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Text (UTF-16)  |  2004-06-21  |  134KB  |  1,943 lines

  1. [AdminPanelLogin]
  2. WaitingForLoginText="로그인을 인증할 때까지 잠시만 기다려주십시오..."
  3. PanelCaption="로그인"
  4. LoginButton.Caption="로그인"
  5. LoginNameEditbox.Caption="로그인 이름: "
  6. LoginNameEditbox.Hint="당신의 관리자 유저 이름을 입력하세요"
  7. LoginPasswordEditBox.Caption="로그인 패스워드: "
  8. LoginPasswordEditBox.Hint="당신의 관리자 패스워드를 입력하세요"
  9. LogoutButton.Caption="로그아웃"
  10.  
  11. [AdminPanelMaps]
  12. PanelCaption="맵"
  13.  
  14. [AdminPanelPlayers]
  15. PanelCaption="플레이어"
  16. BanButton.Caption="차단"
  17. BanButton.Hint="선택한 플레이어가 서버에 접속하지 못하게 차단합니다"
  18. KickButton.Caption="추방"
  19. KickButton.Hint="선택한 플레이어를 서버에서 추방 합니다"
  20.  
  21. [ControlBinder]
  22. BindingLabel[0]="움직임"
  23. BindingLabel[1]="앞으로 이동"
  24. BindingLabel[2]="뒤로 이동"
  25. BindingLabel[3]="좌로 이동"
  26. BindingLabel[4]="우로 이동"
  27. BindingLabel[5]="점프"
  28. BindingLabel[6]="걷기"
  29. BindingLabel[7]="웅크리기"
  30. BindingLabel[8]="시야 고정"
  31. BindingLabel[9]="보기"
  32. BindingLabel[10]="왼쪽 보기"
  33. BindingLabel[11]="오른쪽 보기"
  34. BindingLabel[12]="위쪽 보기"
  35. BindingLabel[13]="아래쪽 보기"
  36. BindingLabel[14]="중앙 보기"
  37. BindingLabel[15]="토글 "3인칭 시점""
  38. BindingLabel[16]="토글 카메라 모드"
  39. BindingLabel[17]="무기"
  40. BindingLabel[18]="발사"
  41. BindingLabel[19]="대체 발사"
  42. BindingLabel[20]="무기 버리기"
  43. BindingLabel[21]="가장 좋은 무기"
  44. BindingLabel[22]="다음 무기"
  45. BindingLabel[23]="이전 무기"
  46. BindingLabel[24]="마지막 무기"
  47. BindingLabel[25]="무기 선택"
  48. BindingLabel[26]="슈퍼 무기"
  49. BindingLabel[27]="쉴드 건"
  50. BindingLabel[28]="어썰트 라이플"
  51. BindingLabel[29]="바이오 라이플"
  52. BindingLabel[30]="쇼크 라이플"
  53. BindingLabel[31]="링크 건"
  54. BindingLabel[32]="미니건"
  55. BindingLabel[33]="플랙 캐논"
  56. BindingLabel[34]="로켓 런처"
  57. BindingLabel[35]="라이트닝 라이플"
  58. BindingLabel[36]="트랜스로케이터"
  59. BindingLabel[37]="커뮤니케이션"
  60. BindingLabel[38]="말하기"
  61. BindingLabel[39]="팀에게 말하기"
  62. BindingLabel[40]="게임안에서 채팅"
  63. BindingLabel[41]="말하기 메뉴"
  64. BindingLabel[42]="마이크로폰 사용"
  65. BindingLabel[43]="퍼블릭 채룸에서 말하기"
  66. BindingLabel[44]="로컬 채룸에서 말하기"
  67. BindingLabel[45]="팀 채룸에서 말하기"
  68. BindingLabel[46]="토글 퍼블릭 채널"
  69. BindingLabel[47]="토글 로컬 채널"
  70. BindingLabel[48]="토글 팀 채널"
  71. BindingLabel[49]="도발"
  72. BindingLabel[50]="하체 내밀기"
  73. BindingLabel[51]="엉덩이 흔들기"
  74. BindingLabel[52]="목 긋기"
  75. BindingLabel[53]="허풍"
  76. BindingLabel[54]="Hud 화면"
  77. BindingLabel[55]="Hud 화면 확장"
  78. BindingLabel[56]="Hud 화면 축소"
  79. BindingLabel[57]="레이더 맵 보기"
  80. BindingLabel[58]="스코어보드 토글"
  81. BindingLabel[59]="스코어보드"
  82. BindingLabel[60]="게임"
  83. BindingLabel[61]="사용"
  84. BindingLabel[62]="일시 멈춤"
  85. BindingLabel[63]="스크린샷"
  86. BindingLabel[64]="홍팀 기지 찾기"
  87. BindingLabel[65]="청팀 기지 찾기"
  88. BindingLabel[66]="다음 항목 목록"
  89. BindingLabel[67]="현재 항목 목록"
  90. BindingLabel[68]="현재 사용하는 항목 목록"
  91. BindingLabel[69]="개인 통계 보기"
  92. BindingLabel[70]="다음 플레이어 통계 보기"
  93. BindingLabel[71]="서버 정보"
  94. BindingLabel[72]="차량 경적"
  95. BindingLabel[73]="그 밖의"
  96. BindingLabel[74]="메뉴"
  97. BindingLabel[75]="사운드 플레이어"
  98. BindingLabel[76]="투표 메뉴"
  99. BindingLabel[77]="토글 콘솔"
  100. BindingLabel[78]="연결 상태 보기"
  101. BindingLabel[79]="연결하는 동안 취소 "
  102. Headings[0]="액션"
  103. PageCaption="키 설정"
  104.  
  105. [CustomHUDMenuAssault]
  106. WindowName="어썰트 HUD 설정"
  107. CancelButton.Caption="취소"
  108. CancelButton.Hint="저장하지 않고 이 메뉴를 닫습니다."
  109. DrawAllObjectives.Caption="목표물 모두 표시"
  110. DrawAllObjectives.Hint="임무 목표물이 플레이어 뒤에 있을때에도 표시를 보입니다."
  111. InfoPods.Caption="인포메이션 포드 보기"
  112. InfoPods.Hint="인포메이션 포드에서는 더 많은 정보를 제공합니다."
  113. MiscBackground.Caption="그밖의."
  114. ObjectiveBackground.Caption="임무"
  115. ObjectiveReminder.Caption="임무설명 다시듣기"
  116. ObjectiveReminder.Hint="플레이어가 재생한 후, 진행해야 하는 임무에 대한 설명을 다시 듣습니다."
  117. OkButton.Caption="확인"
  118. OkButton.Hint="변경된 값을 저장하고 이 메뉴를 닫습니다."
  119. PulseTime.Caption="임무 업데이트 시간"
  120. PulseTime.Hint="임무가 하이라이트 되어있는 시간(초)을 설정합니다."
  121. ResetButton.Caption="초기설정"
  122. ResetButton.Hint="초기값으로 재설정합니다."
  123. ReticleSize.Caption="목표물 표시 크기"
  124. ReticleSize.Hint="임무 목표물 표시의 십자모양이 화면상에 나타나는 상대적인 크기를 결정합니다."
  125. Reticles.Caption="목표물 표식"
  126. Reticles.Hint="눈으로 보이는 목표물 주위에 십자모양을 그립니다."
  127. Show3DArrow.Caption="방향지시기 보이기"
  128. Show3DArrow.Hint="임무 목표물의 방향을 지시하는 방향지시기를 표시합니다."
  129. ShowWillowWhisp.Caption="윌로우 위스프 가능"
  130. ShowWillowWhisp.Hint="임무 목표물로 인도하는 윌로우 위스프를 표시합니다."
  131.  
  132. [CustomHUDMenuOnslaught]
  133. ShowRadarText="레이더만 표시"
  134. ShowScreenText="전체 화면 표시"
  135. CancelButton.Caption="취소"
  136. CancelButton.Hint="변경된 사항을 저장하지 않고 메뉴를 닫습니다."
  137. EnableMap.Caption="레이더 맵 사용"
  138. EnableMap.Hint="레이더 맵은 현재 진행중인 레벨의 축소판입니다. 노드 위치를 표시하며 현재의 사항을 알수 있습니다."
  139. IconScaleSlider.Caption="레이더 맵 아이콘 크기"
  140. IconScaleSlider.Hint="레이더맵 아이콘의 크기를 조절합니다."
  141. NodeBeamCheck.Caption="노드 빔 보이기"
  142. NodeBeamCheck.Hint="공격이 되지 않는 노드위에 라이트 빔을 표시합니다."
  143. OkButton.Caption="확인"
  144. OkButton.Hint="변경사항을 저장한 후 메뉴를 닫습니다."
  145. OptionBackground.Caption="온슬롯 HUD 옵션"
  146. PreviewBackground.Caption="미리보기"
  147. RadarPosXFloat.Caption="X:"
  148. RadarPosXFloat.Hint="좌우로 레이더 맵의 위치를 조절합니다."
  149. RadarPosYFloat.Caption="Y:"
  150. RadarPosYFloat.Hint="위아래로 레이더 맵의 위치를 조절합니다."
  151. RadarPositionBackground.Caption="레이더 맵의 위치"
  152. RadarScaleSlider.Caption="레이더 맵 크기"
  153. RadarScaleSlider.Hint="HUD위의 레어더 맵 크기를 바꿉니다."
  154. RadarTransparencySlider.Caption="레이더 맵 투명도"
  155. RadarTransparencySlider.Hint="레이더 맵의 뒤배경 투명도를 바꿉니다."
  156. ResetButton.Caption="초기화"
  157. ResetButton.Hint="모든 설정을 재설정 합니다."
  158.  
  159. [EditFavoritePage]
  160. UnknownText="알 수 없는 서버"
  161. OKButtonHint="새로운 IP를 즐겨찾기에 저장하고 이 페이지를 닫습니다."
  162. CancelButtonHint="이 페이지를 닫고 변경사항을 저장하지 않습니다."
  163. EditBoxHint="이 즐겨찾기를 위해 URL(IP : 포트)을 입력합니다."
  164. IpEntryBox.Caption="IP 주소: "
  165.  
  166. [FilterPageBase]
  167. SaveString="설정이 성공적으로 저장되었습니다!"
  168.  
  169. [GUIDynArrayPage]
  170. NewText="새 텍스트"
  171. RemoveText="삭제"
  172.  
  173. [IAMultiColumnRulesPanel]
  174. AdvancedButton.Caption="고급 옵션 보기"
  175. AdvancedButton.Hint="고급 옵션을 설정하려면 선택하십시오."
  176. SymbolButton.ButtonCaption="설정"
  177. SymbolButton.Caption="팀 심벌"
  178. SymbolButton.Hint="각 팀의 로고를 선택합니다."
  179.  
  180. [ID3TagEditor]
  181. EditBoxHint="편집하시려면 클릭하세요"
  182. WindowName="태그 에디터"
  183.  
  184. [KeyBindMenu]
  185. Headings[1]="키 1"
  186. Headings[2]="키 2"
  187. CloseCaption="닫기"
  188. ResetCaption="재설정"
  189. ClearCaption="%keyname%에서 '%backspace%'를 눌러 %keybind%의 설정을 해제하기."
  190. ActionText="{%keybinds%} - 현재 이 키로 설정되어 있음."
  191.  
  192. [LockedFloatingWindow]
  193. LockedCancelButton.Caption="취소"
  194. LockedOKButton.Caption="확인"
  195.  
  196. [MapListBox]
  197. RCMenu.ContextItems=("선택한 맵 플레이","선택한 맵 관전","-","맵 리스트에 추가","맵 리스트에서 제거","맵리스트 필터")
  198.  
  199. [MaplistEditor]
  200. InvalidMaplistClassText=" %game%에 잘못된 맵리스트 클래스로 인해 커스텀 맵리스트 %name% (을)를 생성할 수 없습니다: '%mapclass%'!"
  201. NewMaplistPageCaption="커스텀 맵리스트 만들기"
  202. MaplistEditCaption="맵리스트 이름: "
  203. RenameMaplistPageCaption="맵리스트 다른 이름으로 변경"
  204. LinkText="링크 설정"
  205. AutoSelectText="자동 선택"
  206. WindowName="맵리스트 설정"
  207. ActiveBackground.Caption="사용중인 맵"
  208. AddAllButton.Caption="모두 추가"
  209. AddAllButton.Hint="모든 맵을 맵리스트에 추가합니다."
  210. AddButton.Caption="추가"
  211. AddButton.Hint="선택하신 맵을 맵리스트에 추가합니다."
  212. DeleteMaplistButton.Caption="맵리스트에서 제거"
  213. DeleteMaplistButton.Hint="선택된 맵리스트를 제거합니다. 만약에 선택하신 맵리스트가 마지막 남은 맵리스트일 경우 새로운 디폴트 맵리스트가 자동적으로 생성됩니다."
  214. InactiveBackground.Caption="사용중이지 않는 맵" 
  215. MoveDownButton.Caption="아래로"
  216. MoveDownButton.Hint="선택한 맵을 리스트에서 한단계 아래로 내립니다."
  217. MoveUpButton.Caption="위로"
  218. MoveUpButton.Hint="선택한 맵을 리스트에서 한단계 위로 올립니다."
  219. NewMaplistButton.Caption="새로 만들기"
  220. NewMaplistButton.Hint="새로운 커스텀 맵리스트를 생성하실 수 있습니다."
  221. RemoveAllButton.Caption="모든 맵 제거"
  222. RemoveAllButton.Hint="선택한 맵리스트의 모든 맵들을 제거합니다."
  223. RemoveButton.Caption="맵 제거"
  224. RemoveButton.Hint="선택하신 맵을 맵리스트에서 제거합니다."
  225. RenameMaplistButton.Caption="새이름으로"
  226. RenameMaplistButton.Hint="선택하신 맵리스트를 새이름으로 변경합니다."
  227. SelectMaplistCombo.Hint="현재 존재하는 커스텀 맵리스트를 불러옵니다."
  228.  
  229. [MutatorConfigMenu]
  230. ConfigButtonText="열기"
  231. EditButtonText="편집"
  232. NoPropsMessage="설정가능한 항목이 없습니다."
  233. SubCaption="뮤테이터 설정"
  234. WindowName="커스텀 설정 페이지"
  235.  
  236. [MySubTestPanelA]
  237. cTestMenu.ContextItems=("테스트 0","테스트 1","엿먹어라","ABCDEFGHIJKLM","NOPQR")
  238.  
  239. [MyTestMultiColumnList]
  240. ColumnHeadings=("캡션","값","키")
  241.  
  242. [MyTestPage]
  243. MyBackButton.Caption="이전 화면"
  244. MyBackButton.Hint="이전 화면으로 돌아가기"
  245. MyHeader.Caption="설정"
  246.  
  247. [MyTestPanelA]
  248. cFive.Caption="moNumericEdit Test"
  249. cFive.Hint="INT numeric 편집 박스입니다"
  250. cFour.Caption="moFloatEdit Test"
  251. cFour.Hint="FLOAT numeric 편집 박스입니다"
  252. cSix.Hint="슬라이더 테스트입니다."
  253. cThree.Caption="moEditBox Test"
  254. cThree.Hint="에디트 박스입니다"
  255. cTwo.Caption="moCheckBox Test"
  256. cTwo.Hint="체크 박스입니다."
  257. laSix.Caption="Slider Test"
  258.  
  259. [MyTestPanelB]
  260. caOne.Caption="moComboBox Test"
  261. caOne.Hint="콤보 박스"
  262. laThree.Caption="Scrolling Text Test"
  263. laTwo.Caption="리스트 박스 테스트"
  264.  
  265. [PlayInfoList]
  266. ColumnHeadings=("설정 이름","값")
  267.  
  268. [RemoteAdmin]
  269. LoggedInText="다음 이름으로 로그인 되었습니다: '%name%'"
  270. LoggedOutText="로그인 되지 않았습니다"
  271. AutoLogout.Caption="자동 로그아웃"
  272. AutoLogout.Hint="이 메뉴를 닫을때 관리자가 자동으로 로그아웃 되도록 합니다."
  273. OptionsCombo.Caption="선택:"
  274. OptionsCombo.Hint="설정하고자 하는 관리자 옵션 그룹을 선택합니다"
  275.  
  276. [SPHighScore]
  277. CheaterName="*** 치터 ***"
  278.  
  279. [Settings_Tabs]
  280. PerformanceWarningText="변경된 값은 게임의 성능에 영향을 미칠 수 있습니다."
  281.  
