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PC Gamer 1
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1994-12_-_Disc_1.iso
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CRYSTAL3.INF
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Text File
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1994-04-29
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6KB
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363 lines
@FLOORS
*BOXCAP 0
*CEILING 135 346
floora.set #4
*BOXCAP 1
floorb.set #2
*BOXCAP 2
floorc.set #3
*BOXCAP 3
floord.set #2
@WALLS
*DRYCHASM
pit.img
*WETCHASM
water.img
*LAVACHASM
lava.img
*DOOR 0
door1.img
*DOOR 0
door2.img
*DOOR 0
door3.img
*DOOR 0
door4.img
*DOOR 0
door5.img
*DOOR 0
door6.img
dwa01.set #2
dwb01.set #2
dwc01.set #2
*LEVELDOWN
stairdwn.img
*LEVELUP
stairup.img
*TRANS
*DOOR 90
mcell.img
*BOXSIDE 0
*DOOR 1
dwd01.set #2
*BOXSIDE 1
*DOOR 2
dwe01.set #2
*BOXSIDE 2
*DOOR 1
dwf01.set #2
*BOXSIDE 3
*DOOR 2
dwg01.set #2
*BOXSIDE 4
*DOOR 1
dwh01.set #2
*BOXSIDE 5
*DOOR 2
dwi01.set #2
*BOXSIDE 6
*DOOR 1
dwj01.set #2
*BOXSIDE 7
*DOOR 2
dwk01.set #2
*BOXSIDE 8
*DOOR 1
dwl01.set #2
*BOXSIDE 9
*DOOR 2
dwm01.set #2
*BOXSIDE 10
*DOOR 1
dwn01.set #2
*BOXSIDE 11
*DOOR 2
dwo01.set #2
*BOXSIDE 12
*DOOR 1
dwp01.set #2
*BOXSIDE 13
*DOOR 2
dwq01.set #2
*BOXSIDE 14
*DOOR 1
dwr01.set #2
@FLATS
bagage1.img F:1
brazier.dfa S:3
candle.dfa S:1
nbones1.img
flag.img
*ITEM 1
key.img
ncolumn1.img F:1
*ITEM 2
deadbody.img
*ITEM 3
equipmen.img
*ITEM 4
treasre1.img
*ITEM 5
treasre2.img
*ITEM 6
treasre3.img
daltar1.dfa F:1
imaiden.img F:1
coffin1.img F:1
coffin2.img F:1
roots1.img
roots2.img
roots3.img
chains1.img
chains2.img
rubble.img
*ITEM 7
chestc.img
*ITEM 8
chesto.img
*ITEM 32
rat.dfa
*ITEM 33
goblin.dfa
*ITEM 34
lizrdman.dfa
*ITEM 35
wolf.dfa
*ITEM 36
snowwolf.dfa
*ITEM 37
orc.dfa
*ITEM 38
skeleton.dfa
*ITEM 39
ogre.dfa
*ITEM 40
spider.dfa
*ITEM 41
ghoul.dfa
*ITEM 42
hellhoun.dfa
*ITEM 43
ghost.dfa
*ITEM 44
zombie.dfa
*ITEM 45
troll.dfa
*ITEM 46
wraith.dfa
*ITEM 47
beholder.dfa
*ITEM 48
icegolem.dfa
*ITEM 49
stonegol.dfa
*ITEM 50
irongole.dfa
*ITEM 51
firedaem.dfa
*ITEM 52
medusa.dfa
*ITEM 53
vampire.dfa
*ITEM 54
lich.dfa
*ITEM 55
Mage', 0
*ITEM 56
Spellswd
*ITEM 57
Battlemg
*ITEM 58
Sorceror
*ITEM 59
Healer
*ITEM 60
Nightbld
*ITEM 61
Bard
*ITEM 62
Burglar
*ITEM 63
Rogue
*ITEM 64
Acrobat
*ITEM 65
Thief
*ITEM 66
Assassin
*ITEM 67
Monk
*ITEM 68
Archer
*ITEM 69
Ranger
*ITEM 70
Barbaria
*ITEM 71
Warrior
*ITEM 72
Knight
@SOUND
arrowfr.voc 2
bash.voc 27
bodyfall.voc 20
clank.voc 4
clicks.voc 25
closdoor.voc 5
deepchoi.voc 28
dirtl.voc 0
dirtr.voc 1
drip1.voc 16
drip2.voc 17
drums.voc 18
eerie.voc 30
ehit.voc 10
explode.voc 8
grind.voc 14
hichoir.voc 29
humeerie.voc 31
lock.voc 21
opendoor.voc 6
portc.voc 15
slowball.voc 7
splash.voc 23
swimming.voc 22
swish.voc 11
uhit.voc 9
wind.voc 19
@TEXT
*TEXT 0
A sign reads,
The Bestiary - Section 1
*TEXT 1
A sign reads,
The Bestiary - Section 2
*TEXT 2
A sign reads,
The Bestiary - Section 3
*TEXT 3
A heavy, musky scent wafts through the
rough hewn corridors. In the distance
you can hear what sounds to be low growls...
