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PC Gamer 10
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1995-09_Disc_10.iso
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readouts.txt
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Text File
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1995-05-25
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1KB
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35 lines
; This is readouts.txt. It puts universe registers up on the screen
; wherever you like. The first two columns are x and y pixel numbers
; on the screen. THe 'x' number must be evenly divisible by 4.
; 0,0 is the left top corner of the screen.
; The next two to columns should be left as 0 and 48. I think the 48 is the
; color of the little flashing bars above and below the number.
; The fifth column is the universe register number. See the chapter in the
; manual about universe registers to see what the purposes of univ reg 122-127
; are.
;122 animation frames per second of game
;123 current player health 100=perfect
;124 number of hits scored on opponents
;125 amount of ammo rounds fired by player
;126 number of enemies killed
; This file should be in your project directory off the engine directory.
;
;psx,psy,flashrate,flashcolor, iptr
; psx must be evenly divisible by 4!!!!
264 129 0 48 127
264 137 0 48 126
264 145 0 48 125
264 153 0 48 124
264 161 0 48 123
48 1 0 48 122
; The following like selects the text color of the text message boxes
; that pop up. This is the color number in your palette. To find the
; number of the color you wish to use, bring up any image that is used
; in your game in GCSPAINT, and click on the color you want, and look
; at color number on the bottom row of the GCSPAINT screen.
textcolor 67