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GameStar Special 2004 September
/
GSSH0904CD2.iso
/
Doom3
/
MapsMulti
/
swd3dm3
/
swd3dm3.exe
/
map_swd3dm3.pk4
/
particles
/
swd3dm2.prt
Wrap
Text File
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2004-08-30
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4KB
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178 lines
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle swd3dm2_tele {
depthHack 10
{
count 4
material textures/particles/boomboom
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 20.000
direction outward "30.000"
orientation view
speed "0.000"
size "150.000" to "50.000"
aspect "1.000"
rotation "45.000" to "-45.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.600
fadeOut 0.400
fadeIndex 0.000
color 0.224 0.051 0.043 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "25.000" to "22.000"
aspect "1.000"
rotation "-90.000" to "90.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.867 0.647 0.216 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 15
material textures/particles/spark3
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 50.000 50.000 50.000
direction outward "0.000"
orientation aimed 6.000 0.300
customPath helix 35.000 55.000 35.000 10.000 5.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.800
fadeIndex 0.000
color 1.000 0.950 0.360 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 50.000
}
{
count 0
material textures/particles/p_lightning6
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction outward "0.000"
orientation aimed 5.000 1.000
speed "-50.000" to "0.000"
size "8.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.973 0.894 0.580 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle swd3dm2_tele2 {
depthHack 10
{
count 4
material textures/particles/boomboom
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 20.000
direction outward "30.000"
orientation view
speed "0.000"
size "150.000" to "50.000"
aspect "1.000"
rotation "45.000" to "-45.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.600
fadeOut 0.400
fadeIndex 0.000
color 0.220 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "25.000" to "22.000"
aspect "1.000"
rotation "-90.000" to "90.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.867 0.627 0.071 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 15
material textures/particles/spark3
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 50.000 50.000 50.000
direction outward "0.000"
orientation aimed 6.000 0.300
customPath helix 35.000 35.000 35.000 10.000 5.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.800
fadeIndex 0.000
color 1.000 1.000 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -50.000
gravity world -75.000
}
}