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- -- created by Martin Hawlisch
-
- levelw = 39
- levelh = 25
-
- floor = "fl-wood"
- stone = "st-glass"
-
- create_world( levelw, levelh)
-
- fill_floor("fl-water", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_floor( floor, i-1, line)
- set_stone( stone, i-1, line)
- elseif c == "o" then
- set_floor( floor, i-1, line)
- oxyd( i-1, line)
- elseif c == "=" then
- set_floor( floor, i-1, line)
- elseif c == "x" then
- set_floor( floor, i-1, line)
- set_stone( "st-wood", i-1, line)
- end
- end
- end
-
- -- Floor: "="
- -- Border: "#"
- -- Oxyd: "o"
-
- renderLine( 0, " o o##################")
- renderLine( 1, " ======= x=x == ==x ====== x x x x x #")
- renderLine( 2, " = = = === x===== =======######## x #")
- renderLine( 3, " = = = = = =x==#======#xxx#")
- renderLine( 4, " = = = ======= = =x==#==#=xx#== #")
- renderLine( 5, " = = = = =#=##==#==#=x=#o# #")
- renderLine( 6, " = = = ======= =#==####==###=### #")
- renderLine( 7, " = = = = =#=x==##===##=====#")
- renderLine( 8, " = = = = o##=#=##===#===#==#")
- renderLine( 9, " = = = = ==== x=== #=#==#===#===####")
- renderLine( 10, " x = = = = = # x==#=#===##### ")
- renderLine( 11, "o= = === = = # ===x=# ")
- renderLine( 12, " = = x ######### ")
- renderLine( 13, "o x========== ####====# ")
- renderLine( 14, " = = ##==x##=## ")
- renderLine( 15, " = = #==x=x==== ####### ")
- renderLine( 16, " = = #===x=x=## #=====###")
- renderLine( 17, " ===============x ######==# #=x==x==#")
- renderLine( 18, " #==#### #x####==#")
- renderLine( 19, " ====== #= == ====##==#")
- renderLine( 20, " = xxx # ====#=#==x=##")
- renderLine( 21, " = x===x= ==== ####=##x=x=#")
- renderLine( 22, " ==== #=##=# #=x==x=x=x=#")
- renderLine( 23, " #=##=# #====#=====#")
- renderLine( 24, " o o ############")
-
- oxyd_shuffle()
-
- doorh( 20,22, { name="door1"})
- doorh( 20,23, { name="door2"})
- doorv( 21,21, { name="door3"})
- doorh( 23,22, { name="door4"})
- doorh( 23,23, { name="door5"})
-
- set_item( "it-trigger", 20,15, { action="openclose", target="door1"})
- set_item( "it-trigger", 20,16, { action="openclose", target="door2"})
- set_item( "it-trigger", 21,14, { action="openclose", target="door3"})
- set_item( "it-trigger", 21,15, { action="openclose", target="door4"})
- set_item( "it-trigger", 21,16, { action="openclose", target="door5"})
-
- document( 23,18, "This level is much bigger! Press F3!")
-
- set_actor("ac-blackball", 33.5, 19.5, {player=0})
-
-