  282. [SimpleFilterPanel]
  283. ViewStatsStrings[0]="모든 서버"
  284. ViewStatsStrings[1]="통계 서버만"
  285. ViewStatsStrings[2]="통계 서버를 제외한"
  286. MutatorModeStrings[0]="모든 뮤테이터"
  287. MutatorModeStrings[1]="선택한 뮤테이터만"
  288. MutatorModeStrings[2]="선택한 뮤테이터 제외"
  289. MutatorModeStrings[3]="뮤테이터 없음"
  290. WeaponStayStrings[0]="모든 서버"
  291. WeaponStayStrings[1]="웨폰 스테이 서버만"
  292. WeaponStayStrings[2]="웨폰 스테이 서버 제외"
  293. TranslocatorStrings[0]="모든 서버"
  294. TranslocatorStrings[1]="트렌스로케이터 서버만"
  295. TranslocatorStrings[2]="트렌스로케이터 서버 제외"
  296. MapVotingStrings[0]="모든 서버"
  297. MapVotingStrings[1]="맵 투표 가능 서버만"
  298. MapVotingStrings[2]="맵 투표 가능 서버 제외"
  299. KickVotingStrings[0]="모든 서버"
  300. KickVotingStrings[1]="추방 투표 가능 서버만"
  301. KickVotingStrings[2]="추방 투표 가능 서버 제외"
  302. SaveString="설정이 성공적으로 저장되었습니다!"
  303. KickVotingCombo.Caption="추방 투표"
  304. KickVotingCombo.Hint="추방 투표 기능이 활성화된 서버만 서버 브라우저에 나타납니다."
  305. MainOptions.Caption="게임"
  306. MapVotingCombo.Caption="맵 투표"
  307. MapVotingCombo.Hint="맵 투표 기능이 활성화된 서버만 서버 브라우저에 나타납니다."
  308. MaxGamespeed.Caption="최대 핑"
  309. MaxGamespeed.Hint="최대 핑 보다 높은 핑의 서버들은 서버 브라우저에 나타내지 않습니다."
  310. MinGamespeed.Caption="최소 핑"
  311. MinGamespeed.Hint="최소 핑 보다 낮은 핑의 서버들은 서버 브라우저에 나타내지 않습니다."
  312. MutatorCombo.Hint="필터링할 뮤테이터를 설정하십시요."
  313. MutatorOptions.Caption="뮤테이터"
  314. MutatorModeCombo.Hint="뮤테이터 필터 타입을 설정하십시요."
  315. NoBotServersCheckBox.Caption="봇이 있는 서버 제외"
  316. NoBotServersCheckBox.Hint="봇이 있는 서버는 서버 브라우저에 나타내지 않습니다."
  317. NoEmptyCheckBox.Caption="빈 서버 제외"
  318. NoEmptyCheckBox.Hint="빈 서버는 서버 브라우저에 나타내지 않습니다."
  319. NoFullCheckBox.Caption="꽉 찬 서버"
  320. NoFullCheckBox.Hint="꽉 찬 서버는 서버 브라우저에 나타내지 않습니다."
  321. NoPasswdCheckBox.Caption="패스워드가 있는 서버 제외"
  322. NoPasswdCheckBox.Hint="패스워드가 설정된 서버는 서버 브라우저에 나타내지 않습니다."
  323. OnlyStandardCheckBox.Caption="기본 서버만"
  324. OnlyStandardCheckBox.Hint="기본서버만 서버 브라우저에 나타납니다."
  325. StatsViewCombo.Caption="통계서버"
  326. StatsViewCombo.Hint="통계서버만 서버 브라우저에 나타납니다."
  327. TranslocatorCombo.Caption="트랜스로케이터"
  328. TranslocatorCombo.Hint="트랜스로케이터를 사용가능한 서버만 나타납니다."
  329. UT2003Servers.Caption="UT2003 서버 보기"
  330. UT2003Servers.Hint="서버 브라우저에 UT2003 서버를 나타냅니다."
  331. WeaponStayCombo.Caption="웨폰 스테이"
  332. WeaponStayCombo.Hint="웨폰 스테이 사용가능한 서버만 나타납니다."
  333.  
  334. [SpeechBinder]
  335. Headings[0]="관용어"
  336. PageCaption="스피치 바인더"
  337.  
  338. [StreamPlayer]
  339. CollapsePlaylistHint="현재 플레이어 숨기기"
  340. ExpandPlaylistHint="현재 플레이어 리스트 보이기"
  341. PlayHint="플레이"
  342. PauseHint="잠시 중단"
  343. CollapseManagementHint="플레이 리스트 옵션 숨기기"
  344. ExpandManagementHint="플레이 리스트 옵션 보이기"
  345. RenameCaption="플레이 리스트 이름변경"
  346. NewCaption="새로운 플레이 리스트 만들기"
  347. PlaylistNameCaption="이름: "
  348. PLAdd="추가"
  349. PLRemove="제거"
  350. PLClear="지우기"
  351. MGNew="새 리스트"
  352. MGRemove="제거"
  353. MGRename="이름 변경"
  354. WindowName="음악 플레이어"
  355. ManagePlaylistsButton.Hint="플레이 리스트 관리"
  356. NextTrackButton.Hint="다음"
  357. PlayerRCMenu.ContextItems=("설정 변경")
  358. PlaylistEditorButton.Hint="플레이 리스트 편집"
  359. PlaylistListBox.Hint="현재 플레이 리스트"
  360. PlaylistName.Hint="편집하려면 클릭하십시요"
  361. PlaylistRCMenu.ContextItems=("플레이 리스트 활성","플레이 리스트 제거","새 플레이 리스트 생성","-","플레이 리스트 삭제","플레이 리스트 비움")
  362. PrevTrackButton.Hint="이전"
  363. RepeatAllCheck.Hint="모두 반복"
  364. RepeatCheck.Hint="반복"
  365. SelectPlaylistListBox.Hint="플레이 리스트 선택하기"
  366. ShuffleAllCheck.Hint="모두 섞기"
  367. ShuffleCheck.Hint="섞기"
  368. SongPosition.Hint="위치"
  369. SongRCMenu.ContextItems=("선택된 플레이","플레이 리스트 에디터 열기","태그 업데이트","-","플레이 리스트에서 제거","플레이 리스트 비움")
  370. SongTime.Caption="0:00"
  371. StopButton.Hint="멈춤"
  372. StreamVolume.Hint="볼륨"
  373. bBotA.Caption="추가"
  374. bBotB.Caption="제거"
  375. bBotC.Caption="지우기"
  376. sbManagement.Caption="플레이 리스트 메니져"
  377. sbPlayList.Caption="현재 플레이 리스트"
  378.  
  379. [StreamPlaylistEditor]
  380. GeneralFileItems=("플레이")
  381. GeneralFolderItems=("플레이 리스트에 추가")
  382. PlaylistItems=("플레이 리스트에서 제거")
  383. NonPlaylistItems=("플레이 리스트에 추가","플레이 리스트에 추가& 플레이")
  384. ImportItems=("새로운 플레이 리스트로 불러오기","현재의 플레이 리스트로 불러오기")
  385. WindowName="플레이 리스트 편집"
  386. AddButton.Caption="추가"
  387. AddButton.Hint="선택한 음악파일을 플레이 리스트에 추가. 만약 디렉토리를 선택하면, 디렉토리 안에 있는 모든 음악파일이 플레이 리스트에 추가됩니다."
  388. CloseButton.Caption="마침"
  389. lbDriveLetters.Caption="디렉토리:"
  390.  
  391. [TeamSymbolConfig]
  392. ResetString="재설정"
  393. RedString="홍팀"
  394. WindowName="팀 심볼 설정"
  395. back2.Caption="청팀"
  396. back3.Caption="사용 가능한 팀 심볼"
  397.  
  398. [UT2K4ArenaConfig]
  399. DialogText.Caption="웨폰 아레나"
  400. OkButton.Caption="확인"
  401. WeaponSelect.Caption="아레나에서 사용할 무기를 선택하세요"
  402.  
  403. [UT2K4BadCDKeyMsg]
  404. BadCDLabel.Caption="유효하지 않거나 이미 사용중인 시디키입니다"
  405. OkButton.Caption="확인"
  406.  
  407. [UT2K4BotConfigPage]
  408. NoInformation="정보가 없습니다!"
  409. NoPref="No Preference"
  410. DefaultString="기본값"
  411. ResetString="재설정"
  412. AttributesString="속성"
  413. BotAccuracySlider.Caption="정확도"
  414. BotAccuracySlider.Hint="선택하신 봇의 정확도를 설정합니다."
  415. BotAggrSlider.Caption="공격성"
  416. BotAggrSlider.Hint="선택하신 봇의 공격성을 설정합니다."
  417. BotCStyleSlider.Caption="전투 스타일"
  418. BotCStyleSlider.Hint="선택하신 봇의 전투 스타일을 조정합니다."
  419. BotJumpy.Caption="점프 빈도"
  420. BotJumpy.Hint="선택하신 봇의 점프 빈도를 조정합니다."
  421. BotOrders.Caption="임무"
  422. BotOrders.Hint="선택하신 봇의 역할을 선택합니다."
  423. BotReactionSlider.Caption="반응 시간"
  424. BotReactionSlider.Hint="선택하신 봇의 반응 속도를 조정합니다."
  425. BotStrafeSlider.Caption="사격 능력"
  426. BotStrafeSlider.Hint="선택하신 봇의 사격 능력을 조정합니다."
  427. BotTacticsSlider.Caption="전술"
  428. BotTacticsSlider.Hint="선택하신 봇의 팀 플레이 능력을 조정합니다."
  429. BotVoice.Caption="목소리"
  430. BotVoice.Hint="선택하신 봇의 목소리를 선택합니다."
  431. BotWeapon.Caption="선호 무기"
  432. BotWeapon.Hint="선택하신 봇이 선호하는 무기를 선택합니다."
  433.  
  434. [UT2K4BotInfoPage]
  435. NoInformation="정보가 없습니다!"
  436. AggressionCaption="공격성"
  437. AccuracyCaption="정확성"
  438. AgilityCaption="민첩함"
  439. TacticsCaption="전술"
  440.  
  441. [UT2K4Browser_Page]
  442. MustUpgradeString="업그레이드 가능, 뉴스 페이지를 갱신하세요."
  443. QueryCompleteString="조회 완료!"
  444. StartQueryString="마스터 서버 조회 중"
  445. AuthFailString="인증 실패"
  446. ConnFailString="연결 실패"
  447. ConnTimeoutString="연결 시간 초과"
  448. RetryString=" - 재시도 중"
  449. ReadyString="준비"
  450. BackCaption="이전 화면으로"
  451. RefreshCaption="갱신"
  452. JoinCaption="참가"
  453. SpectateCaption="관전"
  454. FilterCaption="필터"
  455. UnspecifiedNetworkError="네크워크 접속중 알수없는 에러가 발생하였습니다."
  456.  
  457. [UT2K4Browser_ServerListPageMS]
  458. PanelCaption="서버 브라우저 : 인터넷"
  459.  
  460. [UT2K4ChatPassword]
  461. IncorrectPassword="'%ChatRoom%'번 채널에 지정된 패스워드와 다릅니다."
  462. GetPassFail.Caption="취소"
  463. GetPassLabel.Caption="이 채팅룸에 들어가기 위해서는 패스워드가 필요합니다"
  464. GetPassPW.Caption="채팅룸 패스워드"
  465. GetPassRetry.Caption="재시도"
  466.  
  467. [UT2K4CustomFilterPage]
  468. PanelCaption=("필터 요약","사용자 지정 규칙")
  469. PanelHint=("이 필터에 대해 현재 설정된 규칙을 봅니다","사용자 지정 필터 추가","필터")
  470.  
  471. [UT2K4DefaultGame]
  472. ModName="Epic's Unreal Tournament 2004"
  473. ModInfo="게임을 초기화 시키기 위해선 이 옵션을 활성화 시키세요"
  474. ModLogo="2K4Menus.Content.ModMenuLogo"
  475.  
  476. [UT2K4Demo2AVI]
  477. WindowName="AVI 파일로 출력..."
  478. coResolution.Caption="해상도"
  479. coResolution.Hint="마지막 무비의 해상도."
  480. ebFilename.Caption="파일 이름: "
  481. ebFilename.Hint="생성될 AVI파일의 이름"
  482. lbSavePos.Caption="AVI 파일을 ..\UserMovies로 저장"
  483. soQuality.Caption="퀄리티"
  484. soQuality.Hint="압축 퀼리티를 설정합니다."
  485.  
  486. [UT2K4DemoPlayback]
  487. lbMod.Caption="2X"
  488.  
  489. [UT2K4Demos]
  490. ltScoreLimit="점수 제한: "
  491. ltTimeLimit="시간 제한: "
  492. UnknownText="알수 없음"
  493. CorruptDemText=".DEM04 파일을 찾을 수 없거나 손상된 파일입니다!"
  494. ltSelectMsg="좌측에 있는 메뉴에서 원하시는 데모를 선택하십시요."
  495. ltClientSide="클라이언트 측 데모"
  496. ltServerSide="서버 측/싱글 플레이 데모"
  497. ltRecordedBy="기록자:"
  498. ltGoodMsg="이 데모를 위해 필요한 모든 패키지가 설치되었습니다"
  499. ltBadMsg="플레이 하기 위해서는 다음 패키지들이 필요합니다.인터넷에 연결된 경우 데모를 플레이하면 자동으로 다운로드 됩니다||::필요한 패키지::"
  500. NoPreview.Caption="미리보기가 없습니다"
  501. iInfoBk.Caption="... 정보 ..."
  502. sb1.Caption="데모"
  503. sb3.Caption="패키지들이 필요합니다"
  504.  
  505. [UT2K4DisconnectOptionPage]
  506. MainMenuButton.Caption="메인 메뉴"
  507. QuitButton.Caption="UT2004 끝내기"
  508. ReconnectButton.Caption="재접속"
  509. ServerBrowserButton.Caption="서버 브라우저"
  510. cNetStatLabel.Caption="옵션 선택"
  511.  
  512. [UT2K4FilterControlPanel]
  513. CopyText="에 복사"
  514. CreateFilterCaption="필터 생성"
  515. RenameText="필터 새 이름"
  516. FilterNameCaption="필터 이름: "
  517. CloseButton.Caption="닫기"
  518. CloseButton.Hint="변경된 값을 저장하고 서버 브라우저로 돌아갑니다."
  519. CreateFButton.Caption="새 필터"
  520. CreateFButton.Hint="커스텀 필터 새로 만들기"
  521. GameTypeCombo.Caption="게임 타입"
  522. GameTypeCombo.Hint="이 게임 타입을 위한 규칙만 보여줍니다"
  523. HeaderLabel.Caption="커스텀 필터"
  524. RCMenu.ContextItems=("클론 필터","필터 이름 변경","-","모든 필터 재설정","모든 필터 제거")
  525. RemoveFButton.Caption="삭제"
  526. RemoveFButton.Hint="선택한 필터를 영구적으로 삭제합니다"
  527.  
  528. [UT2K4FilterRulesPanel]
  529. EnableRule="필터 활성화"
  530. MaxText="최대"
  531. MinText="최소"
  532.  
  533. [UT2K4FilterSummaryList]
  534. ColumnHeadings=("아이템 이름","필터","값")
  535.  
  536. [UT2K4FilterSummaryListBox]
  537. RCMenu.ContextItems=("선택한 규칙 제거","선택한 규칙 편집","-","변경내용 적용")
  538.  
  539. [UT2K4GameFooter]
  540. GameBackButton.Caption="뒤로"
  541. GameBackButton.Hint="이전 메뉴로 돌아갑니다"
  542.  
  543. [UT2K4GamePageBase]
  544. PanelCaption=("게임 타입","맵 선택","게임 규칙","뮤테이터","봇 설정")
  545. PanelHint=("게임 타입을 선택합니다","선택하신 게임타입에 속한 맵을 미리볼수 있습니다.","현 게임타입의 규칙을 설정합니다.","활성화할 뮤테이터를 지정후 설정합니다..","이번 경기에 사용될 봇들을 설정합니다...")
  546.  
  547. [UT2K4GamePageMP]
  548. PageCaption="호스트 게임"
  549. PanelCaption=("게임 타입","맵 선택","게임 규칙","뮤테이터","봇 설정","서버 규칙")
  550. PanelHint=("게임 타입을 지정합니다","선택하신 게임타입에 속한 맵을 미리볼 수 있습니다.","현 게임타입의 규칙을 설정합니다.","활성화할 뮤테이터를 지정후 설정합니다..","이번 경기에 사용될 봇들을 설정합니다...","서버의 설정을 설정합니다...")
  551. MPFooter.PrimaryCaption="듣기"
  552. MPFooter.PrimaryHint="현재 설정된 설정으로 듣기 서버를 시작합니다."
  553. MPFooter.SecondaryCaption="전용"
  554. MPFooter.SecondaryHint="현재 설정된 설정으로 전용 서버를 시작합니다."
  555.  
  556. [UT2K4GamePageSP]
  557. PageCaption="인스턴트 액션"
  558. SPFooter.PrimaryCaption="플레이"
  559. SPFooter.PrimaryHint="현재 설정된 설정으로 매치를 시작합니다."
  560. SPFooter.SecondaryCaption="관전"
  561. SPFooter.SecondaryHint="현재 설정된 설정으로 매치를 관전합니다."
  562.  
  563. [UT2K4GenericMessageBox]
  564. DialogText.Caption="경고"
  565. OkButton.Caption="확인"
  566.  
  567. [UT2K4GetDataMenu]
  568. CancelButton.Caption="취소"
  569. CancelButton.Hint="변경된 설정을 취소하고 메뉴를 닫습니다."
  570.  
  571. [UT2K4GetPassword]
  572. IncorrectPassword="패스워드가 틀렸습니다.  다시 시도해 보시기 바랍니다."
  573. GetPassFail.Caption="취소"
  574. GetPassLabel.Caption="이 서버에 참가하기 위해선 패스워드가 필요합니다."
  575. GetPassPW.Caption="서버 패스워드"
  576. GetPassRetry.Caption="확인"
  577.  