*TEXT 4
The stench of offal and excrement is almost
unbearable. Nearby you can hear strange
sounds issuing from what looks like cell doors...
*TEXT 5
Rats
*TEXT 6
Goblins
*TEXT 7
Lizard Man
*TEXT 8
You suddenly realize that the illegible scrawl may
have been a warning in trollish...
*TEXT 9
Snow Wolf
Warning, specimen has ice breath attack.
*TEXT 10
Orcs
*TEXT 11
Skeleton
*TEXT 12
Minotaur
*TEXT 13
Spider
Warning, this specimen is highly poisonous.
*TEXT 14
Ghoul
Warning, highly cannabilistic.
Do not feed.
*TEXT 15
Hell Hound
Warning, this specimen is highly aggressive.
*TEXT 16
+123
On this troll's body you find a crudely drawn map,
obviously of this level. In the SE corner is a large,
red 'x'. The map also shows an illegible scrawl just NW
of this room, marking a location just beyond the cell door...
*TEXT 17
Zombie
Warning, this specimen causes disease.
*TEXT 18
Wraith
Warning, specimen has spellcasting abilities.
*TEXT 19
Homoculus
Warning, specimen has spellcasting abilities.
*TEXT 20
Ice Golem
Warning, this specimen has a damage aura.
*TEXT 21
Stone Golem
Warning, this specimen throws rocks.
*TEXT 22
Fire Daemon
Warning, this guardian is extremely dangerous.
*TEXT 23
Medusa
Warning, gaze attack.
Do not stare.
*TEXT 24
This cell is empty. On a plaque to one side
has been hastily etched your name.
It seems someone has been expecting you...
*TEXT 25
You can see pits behind the creatures. This
must be what the Troll keepers use to feed the
the captive specimens...
*TEXT 26
+20
*TEXT 27
+15
*TEXT 28
+20
*TEXT 29
Feeding Tube 1
Caution: Specimens may inhabit these tunnels.
*TEXT 30
Feeding Tube 2
Caution: Specimens may inhabit these tunnels.
*TEXT 31
Feeding Tube 3
Caution: Specimens may inhabit these tunnels.
*TEXT 32
^10 0
On the floor is a pressure plate. A sign above it reads,
-
Emergency cell release - Section 1 and 2
-
Push the plate? (y/n)
:y
:yes
`CORRECT
Along the halls you hear the sound of locks unbolting...
`WRONG
It occurs to you that releasing the locks on all the
cells would probably be a bad idea...
*TEXT 33
^15 0
On the floor is a pressure plate. A sign above it reads,
-
Emergency cell release - Section 3
-
Push the plate? (y/n)
:y
:yes
`CORRECT
Along the halls you hear the sound of locks unbolting...
`WRONG
It occurs to you that releasing the locks on all the
cells would probably be a bad idea...