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- levelw=40
- levelh=13
-
- create_world( levelw, levelh)
-
- fill_floor("fl-leaves", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_stone( "st-greenbrown", i-1, line)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "g" then
- draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
- elseif c == "U" then
- set_stone("st-bolder", i-1,line, {direction=NORTH})
- elseif c == "R" then
- set_stone("st-bolder", i-1,line, {direction=EAST})
- elseif c == "L" then
- set_stone("st-bolder", i-1,line, {direction=WEST})
- elseif c == "D" then
- set_stone("st-bolder", i-1,line, {direction=SOUTH})
- elseif c == "m" then
- set_item( "it-magicwand", i-1,line)
- elseif c == "z" then
- set_actor("ac-blackball", i-1,line, {player=0})
- elseif c == "s" then
- set_stone("st-stoneimpulse",i-1,line)
- elseif c == "," then
- set_item("it-trigger", i-1,line, {action="openclose", target="door6"})
- elseif c == "<" then
- set_stone("st-door_b", i-1,line, {name="door6", type="v"})
- elseif c == "." then
- set_item("it-trigger", i-1,line, {action="openclose", target="door7"})
- elseif c == ">" then
- set_stone("st-door_b", i-1,line, {name="door7", type="v"})
- elseif c == "/" then
- set_item("it-trigger", i-1,line, {action="openclose", target="door8"})
- elseif c == "?" then
- set_stone("st-door_b", i-1,line, {name="door8", type="v"})
- elseif c == ";" then
- set_item("it-trigger", i-1,line, {action="openclose", target="door9"})
- elseif c == ":" then
- set_stone("st-door_b", i-1,line, {name="door9", type="v"})
- elseif c == "!" then
- -- bolders now fall into abyss, replaced abyss by water [ralf]
- set_floor("fl-water",i-1,line)
- --abyss(i-1,line)
- end
- end
- end
-
- -- Floor: " "
- -- Border: "#"
- -- Oxyd: "o"
-
-
- renderLine(00,"#######################################")
- renderLine(01,"# Ds! # !!! . <>?:o#")
- renderLine(02,"#;#!! #L! R#!sD !#!!! ######")
- renderLine(03,"# !s! s !!#!!! ! Ds! #")
- renderLine(04,"# !!! !!! !!! # !/#!! !!! #L!#")
- renderLine(05,"# Ds! m DL !R#L! !!! !sD !s!#")
- renderLine(06,"# g!! z !RU !sD #! #L#!!!!#")
- renderLine(07,"#!! !!s#! !!# !Us !!!s! #")
- renderLine(08,"#s! !!s#U! #!! !!! #L! #") -- renderLine(08,"#s! !!ssU! #!! !!! #L! #")
- renderLine(09,"#R# !oR#!! Us! !!# #")
- renderLine(10,"# !!! !! !sU #")
- renderLine(11,"#L , R# #")
- renderLine(12,"#######################################")
-
- oxyd_shuffle()
-
- -- bolders now fall into abyss, replaced abyss by water [ralf]
- --abyss(13,6)
- --abyss(14,6)
- --abyss(22,5)
- set_floor("fl-water",13,6)
- set_floor("fl-water",14,6)
- set_floor("fl-water",22,5)
-