  578. [UT2K4IRCLink]
  579. InvalidAddressText="잘못된 서버 주소, 연결 취소 중."
  580. ErrorBindingText="로컬 포트 바인딩 오류, 연결 취소 중."
  581. ResolveFailedText="서버 주소 분석 실패, 연결 취소 중."
  582. ConnectedText="연결되었습니다."
  583. ConnectingToText="연결 중입니다"
  584. TimeOutError="서버 연결 시간 초과."
  585. InviteString="님이 당신을 초대하였습니다"
  586.  
  587. [UT2K4IRC_ChanKey]
  588. EditCaption="채널 키: "
  589. EditHint="채널 키를 입력하세요."
  590. msgCaption="%chan%은 보호키가 필요합니다."
  591.  
  592. [UT2K4IRC_Page]
  593. HasLeftText="%Name%님이 %Chan%채널에서 나가셨습니다."
  594. HasJoinedText="%Name%님이 %Chan%채널에 조인하셨습니다."
  595. WasKickedByText="%Kicked%님은 %Kicker%님에 의해 추방 당하셨습니다. ( %Reason% )."
  596. NowKnownAsText="%OldName%님이 %NewName%님으로 이름을 변경했습니다."
  597. QuitText="*** %Name%님이 나가셨습니다 ( %Reason% )"
  598. SetsModeText="*** %Name%님이 다음 모드로 설정하셨습니다:  %mode%"
  599. NewTopicText="토픽"
  600.  
  601. [UT2K4InGameChat]
  602. WindowName="인-게임 대화"
  603. ebSend.Caption="Say: "
  604. ebSend.Hint="팀메세지를 보내기 위해 메세지앞에 점(.)을 붙이거나, 명령을 위해 슬래쉬(/)을 붙입니다."
  605.  
  606. [UT2K4InternetSettingsPage]
  607. InternetSettingsCancelButton.Caption="취소"
  608. InternetSettingsOKButton.Caption="확인"
  609. NetspeedComboBox.Caption="넷스피드: "
  610. PlayerNameEditbox.Caption="플레이어 이름: "
  611.  
  612. [UT2K4InvasionWaveConfig]
  613. DiffHint="파상 공격이 얼마나 강력한지"
  614. DurationHint="파상 공격이 얼마나 지속될지"
  615. MaxInvaderHint="파상 공격동안 생성될 최대 몬스터의 숫자."
  616. AIHint="허가된/허가되지 않은 몬스터"
  617. WaveMonsters[0].mName="Pupae"
  618. WaveMonsters[1].mName="Razor Fly"
  619. WaveMonsters[2].mName="Manta"
  620. WaveMonsters[3].mName="Krall"
  621. WaveMonsters[4].mName="Elite Krall"
  622. WaveMonsters[5].mName="Gasbag"
  623. WaveMonsters[6].mName="Brute"
  624. WaveMonsters[7].mName="Skaarj"
  625. WaveMonsters[8].mName="Behemoth"
  626. WaveMonsters[9].mName="Ice Skaarj"
  627. WaveMonsters[10].mName="Fire Skaarj"
  628. WaveMonsters[11].mName="Warlord"
  629. WaveMonsters[12].mName="Pupae"
  630. WaveMonsters[13].mName="Pupae"
  631. WaveMonsters[14].mName="Razor Fly"
  632. WaveMonsters[15].mName="Razor Fly"
  633. CancelButton.Caption="취소"
  634. CancelButton.Hint="변경된 설정을 취소하고 메뉴를 닫습니다."
  635. CloseWindow.Caption="적용"
  636. CloseWindow.Hint="변경된 설정을 저장하고 메뉴를 닫습니다."
  637. WaveNumber.Caption="파상 공격 번호."
  638. WaveNumber.Hint="설정하고자 하는 파상 공격을 선택하세요"
  639.  
  640. [UT2K4MidGameMenu]
  641. LeaveMPButtonText="연결 끊기"
  642. LeaveSPButtonText="게임 몰수"
  643. LeaveEntryButtonText="서버 브라우저"
  644. AddFavoriteButton.Caption="즐겨찾기에 추가"
  645. BrowserButton.Caption="서버 브라우저"
  646. ChangeTeamButton.Caption="팀 바꾸기"
  647. ContMatchButton.Caption="계속하기"
  648. KickVotingButton.Caption="추방 투표"
  649. MapVotingButton.Caption="맵 투표"
  650. MatchSetupButton.Caption="매치 설정"
  651. QuitGameButton.Caption="UT2004 끝내기"
  652. SettingsButton.Caption="설정"
  653. VotingButton.Caption="투표..."
  654.  
  655. [UT2K4ModFooter]
  656. BB1.Caption="활성화시키기"
  657. BB1.Hint="이 모드를 활성화 시킵니다."
  658. BB2.Caption="웹 사이트 가기"
  659. BB2.Hint="선택한 모드의 웹사이트 가기"
  660. BB3.Caption="다운로드"
  661. BB3.Hint="오우니지 맵 다운로드하기"
  662. BB4.Caption="데모보기"
  663. BB4.Hint="선택된 데모를 관전합니다."
  664. BB5.Caption="AVI 만들기"
  665. BB5.Hint="선택되 데모를 DIVX AVI로 변환합니다"
  666. BackB.Caption="뒤로"
  667. BackB.Hint="이전메뉴로 돌아가기"
  668.  
  669. [UT2K4ModsAndDemos]
  670. ConnectFailed="UT2004 마스터 서버를 찾을 수 없습니다.  나중에 다시 시도하여 주십시오."
  671. ConnectTimeout="UT2004 마스터 서버의 응답이 없습니다."
  672. PanelCaption=("뉴스","유저 모드","오우니지 맵","데모","Movies")
  673. PanelHint=("UT2004 커뮤니티에서 최신 정보를 얻을 수 있습니다...","이미 설치된 유저 모드를 활성화 시킵니다...","Epic 추천.....","이전에 녹화된 데모 파일을 재생합니다...")
  674. ModHeader.Caption="UT2004 커뮤니티"
  675.  
  676. [UT2K4NetworkStatusMsg]
  677. StatusMessages[0]="CD-Key 가 맞지 않습니다.!|| 마스터서버에 의해 당신의 CD-Key가 잘못된 CD-Key 이거나, 현재 사용중인 CD-Key로 확인되었습니다. 문제가 계속 발생시 아타리 테크니컬 서포트에 연락하기시 바랍니다."
  678. StatusMessages[1]="접속에 실패했습니다!||언리얼 토너먼트 2004 마스터서버와 연결할 수 없습니다. 인터넷 연결 상태를 검사한 후 재접속 하시기 바랍니다."
  679. StatusMessages[2]="접속 시간 초과!||언리얼 토너먼트 2004 마스터 서버와의 통신이 중단되었습니다. 인터넷 연결 상태를 재점검 한후 재접속 하십기 바랍니다."
  680. StatusMessages[3]="업그레이드 하시기 바랍니다."
  681. StatusMessages[4]="클라이트가 개발모드중입니다. 당신의 클라이언트가 현재 개발모드로 실행중이여서, 마스터 서버연결이 제한되었습니다. 다시 게임을 재부팅하시고 문제를 일으킬만한 SET 커맨드 사용을 금해주십시요. 문제가 계속될 시 아타리 테크니컬 서포트에 연락하시기 바랍니다."
  682. StatusMessages[5]="변경된 클라이언트!|| 당신의 언리얼 토너먼트 2004 파일이 변경된 듯 합니다. 이 문제로 인해, 마스터 서버에 연결이 제한되었습니다. 문제가 계속될 시, 게임을 재설치 하시거나, 최신 패치를 설치해 보시기 바랍니다."
  683. StatusMessages[6]="금지된 클라이언트!|| 당신의 CD-KEY는 마스터 서버로 부터 금지되었습니다. 금지기간은 %data%"
  684. StatusMessages[7]="현재 서버가 가득찼습니다.잠시후 다시 시도해 주시거나, 관전이 허용된 서버일 경우 관전자로 접속을 시도해 보시기 바랍니다."
  685. StatusMessages[8]="서버 관리자가 당신이 이 서버에 접속하는것을 금지했습니다. 이런 조치가 부당하다고 느껴진다면, 관리자에게 이메일을 보내시기 바랍니다. 관리자 메일 : [%data%]"
  686. StatusMessages[9]="복제된 UT2004로는 서버에 접속할 수 없습니다."
  687. StatusMessages[10]="로그인 동안 치명적인 문제가 발생하여 서버 접속이 취소되었습니다.||이유 : %data%"
  688. StatusMessages[11]="게임에서 강제적으로 추방당했습니다.||이유 : %data%"
  689. StatusMessages[12]="서버 관리자가 현재 게임의 나머지 플레이어를 위해 당신의 접속을 금지시켰습니다. 이런 조치가 부당하다고 느껴진다면, 관리자에게 이메일을 보내시기 바랍니다. 관리자 메일 :|[%data%]."
  690. StatusMessages[13]="당신이 관리자에 의해 이 서버에 접속하는것을 영구적으로 금지당했습니다. 이런 조치가 부당하다고 느껴진다면, 관리자에게 이메일을 보내시기 바랍니다. 관리자 메일 :|[%data%]."
  691. StatusTitle[0]="잘못된 CD-Key"
  692. StatusTitle[1]="접속 실패"
  693. StatusTitle[2]="접속 시간 초과"
  694. StatusTitle[3]="업그레이드 하시기 바랍니다."
  695. StatusTitle[4]="개발자 모드"
  696. StatusTitle[5]="변경된 클라이언트"
  697. StatusTitle[6]="당신은 접속 금지 당했습니다."
  698. StatusTitle[7]="서버가 꽉 찼습니다."
  699. StatusTitle[8]="당신은 접속 금지 당했습니다."
  700. StatusTitle[9]="호환되지 않는 버전"
  701. StatusTitle[10]="로그인 동안 문제발생"
  702. StatusTitle[11]="추방"
  703. StatusTitle[12]="일정기간 접속 금지"
  704. StatusTitle[13]="영구적인 접속 금지"
  705. WindowName="네트워크 메시지..."
  706. WindowName="네트워크 접속 중단"
  707.  
  708. [UT2K4OnslaughtLoginMenu]
  709. OnslaughtMapPanel.Caption="맵"
  710. OnslaughtMapPanel.Hint="이 지역 맵"
  711.  
  712. [UT2K4OnslaughtPowerLinkDesigner]
  713. Hint="하나의 파워코어나 파워노드를 클릭하여 선택한 후 다른 파워코어나 파워노드를 클릭하여 선택하게되면, 선택된 파워노드나 파워코드 사이에 링크가 생성됩니다."
  714. ClearButton.Caption="링크 삭제"
  715. ClearButton.Hint="모든 링크들을 맵에서 삭제합니다."
  716. CloseButton.Caption="닫기"
  717. DeleteSetupButton.Hint="현재 선택된 링크설정을 지웁니다."
  718. DeleteSetupButton.Caption="삭제"
  719. ExportButton.Caption="UnrealEd로 보내기"
  720. ExportButton.Hint="레벨 디자이너 전용: 현재의 링크 설정을 클립보드로 보냅니다. 그 다음에 UnrealEd에서 맵을 열고 복사하여 오피셜 링크 설정 액터를 만들어, 당신의 맵에 링크 설정을 오피셜 링크 설정으로 만듭니다."
  721. LinkDesignerMap.Hint="아무 파워코어나 파워노드를 클릭하여 선택한 후 다른 파워코어나 파워노드를 클릭하여 선택하면, 선택된 파워노드나 파워코드 사이에 링크가 생성됩니다."
  722. SaveSetupButton.Caption="저장"
  723. SaveSetupButton.Hint="현재의 링크 셋업을 저장합니다."
  724. SetupNameBox.Caption="이름"
  725. SetupNameBox.Hint="이 링크 설정의 이름. 이름을 입력하고 저장을 눌러 새로운 링크 설정을 만듭니다."
  726. LabelMaxPlayers.Caption="최대 플레이어의 수"
  727. LabelMinPlayers.Caption="최소 플레이어의 수"
  728.  
  729. [UT2K4Ownage]
  730. sb1.Caption="오우니지 맵"
  731. sb2.Caption="맵 세부사항"
  732.  
  733. [UT2K4PerformWarn]
  734. DialogText.Caption="경고"
  735. DialogText2.Caption="설정값 변경은 게임 성능에 영향을 줄 수 있습니다."
  736. HideCheckbox.Caption="이 경고를 다시 나타나지 않게 합니다"
  737. HideCheckbox.Hint="설정 메뉴의 설정값을 변경할 때 경고 메시지를 보이지 않게 합니다"
  738. OkButton.Caption="확인"
  739.  
  740. [UT2K4PlayInfoPanel]
  741. EditText="편집"
  742.  
  743. [UT2K4PlayerLoginMenu]
  744. Panels=((Caption="게임",Hint="게임콘트롤 설정"),(Caption="MOTD",Hint="오늘의 메시지"),(Caption="서버 정보",Hint="게임 설정과 현재 맵 로테이션 설정"),(Caption="통신",Hint="다른 플레이어와의 통신방법 관리"),(Caption="도움",Hint="유용한 힌트"))
  745. SPRulesPanel.Caption="규칙"
  746. SPRulesPanel.Hint="게임 설정"
  747.  
  748. [UT2K4QuickPlay]
  749. DifficultyOptions=("초보자","보통","전문가")
  750. SearchingText="검색 중..."
  751. ReadyText="준비"
  752. ConnectText="검색"
  753. CancelText="취소"
  754. ConnectHint="게임타입과 난이도를 선택하고 "검색"을 클릭하시면 가장 빠른 서버 검색을 시작하게 됩니다."
  755. CancelHint="’퀵 조인’ 검색을 취소합니다"
  756. BeginningSearchText="잠시만 기다리세요...다음 게임 타입에 대한 서버의 응답을 기다리는 중입니다:"
  757. AuthFailedText="인증 실패!  나중에 다시 시도해 보시기 바랍니다..."
  758. ServerCountText="받음/전체 -  %NumReceived%/%TotalServers%"
  759. SearchCancelledText="검색이 취소되었습니다!"
  760. ConnectionFailedText="연결 실패 - 마스터 서버에 연결할 수 없습니다. 네트워크 연결 상태를 확인하고 다시 시도해 주세요!"
  761. TimedOutText="요청에 대한 마스터 서버의 응답이 너무 지연되었습니다. 다시 시도해 주세요."
  762. NoServersReceivedText="죄송합니다, 선택하신 게임 타입에 맞는 서버를 찾을 수 없습니다!"
  763. NoValidText="서버의 응답을 기다리는 동안 알수 없는 에러가 발생했습니다! 다시 시도하시기 바랍니다..."
  764. WindowName="퀵 플레이"
  765. DifficultyLevel.Caption="난이도"
  766. DifficultyLevel.Hint="검색할 게임의 난이도 선택. UT2004 초보자라면 ‘초보자’ 난이도를 선택을 권장합니다."
  767. GameType.Caption="게임 타입"
  768. GameType.Hint="플레이 할 게임 타입 선택"
  769. QuickConnectTitle.Caption="퀵 조인"
  770. QuickPlayClose.Caption="닫기"
  771. QuickPlayClose.Hint="이 창을 닫습니다"
  772.  
  773. [UT2K4QuitPage]
  774. cNoButton.Caption="아니오"
  775. cQuitDesc.Caption="정말 끝내시겠습니까?"
  776. cYesButton.Caption="예"
  777.  
  778. [UT2K4SPTab_Base]
  779. CaptionPlay="플레이"
  780. CaptionLoad="불러오기"
  781. CaptionCreate="새로 만들기"
  782. CaptionDone="마침"
  783. CaptionCancel="취소"
  784. CaptionBack="뒤로"
  785.  
  786. [UT2K4SPTab_DetailEnemies]
  787. StrengthLabels=("약함","보통","강함","신의 경지","유령")
  788. ColumnHeadings[0]="이름"
  789. ColumnHeadings[1]="매치 횟수"
  790. ColumnHeadings[2]="이긴 횟수"
  791. ColumnHeadings[3]="순위"
  792. ColumnHeadings[4]="강한 정도"
  793. msgMembers="멤버:"
  794. PanelCaption="상대 팀들"
  795. SPDEcmFoes.ContextItems=("팀 세부사항")
  796. SPPsbgFoesBG.Caption="적 팀"
  797.  
  798. [UT2K4SPTab_DetailMatch]
  799. MatchTitleCaption="%map% 맵에서의 %gametype% 게임"
  800. msgWon="%enemies% 팀을 상대로 %map%에서 %gametime%분 동안 펼쳐진 %gametype% 경기에서 승리하셨습니다.|이번 승리로 %PrizeMoney%정도의 상금을 받았습니다. %BonusMoney%  %team_payment%"
  801. msgLost="%enemies%팀을 상대로 %map%에서 %gametime% 동안 펼쳐진 %gametype% 경기에서 패배했습니다. %BonusMoney% %team_payment%"
  802. msgTeamPayment="%balance_change%" 
  803. msgInjury="%player%님은 지난 매치에서 부상을 당해, 헬스가 %health% 감소되었습니다. 부상의 치료를 위해선 %treatment% 정도의 비용이 필요합니다." 
  804. msgSpecialAwards="%player%님은 특별상을 수상해 상금을 받았습니다:|        %awards%"
  805. msgBalanceChangeUp="%balance_absolute%만큼 벌었습니다."
