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- -- Doors Galore
-
- -- Created by Ray Wick
-
- --
-
-
-
-
- LAND_FLOOR = "fl-brick"
-
- SOFT_FLOOR = "fl-hay"
-
- WATER_FLOOR = "fl-water"
-
- WALL = "st-brick"
-
-
- level = {
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- "#@###S#L##########@#",
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- "#6#~~~~~@~~~~ > #B1#",
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- "C ~~~ ~~~~~~#5# D $",
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- "# ~~~~~~~ E H G#",
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- "#b+++ ~~~~~~@ #4# 7@",
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- "#e ~~~!~~+ ! #8##",
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- "# a ~~~~~~~~ ! ##",
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- "# ~~~~~~~~~~~ #c???#",
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- "# ~~~@~~d~~ * #??+ #",
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- "# ~~~~~~ + + ### #",
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- "# ~~~~~~ +++ 3 #9I#",
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- "# > + x +# < 2@",
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- "#@##########!!###A##"
-
- }
-
-
- cells = {}
-
- cells["!"] = function( x, y )
-
- -- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-stoneimpulse", x, y )
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- end
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- cells["#"] = function( x, y )
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- set_stone( WALL, x, y )
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- end
-
- cells["*"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_actor( "ac-blackball", x+0.5, y+0.5, {player=0} )
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- end
-
- cells["@"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- oxyd(x,y)
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- end
-
- cells["+"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-wood", x, y )
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- end
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- cells["~"] = function( x, y )
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- set_floor( WATER_FLOOR, x, y )
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- end
-
- cells["$"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-coinslot", x, y, {action="callback", target="funcc"})
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- end
-
- cells["<"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=WEST})
-
- end
-
- cells["v"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientationSOUTH})
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- end
-
- cells[">"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=EAST})
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- end
-
- cells["^"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-oneway", x, y, {orientation=NORTH})
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- end
-
- cells["?"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item( "it-coin", x, y, {value=1} )
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- end
-
- cells["x"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_item( "it-blackbomb", x, y )
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- end
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- cells[" "] = function( x, y )
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- set_floor( LAND_FLOOR, x,y )
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- end
-
- cells["1"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorh(x, y, {name="door1"} )
-
- end
-
- cells["2"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorv(x, y, {name="door2"} )
-
- end
-
- cells["3"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorv(x, y, {name="door3"} )
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- end
-
- cells["4"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorh(x, y, {name="door4"} )
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- end
-
- cells["5"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorh(x, y, {name="door5"} )
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- end
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- cells["6"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorh(x, y, {name="door6"} )
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- end
-
- cells["7"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorv(x, y, {name="door7"} )
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- end
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- cells["8"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorh(x, y, {name="door8"} )
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- end
-
- cells["9"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- doorh(x, y, {name="door9"} )
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- end
-
- cells["A"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_a", x, y, {action="openclose", target="door1"})
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- end
-
- cells["B"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_b", x, y, {action="openclose", target="door2"})
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- end
-
- cells["C"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-key_c", x, y, {action="openclose", target="door3"})
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- end
-
- cells["D"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-floppy", x, y, {action="openclose", target="door4"})
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- end
-
- cells["E"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-floppy", x, y, {action="openclose", target="door5"})
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- end
-
- cells["F"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
-
- set_stone( "st-floppy", x, y, {action="openclose", target="door6"})
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- end
-
- cells["G"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-floppy", x, y, {action="openclose", target="door7"})
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- end
-
- cells["H"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-floppy", x, y, {action="openclose", target="door8"})
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- end
-
- cells["I"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-floppy", x, y, {action="openclose", target="door9"})
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- end
-
- cells["L"] = function( x, y )
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- set_floor( SOFT_FLOOR, x, y )
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- set_attrib(laser(x, y, FALSE, SOUTH), "name", "laser")
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- end
-
- cells["S"] = function( x, y )
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- set_floor( SOFT_FLOOR, x, y )
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- set_stone( "st-switch", x, y, {target="laser", action="onoff", on=1 })
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- end
-
- cells["a"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- -- set_stone( "st-wood", x, y )
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- set_item( "it-key_a", x, y )
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- end
-
- cells["b"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
-
- -- set_stone( "st-wood", x, y )
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- set_item( "it-key_b", x, y )
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- end
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- cells["c"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-wood", x, y )
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- set_item( "it-key_c", x, y )
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- end
-
- cells["d"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
-
- -- set_stone( "st-wood", x, y )
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- set_item( "it-floppy", x, y )
-
- end
-
- cells["e"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
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- set_stone( "st-wood", x, y )
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- set_item( "it-floppy", x, y )
-
- end
-
- cells["f"] = function( x, y )
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- set_floor( LAND_FLOOR, x, y )
-
- -- set_stone( "st-wood", x, y )
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- set_item( "it-floppy", x, y )
-
- end
-
-
-
- create_world( strlen(level[1]), getn(level) )
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- for y,line in level do
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- for x = 1,strlen(line) do
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- cell = strchar(strbyte(line,x))
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- cells[cell]( x-1, y-1 )
-
- end
-
- end
-
- oxyd_shuffle()
-
- door3=enigma.GetNamedObject("door3")
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- door6=enigma.GetNamedObject("door6")
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- through=0
-
- function funcc()
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- if through==1 then
-
- through=0
-
- end
-
- if through==0 then
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- enigma.SendMessage(door3, "openclose", nil)
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- enigma.SendMessage(door6, "openclose", nil)
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- end
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- through=through+1
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- end
-