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- levelw=60
- levelh=30
-
- create_world( levelw, levelh)
-
- fill_floor("fl-bluegreen", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_stone( "st-greenbrown", i-1, line)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "D" then
- set_stone( "st-death", i-1, line)
- elseif c == "!" then
- abyss(i-1,line)
- elseif c == "=" then
- fill_floor("fl-bluegreen", i-1,line, 1,1)
- elseif c == "+" then
- fill_floor("fl-space", i-1,line, 1,1)
- elseif c == "a" then
- set_stone("st-switch", i-1,line, {action="openclose", target="door1"})
- elseif c == "A" then
- set_stone("st-door", i-1, line , {name="door1", type="v"})
- elseif c == "z" then
- set_actor("ac-blackball", i-1+1,line+.5, {player=0})
- elseif c == "d" then --1-d
- set_floor("fl-gradient", i-1, line, {type=1})
- elseif c == "u" then --2-u
- set_floor("fl-gradient", i-1, line, {type=2})
- elseif c == "r" then --3-r
- set_floor("fl-gradient", i-1, line, {type=3})
- elseif c == "l" then --4-l
- set_floor("fl-gradient", i-1, line, {type=4})
- elseif c == "1" then --ur
- set_floor("fl-gradient", i-1, line, {type=11})
- elseif c == "3" then --dl
- set_floor("fl-gradient", i-1, line, {type=9})
- elseif c == "7" then --dr
- set_floor("fl-gradient", i-1, line, {type=12})
- elseif c == "9" then --ul
- set_floor("fl-gradient", i-1, line, {type=10})
- end
- end
- end
-
- -- Floor: " "
- -- Border: "#"
- -- Oxyd: "o"
-
- renderLine(00,"!!!!!!!!!!!!!!!!!!!!")
- renderLine(01,"!DdulrdulDDulrdulrD!")
- renderLine(02,"!uordulrdulrdulrdol!")
- renderLine(03,"!rdulrDulrdulDdulrd!")
- renderLine(04,"!ulrdolrdulrduordul!")
- renderLine(05,"!rdulrdulrdulrdulrd!")
- renderLine(06,"!oDrdulrdz=rdulrdDo!")
- renderLine(07,"!rdulrdulrdulrdulrd!")
- renderLine(08,"!ulrdolrdulrduordul!")
- renderLine(09,"!rdulrDulrdulDdulrd!")
- renderLine(10,"!uordulrdulrdulrdol!")
- renderLine(11,"!DdulrdulDDulrdulrD!")
- renderLine(12,"!!!!!!!!!!!!!!!!!!!!")
-
- oxyd_shuffle()