  806. msgBalanceChangeDown="%balance_absolute%만큼 잃었습니다."
  807. msgPayCheck="상금 요약:"
  808. msgEarns="    %player% 님은 %payment%를 벌었습니다."
  809. msgBonusMoneyWon=" 추가적으로 당신은 %BonusMoney%만큼의 보너스 머니 받았습니다."
  810. msgBonusMoneyLost=" 그러나 당신은 %BonusMoney%만큼 보너스 머니를 받았으며,"
  811. msgBonusOverview="당신은 다음 액수의 보너스를 받았습니다:"
  812. msgBonusOverviewItem="    %bonuscount% x %bonusname% %bonusmoney%"
  813. ColumnHeadings[0]="이름"
  814. ColumnHeadings[1]="점수"
  815. ColumnHeadings[2]="사살횟수"
  816. ColumnHeadings[3]="죽은횟수"
  817. msgSelectChal="도전할 매치를 선택하십시오"
  818. PanelCaption="마지막으로 플레이한 매치"
  819. SPDMimgDetailsBg.Caption="세부사항"
  820. SPLcbChallenges.Hint="다른팀에 도전 하십시오"
  821. SPLsbgChallengeBg.Caption="도전"
  822.  
  823. [UT2K4SPTab_DetailPhantom]
  824. VS="vs"
  825. msgMatchInfo="%map% 맵에서 %gametype% 경기"
  826. msgGameTime="게임 시간: %gametime% 분"
  827. msgScore="점수: %team1% - %team2%"
  828. PanelCaption="다른 토너먼트 매치들"
  829. SPDPcmMatches.ContextItems=("팀 세부사항")
  830. SPDPimgMatchesBg.Caption="당신의 매치 경기 동안 이뤄진 다른 토너먼트 매치 경기들"
  831.  
  832. [UT2K4SPTab_ExtraLadder]
  833. PanelCaption="추가 사항"
  834.  
  835. [UT2K4SPTab_Ladder]
  836. msgSelectChal="도전할 매치를 선택하십시오"
  837. PanelCaption="래더"
  838. SPLcbChallenges.Hint="다른 팀에 도전"
  839. SPLimgLadderBg.Caption="선택된 래더가 없습니다"
  840. SPLsbgChallengeBg.Caption="도전"
  841.  
  842. [UT2K4SPTab_LadderBase]
  843. PrizeMoney="상금:"
  844. EntryFee="참가비:"
  845. NotEnoughPlayers="이 매치에 참가하기엔 팀원들의 건강상태가 좋지못합니다.|%teammates% 건강한 팀원이 필요합니다, 당신의 헬스는 %healthy% 정도밖에 남아있지 않습니다."
  846. BalanceLabel="소유금:"
  847. SPLbtnChallengeMap.Caption="아레나 변경"
  848. SPLbtnChallengeMap.Hint="이 매치를 위한 다른 아레나를 선택합니다"
  849. SPLlblNoMoney.Caption="이 매치에 참가하기엔 소지금이 부족합니다."
  850. SPPsbgDetail.Caption="세부사항"
  851. SPPsbgMatch.Caption="매치 선택"
  852.  
  853. [UT2K4SPTab_Profile]
  854. NoProfileSelected="선택된 프로파일이 없습니다..."
  855. ProfileDetails="팀: %teamname%|리더: %playername%|멤버들: %teammembers%||총 게임 시간: %totaltime% 분|소유금: %credits%||매치 횟수: %matches%|승리: %wins%|팀이 사살한 적의 수: %kills%|팀 멤버들이 죽은 횟수: %deaths%|목표: %Goals%|%sprees%|%multikills%|%specialawards%"
  856. DeleteProfile="'%profile%'의 프로파일을 지우려고 합니다.||이 프로파일을 삭제하시겠습니까?"
  857. OverloadProfile="이미 불러온 프로파일이 있습니다.||이 프로파일을 불러오시겠습니까?"
  858. CheatWarning="경고!|이 프로파일은 당신의 컴퓨터에서 생성된 프로파일 아닙니다.|이 프로파일로는 잠긴 캐릭터들을 사용할 수 없습니다.|이 프로파일을 불러오시겠습니까?"
  859. SpreeLabel[0]="킬링 스프리:"
  860. SpreeLabel[1]="램페이지:"
  861. SpreeLabel[2]="도미네이팅:"
  862. SpreeLabel[3]="언스토퍼블:"
  863. SpreeLabel[4]="갓라이크:"
  864. SpreeLabel[5]="위크드 식:"
  865. MultiKillsLabel[0]="더블 킬:"
  866. MultiKillsLabel[1]="멀티 킬:"
  867. MultiKillsLabel[2]="메가 킬:"
  868. MultiKillsLabel[3]="울트라 킬:"
  869. MultiKillsLabel[4]="몬스터 킬:"
  870. MultiKillsLabel[5]="루디크러스 킬:"
  871. MultiKillsLabel[6]="홀리 쉿!:"
  872. PanelCaption="프로파일"
  873. SPPbtnCreate.Caption="새로 만들기"
  874. SPPbtnCreate.Hint="새 프로파일을 만듭니다"
  875. SPPbtnDelete.Caption="삭제"
  876. SPPbtnDelete.Hint="선택된 프로파일을 삭제합니다"
  877. SPPbtnHighScores.Caption="하이 스코어"
  878. SPPbtnHighScores.Hint="하이 스코어를 봅니다"
  879. SPPlbProfiles.Hint="프로파일을 선택합니다"
  880. SPPsbDetailsBg.Caption="세부사항"
  881. SPPsbProfiles.Caption="프로파일"
  882.  
  883. [UT2K4SPTab_ProfileNew]
  884. DefaultTeamName="팀"
  885. ErrorProfileExists="'%profile%'(이)라는 이름의 프로파일이 이미 존재합니다!"
  886. ErrorCantCreateProfile="프로파일 만들기 실패"
  887. DifficultyLevels[0]="초보"
  888. DifficultyLevels[1]="평균"
  889. DifficultyLevels[2]="경험자"
  890. DifficultyLevels[3]="능숙함"
  891. DifficultyLevels[4]="교관"
  892. DifficultyLevels[5]="마스터풀"
  893. DifficultyLevels[6]="인휴먼"
  894. DifficultyLevels[7]="갓라이크"
  895. PanelCaption="새 프로파일"
  896. SPNbtnNextSkin.Hint="새로운 캐릭터를 선택합니다"
  897. SPNbtnNextSponsor.Hint="새로운 팀의 심벌을 선택합니다"
  898. SPNbtnPrevSkin.Hint="새로운 캐릭터를 선택합니다"
  899. SPNbtnPrevSponsor.Hint="새로운 팀의 심벌을 선택합니다"
  900. SPNclPlayerSkins.Hint="화살표 버튼을 사용해 새로운 캐릭터를 선택 할 수 있습니다"
  901. SPNilSponsor.Hint="화살표 버튼을 사용해 팀 스폰서를 변경할 수 있습니다"
  902. SPNimgEditBg.Caption="프로파일"
  903. SPNimgPortraitBack.Caption="포트레이트"
  904. SPNimgSponsorBack.Caption="팀 심볼"
  905. SPNmcDifficulty.Caption="난이도: "
  906. SPNmcDifficulty.Hint="난이도를 조정합니다"
  907. SPNmeName.Caption="플레이어 이름: "
  908. SPNmeName.Hint="캐릭터의 이름을 설정합니다"
  909. SPNmeTeam.Caption="팀 이름: "
  910. SPNmeTeam.Hint="팀의 이름을 설정합니다"
  911.  
  912. [UT2K4SPTab_Qualification]
  913. EntryLabels=("튜토리얼","일 대 일","일 대 일","목 긋기 데스매치","5-way 데스매치","매치 승리후 상대선수 영입")
  914. PanelCaption="예선전"
  915.  
  916. [UT2K4SPTab_TeamManagement]
  917. HealthHint="%player%의 헬스는 %health%%입니다"
  918. NameTitle="이름:"
  919. AggressionCaption="공격성:"
  920. AccuracyCaption="정확성:"
  921. AgilityCaption="민첩함:"
  922. TacticsCaption="전술:"
  923. FeeCaption="고용비:"
  924. HealthCaption="헬스:"
  925. msgFirstDraftYourTeam="당신 팀의 첫번째 선수영입."
  926. PanelCaption="팀 관리"
  927. SPLsbgFreeAgentBg.Caption="프리 에이전트"
  928. SPLsbgSelectionBg.Caption="선택"
  929. SPLsbgTeamBg.Caption="당신 팀"
  930. SPPbtnAutoMake.Caption="자동"
  931. SPPbtnAutoMake.Hint="당신의 팀을 자동으로 채웁니다"
  932. SPPbtnFire.Caption="방출"
  933. SPPbtnFire.Hint="이 팀원을 방출합니다."
  934. SPPbtnHire.Caption="영입"
  935. SPPbtnHire.Hint="선택한 플레이어를 영입합니다"
  936. SPPbtnTreat.Caption="부상 치료"
  937. SPPbtnTreat.Hint="선택한 플레이어의 부상을 치료합니다"
  938. SPPbtnTreatAll.Caption="모두 치료"
  939. SPPbtnTreatAll.Hint="모든 팀원의 부상을 치료합니다"
  940. SPTMedBalance.Caption="소유금:"
  941.  
  942. [UT2K4SPTab_TeamQualification]
  943. EntryLabels=("1차 예선전","2차 예선전","3차 예선전","최종 예선전")
  944. PanelCaption="팀 예선전"
  945.  
  946. [UT2K4SPTab_Tutorials]
  947. StartTutorial="다음 게임 타입의 튜토리얼을 플레이 하기 위해선 클릭하십시오."
  948. PanelCaption="튜토리얼"
  949.  
  950. [UT2K4SP_CGBRTrade]
  951. FullTeamWarning="이미 팀 정원이 꽉 찼습니다. 먼저 팀원중 한 선수를 방출해야 합니다. 선수 방출시 방출된 선수의 고용비는 돌려받게 됩니다."
  952. FireInfo="%fireplayer%(을)를 방출하기로 결정하셨습니다. 고용비 상환액은 %refund% 입니다."
  953. Message="%enemyteam%(와)과의 도전경기에서 승리하셨습니다. %player%(은)는 이제 당신 팀에 합류하게 됩니다."
  954. CGBbtnNextChar.Hint="방출할 팀맵버를 선택하십시요."
  955. CGBbtnPrevChar.Hint="방출할 팀맵버를 선택하십시요."
  956. CGBclSelChar.Hint="선택하신 팀맵버를 방출합니다."
  957.  
  958. [UT2K4SP_CGBRUnTrade]
  959. Message="%enemyteam% (와)과의 도전경기에서 패배했습니다. 당신의 팀 맵버였던 %player%(은)는 이제 %enemyteam%팀 소속되었습니다."
  960. SPClblTitle.Caption="블러드라잇츠"
  961. SPMbtnOk.Caption="확인"
  962.  
  963. [UT2K4SP_CGBloodRites]
  964. PenaltyWarning="거부하면 벌금 %cancelpenalty%(을)를 지불해야 합니다.||거부하시겠습니까?"
  965. SelectAMap="도전경기를 진행할 아레나를 선택하십시요."
  966. msgChallenge="당신은 %enemyteam%팀에게 그들의 맵버 %selectedchar%(을)를 건 도전을 하려고 합니다. %enemyteam% 팀에게 도전하기 위해선, %entryfee%의 도전비를 지불해야 합니다. %gametype% 경기는 %map%에서 진행될 것입니다."
  967. msgChallenged="%enemyteam%팀에게 도전을 받았습니다. 상대팀은 당신의 팀원인 %selectedchar%(을)를 걸고 도전하길 원합니다. %gametype% 경기는 %map%에서 진행될 것입니다.|도전을 거부할 경우 %penalty% 만큼을 상대편에게 지불해야 합니다."
  968. msgInstaGib="인스타 깁"
  969. CantAffordCancel="당신은 이번 도전을 거부하실 수 없습니다.|거부를 위해선 %cancelpenalty%를 지불해야 하지만, 당신의 소유금은 %balance% 밖에 남지 않았습니다."
  970. CGBbtnNextChar.Hint="당신이 원하시는 팀 맵버를 선택하십시요."
  971. CGBbtnPrevChar.Hint="당신이 원하시는 팀 맵버를 선택하십시요."
  972. CGBclSelChar.Hint="선택한 팀맵버로 도전합니다."
  973. CGBlblSelChar.Caption="팀 맵버"
  974. NoPreview.Caption="미리보기 없음"
  975. SPCbtnCancel.Caption="거부"
  976. SPCcbEnemyTeam.Caption="도전팀:"
  977. SPCcbEnemyTeam.Hint="이 팀에게 도전합니다."
  978. SPCcbInstaGib.Caption="인스타 깁 게임"
  979. SPCcbInstaGib.Hint="인스타 깁 매치 입니다."
  980. SPClblTitle.Caption="블러드라잇즈"
  981. SPMbtnOk.Caption="수락"
  982.  
  983. [UT2K4SP_CGManoEMano]
  984. PenaltyWarning="거부하면 벌금 %cancelpenalty%를 지불해야 합니다.||거부하시겠습니까?"
  985. YouveBeenChallenged="도전을 받았습니다!"
  986. SelectAMap="도전게임을 진행할 아레나를 선택하십시요."
  987. msgChallenge="당신은 %gametype% 경기를 %map%에서 진행하기로 결정했습니다. 당신은 %teamname% 팀 리더인 %teamleader%와 경기를 치루게 됩니다.|도전에 필요한 비용은 %entryfee% 입니다. 승리할 경우 %prizemoney%만큼 벌게 됩니다."
  988. msgChallenged="당신은 일 대 일 경기 도전을 받았습니다.|이 경기에서 승리할 경우 %prizemoney%만큼 벌게됩니다. 도전을 받아들이기 위해선 %entryfee%를 지불해야 합니다.|%gametype% 경기를 %map%에서 치루게 될 것입니다.|경기를 거부하기 위해선 %penalty%를 지불 하셔야 합니다."
  989. NotEnoughCash="당신은 위의 도전에 필요한 최소한의 도전금액도 남아 있지 않습니다."
  990. msgMinMaxBet="최소: %min%, 최대: %max%"
  991. NoPreview.Caption="미리보기 없음"
  992. SPCbtnCancel.Caption="거부"
  993. SPCcbEnemyTeam.Caption="도전 팀:"
  994. SPCcbEnemyTeam.Hint="선택한 팀에게 도전합니다."
  995. SPClblTitle.Caption="일 대 일"
  996. SPCneBet.Caption="도전 금액:"
  997. SPCneBet.Hint="도전 금액을 설정합니다."
  998. SPMbtnOk.Caption="수락"
  999.  
  1000. [UT2K4SP_Challenge]
  1001. ChallengeGameNames=("팀 데스매치","1 vs 1 데스매치","뮤턴트","인스타 깁(Instagib) 팀 데스매치")
  1002. PenaltyWarning="거부하면 벌금을 %cancelpenalty%만큼 지불해야 합니다.||거부하시겠습니까?"
  1003. ChallengeDescription="이 도전에 참가하기 위해선 %entryfee%만큼의 비용을 지불해야 합니다.|이 경기에서 승리할 경우 %PrizeMoney%(을)를 획득하게 됩니다.|현재 소유금은 %balance%입니다."
  1004. ChallengedDescription="%enemyteam% 팀이 도전해 왔습니다.|승리할 경우 %PrizeMoney%을(를) 획득하게 됩니다.|이 도전을 거부하려면 상대팀에게 %cancelfee%(을)를 지불해야 합니다.|현재 소유금은 %balance%입니다."
  1005. NotEnoughCash="다른 팀에게 도전하기 위한 비용이 충분하지 않습니다."
  1006. YouveBeenChallenged="도전을 받았습니다!"
  1007. PlayTitle="플레이"
  1008. NoPreview.Caption="미리보기가 없습니다"
  1009. SPCbtnCancel.Caption="거부"
  1010. SPCcbEnemyTeam.Caption="도전할 팀:"
  1011. SPCcbEnemyTeam.Hint="이 팀에게 매치를 신청합니다"
  1012. SPCcbGameType.Hint="게임을 선택합니다"
  1013. SPClblTitle.Caption="도전"
  1014. SPMbtnOk.Caption="수락"
  1015.  
  1016. [UT2K4SP_Details]
  1017. PageCaption="토너먼트 세부사항"
  1018. ProfileExported="프로파일 세부사항이 다음 파일에 저장됩니다:|%filename%"
  1019. PanelCaption=("이전 매치","상대 팀","다른 토너먼트 매치들")
  1020. PanelHint=("마지막으로 플레이 했던 매치의 요약","상대 했던 팀들 요약","다른 팀들이 플레이 했던 매치 요약")
  1021. SPDbtnClose.Caption="닫기"
  1022. SPDbtnClose.Hint="래더 화면으로 돌아가기"
  1023. SPDbtnExport.Caption="저장하기"
  1024. SPDbtnExport.Hint="세부사항을 파일로 저장합니다."
  1025. SPDcbAlwaysShow.Caption="매치 후에 보기"
  1026.  
  1027. [UT2K4SP_DetailsTeam]
  1028. SPDTbtnOk.Caption="닫기"
  1029.  
