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- -- Block The Way
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- -- Created by Ray Wick
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- --
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- LAND_FLOOR = "fl-wood"
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- SOFT_FLOOR = "fl-hay"
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- SAND_FLOOR = "fl-sand"
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- WATER_FLOOR = "fl-water"
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- WALL = "st-rock4"
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- function color_block( color, x, y)
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- stone = format( "st-%s4", color)
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- set_stone( stone, x, y)
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- end
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- level = {
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- "!!!!!!!!!!!!!!!!!!!!!!###`",
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- "!++++++++++++++++++++!@B#`",
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- "!+x x x x x kx x x x+! +#`",
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- "!+ ~~~~~~~~~~~~~~~~ +! 3#`",
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- "!+x~~~~~~~~~~~~~~~~x+! +#`",
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- "!+ ~~~~~~~~~~~~~~~~ +4 D#`",
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- "!K-~~~~~~~~m~~~~~~~ +t V>",
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- "!L*~~~~~~~~Y~~~~~~~ +A @#`",
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- "!@-~~~~~~~~M~~~~~~~ +2 V<",
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- "!+ ~~~~~~~~~~~~~~~~ +! E#`",
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- "!+x~~~~~~~~~~~~~~~~x+! +#`",
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- "!+ ~~~~~~~~~~~~~~~~ +! 1#`",
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- "!+x x x x x x x x xs! +#`",
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- "!+s++++++++++++++++++!@C#`",
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- "!!!!!!!!!!!!!!!!!!!!!!###`"
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- }
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- cells = {}
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- cells["!"] = function( x, y )
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- -- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-stoneimpulse", x, y )
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- end
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- cells["1"] = function( x, y )
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- set_stone( "st-stoneimpulse", x, y, {name="imp1"} )
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- end
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- cells["2"] = function( x, y )
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- set_stone( "st-stoneimpulse", x, y, {name="imp2"} )
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- end
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- cells["3"] = function( x, y )
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- set_stone( "st-stoneimpulse", x, y, {name="imp3"} )
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- end
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- cells["4"] = function( x, y )
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- set_stone( "st-stoneimpulse", x, y, {name="imp4"} )
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- end
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- cells["#"] = function( x, y )
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- set_stone( WALL, x, y )
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- end
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- cells["*"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )
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- -- set_item( "it-yinyang", x, y+0.5 )
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- end
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- cells["."] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_actor( "ac-whiteball", x+0.5, y+0.5, {player=1} )
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- set_item( "it-yinyang", x, y+0.5 )
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- end
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- cells["@"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- oxyd(x,y)
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- end
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- cells["+"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-wood", x, y )
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- end
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- cells["~"] = function( x, y )
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- set_floor( WATER_FLOOR, x, y )
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- end
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- cells["`"] = function( x, y )
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- set_floor( SOFT_FLOOR, x, y )
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- end
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- cells["<"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=WEST})
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- end
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- cells[">"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=EAST})
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- end
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- cells["-"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item( "it-dynamite", x, y )
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- end
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- cells["s"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item( "it-blackbomb", x, y )
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- set_stone( "st-wood", x, y )
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- end
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- cells["x"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item( "it-blackbomb", x, y )
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- end
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- cells[" "] = function( x, y )
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- set_floor( LAND_FLOOR, x,y )
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- end
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- cells["K"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_a", x, y, {target="laser1", action="onoff" })
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- end
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- cells["L"] = function( x, y )
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- set_floor( SOFT_FLOOR, x, y )
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- set_attrib(laser(x, y, FALSE, EAST), "name", "laser1")
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- end
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- cells["m"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-pmirror", x, y, {movable=1, transparent=0, orientation=4 })
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- end
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- cells["M"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-pmirror", x, y, {movable=1, transparent=0, orientation=2 })
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- end
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- cells["Y"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-3mirror", x, y, {movable=1, transparent=1, orientation=2 })
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- end
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- cells["t"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item("it-trigger", x, y, {action="on", target="laser1"})
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- end
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- cells["A"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item("it-trigger", x, y, {invisible=0, action="trigger", target="imp1"})
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- end
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- cells["B"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item("it-trigger", x, y, {invisible=0, action="trigger", target="imp2"})
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- end
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- cells["C"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item("it-trigger", x, y, {invisible=0, action="trigger", target="imp3"})
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- end
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- cells["D"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item("it-trigger", x, y, {invisible=0, action="trigger", target="imp4"})
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- end
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- cells["E"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item("it-trigger", x, y, {action="on", target="laser1"})
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- end
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- cells["V"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- color_block( "black", x, y)
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- end
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- cells["W"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- color_block( "white", x, y)
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- end
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- cells["X"] = function( x, y )
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- set_stone( "st-bombs", x, y )
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- end
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- cells["k"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- -- set_stone( "st-wood", x, y )
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- set_item( "it-key_a", x, y )
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- end
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- create_world( 58, 37 )
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- fill_floor(SAND_FLOOR, 0, 0, 58, 37 )
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- draw_border( "st-rock2" )
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- for y,line in level do
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- for x = 1,strlen(line) do
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- cell = strchar(strbyte(line,x))
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- cells[cell]( x+17, y+10 )
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- end
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- end
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- oxyd(5,5)
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- oxyd(5,31)
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- oxyd(52,5)
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- oxyd(52,31)
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- oxyd_shuffle()
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- oxyd_shuffle()
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