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- -- Arcoculture -- the Enigma Level
- -- (c) 2003 Petr Machata/ant_39
- -- Licensed under GPL v2.0 or above
- -- 2003-01-13
- -- 2003-06-24 -- changes in AddConstantForce
-
- dofile(enigma.FindDataFile("levels/ant.lua"))
- dofile(enigma.FindDataFile("levels/natmaze.lua"))
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- -- i took base for this cell_to_level and render_cell from Nat Pryce's natmaze.lua maps
-
- mazecellsize = 3
- mazebasesize = 2
- mazebranchsize = 2
- originx = 2
- originy = 2
- mazew=8
- mazeh=5
-
- abyssfloor=cell{floor={face="fl-abyss"}}
- solidfloor =cell{parent={{randomfloor,{cell{floor={face="fl-metal"}},cell{floor={face="fl-tigris"}},0.15}}}}
- borderstone=cell{parent={abyssfloor, {randomfloor,{cell{stone={face="st-rock2"}},cell{stone={face="st-rock5"}},0.15}}}}
-
- function cell_to_level( cellx, celly )
- return originx + cellx * mazecellsize, originy + celly * mazecellsize
- end
-
- function render_cell(maze, cellx, celly)
- x,y = cell_to_level(cellx, celly)
-
- for xx=0,mazebasesize-1 do
- for yy=0,mazebasesize-1 do
- solidfloor(x+xx, y+yy)
- end
- end
-
- if maze:can_go_south(cellx,celly) then
- for i=mazebasesize,mazecellsize do
- for j=0,mazebranchsize-1 do
- solidfloor(x+j, y+mazecellsize-i+1)
- end
- end
- end
-
- if maze:can_go_east(cellx,celly) then
- for i=mazebasesize,mazecellsize do
- for j=0,mazebranchsize-1 do
- solidfloor(x+mazecellsize-i+1, y+j)
- end
- end
- end
- end
-
- forces = {
- {0, 1},
- {1, 0},
- {0, -1},
- {-1, 0}
- }
- ticktim = 1.7
- force = 13
- curforce = nil
-
- function tick()
- if (not(curforce)) then
- curforce = 1
- end
-
- if (curforce == getn(forces)) then
- curforce = 1
- else
- curforce = curforce +1
- end
-
- local lforce = forces[curforce]
- enigma.AddConstantForce(lforce[1]*force,lforce[2]*force)
- end
-
-
- function place_oxyd_stone(func, x,y)
- oxyd(x, y)
- func(x-1, y)
- func(x, y-1)
- func(x+1, y)
- func(x, y+1)
- end
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- cells={}
-
- cells["w"]=cell{floor={face="fl-wood"}}
- cells["~"]=cell{parent={cells["w"]},stone={face="st-timer", attr={action="callback", target="tick", interval=ticktim}}}
-
- cells["O"]=cell{parent=cells["w"],actor={face="ac-blackball", attr={player=0}}}
-
- map = {
- "wwwww",
- "wwwww",
- "ww~ww",
- "wwwww",
- "Owwww",
- }
- platformw, platformh = get_map_size(map)
-
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- maze0 = new_kruskal_maze(mazew, mazeh)
-
- create_world(mazew*3+originx*2-1, mazeh*3+originy*2-1)
- fill_world_func(abyssfloor)
-
- draw_border_func(borderstone)
- render_maze(maze0, render_cell)
- draw_map(originx, originy, map)--25
-
- place_oxyd_stone(solidfloor, originx-1, originy-1)
- place_oxyd_stone(solidfloor, originx+mazew*3-1, originy-1)
- place_oxyd_stone(solidfloor, originx-1, originy+mazeh*3-1)
- place_oxyd_stone(solidfloor, originx+mazew*3-1, originy+mazeh*3-1)
-
- oxyd_shuffle()
- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
- display.SetFollowMode(display.FOLLOW_SCROLLING)
-