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- levelw = 20
- levelh = 13
-
- create_world(levelw, levelh)
- draw_border("st-glass")
-
- fill_floor("fl-normal", 0,0, level_width,level_height)
-
- function draw_hole( x, y)
- hollow( x, y)
- draw_floor("fl-gradient", {x-2,y-1}, {0,1}, 3, {type=3})
- set_floor("fl-gradient", x-1, y, {type=3})
- draw_floor("fl-gradient", {x+2,y-1}, {0,1}, 3, {type=4})
- set_floor("fl-gradient", x+1, y, {type=4})
- draw_floor("fl-gradient", {x-1,y-2}, {1,0}, 3, {type=1})
- set_floor("fl-gradient", x, y-1, {type=1})
- draw_floor("fl-gradient", {x-1,y+2}, {1,0}, 3, {type=2})
- set_floor("fl-gradient", x, y+1, {type=2})
-
- draw_floor("fl-gradient", {x-2,y-2}, { 1, 1}, 2, {type=5})
- draw_floor("fl-gradient", {x+2,y-2}, {-1, 1}, 2, {type=6})
- draw_floor("fl-gradient", {x-2,y+2}, { 1,-1}, 2, {type=7})
- draw_floor("fl-gradient", {x+2,y+2}, {-1,-1}, 2, {type=8})
- end
-
- draw_hole( 3, 3)
- draw_hole( 3, 9)
- draw_hole(16, 3)
- draw_hole(16, 9)
-
- draw_floor("fl-gradient", {6,1}, {0,1}, 11, {type=4})
- draw_floor("fl-gradient", {7,1}, {0,1}, 11, {type=4})
- draw_floor("fl-gradient", {8,1}, {0,1}, 11, {type=4})
- draw_floor("fl-gradient", {9,1}, {0,1}, 11, {type=4})
-
- draw_floor("fl-gradient", {10,1}, {0,1}, 11, {type=3})
- draw_floor("fl-gradient", {11,1}, {0,1}, 11, {type=3})
- draw_floor("fl-gradient", {12,1}, {0,1}, 11, {type=3})
- draw_floor("fl-gradient", {13,1}, {0,1}, 11, {type=3})
-
-
- set_actor("ac-whiteball-small", 2, 6.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", 3, 6.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", 4, 6.5, {player=0, mouseforce=1})
- set_actor("ac-whiteball-small", 5, 6.5, {player=0, mouseforce=1})
-
-