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- --Siegfried Fennig 06.05.2003 Rev.1
-
- levelw = 20
- levelh = 13
-
- create_world(levelw, levelh)
- enigma.ConserveLevel = FALSE
- oxyd_default_flavor = "b"
- fill_floor("fl-samba", 0, 0, level_width, level_height)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="t" then
- set_stone("st-turnstile",i-1,line)
- elseif c == "n" then
- set_stone("st-turnstile-n",i-1,line)
- elseif c == "s" then
- set_stone("st-turnstile-s",i-1,line)
- elseif c == "e" then
- set_stone("st-turnstile-e",i-1,line)
- elseif c == "w" then
- set_stone("st-turnstile-w",i-1,line)
- elseif c == "r" then
- set_stone("st-rock5",i-1,line)
- elseif c == "T" then
- set_item("it-trigger",i-1,line, {action="onoff", target="laser"})
- elseif c == "L" then
- set_attrib(laser(i-1,line, FALSE, EAST), "name", "laser")
- elseif c == "S" then
- set_stone("st-stoneimpulse",i-1,line)
- elseif c == "H" then
- set_stone("st-stoneimpulse-hollow",i-1,line)
- elseif c == "#" then
- set_floor("fl-abyss",i-1,line)
- elseif c == "m" then
- mirrorp(i-1,line,0,0,4)
- elseif c == "M" then
- mirrorp(i-1,line,0,0,3)
- elseif c == "x" then
- mirrorp(i-1,line,0,1,4)
- elseif c == "3" then
- mirror3(i-1,line,0,0,3)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "a" then
- set_actor("ac-blackball", i-.5,line+.5, {player=0})
- end
- end
- end
- -- 01234567890123456789
- renderLine(00, "rrrrrrrrrrrrrrrrrrrr")
- renderLine(01, "r rrrrrrrr r")
- renderLine(02, "r rm mrror r")
- renderLine(03, "r rSn n r trr")
- renderLine(04, "r r#t wte sHo")
- renderLine(05, "L 3 x sxn #SS")
- renderLine(06, "r te te ##S")
- renderLine(07, "r s s #S")
- renderLine(08, "r nwtwt a #S")
- renderLine(09, "r wt s s T r")
- renderLine(10, "r M s M r")
- renderLine(11, "r r rrrrrrrr r")
- renderLine(12, "rrrrrrrrrrrrrrrrrrrr")
- -- 01234567890123456789
-