  1030. [UT2K4SP_HighScores]
  1031. ColumnHeaders[0]="이름"
  1032. ColumnHeaders[1]="소유금"
  1033. ColumnHeaders[2]="매치"
  1034. ColumnHeaders[3]="이긴 횟수"
  1035. ClickToExit="종 료 하 기 위 해 클 릭 하 십 시 요"
  1036. SPMbtnExport.Caption="파일로 저장하기"
  1037.  
  1038. [UT2K4SP_Injury]
  1039. SPLlblMessage.Caption="%player%(은)는 지난 매치에서 부상을 당했습니다.|%player%의 헬스는 %health%%(으)로 감소하였고, 이 부상을 치료하기 위해선 %treatment% 정도의 비용을 필요로 합니다.|소유금: %balance%"
  1040. SPLlblTitle.Caption="부상"
  1041. SPMbtnCancel.Caption="취소"
  1042. SPMbtnTreat.Caption="지금 치료함"
  1043.  
  1044. [UT2K4SP_LadderLoading]
  1045. LoadingMessage="로딩"
  1046. StatNames[0]="VS"
  1047. StatNames[1]="정확성"
  1048. StatNames[2]="공격성"
  1049. StatNames[3]="민첩성"
  1050. StatNames[4]="전술"
  1051.  
  1052. [UT2K4SP_Main]
  1053. PageCaption="토너먼트"
  1054. LoadedPageCaption=" 의 토너먼트"
  1055. LadderCompleteMsg="완료"
  1056. msgFullTeamRequired="이 매치를 참가하기 위해선 팀원 전원이 필요합니다."
  1057. DonationMsg=("당신은 거의 파산 상태였지만, 익명으로부터 약간의 크레딧을 기부 받아, 토너먼트에 계속 참가할 수 있게 되었습니다.","당신은 파산하였고, 더이상 토너먼트에 참가할 수 없게 되었습니다.")
  1058. PanelCaption=("프로파일","새 프로파일","튜토리얼","승인","팀 승인","래더","팀 관리","추가")
  1059. PanelHint=("프로파일을 관리합니다","새로운 프로파일을 만듭니다","게임타입 튜토리얼","토너먼트 참가 자격을 얻기위한 승인","토너먼트에 참가 자격을 얻기위한 팀 승인","토너먼트 래더","팀을 정비합니다","추가 래더")
  1060. SPbtnBack.Caption="뒤로"
  1061. SPbtnBack.Hint="이전 메뉴로 돌아갑니다"
  1062. SPbtnDebugExec.Caption="EXEC"
  1063. SPbtnDebugExec.Hint="특별 이벤트를 실행합니다"
  1064. SPbtnDetails.Caption="세부사항"
  1065. SPbtnDetails.Hint="프로파일 세부 사항을 봅니다"
  1066. SPbtnPlay.Caption="플레이"
  1067. SPbtnPlay.Hint="토너먼트를 계속 진행합니다"
  1068.  
  1069. [UT2K4SP_MapChallenge]
  1070. ChallengeDesc="이번 매치를 위한 아레나는 %curmap%입니다.|변경을 원할경우 %fee%(을)를 지불하면 아레나를 %altmap%(으)로 변경할 수 있습니다."
  1071. SPCbtnCancel.Caption="취소"
  1072. SPClblTitle.Caption="아레나 변경"
  1073. SPMbtnOk.Caption="변경"
  1074.  
  1075. [UT2K4SP_Message]
  1076. Messages[0]="리앤드리 코퍼레이션이 주최하는 언리얼 토너먼트는 합법적으로 운영되는 경기로서 올해로 12주년을 맞이하였습니다.|예전의 화려한 챔피언들이었던 Malcolm, Gorge, 그리고 오랫동안 모습을 보이지 않았던 Xan Kriegor 뿐만 아니라 스카즈 제국에서 온 위험스러운 팀까지 참가한 올해의 토너먼트는, 과거 어느 때 보다도 높은 긴장감을 자아내고 있습니다.|당신이 이번 토너먼트에 정식으로 참가하기 원한다면, 먼가 참가자격이 주어지는 예선에 참가해 다른 참가자들을 물리쳐야 합니다."
  1077. Messages[1]="당신이 예선전에서 보여준 활약을 보고 스폰서는 당신이 이끄는 팀을 지원하기로 결정했습니다.|당신은 팀을 결성하고, free-for-all 데스매치에서 상대팀를 굴복 시킴으로서 리더로서의 당신 가치를 증명해 보여야 합니다."
  1078. Messages[2]="팀 멤버들이 당신을 리더로서 받아들였습니다.|토너먼트 위한 남은 과제는 팀 토너먼트 예선전 동안 팀을 이끄는 것입니다.|토너먼트 승인을 노리는 다른 팀들, 즉 선 블레이드(Sun Blade), 슈퍼 노바(Super Nova), 그리고 저그넌츠(Juggernauts)들의 새로운 골이앗(Goliath)팀과 예선전에서 맞붙게 될 것입니다."
  1079. Messages[3]="당신의 팀은 이제 팀 토너먼트 참가 자격을 얻어냈습니다.|토너먼트 결승전에 진출하기 위해선 네 가지 래더 게임의 승리자가 되어야 합니다.|우선 당신은 더블 도미네이션 래더 게임에 참가하게 될 것입니다."
  1080. Messages[4]="더블 도미네이션 래더 게임에서 승리함으로써, 켑쳐 더 프레그  래더 게임의 참가자격이 주어졌습니다."
  1081. Messages[5]="켑쳐 더 프레그 래더 게임의 성공적인 마무리로, 이제 버밍 런 래더 게임에 참가자격이 주어졌습니다."
  1082. Messages[6]="버밍 런 래더 게임에서 승리하였습니다. 이제 어썰트 래더 게임이 당신의 도전을 기다리고 있습니다."
  1083. Messages[7]="강력한 결승 후보인 스카즈(Skaarj) 팀은 다른 모든 경쟁자들을 패배시켰습니다.|당신 팀의 눈부신 선전을 지켜본 스카즈 팀은 자신들의 팀 전력 강화를 위해 그들의 클랜 로드(Clan Lord)를 합류시켰습니다.|아마도 클랜 로드(Clan Lord)는 당신이 한번도 상대해 본 적 없는 스카즈(Skaarj)일 것입니다."
  1084. Messages[8]="위대한 챔피언 말콤(Malcolm)이 돌아왔습니다. 그리고 그의 귀환은 썬더 크래쉬(Thunder Crash)팀을 전혀 다른 팀으로 변화시켰습니다.|그들은 위대한 챔피언 없이도 다른 모든 팀을 패배시켰습니다.|그런 막강한 팀에 위대한 챔피온이 다시 돌아온 이상 승리는 그들이 것이나 다름 없어 보입니다."
  1085. Messages[9]="커럽트(Corrupt)팀은 그들의 마스터인 젠 크라이거(Xan Kriegor)를 불러드렸습니다. 그리고 결승전을 향해 무섭게 전진하고 있습니다.|이제 젠(Xan)이 돌아온 이상, 일전에 커럽트(Corrupt)팀을 상대로 당신이 거둔 승리는 무의미한 것이 되어버렸습니다."
  1086. Messages[10]="승리하였습니다! 오늘 당신은 토너먼트 챔피언들을 위한 불사의 판테온 신전에 들어가게 됩니다"
  1087. messageslength[0]="6.4119|14.8049|99"
  1088. messageslength[1]="6.4471|99"
  1089. messageslength[2]="2.6257|5.7838|99"
  1090. messageslength[3]="2.9667|5.1766|99"
  1091. messageslength[4]="99"
  1092. messageslength[5]="99"
  1093. messageslength[6]="99"
  1094. messageslength[7]="4.7696|7.5625|99"
  1095. messageslength[8]="3.7642|3.9952|99"
  1096. messageslength[9]="5.511|99"
  1097. messageslength[10]="99"
  1098. SPMbtnClock.Caption="시계"
  1099. SPMbtnOk.Caption="확인"
  1100.  
  1101. [UT2K4SP_PictureMessage]
  1102. SPLlblTitle.Caption="타이틀 없음"
  1103. SPMbtnOk.Caption="확인"
  1104.  
  1105.  
  1106. [UT2K4SP_TeamRoles]
  1107. InactiveMsg="활동 정지"
  1108. MinimalFeeCaption="최소 비용:|%fee%"
  1109. InjuredCaption="부상"
  1110. AggressionCaption="공격성:"
  1111. AccuracyCaption="정확성:"
  1112. AgilityCaption="민첩성:"
  1113. TacticsCaption="전술:"
  1114. SPMbtnOk.Caption="확인"
  1115. SPTbtnCancel.Caption="취소"
  1116. SPTlblBalance.Caption="소유금: %balance%"
  1117. SPTlblInfo.Caption="%map% 맵에서의 %gametype% 경기, 팀원들 %teammates% "
  1118. SPTlblNoMoney.Caption="이 팀의 최소 비용을 지불할 돈이 없습니다."
  1119. SPTlblTitle.Caption="팀 명단"
  1120.  
  1121. [UT2K4ServerInfo]
  1122. PanelCaption=("MOTD","규칙","맵")
  1123. PanelHint=("오늘의 메시지","게임 규칙","맵 순환 순서")
  1124. ServerBackButton.Caption="닫기"
  1125. ServerBackButton.Hint="이 메뉴를 닫습니다"
  1126.  
  1127. [UT2K4ServerLoading]
  1128. OpLoading.Text=". . ."
  1129.  
  1130. [UT2K4SettingsPage]
  1131. InvalidStats="잘못된 상태 정보"
  1132. PanelCaption=("디스플레이","오디오","플레이어","게임","입력","무기","Hud")
  1133. PanelHint=("해상도를 선택하거나 디스플레이와 설정 세부 사항을 변경합니다...","오디오를 조정합니다...","당신의 UT2004 아바타를 설정합니다...","게임과 네트워크 관련 설정...","다양한 입력 관련 옵션 설정...","무기 선호도와 설정을 조정합니다...","Hud 화면을 설정합니다...")
  1134. SettingHeader.Caption="설정"
  1135.  
  1136. [UT2K4Settings_Footer]
  1137. BackB.Caption="뒤로"
  1138. BackB.Hint="이전 화면으로"
  1139. DefaultB.Caption="기본설정"
  1140. DefaultB.Hint="이 페이지에 있는 모든설정을 기본설정으로 재설정합니다."
  1141.  
  1142. [UT2K4StatsPrompt]
  1143. NoButton.Caption="아니오"
  1144. PromptDesc.Caption="이 서버에 참가하기 위해선 ‘통계 추적’ 기능을 활성화 하고 사용자 이름과 패스워드를 입력해야 합니다. ‘통계 추적’ 기능을 사용하지 않을 경우엔, 사용자는 통계 처리 기능이 비활성화된 서버에만 접속이 가능합니다.||통계 추적에 기능을 활성화하고 그에 필요한 사용자 이름과 패스워드를 지금 만드시겠습니까?"
  1145. PromptHeader.Caption="이 서버는 UT2004 통계 기능이 활성화 되어 있습니다!"
  1146. YesButton.Caption="예"
  1147.  
  1148. [UT2K4Tab_AdminPlayerList]
  1149. AdminPlayerBan.Caption="접속 금지 하기"
  1150. AdminPlayerBan.Hint="이 플레이어를 접속 금지합니다."
  1151. AdminPlayerKick.Caption="추방하기"
  1152. AdminPlayerKick.Hint="이 플레이어를 추방합니다."
  1153.  
  1154. [UT2K4Tab_AudioSettings]
  1155. AudioModes[0]="안전 모드"
  1156. AudioModes[1]="소프트웨어 3D 오디오"
  1157. AudioModes[2]="하드웨어 3D 오디오"
  1158. AudioModes[3]="하드웨어 3D 오디오 + EAX"
  1159. VoiceModes[0]="모두"
  1160. VoiceModes[1]="자동 도발 제외"
  1161. VoiceModes[2]="도발 없음"
  1162. VoiceModes[3]="없음"
  1163. AnnounceModes[0]="없음"
  1164. AnnounceModes[1]="최소"
  1165. AnnounceModes[2]="모두"
  1166. PanelCaption="오디오"
  1167. AudioAnnounce.Caption="중계방송"
  1168. AudioAnnounce.Hint="게임 중 중계 방송의 양을 조정합니다."
  1169. AudioAnnouncerVolume.Caption="중계 방송 볼륨"
  1170. AudioAnnouncerVolume.Hint="게임 중 모든 보이스 메시지의 볼륨을 조정합니다."
  1171. AudioAutoTaunt.Caption="자동 도발"
  1172. AudioAutoTaunt.Hint="게임 중 상대방에 대한 자동 도발 기능 사용."
  1173. AudioBK1.Caption="음향 효과"
  1174. AudioBK2.Caption="아나운서"
  1175. AudioBK3.Caption="문자 메시지 음성 변환"
  1176. AudioDefaultDriver.Caption="시스템 드라이버"
  1177. AudioDefaultDriver.Hint="시스템에 인스톨 되어있는 OpenAL 드라이버를 사용합니다. "
  1178. AudioEffectsVolumeSlider.Caption="음향 효과 볼륨"
  1179. AudioEffectsVolumeSlider.Hint="게임 중 음향 효과 볼륨을 조정합니다."
  1180. AudioEnableTTS.Caption="문자 메시지 음성 변환"
  1181. AudioEnableTTS.Hint="문자 메시지 음성 변환 기능을 사용합니다."
  1182. AudioLowDetail.Caption="음질 낮춤"
  1183. AudioLowDetail.Hint="사운드 디테일을 낮춥니다."
  1184. AudioMatureTaunts.Caption="사악한 도발"
  1185. AudioMatureTaunts.Hint="악취미적이고 사악하기까지 한 도발의 메시지를 사용합니다."
  1186. AudioMessageBeep.Caption="메시지 알림음"
  1187. AudioMessageBeep.Hint="다른 플레이어에게서 문자 메시지를 받은 경우 알림음이 들리게 합니다."
  1188. AudioMode.Caption="오디오 모드"
  1189. AudioMode.Hint="오디오 시스템 모드를 변경합니다."
  1190. AudioMusicVolume.Caption="음악 볼륨"
  1191. AudioMusicVolume.Hint="배경 음악의 볼륨을 조정합니다."
  1192. AudioPlayVoices.Caption="플레이 보이스"
  1193. AudioPlayVoices.Hint="플레이에 사용할 보이스 메세지 타입을 결정합니다."
  1194. AudioReverseStereo.Caption="리버스 스테레오"
  1195. AudioReverseStereo.Hint="오른쪽과 왼쪽의 오디오 채널을 뒤바꿉니다."
  1196. AudioRewardAnnouncer.Caption="멋진 플레이 음성 중계"
  1197. AudioRewardAnnouncer.Hint="당신이 멋진 전투기술을 선보였을 때 모든 플레이어들이 음성 중계를 들을 수 있습니다."
  1198. AudioStatusAnnouncer.Caption="상황 음성 중계"
  1199. AudioStatusAnnouncer.Hint="게임에 대한 중요한 정보를 플레이어들과 관전자들에게 중계합니다."
  1200. AudioTTSVolumeSlider.Caption="문자 메시지 음성 변환 볼륨"
  1201. AudioTTSVolumeSlider.Hint="문자 메시지 음성 전환 기능의 볼륨을 조정합니다."
  1202. EnableVoiceChat.Caption="보이스 채팅"
  1203. EnableVoiceChat.Hint="온라인 매치 중 보이스 채팅 사용."
  1204. IRCTextToSpeech.Caption="IRC 문자 메세지 음성 전환"
  1205. IRCTextToSpeech.Hint="IRC 클라이언트 내에서 문자 메시지 음성 전환 기능을 사용 (액티브 탭으로부터의 메시지만 처리됩니다)"
  1206. OnlyTeamTTSCheck.Caption="팀 메세지만 허용"
  1207. OnlyTeamTTSCheck.Hint="이 옵션을 활성화 할 경우, 팀 게임 내에선 오직 팀원의 메세지만 음성으로 변환됩니다. 매치나 라운드 종료시에는 제외."
  1208. VoiceOptions.ButtonCaption="설정"
  1209. VoiceOptions.MenuTitle="보이스 채팅 옵션"
  1210. VoiceOptions.Caption="보이스 옵션"
  1211.  
  1212. [UT2K4Tab_BotConfigBase]
  1213. DMCaption="팀 데스매치"
  1214. RedCaption="홍팀"
  1215. BotConfigBlueBackground.Caption="청팀"
  1216. BotConfigBlueList.Hint="청팀에서 활약 할 봇들 입니다."
  1217. BotConfigCharList.Hint="봇를 추가하시려면, 사진을 원하는 팀 리스트 위로 드래그하시거나, 위쪽의 화살표 버튼을 사용하십시요."
  1218. BotConfigRedList.Hint="홍팀에서 활약 할 봇들 입니다."
  1219. BotConfigRedBackground.Caption="홍팀"
  1220. BotConfigMainBG.Caption="캐릭터를 드래그 해서 각각의 팀에 참가시킵니다."
  1221. IABotConfigConfig.Caption="정보"
  1222. IABotConfigConfig.Hint="선택한 보트의 상세정보를 표시합니다."
  1223. IABotConfigDoConfig.Caption="편집"
  1224. IABotConfigDoConfig.Hint="이 봇의 속성을 편집합니다."
  1225.  
