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- levelw = 20
- levelh = 25
-
- create_world(levelw, levelh)
- draw_border("st-glass")
- draw_stones("st-glass", {0, 12}, {1, 0}, levelw-3)
- fill_floor("fl-leaves", 0,0, level_width,level_height)
-
- draw_stones("st-grate1", {7, 13}, {0, 1}, levelh-14)
- draw_stones("st-brick_magic", {4, 13}, {0, 1}, levelh-14)
- draw_stones("st-brick_magic", {5, 23}, {1, 0}, levelw-6)
-
- set_attrib(laser(0, 0, TRUE, EAST), "name", "laser")
- draw_stones("st-glass", {5,1}, {2,0}, levelw-1)
-
- for i=6, levelw-4, 2 do
- mirrorp(i, 0, FALSE, TRUE, 2)
-
- doorh(i, 1, {name="l_door"..i})
- enigma.SendMessage(enigma.GetNamedObject("l_door"..i), "open", nil)
-
- if i>8 then
- mirror3(i, levelw-i+11, TRUE, FALSE, 3)
- oxyd(i, levelh-1)
- oxyd(2, levelw-i+11)
- end
-
- set_item("it-trigger", i-1, 11, { action="open", target="l_door"..i })
- -- set_item("it-trigger", i-1, 10, { action="open", target="p_door"..i })
- end
-
- set_item("it-trigger", 18, 1, { action="callback", target="close_all" })
- draw_stones("st-glass", {17, 2}, {0, 1}, 3)
- doorh(18, 2, { name="switchdoor" })
- doorh(18, 4, { name="entrance" })
- enigma.SendMessage(enigma.GetNamedObject("entrance"), "open", nil)
-
- set_item("it-magicwand", 1, 1)
- draw_stones("st-glass", {2, 1}, {0, 1}, 4)
-
- for i=2, 4 do
- doorh(1,i, { name="w_door"..i })
- set_item("it-trigger", 1, i+5, { action="openclose", target="w_door"..i})
- end
-
- set_item("it-trigger", 18, 11, { action="openclose", target="switchdoor"})
- set_stone("st-brownie", 11, 16)
-
- oxyd_shuffle()
- set_actor("ac-blackball", 18.5, 3.5, {player=0})
-
- function close_all()
- for i=6, levelw-4, 2 do
- enigma.SendMessage(enigma.GetNamedObject("l_door"..i), "close", nil)
- end
- end
-
-