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- -- created by Martin Hawlisch
- -- reused code from ant16.lua
-
- dofile(enigma.FindDataFile("levels/ant.lua"))
- dofile(enigma.FindDataFile("levels/natmaze.lua"))
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- -- i took these from Nat Pryce's natmaze.lua maps
- function cell_to_level( cellx, celly )
- return originx + cellx * 2, originy + celly * 2
- end
-
- function render_cell(maze, cellx, celly)
- x,y = cell_to_level(cellx, celly)
-
- cells["w"](x, y)
-
- if maze:can_go_south(cellx,celly) then
- cells["w"](x, y+1)
- end
-
- if maze:can_go_east(cellx,celly) then
- cells["w"](x+1, y)
- end
- end
-
- -- to get the size of maze
- originx, originy = nil, nil
- mazew, mazeh = nil, nil
-
- function get_limits(x,y)
- originx = originx or x
- originy = originy or y
-
- if (x>originx) then
- mazew = ceil((x-originx+1)/2)
- end
-
- if (y>originy) then
- mazeh = ceil((y-originy+1)/2)
- end
- end
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- cells={}
-
- if (options.Difficulty==1) then -- easy
- cells[" "]=cell{floor="fl-bluegray"}
- else
- cells[" "]=cell{floor="fl-bluegray",stone="st-grate2"}
- end
- cells["."]=cell{floor="fl-water"}
- cells["w"]=cell{stone="st-knight",floor="fl-bluegray"}
- cells["#"]=cell{stone="st-plain"}
-
- cells["o"]=cell{actor={"ac-blackball", {player=0, mouseforce=1}}}
- cells["|"]=cell{item="it-sword"}
- cells["Z"]=cell{{{get_limits}}}
-
- level = {
- "#0################0#",
- "# Z............. #",
- "# ............... #",
- "# ............... #",
- "# ............... #",
- "# ............... #",
- "# o............... #",
- "# ............... #",
- "# ............... #",
- "# ............... #",
- "# ............... #",
- "# |.............Z #",
- "#0################0#"
- }
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- set_default_parent(cells[" "])
- create_world_by_map(level)
- render_maze(new_kruskal_maze(mazew, mazeh), render_cell)
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
-