  1226. [UT2K4Tab_DetailSettings]
  1227. BitDepthText[0]="16비트 칼라"
  1228. BitDepthText[1]="32비트 칼라"
  1229. DetailLevels[0]="가장 낮음"
  1230. DetailLevels[1]="매우 낮음"
  1231. DetailLevels[2]="조금 낮음"
  1232. DetailLevels[3]="낮음"
  1233. DetailLevels[4]="보통"
  1234. DetailLevels[5]="높음"
  1235. DetailLevels[6]="조금 높음"
  1236. DetailLevels[7]="매우 높음"
  1237. DetailLevels[8]="가장 높음"
  1238. ShadowOptions[0]="없음"
  1239. ShadowOptions[1]="간략화(Blob)"
  1240. ShadowOptions[2]="정밀(Full)"
  1241. RenderModeText[0]="다이렉트 3D"
  1242. RenderModeText[1]="오픈GL"
  1243. RenderModeText[2]="소프트웨어"
  1244. RelaunchQuestion="그래픽 모드의 변경을 올바르게 수행했습니다. 변경된 옵션은 재시작 후 적용됩니다. 지금 다시 시작하시겠습니까?"
  1245. InvalidSelectionText="선택한 해상도가 이 컴퓨터에 적합하지 않습니다. 해상도를 재종해주십시오"
  1246. PanelCaption="디스플레이"
  1247. BrightnessSlider.Caption="밝기"
  1248. BrightnessSlider.Hint="모니터에 적합한 밝기(Brightness)를 조정합니다."
  1249. ContrastSlider.Caption="명암대비"
  1250. ContrastSlider.Hint="모니터에 적합한 컨트라스트(Contrast)를 조정합니다."
  1251. DetailCharacterDetail.Caption="캐릭터 디테일"
  1252. DetailCharacterDetail.Hint="캐릭터 디테일을 얼마나 세밀하게 렌더링할지 설정합니다."
  1253. DetailCharacterShadows.Caption="캐릭터 그림자"
  1254. DetailCharacterShadows.Hint="캐릭터 그림자를 표시합니다."
  1255. DetailCoronas.Caption="코로나"
  1256. DetailCoronas.Hint="코로나(corona)효과를 사용합니다."
  1257. DetailDecalStay.Caption="데칼 스테이"
  1258. DetailDecalStay.Hint="탄환의 자국(Decals)이 얼마나 오래 남아있을지 설정합니다."
  1259. DetailDecals.Caption="데칼"
  1260. DetailDecals.Hint="탄환 자국 효과(Decals) 사용"
  1261. DetailDecoLayers.Caption="수풀 장식"
  1262. DetailDecoLayers.Hint="풀과 그 외 장식(Foliage) 사용."
  1263. DetailDetailTextures.Caption="디테일 텍스처"
  1264. DetailDetailTextures.Hint="세밀한 텍스처 묘사(detail textures) 효과를 사용."
  1265. DetailDynamicLighting.Caption="다이나믹 라이팅"
  1266. DetailDynamicLighting.Hint="다이나믹 라이팅(Dynamic Lighting) 사용."
  1267. DetailPhysics.Caption="물리 디테일"
  1268. DetailPhysics.Hint="물리(Physics) 시뮬레이션의 세부묘사 정도를 설정합니다."
  1269. DetailProjectors.Caption="프로젝터"
  1270. DetailProjectors.Hint="프로젝터(projectors) 사용."
  1271. DetailTextureDetail.Caption="텍스처 디테일"
  1272. DetailTextureDetail.Hint="텍스처를 얼마나 상세하게 렌더링 할지 설정합니다."
  1273. DetailTrilinear.Caption="트라이리니어 필터링"
  1274. DetailTrilinear.Hint="트라이리니어 필터링(Trilinear Filtering)을 사용, 높은 사양의 PC일 경우 권장."
  1275. DetailWorldDetail.Caption="월드 디테일"
  1276. DetailWorldDetail.Hint="게임내의 맵 외형(geometry)과 효과(effects)의 세부묘사의 정도를 설정합니다."
  1277. DistanceLODSlider.Caption="원경 안개 설정"
  1278. DistanceLODSlider.Hint="먼 거리의 배경을 안개로 표시해 생략하도록 합니다. 옵션을 낮추면 게임 퍼포먼스의 향상을 기대할 수 있습니다."
  1279. GammaSlider.Caption="감마"
  1280. GammaSlider.Hint="슬라이더를 사용하여 감마(Gamma)값을 모니터에 적합하게 조정합니다."
  1281. MeshLOD.Caption="다이나믹 메쉬 LOD"
  1282. MeshLOD.Hint="먼 거리의 캐릭터와 차량의 상세 묘사 정도를 설정할 수 있습니다. 설정값이 높음 만큼 더욱 먼거리도 세밀하게 묘사합니다. 옵션을 낮추면 게임 퍼포먼스의 향상을 기대할 수 있습니다."
  1283. RenderDeviceCombo.Caption="렌더 디바이스"
  1284. RenderDeviceCombo.Hint="다른 렌더링 디바이스로 변경할 경우 더 나은 성능향상을 기대할 수도 있습니다."
  1285. VideoColorDepth.Caption="색상"
  1286. VideoColorDepth.Hint="한번에 표현되는 최대 색상 수를 선택합니다."
  1287. VideoFullScreen.Caption="전체화면"
  1288. VideoFullScreen.Hint="게임을 풀 스크린으로 실행합니다."
  1289. VideoResolution.Caption="해상도"
  1290. VideoResolution.Hint="비디오 해상도를 선택합니다."
  1291. WeatherEffects.Caption="기상효과"
  1292. WeatherEffects.Hint="비나 번개와 같은 기상효과를 사용합니다. "
  1293. sbSection1.Caption="해상도"
  1294. sbSection2.Caption="옵션"
  1295. sbSection3.Caption="감마 테스트"
  1296.  
  1297. [UT2K4Tab_GameSettings]
  1298. NetSpeedText[0]="모뎀"
  1299. NetSpeedText[1]="ISDN"
  1300. NetSpeedText[2]="케이블/ADSL"
  1301. NetSpeedText[3]="LAN/T1"
  1302. StatsURL="http://ut2003stats.epicgames.com/"
  1303. EpicIDMsg="당신의 고유 아이디:"
  1304. PanelCaption="게임"
  1305. EpicID.Caption="당신의 고유 아이디:"
  1306. GameAutoAim.Caption="자동조준"
  1307. GameAutoAim.Hint="컴퓨터 자동 조준 기능은 싱글 플레이에서만 가능 합니다."
  1308. GameBK1.Caption="게임플레이"
  1309. GameBK2.Caption="네트워크"
  1310. GameBK3.Caption="통계"
  1311. GameBK4.Caption="그밖의 옵션"
  1312. GameBK5.Caption="고유 아이디 / 메세지"
  1313. GameClassicTrans.Caption="탄도 거리 높이기"
  1314. GameClassicTrans.Hint="예전 버전의 high translocator beacon toss trajectory를 사용할 수 있습니다."
  1315. GameDodging.Caption="회피동작"
  1316. GameDodging.Hint="특수 회피 동작 사용을 원치 않을 경우, 이 옵션을 선택하지 마시기 바랍니다."
  1317. GameGoreLevel.Caption="잔혹도"
  1318. GameGoreLevel.Hint=="피와 내장이 튀어나오는 잔인한 장면의 표현 수준을 설정합니다."
  1319. GameScreenFlashes.Caption="화면 번쩍임"
  1320. GameScreenFlashes.Hint="이 옵션을 선택하지 않을 경우, 데미지를 입었을 때 스크린이 번쩍이지 않습니다."
  1321. GameWeaponBob.Caption="무기 고정"
  1322. GameWeaponBob.Hint="움직일 때 무기가 위 아래로 흔들리지 않도록 무기를 고정합니다."
  1323. InvalidWarning.Caption="당신의 통계기능을 위한 유저네임과 패스워드가 올바르지 않습니다. 유저네임은 반드시 4 글자 이상, 패스워드는 6 글자 이상이어야 합니다."
  1324. LandShaking.Caption="착지시 흔들림 설정"
  1325. LandShaking.Hint="착지시 시야가 흔들립니다."
  1326. NetworkDynamicNetspeed.Caption="다이나믹 넷스피드"
  1327. NetworkDynamicNetspeed.Hint="넷스피드를 자동으로 당신의 네트웍 속도에 맞게 조정합니다.."
  1328. OnlineNetSpeed.Caption="연결"
  1329. OnlineNetSpeed.Hint="네트웍 속도를 설정합니다."
  1330. OnlineStatsName.Caption="유저네임"
  1331. OnlineStatsName.Hint="UT 통계에 사용될 유저이름을 선택해 주세요!"
  1332. OnlineStatsPW.Caption="패스워드"
  1333. OnlineStatsPW.Hint="UT 통계에 사용될 패스워드를 선택하세요!"
  1334. OnlineTrackStats.Caption="온라인 통계"
  1335. OnlineTrackStats.Hint="온라인 순위 시스템에 참가하기 위한 기능입니다."
  1336. PrecacheSkins.Caption="플레이어 스킨 미리불러오기"
  1337. PrecacheSkins.Hint="모든 플레이어의 스킨을 미리 불러옵니다. 네트웍 게임 동안, 레벨 로딩 시간이 늘어나지만 게임 중 장애현상은 줄어듭니다. 이 옵션을 사용하려면 최소 512 MB의 시스템 메모리가 필요합니다."
  1338. SpeechRecognition.Caption="스피치 인식"
  1339. SpeechRecognition.Hint="스피치 인식 기능을 사용합니다."
  1340. ViewOnlineStats.Caption="통계 보기"
  1341. ViewOnlineStats.Hint="클릭하면 UT 통계 웹사이트로 연결합니다."
  1342. WeaponAutoSwitch.Caption="무기 자동 선택"
  1343. WeaponAutoSwitch.Hint="더 좋은 무기를 습득했을 경우 자동으로 그 무기를 선택하게 됩니다."
  1344.  
  1345. [UT2K4Tab_GameTypeBase]
  1346. EpicGameCaption="초기 게임 타입"
  1347. CustomGameCaption="커스텀 게임 타입"
  1348. GameTypeLeftGroup.Caption="사용 가능한 게임 타입"
  1349. GameTypeRightGroup.Caption="미리보기"
  1350. NoPreview.Caption="미리보기 없음."
  1351.  
  1352. [UT2K4Tab_HudSettings]
  1353. PanelCaption="HUD"
  1354. CustomHUDButton.Caption="설정"
  1355. CustomHUDButton.Hint="특정 게임타입에서 사용할 사용자 지정 HUD를 설정할 수 있는 메뉴입니다."
  1356. CustomHUDColor.Caption="HUD 화면 색상 변경"
  1357. CustomHUDColor.Hint="게임내에서 Hud의 색상을 팀 색상과는 다른 색으로 지정할 수 있습니다."
  1358. CustomHUDSelect.Hint="리스트에서 게임타입을 선택하면, 특정 게임타입을 위한 설정 화면이 표시됩니다."
  1359. GameBK.Caption="옵션"
  1360. GameBK1.Caption="그래픽"
  1361. GameDeathMsgs.Caption="콘솔에 데스 메시지를 표지 하지 않음"
  1362. GameDeathMsgs.Hint="죽음을 알리는 메시지가 콘솔창에 표시되지 않도록 설정합니다."
  1363. GameHUDShowVCPortraits.Caption="VoIP 채팅 상대보기"
  1364. GameHUDShowVCPortraits.Hint="음성 채팅 메시지를 보낸 상대의 포트래이트를 표시합니다."
  1365. GameHudMessageCount.Caption="최대 채팅 글줄 수"
  1366. GameHudMessageCount.Hint="한번에 표시될 수 있는 최대 채팅 메시지 줄 수를 조정합니다."
  1367. GameHudMessageOffset.Caption="메시지 폰트 크기"
  1368. GameHudMessageOffset.Hint="게임 메시지의 글자 크기를 조정합니다."
  1369. GameHudMessageScale.Caption="채팅 폰트 크기"
  1370. GameHudMessageScale.Hint="채팅 메시지의 글자 크기를 조정합니다."
  1371. GameHudOpacity.Caption="HUD 불투명도"
  1372. GameHudOpacity.Hint="HUD 화면의 투명도를 조정합니다."
  1373. GameHudScale.Caption="HUD 크기"
  1374. GameHudScale.Hint="HUD 화면의 크기를 조정합니다. "
  1375. GameHudShowEnemyNames.Caption="적 이름 표시"
  1376. GameHudShowEnemyNames.Hint="적의 머리 위에 이름이 표시합니다."
  1377. GameHudShowPersonalInfo.Caption="개인 정보 표시"
  1378. GameHudShowPersonalInfo.Hint="HUD 화면 상에 헬쓰와 아머수치를 보여줍니다."
  1379. GameHudShowPortraits.Caption="채팅 상대 표시"
  1380. GameHudShowPortraits.Hint="채팅 메시지를 받을 때 상대방의 포트래이트을 표시합니다."
  1381. GameHudShowScore.Caption="스코어 보기"
  1382. GameHudShowScore.Hint="게임중 HUD 화면에서 스코어를 표시합니다."
  1383. GameHudShowWeaponBar.Caption="무기 바 표시"
  1384. GameHudShowWeaponBar.Hint="HUD 화면에서 무기 바를  표시합니다."
  1385. GameHudShowWeaponInfo.Caption="무기 정보 표시"
  1386. GameHudShowWeaponInfo.Hint="사용중인 무기의 잔여 탄약수을 표시합니다."
  1387. GameHudVisible.Caption="HUD 화면 감추기"
  1388. GameHudVisible.Hint="HUD 화면이 표시되지 않도록 합니다."
  1389. HudColorB.Caption="파란색: "
  1390. HudColorB.Hint="HUD 화면의 파란색의 농도를 조절합니다."
  1391. HudColorG.Caption="녹색:"
  1392. HudColorG.Hint="HUD 화면에 녹색의 농도를 조절합니다."
  1393. HudColorR.Caption="빨간색:"
  1394. HudColorR.Hint="HUD 화면에 빨간색의 농도를 조절합니다."
  1395.  
  1396. [UT2K4Tab_IForceSettings]
  1397. PanelCaption="입력"
  1398. ControlBindButton.Caption="컨트롤 설정"
  1399. ControlBindButton.Hint="컨트롤과 키바인드를 설정합니다."
  1400. InputAutoSlope.Caption="오토 슬로프"
  1401. InputAutoSlope.Hint="이 옵션을 활성화 하면, 경사진 곳을 내려갈 때 시야도 경사만큼 자동으로 기울어지도록 합니다."
  1402. InputBK1.Caption="옵션"
  1403. InputBK2.Caption="터치센스 포스 피드백"
  1404. InputBK3.Caption="세부조정"
  1405. InputDodgeTime.Caption="회피동작 더블클릭 속도"
  1406. InputDodgeTime.Hint="회피동작을 위한 더블클릭 속도를 지정합니다."
  1407. InputIFDamageEffects.Caption="데미지 효과"
  1408. InputIFDamageEffects.Hint="당신이 받은 데미지를 느끼게 해줍니다."
  1409. InputIFGUIEffects.Caption="GUI 효과"
  1410. InputIFGUIEffects.Hint="GUI 효과를 느낄 수 있습니다."
  1411. InputIFPickupEffects.Caption="픽업 효과"
  1412. InputIFPickupEffects.Hint="당신이 습득한 아이템들을 감지하게 해줍니다."
  1413. InputIFWeaponEffects.Caption="무기 효과"
  1414. InputIFWeaponEffects.Hint="당신이 사용하는 무기를 느끼게 해줍니다." 
  1415. InputInvertMouse.Caption="마우스 역전"
  1416. InputInvertMouse.Hint="마우스의 Y축이 반대가 되도록 설정합니다."
  1417. InputMenuSensitivity.Caption="마우스 민감도(메뉴)"
  1418. InputMenuSensitivity.Hint="메뉴상에서의 마우스 속도를 조절합니다."
  1419. InputMouseAccel.Caption="마우스 엑셀. 쓰레숄드"
  1420. InputMouseAccel.Hint="마우스 가속을 적용하기 전 얼마만큼의 움직임이 필요한지 설정합니다."
  1421. InputMouseLag.Caption="마우스 랙 감소"
  1422. InputMouseLag.Hint="마우스의 래깅 현상을 줄여줍니다."
  1423. InputMouseSensitivity.Caption="마우스 민감도(게임)"
  1424. InputMouseSensitivity.Hint="게임상에서의 마우스 민감도를 조절합니다."
  1425. InputMouseSmoothStr.Caption="마우스 부드러움 강도"
  1426. InputMouseSmoothStr.Hint="마우스 움직임에 적용되는 부드러움의 양을 조절합니다."
  1427. InputMouseSmoothing.Caption="마우스 부드럽게"
  1428. InputMouseSmoothing.Hint="마우스 움직임을 부드럽게 해줍니다."
  1429. InputUseJoystick.Caption="조이스틱 사용"
  1430. InputUseJoystick.Hint="조이스틱을 사용할 때 선택하세요."
  1431. SpeechBindButton.Caption="스피치 바인더"
  1432. SpeechBindButton.Hint="게임 중 메시지를 위한 키바인드를 설정합니다."
  1433.  
