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- levelw=77
- levelh=13
-
- create_world( levelw, levelh)
-
- fill_floor("fl-metal", 0,0,levelw,levelh)
-
- function renderLine( line, pattern)
- for i=1, strlen(pattern) do
- local c = strsub( pattern, i, i)
- if c =="#" then
- set_stone( "st-greenbrown", i-1, line)
- elseif c == "o" then
- oxyd( i-1, line)
- elseif c == "P" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser1"})
- elseif c == "Q" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser2"})
- elseif c == "R" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser3"})
- elseif c == "S" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser4"})
- elseif c == "T" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser5"})
- elseif c == "U" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser6"})
- elseif c == "V" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser7"})
- elseif c == "<" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser8"})
- elseif c == "X" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser9"})
- elseif c == "Y" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser10"})
- elseif c == "a" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser11"})
- elseif c == "b" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser12"})
- elseif c == "c" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser13"})
- elseif c == "d" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser14"})
- elseif c == "e" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser15"})
- elseif c == "f" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser16"})
- elseif c == "g" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser17"})
- elseif c == "h" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser18"})
- elseif c == "i" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser19"})
- elseif c == "j" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser20"})
- elseif c == "k" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser21"})
- elseif c == "l" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser22"})
- elseif c == "m" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser23"})
- elseif c == "n" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser24"})
- elseif c == "`" then
- set_item("it-trigger", i-1,line, {action="onoff",target="laser25"})
- elseif c == "z" then
- set_actor("ac-blackball", i-.5,line+.5, {player=0, mouseforce=1})
- elseif c == "p" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser1")
- elseif c == "q" then
- set_attrib(laser(i-1,line, TRUE, SOUTH), "name", "laser2")
- elseif c == "r" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser3")
- elseif c == "s" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser4")
- elseif c == "t" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser5")
- elseif c == "u" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser6")
- elseif c == "v" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser7")
- elseif c == "," then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser8")
- elseif c == "x" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser9")
- elseif c == "y" then
- set_attrib(laser(i-1,line, TRUE, EAST), "name", "laser10")
- elseif c == "A" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser11")
- elseif c == "B" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser12")
- elseif c == "C" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser13")
- elseif c == "D" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser14")
- elseif c == "E" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser15")
- elseif c == "F" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser16")
- elseif c == "G" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser17")
- elseif c == "H" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser18")
- elseif c == "I" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser19")
- elseif c == "J" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser20")
- elseif c == "K" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser21")
- elseif c == "L" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser22")
- elseif c == "M" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser23")
- elseif c == "N" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser24")
- elseif c == "~" then
- set_attrib(laser(i-1,line, FALSE, SOUTH), "name", "laser25")
- elseif c == "+" then
- set_stone("st-wood", i-1, line)
- elseif c == "*" then
- set_stone("st-brownie", i-1, line)
- elseif c == "w" then
- draw_stones("st-glass", {i-1,line},{1,0}, 1)
- elseif c == "/" then
- mirrorp(i-1,line,FALSE,FALSE, 4)
- elseif c == ";" then
- mirrorp(i-1,line,FALSE,FALSE, 2)
- elseif c == "?" then
- mirrorp(i-1,line,FALSE,TRUE, 4)
- elseif c == ":" then
- mirrorp(i-1,line,FALSE,TRUE, 2)
- elseif c == "/" then
- mirrorp(i-1,line,FALSE,FALSE, 4)
- elseif c == ";" then
- mirrorp(i-1,line,FALSE,FALSE, 2)
- elseif c == "?" then
- mirrorp(i-1,line,FALSE,TRUE, 4)
- elseif c == ":" then
- mirrorp(i-1,line,FALSE,TRUE, 2)
- elseif c == "|" then
- draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
- elseif c == "0" then
- abyss(i-1,line)
- draw_stones("st-glass", {i-1,line},{1,1}, 1)
- elseif c == "1" then
- fill_floor("fl-leaves", i-1,line,1,1)
- draw_stones("st-glass", {i-1,line},{1,0}, 1)
- elseif c == "2" then
- fill_floor("fl-sand", i-1,line,1,1)
- draw_stones("st-glass", {i-1,line},{1,0}, 1)
- elseif c == "3" then
- fill_floor("fl-bluegreen", i-1,line,1,1)
- draw_stones("st-glass", {i-1,line},{1,0}, 1)
- elseif c == "4" then
- fill_floor("fl-inverse", i-1,line, 1,1)
- draw_stones("st-glass", {i-1,line},{1,0}, 1)
- elseif c == "@" then
- document(i-1,line,"01011-00100-01...")
- elseif c == "Z" then
- document(i-1,line,"The left-most room is important!")
- elseif c == "!" then
- document(i-1,line,"This is the control panel.")
-
- end
- end
- end
-
- -- Floor: " "
- -- Border: "#"
- -- Oxyd: "o"
-
- renderLine(00, "#############################################################################")
- renderLine(01, "# # # w/w w ;#")
- renderLine(02, "# 0 w # 021422133 # www # y?#")
- renderLine(03, "# www # 3 2 # # x?#")
- renderLine(04, "# 1 @ w#w # * 3 aPbQR 3 * # # ,?#")
- renderLine(05, "# wwww # * 1 cdSef 1 * # # v?#")
- renderLine(06, "#o 2 w##w | * gThij * | o# u?#")
- renderLine(07, "# wwwww # * 2 kUVlm 2 * # # t?#")
- renderLine(08, "# 3 w###w # * 3 <XnY` 3 * # # s?#")
- renderLine(09, "# wwwwww # 3 z 2 # # r?#")
- renderLine(10, "# 4 w####w # 321422130 # # ABCDEFGHIJKLMN~q #")
- renderLine(11, "# wwwwww # # #p::::::::::::::::/#")
- renderLine(12, "#############################################################################")
-
- oxyd_shuffle()
-
-