  1434. [UT2K4Tab_MainBase]
  1435. MessageNoInfo="정보가 없습니다!"
  1436. AuthorText="제작자"
  1437. PlayerText="플레이어"
  1438. FilterText="공식 맵만 표시"
  1439. ClearText="모든 맵 보기"
  1440. LinkText="링크 설정"
  1441. DefaultText="초기화"
  1442. AutoSelectText="자동 선택"
  1443. FilterCheck.Caption="공식 맵만 표시"
  1444. FilterCheck.Hint="에픽 또는 디지털 엑스트림에서 제작한 맵만을 표시합니다."
  1445.  
  1446. [UT2K4Tab_MainSP]
  1447. MapCaption="맵"
  1448. AvailableMaps.Hint="미리보기와 맵 설명을 보기 원하시는 맵이름을 선택하세요. 더블클릭 하시면 선택하신 맵에서 매치를 시작할 수 있습니다."
  1449. FilterCheck.Caption="공식 맵만 표시"
  1450. FilterCheck.Hint="에픽 또는 디지털 엑스트림에서 제작한 맵만을 표시합니다."
  1451. MapAuthorLabel.Caption="테스트중"
  1452. MaplistButton.ButtonCaption="맵리스트 설정"
  1453. MaplistButton.Hint="게임플레이에 사용될 맵을 조정합니다."
  1454. NoPreview.Caption="미리보기가 없습니다."
  1455. OptionsGroup.Caption="옵션"
  1456. PreviewGroup.Caption="미리보기"
  1457. RecommendedPlayers.Caption="4~8명정의 인원이 플레이 하기에 적합함."
  1458. ScrollSection.Caption="맵 설명"
  1459. SelectionGroup.Caption="맵 선택"
  1460. TutorialButton.ButtonCaption="게임 튜토리얼 보기"
  1461. TutorialButton.Hint="이 게임 타입의 튜토리얼을 봅니다."
  1462.  
  1463. [UT2K4Tab_MidGameHelp]
  1464. NextHint.Caption="다음 힌트"
  1465. PrevHint.Caption="이전 힌트"
  1466. sbGameDesc.Caption="게임 설명"
  1467. sbHints.Caption="힌트"
  1468. Title1.Caption="게임 설명"
  1469. Title2.Caption="힌트"
  1470.  
  1471. [UT2K4Tab_MidGameRulesCombo]
  1472. DefaultRulesText="서버에서 게임 규칙을 받는 중.."
  1473. DefaultMapsText="서버에서 맵 리스트를 받는 중.."
  1474. ComboContextMenu.ContextItems=("이 맵으로 교체","맵 로테이션에서 이 맵을 제거하십시요.")
  1475. ComboLabel.Caption="맵 & 규칙"
  1476. sbMaps.Caption="맵 로테이션"
  1477. sbRules.Caption="서버 규칙"
  1478.  
  1479. [UT2K4Tab_MidGameVoiceChat]
  1480. ApplySuccessText="성공적으로 저장되었습니다!"
  1481. ApplyFailText="저장할 수 없습니다!"
  1482. RedTeamDesc="홍팀"
  1483. BlueTeamDesc="청팀"
  1484. DMCaption="플레이어들"
  1485. ApplyButton.Caption="적용"
  1486. ApplyButton.Hint="설정된 사양을 선택한 플레이어에게만 적용하고 저장합니다."
  1487. BanPlayer.Caption="플레이어 금지"
  1488. BanPlayer.Hint="이 플레이어를 당신의 보이스 채팅 채널에 들어오지 못하도록 금지시킵니다."
  1489. NOSPEECH.Caption="음성 메시지 무시하기"
  1490. NOSPEECH.Hint="이 플레이어로부터의 음성 메시지를 모두 거부합니다"
  1491. NOTEXT.Caption="문자 메시지 무시하기"
  1492. NOTEXT.Hint="이 플레이어로부터의 문자 메시지를 모두 거부합니다"
  1493. NoVoiceChat.Caption="보이스 채팅 메시지 무시하기"
  1494. NoVoiceChat.Hint="이 플레이어로부터의 보이스 채팅 메시지를 모두 거부합니다. (모든 보이스 채팅룸에서 적용됨)"
  1495. OptionBackground.Caption="보이스 옵션"
  1496. PlayersBackground.Caption="플레이어"
  1497. ResetButton.Caption="재설정"
  1498. ResetButton.Hint="제한된 모든 플레이어 설정값을 초기화 합니다.."
  1499. SpecBackground.Caption="관전자"
  1500.  
  1501. [UT2K4Tab_MutatorBase]
  1502. GroupConflictText="그룹안에 같은 뮤테이터들을 여러개 추가할 순 없습니다."
  1503. ThisText="이 뮤테이터"
  1504. TheseText="이 뮤테이터스"
  1505. ContextItems[0]="%text% 추가"
  1506. ContextItems[1]="%text% 제거"
  1507. ContextItems[2]="%text% 설정"
  1508. ActiveBackground.Caption="활성화 뮤테이터"
  1509. AvailBackground.Caption="사용 가능한 뮤테이터"
  1510. DescriptionBackground.Caption="뮤테이터 세부사항"
  1511. IAMutatorAdd.Caption="추가"
  1512. IAMutatorAdd.Hint="선택한 뮤테이터를 활성화 뮤테이터 리스트에 추가합니다."
  1513. IAMutatorAll.Caption="모두 추가"
  1514. IAMutatorAll.Hint="모든 뮤테이터들을 활성화 뮤테이터 리스트에 추가합니다.."
  1515. IAMutatorAvailList.Hint="사용가능한 뮤테이터 입니다."
  1516. IAMutatorClear.Caption="모두 제거"
  1517. IAMutatorClear.Hint="모든 뮤테이터들을 활성화 뮤테이터 리스트에서 제거합니다."
  1518. IAMutatorConfig.Caption="뮤테이터 설정"
  1519. IAMutatorConfig.Hint="선택한 뮤테이터를 설정합니다."
  1520. IAMutatorRemove.Caption="제거"
  1521. IAMutatorRemove.Hint="선택한 뮤테이터를 활성화 뮤테이터 리스트에서 제거니다."
  1522. IAMutatorSelectedList.Hint="현재 선택하신 뮤테이터스 리스트 입니다."
  1523.  
  1524. [UT2K4Tab_OnslaughtMap]
  1525. MapPreferenceStrings[0]="표시하지 않음"
  1526. MapPreferenceStrings[1]="움직임이 없어졌을때"
  1527. MapPreferenceStrings[2]="즉시"
  1528. NodeTeleportHelpText="노드 텔레포트 데스티네이션을 정하십시요."
  1529. SetDefaultText="초기값 설정"
  1530. ChooseSpawnText="생성 포인트 정하기"
  1531. ClearDefaultText="디폴트값 제거"
  1532. SetDefaultHint="현재 선택한 노드를 당신이 우선적으로 생성될 지역으로 설정합니다."
  1533. ClearDefaultHint="게임이 자동적으로 가장 적합한 생성 지역을 지정하도록 합니다."
  1534. SpawnText="이곳에서 생성"
  1535. TeleportText="이곳으로 순간이동 합니다."
  1536. SpawnHint="선택된 노드에서 생성됩니다"
  1537. TeleportHint="현 선택된 노드로 순간이동 하십시요."
  1538. SelectedHint="우선 생성 지역"
  1539. UnderAttackHint="노드가 공격 당하고 있습니다"
  1540. CoreHint="메인 파워 코어"
  1541. NodeHint="노드가 적의 공격에 취약한 상태입니다."
  1542. UnclaimedHint="현재 노드는 중립상태이며, 어떤 팀이나 점령가능합니다."
  1543. LockedHint="노드가 링크 되어있지 않아 아직은 적의 공격으로부터 안전합니다."
  1544. Titles[0]="코어 (공격당함)"
  1545. Titles[1]="재생 노드"
  1546. Titles[2]="코어"
  1547. Titles[3]="Node (중립)"
  1548. Titles[4]="Node (잠긴)"
  1549. Titles[5]="Node (공격가능)"
  1550. NewSelectedHint="||이 노드에서 오른쪽 버튼을 클릭하면, 이 지역을 우선 재생 지역으로 설정하게 됩니다"
  1551. NewTeleportHint="||이 노드에서 왼쪽 버튼을 클릭하면 순간이동하게 됩니다"
  1552. LinkDesignButton.Caption="링크 디자이너"
  1553. MapComboBox.Caption="맵 보기:"
  1554.  
  1555. [UT2K4Tab_PlayerLoginControls]
  1556. LeaveMPButtonText="연결 끊기"
  1557. LeaveSPButtonText="게임 몰수"
  1558. SpectateButtonText="관전"
  1559. JoinGameButtonText="참가"
  1560. ContextItems=("텍스트 무시 불가","스피치 무시 불가","음성채팅 무시 불가","음성채팅에서 추방 불가")
  1561. DefaultItems=("텍스트 무시","스피치 무시","음성채팅 무시","음성채팅에서 추방")
  1562. KickPlayer="추방 "
  1563. BanPlayer="금지 "
  1564. BuddyText="버디 리스트에 추가"
  1565. RedTeam="홍팀:"
  1566. BlueTeam="청팀:"
  1567. BrowserButton.Caption="서버 브라우저"
  1568. FavoritesButton.Caption="즐겨찾기에 추가"
  1569. FavoritesButton.Hint="이 서버를 즐겨찾기에 추가합니다"
  1570. JoinBlueButton.Hint="청팀에 참가"
  1571. JoinRedButton.Hint="홍팀에 참가"
  1572. KickVotingButton.Caption="추방 투표"
  1573. MapVotingButton.Caption="맵 투표"
  1574. MatchSetupButton.Caption="매치 셋업"
  1575. PlayerListContextMenu.ContextItems=("텍스트 무시","스피치 무시","음성채팅 무시","음성채팅에서 추방")
  1576. QuitGameButton.Caption="게임 끝내기"
  1577. SBBlue.Caption="청팀"
  1578. SBFFA.Caption="플레이어"
  1579. SBRed.Caption="홍팀"
  1580. SettingsButton.Caption="설정"
  1581. SpectateButton.Caption="관전"
  1582. TeamButton.Caption="팀 교체"
  1583.  
  1584. [UT2K4Tab_PlayerSettings]
  1585. HandNames[0]="좌"
  1586. HandNames[1]="중앙"
  1587. HandNames[2]="우"
  1588. HandNames[3]="숨김"
  1589. TeamNames[0]="홍팀"
  1590. TeamNames[1]="청팀"
  1591. TeamNames[2]="없음"
  1592. ClickInst="더블 클릭 하거나 드레그해서 선택하세요"
  1593. All="모두"
  1594. Previews[0]="일반 스킨 보기"
  1595. Previews[1]="레드 스킨 보기"
  1596. Previews[2]="블루 스킨 보기"
  1597. ShowBioCaption="캐릭터보기"
  1598. Show3DViewCaption="3D 보기"
  1599. DefaultText="초기값"
  1600. PanelCaption="플레이어"
  1601. Player3DView.Caption="3D 보기"
  1602. Player3DView.Hint="캐릭터의 3D 모델을 표시하거나 캐릭터의 포트래이트를 표시합니다."
  1603. PlayerBK1.Caption="3D 보기"
  1604. PlayerBK2.Caption="기타"
  1605. PlayerBK3.Caption="일대기"
  1606. PlayerFOV.Caption="기본 FOV"
  1607. PlayerFOV.Hint="게임중 시야 넓이(FOV)를 설정합니다."
  1608. PlayerHand.Caption="무기 표시"
  1609. PlayerHand.Hint="무기의 위치나, 표시 유무를 설정합니다."
  1610. PlayerName.Caption="이름"
  1611. PlayerName.Hint="자신의 별명을 선택합니다."
  1612. PlayerSmallWeap.Caption="작은 무기 표시"
  1613. PlayerSmallWeap.Hint="1인칭 뷰에서 표시되는 무기를 작게 표시하도록 합니다."
  1614. PlayerTeam.Caption="선호 팀 선택"
  1615. PlayerTeam.Hint="기본적으로 선택되는 팀을 설정합니다."
  1616. SkinPreview.Hint="선택한 스킨을 캐릭터에 적용한 화면을 감상합니다."
  1617. VoiceType.Caption="목소리 타입"
  1618. VoiceType.Hint="캐릭터 목소리 타입을 설정합니다."
  1619. bPickModel.Caption="캐릭터 변경"
  1620. bPickModel.Hint="원하시는 캐릭터를 고르실 수 있습니다."
  1621.  
  1622. [UT2K4Tab_ServerInfo]
  1623. DefaultText="서버로부터 규칙들을 받는 중...||가장 최신 패치를 적용한 서버가 필요합니다."
  1624. ServerInfoLabel.Caption="규칙"
  1625.  
  1626. [UT2K4Tab_ServerMOTD]
  1627. ServerAdminEmail.Caption="      Email:"
  1628. ServerAdminEmail.Hint="관리자에게 연락하는 방법"
  1629. sbAdmin.Caption="관리자 이름:"
  1630. sbAdmin.Hint="서버 관리자"
  1631. sbMOTD.Caption="오늘의 메시지"
  1632.  
  1633. [UT2K4Tab_ServerMapList]
  1634. DefaultText="서버로부터 맵 로테이션 받는 중..."
  1635. ServerInfoLabel.Caption="맵"
  1636.  
  1637. [UT2K4Tab_ServerRulesPanel]
  1638. EnableWebadmin.Caption="웹 관리 기능"
  1639. EnableWebadmin.Hint="서버 웹 기반 원격 관리 기능 사용"
  1640. LANServer.Caption="랜 서버"
  1641. LANServer.Hint="랜 플레이를 위한 다양한 엔진과 네트워크 설정을 최적화합니다. 매치 중 인터넷 서버때문에 심각한 랙 현상이 발생하는 경우 이 옵션을 사용하세요!"
  1642. WebadminPort.Caption="웹 관리 포트"
  1643. WebadminPort.Hint="웹기반 원거리 관리 기능에 사용할 포트를 선택하세요"
  1644.  
  1645. [UT2K4Tab_WeaponPref]
  1646. HiddenText="숨김"
  1647. LoadingText="...무기 데이타베이스 로딩 중..."
  1648. PanelCaption="무기"
  1649. CustomWeaponCrosshair.Caption="크로스-헤어 지정"
  1650. CustomWeaponCrosshair.Hint="무기에 따라 다른 모양의 조준 십자를 사용합니다."
  1651. GameCrossHair.Caption="크로스-헤어 변경"
  1652. GameCrossHair.Hint="조준 십자를 선택하세요!"
  1653. GameHudCrossHairA.Caption="불투명도:"
  1654. GameHudCrossHairA.Hint="크로스-헤어의 색상을 변경합니다."
  1655. GameHudCrossHairB.Caption="파란색:"
  1656. GameHudCrossHairB.Hint="크로스-헤어의 색상을 변경합니다."
  1657. GameHudCrossHairG.Caption="녹색:"
  1658. GameHudCrossHairG.Hint="크로스-헤어의 색상을 변경합니다."
  1659. GameHudCrossHairR.Caption="빨간색:"
  1660. GameHudCrossHairR.Hint="크로스-헤어의 색상을 변경합니다."
  1661. GameHudCrosshairScale.Caption="크로스-헤어 크기:"
  1662. GameHudCrosshairScale.Hint="조준 십자의 크기를 바꿉니다."
  1663. WeaponBK.Caption="무기"
  1664. WeaponMesh.Caption="클래식 모델"
  1665. WeaponMesh.Hint="이 무기의 클래식 모델을 사용합니다. (제공되는 경우)"
  1666. WeaponOptionBK.Caption="크로스-헤어"
  1667. WeaponPrefWeapList.Hint="무기들의 우선권을 결정합니다."
  1668. WeaponPrefWeapDown.Hint="가장 좋은 무기를 습득했을 때 이 무기에 대한 선호도를 낮춥니다."
  1669. WeaponPrefWeapUp.Hint="최고의 무기를 습득했을 때 이 무기가 가진 선호도를 높입니다."
  1670. WeaponPriorityBK.Caption="무기 우선 순위"
  1671. WeaponSwap.Caption="발사 모드 변경"
  1672. WeaponSwap.Hint="선택한 무기의 발사 모드를 바꾸는 경우 선택합니다."
  1673.  
  1674. [UT2K4UserMods]
  1675. NoModsListText="설치된 모드가 없습니다"
  1676. NoModsInfoText="현재 설치된 모드나 TC가 없습니다."  buttonActivate.Caption="모드 활성화"
  1677. sb1.Caption="모드"
  1678. sb2.Caption="설명"
  1679.  
  1680. [UT2K4VideoChangeOK]
  1681. RestoreText="(초기 설정이 다음 시간 안에 복구 됩니다. %count% %seconds%)"
  1682. SecondText="초"
  1683. SecondsText="초"
  1684. bCancel.Caption="설정 복구"
  1685. bOk.Caption="설정 유지"
  1686. lbText.Caption="이 설정을 유지하시겠습니까?"
  1687. lbText2.Caption="(초기 설정이 15초 내에 복구됩니다)"
  1688.  
  1689. [UT2k4Browser_BuddyList]
  1690. ColumnHeadings=("버디 이름")
  1691.  
  1692. [UT2k4Browser_BuddyListBox]
  1693. RCMenu.ContextItems=("버디 제거")
  1694.  
  1695. [UT2k4Browser_Footer]
  1696. BrowserBack.Caption="뒤로"
  1697. BrowserBack.Hint="이전 메뉴로 돌아가기"
  1698. BrowserFilter.Caption="필터"
  1699. BrowserFilter.Hint="필터로 원하시는 서버리스트를 디스플레이 하실 수 있습니다."
  1700. BrowserJoin.Caption="참가"
  1701. BrowserRefresh.Caption="갱신"
  1702. BrowserSpec.Caption="관전"
  1703. OnlyStandardCheckBox.Caption="표준 서버만"
  1704. OnlyStandardCheckBox.Hint="표준 서버만 서버 브라우저에 나타납니다. 이 옵션은 필터 설정에 영향을 받지 않습니다.."
  1705.  
  1706. [UT2k4Browser_IRC]
  1707. SystemLabel="시스템"
  1708. PanelCaption="UT2004 인터넷 채팅 클라이언트"
  1709.  
  1710. [UT2k4Browser_MOTD]
  1711. UpgradeCaption="업그레이드"
  1712. VersionString="버전"
  1713. ConnectFailed="The UT2004 마스터 서버에 접근하지 못했습니다. 잠시후 다시 시도해 주십시오."
  1714. ConnectTimeout="The UT2004 마스터 서버 접속이 지체되었습니다"
  1715. PanelCaption="Epic 으로부터의 뉴스"
  1716. QuickPlay.Caption="퀵 플레이"
  1717. QuickPlay.Hint="당신이 희망하는 방식의 온라인 서버를 쉽게 찾을 수 있도록 도와줍니다."
  1718.  
  1719. [UT2k4Browser_OpenIP]
  1720. OKButtonHint="이 IP 주소로 연결 열기."
  1721. CancelButtonHint="서버에 연결하지 않고 이 페이지를 닫습니다."
  1722. EditBoxHint="연결하려는 서버의 주소를 입력하세요. (IP:포트)"
  1723. IPDesc.Caption="새 IP 주소를 입력하세요"
  1724. IpEntryBox.Caption="IP Address: "
  1725.  
  1726. [UT2k4Browser_PlayersList]
  1727. ColumnHeadings=("플레이어 이름","스코어","통계 순위","핑")
  1728.  
  1729. [UT2k4Browser_PlayersListBox]
  1730. ContextMenuText[0]="플레이어 통계 보기"
  1731. ContextMenuText[1]="버디 리스트에 추가"
  1732.  
  1733. [UT2k4Browser_RulesList]
  1734. TrueString="사용"
  1735. FalseString="사용 안함"
  1736. ServerModeString="서버 모드"
  1737. DedicatedString="전용서버"
  1738. NonDedicatedString="전용서버 아님"
  1739. AdminNameString="서버 관리자"
  1740. AdminEmailString="관리자 이메일"
  1741. PasswordString="패스워드 필요"
  1742. GameStatsString="UT2004 통계"
  1743. GameSpeedString="게임 속도"
  1744. MutatorString="뮤테이터"
  1745. BalanceTeamsString="봇이 팀 밸런스를 잡아줌"
  1746. PlayersBalanceTeamsString="팀 밸런스"
  1747. FriendlyFireString="아군 공격"
  1748. GoalScoreString="목표 점수"
  1749. TimeLimitString="시간 제한"
  1750. MinPlayersString="최소 플레이어(봇)"
  1751. TranslocatorString="트랜스로케이터"
  1752. WeaponStayString="웨폰 스테이"
  1753. MapVotingString="맵 투표"
  1754. KickVotingString="추방 투표"
  1755. ColumnHeadings=("설정","값")
  1756.  
  1757. [UT2k4Browser_ServerListBox]
  1758. RCMenu.ContextItems=("서버에 참가","관전자로 참가","-","서버 정보 갱신","리스트 갱신","-","필터 설정","템플릿 생성","모든 필터 사용하지 않음","-","즐겨찾기에 추가","IP로 접속")
  1759.  
  1760. [UT2k4Browser_ServerListPageBase]
  1761. PingingText="서버 검색 중 ( %NumRec% / %TotalNum% )"
  1762. PingCompleteText="검색 완료! 서버 %NumServers%개, 플레이어 %NumPlayers%명"
  1763. QueryCompleteString="쿼리 완료! 수신: %NumServers% 서버"
  1764. PanelCaption="서버 브라우저"
  1765.  
  1766. [UT2k4Browser_ServerListPageBuddy]
  1767. AddBuddyCaption="버디 추가"
  1768. AddBuddyLabel="버디 추가"
  1769. RemoveBuddyCaption="버디 삭제"
  1770. BuddyNameCaption="버디 이름: "
  1771. PanelCaption="버디 브라우저"
  1772. RCMenu.ContextItems=("버디 추가","버디 제거")
  1773.  
  1774. [UT2k4Browser_ServerListPageFavorites]
  1775. AddFavoriteCaption="즐겨찾기 추가"
  1776. RemoveFavoriteCaption="즐겨찾기 삭제"
  1777. RemoveFavoriteText="즐겨찾기 삭제"
  1778. EditFavoriteText="IP 주소 편집"
  1779. PanelCaption="서버 브라우저 : 즐겨찾기"
  1780.  
  1781. [UT2k4Browser_ServerListPageLAN]
  1782. PanelCaption="서버 브라우저 : 랜"
  1783.  
  1784. [UT2k4Browser_ServersList]
  1785. IconDescriptions=("암호 설정됨","통계 가능","최신 버전","듣기 서버","인스타기브(Instagib)","스탠다드 서버","UT 클래식")
  1786. ColumnHeadings=(,"서버 이름","맵","플레이어","핑")
  1787.  
  1788. [UT2k4IRC_Channel]
  1789. OpUserText="Op 만들기"
  1790. HelpUserText="Helper 만들기"
  1791. VoiceUserText="보이스 만들기"
  1792. ReasonText="이유: "
  1793. MessageUserText="Query 열기"
  1794. WhoisUserText="Whois"
  1795. DeopUserText="Op 제거"
  1796. DehelpUserText="Helper 제거"
  1797. DevoiceUserText="보이스 제거"
  1798. KickUserText="유저 추방"
  1799.  
  1800. [UT2k4IRC_NewNick]
  1801. EditCaption="새로운 닉네임: "
  1802. EditHint="새로운 닉네임을 입력한 후에 확인 버튼을 클릭하시면 저장됩니다."
  1803.  
  1804. [UT2k4IRC_Panel]
  1805. ConnectText="접속"
  1806. DisconnectText="접속 끊기"
  1807. MyConnectButton.Caption="접속"
  1808. MyJoinChannelButton.Caption="참가"
  1809. MyRemoveChannelButton.Caption="제거"
  1810. MyRemoveServerButton.Caption="제거"
  1811. MyChannelCombo.Caption="채널"
  1812. MyServerCombo.Caption="서버"
  1813.  
  1814. [UT2k4IRC_System]
  1815. NotInAChannelText="채널에 없습니다!"
  1816. KickedFromText="다음 채널에서 추방당했습니다:"
  1817. ByText="추방한 사람:"
  1818. IsAwayText=" 님은 자리를 비우셨습니다"
  1819. ChooseNewNickText="새로운 IRC 닉네임을 선택하세요"
  1820. NickInUseText="이미 사용중인 닉네임입니다"
  1821. NickInvalidText="사용할 수 없는 닉네임입니다"
  1822. LeavePrivateText="%ChanName% 닫기 "
  1823. CloseWindowCaption="채널 나가기"
  1824. DisconnectCaption="접속끊기"
  1825. ChangeNickCaption="닉네임 변경"
  1826. InvalidModeText="MODE에서 사용할 수 없는 파라미터 - Syntax: /MODE [#]target [[+|-]modes [Extra Params]]"
  1827. InvalidKickText="%Cmd% 사용할 수 없는 파라미터 - Syntax: /%Cmd% #ChannelName Nick :[Reason]"
  1828.  
  1829. [UT2k4MainMenu]
  1830. HostButton.Caption="게임 호스트"
  1831. HostButton.Hint="서버를 시작하고, 다른 사람들을 게임에 초대합니다"
  1832. InstantActionButton.Caption="인스턴트 액션"
  1833. InstantActionButton.Hint="연습 매치를 바로 플레이 합니다"
  1834. ModsAndDemosButton.Caption="커뮤니티"
  1835. ModsAndDemosButton.Hint="UT2004 커뮤니티에서 최신 뉴스, 데모, 모드 등을 조회할 수 있습니다."
  1836. MultiplayerButton.Caption="멀티 플레이 참가"
  1837. MultiplayerButton.Hint="랜이나 인터넷을 통해 다른 사람들을 상대로 플레이 할 수 있습니다"
  1838. QuitButton.Caption="UT2004 끝내기"
  1839. QuitButton.Hint="게임을 끝냅니다"
  1840. SettingsButton.Caption="설정"
  1841. SettingsButton.Hint="키보드외 여러가지 설정을 변경합니다"
  1842. SinglePlayerButton.Caption="싱글 플레이"
  1843. SinglePlayerButton.Hint="혼자서 싱글 매치를 처음부터 끝까지 플레이할 수 있습니다"
  1844.  
  1845. [UT2k4ModelSelect]
  1846. WindowName="캐릭터 선택"
  1847. CharRace.Caption="종족"
  1848. CharRace.Hint="사용가능한 캐릭터를 종족별로 필터링하기"
  1849.  
  1850. [UT2k4ServerBrowser]
  1851. InternetOptionsText="인터넷 옵션이 완전하게 설정되지 않았습니다. 멀티플레이어 게임에 참여하기 전에 고유의 플레이어 이름을 선택하고 사용자의 인터넷 속도를 검토할 것을 권장합니다. 지금 그 작업들을 하시겠습니까?"
  1852. NoPlayerNameText="당신의 이름은 현재 ‘Player’ 입니다. 멀티 플레이어 게임에 참여하기 전, 고유 아이디를 설정하는 것이 좋습니다. |이름을 지금 설정하시겠습니까?"
  1853. EnterNameText="플레이어 이름 입력:"
  1854. PanelCaption=("뉴스","채팅","즐겨찾기","랜","버디","인터넷")
  1855. PanelHint=("Epic사의 최신 뉴스를 받으세요","IRC client를 통한 채팅","즐겨찾기에 등록된 서버에서 플레이하세요","랜에 존재하는 모든 UT2004 / UT2003 서버 보기","현재 플레이 중인 버디들을 찾아보거나 그들과 같이 게임을 즐기세요","전 세계에 걸쳐 수백개에 달하는 UT2004 / UT2003 서버를 둘러보세요")
  1856. GameTypeCombo.Caption="게임 타입"
  1857. GameTypeCombo.Hint="검색할 게임 타입을 선택하세요"
  1858. ServerBrowserHeader.Caption="서버 브라우저"
  1859.  
  1860. [Ut2K4Community]
  1861. DefaultNews="언리얼 토너먼트 2004를 구입해 주셔서 감사합니다||마스터 서버로부터 최신 뉴스를 받으시려면 잠시만 기다려 주세요..."
  1862.  
  1863. [VoiceChatConfig]
  1864. ResetCaption="초기화"
  1865. ResetHint="모든 옵션들을 초기값으로 재설정합니다"
  1866. WindowName="음성채팅 설정"
  1867. AutoJoinLocal.Caption="로컬 채널로 자동 조인"
  1868. AutoJoinLocal.Hint="서버에 접속한 후 자동으로 로컬 채널 조인."
  1869. AutoJoinPublic.Caption="퍼블릭 채널 자동 조인"
  1870. AutoJoinPublic.Hint="서버에 접속한 후 자동으로 퍼블릭 채널 조인."
  1871. AutoJoinTeam.Caption="팀 채널 자동 조인"
  1872. AutoJoinTeam.Hint="서버에 접속한 후 자동으로 팀 채널 조인."
  1873. AutoSpeakCheckbox.Caption="자동선택 액티브 채널"
  1874. AutoSpeakCheckbox.Hint="서버에 접속한 후 자동으로 액티브 채널을 설정합니다. 자동으로 게임타입에 따라 채널이 지정이 됩니다. 또한, 아래있는 편집박스로 원하시는것을 설정하실수 있습니다."
  1875. ChatPasswordEdit.Caption="채팅 패스워드"
  1876. ChatPasswordEdit.Hint="당신의 개인 채팅 룸에 조인하는 사람들을 한정하기 위해 패스워드를 설정합니다"
  1877. DefaultActiveChannelEditBox.Caption="초기 채널명"
  1878. DefaultActiveChannelEditBox.Hint="서버에 접속하셨을 경우, 사용하실 채널이 이름을 설정하십시요. 현재 사용중인 게임타입의 초기 채팅방을 사용하시기 위해서는, 이 칸을 비워두십시요."
  1879. VoiceQuality.Caption="인터넷 품질"
  1880. VoiceQuality.Hint="인터넷 서버와 보이스 채팅을 주고 받기 위한 코덱 지정."
  1881. VoiceQualityLAN.Caption="랜 품질"
  1882. VoiceQualityLAN.Hint="랜 서버와 보이스 채팅을 주고 받기 위한 코덱 지정."
  1883. VoiceVolume.Caption="보이스 채팅 볼륨"
  1884. VoiceVolume.Hint="다른 플레이어들의 보이스 채팅 볼륨 조정."
  1885.  
  1886. [VoiceChatKeyBindPage]
  1887. NoneText="없음"
  1888. AnyKeyText="명령어를 지정하려면|아무 키나 누르세요"
  1889. ChannelName.Caption="채널명"
  1890. KeyLabel1.Caption="키 1"
  1891. KeyLabel2.Caption="키 2"
  1892. OkButton.Caption="적용"
  1893. Title.Caption="단축기 변경"
  1894.  
  1895. [UT2K4OGGMenu]
  1896. NoneText="없음"
  1897. CloseWindow.Caption="닫기"
  1898. OGGAdd.Caption="추가"
  1899. OGGAddAll.Caption="모두 추가"
  1900. OGGClear.Caption="모두 제거"
  1901. OGGDown.Caption="아래"
  1902. OGGMusicVolumeSlider.Caption="음악 볼륨"
  1903. OGGMusicVolumeSlider.Hint="배경 음악의 볼륨 조정."
  1904. OGGNowPlaying.Caption="플레이 중"
  1905. OGGRemove.Caption="제거"
  1906. OGGRepeat.Caption="반복"
  1907. OGGShuffle.Caption="섞기"
  1908. OGGUp.Caption="위"
  1909.  
  1910. [fntUT2K4Medium]
  1911. FontArrayNames=("2K4Fonts_kot.Gulim10","2K4Fonts_kot.Gulim12","2K4Fonts_kot.Gulim14","2K4Fonts_kot.Gulim16","2K4Fonts_kot.Gulim18")
  1912.  
  1913. [fntUT2k4Default]
  1914. FontArrayNames=("2K4Fonts_kot.Gulim10")
  1915.  
  1916. [fntUT2k4Header]
  1917. FontArrayNames=("2K4Fonts_kot.Gulim18","2K4Fonts_kot.Gulim20","2K4Fonts_kot.Gulim22","2K4Fonts_kot.Gulim24","2K4Fonts_kot.Gulim26")
  1918.  
  1919. [fntUT2k4IRC]
  1920. FontArrayNames=("2K4Fonts_kot.GulimIRC","2K4Fonts_kot.GulimIRC","2K4Fonts_kot.GulimIRC","2K4Fonts_kot.GulimIRC","2K4Fonts_kot.GulimIRC")
  1921.  
  1922. [fntUT2k4Large]
  1923. FontArrayNames=("2K4Fonts_kot.Gulim14","2K4Fonts_kot.Gulim16","2K4Fonts_kot.Gulim18","2K4Fonts_kot.Gulim20","2K4Fonts_kot.Gulim22")
  1924.  
  1925. [fntUT2k4MainMenu]
  1926. FontArrayNames=("2K4Fonts_kot.NewGulim","2K4Fonts_kot.Gulim24")
  1927.  
  1928. [fntUT2k4Menu]
  1929. FontArrayNames=("2K4Fonts_kot.Gulim8","2K4Fonts_kot.Gulim10","2K4Fonts_kot.Gulim12","2K4Fonts_kot.Gulim14","2K4Fonts_kot.Gulim16")
  1930.  
  1931. [fntUT2k4MidGame]
  1932. FontArrayNames=("UT2003Fonts_kot.KoreanFont17","UT2003Fonts_kot.KoreanFont14","UT2003Fonts_kot.KoreanFont11","UT2003Fonts_kot.KoreanFont11","UT2003Fonts_kot.KoreanFont9","UT2003Fonts_kot.KoreanFont9","UT2003Fonts_kot.Gulim8")
  1933.  
  1934. [fntUT2k4ServerList]
  1935. FontArrayNames=("2K4Fonts_kot.Gulim8")
  1936.  
  1937. [fntUT2k4Small]
  1938. FontArrayNames=("2K4Fonts_kot.Gulim8","2K4Fonts_kot.Gulim8","2K4Fonts_kot.Gulim10","2K4Fonts_kot.Gulim12","2K4Fonts_kot.Gulim14")
  1939.  
  1940. [fntUT2k4SmallHeader]
  1941. FontArrayNames=("2K4Fonts_kot.Gulim12","2K4Fonts_kot.Gulim14","2K4Fonts_kot.Gulim16","2K4Fonts_kot.Gulim18","2K4Fonts_kot.Gulim20")
  1942.  
  1943.