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- TUMIKI Fighters readme_e.txt
- for Windows98/2000/XP(OpenGL required)
- ver. 0.2
- (C) Kenta Cho
-
- Stick more enemies and become much stronger.
- Sticky 2D shooter, 'TUMIKI Fighters'.
-
-
- - How to install.
-
- Unpack tf0_2.zip, and execute 'tf.exe'.
- (If the game is too heavy for your PC, please try 'tf_lowres.bat'.
- This batch file launches the game in the low resolution mode.)
-
-
- - How to play.
-
- - Movement Arrow / Num / [WASD] / Joystick
- - Shot [Z][L-Ctrl][.] / Trigger 1, 4, 5, 8
- - Slow/Pull in [X][L-Alt][L-Shift][/] / Trigger 2, 3, 6, 7
- - Pause [P]
-
- At the title screen, push a shot key to start the game.
-
- Control your ship and destroy enemies.
- You can catch the enemy's broken piece.
- Pieces are stuck to your ship and counterattack to enemies.
- You can earn the bonus score by keeping many pieces stuck.
- Stuck pieces are destroyed when they touch a enemy's bullet.
-
- While holding a slow key, the ship becomes slow and
- the ship direction is fixed.
- Stuck pieces are pulled in and you can prevent a crash of them,
- but the bonus score reduces to one fifth.
- Enemy's pieces are not stuck while holding this key.
-
- If you stick many pieces, enemies become more offensive and
- tend to fire more bullets.
-
- The ship is destroyed when it is hit by a bullet.
- The body of the enemy has no collision damage.
-
- The ship extends at 200,000 and every 500,000 points.
-
- These options are available:
- -brightness n Set the brightness of the screen.(n = 0 - 100, default = 100)
- -res x y Set ths screen resolution to (x, y).
- -nosound Stop the sound.
- -window Launch the game in the window, not use the full-screen.
- -reverse Reverse the shot key and the slow key.
-
-
- - Comments
-
- If you have any comments, please mail to cs8k-cyu@asahi-net.or.jp
-
-
- - Webpage
-
- TUMIKI Fighters webpage:
- http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html
-
-
- - Acknowledgement
-
- TUMIKI Fighters is written in the D Programming Language.
- D Programming Language
- http://www.digitalmars.com/d/index.html
-
- libBulletML is used to parse BulletML files.
- libBulletML
- http://user.ecc.u-tokyo.ac.jp/~s31552/wp/libbulletml/index_en.html
-
- Simple DirectMedia Layer is used for the display handling.
- Simple DirectMedia Layer
- http://www.libsdl.org/
-
- SDL_mixer and Ogg Vorbis CODEC to play BGM/SE.
- SDL_mixer 1.2
- http://www.libsdl.org/projects/SDL_mixer/
- Vorbis.com
- http://www.vorbis.com/
-
- Using D Header files at D - porting for OpgnGL, SDL and SDL_mixer.
- D - porting
- http://user.ecc.u-tokyo.ac.jp/~s31552/wp/d/porting.html
-
- Mersenne Twister to create the random number.
- http://www.math.keio.ac.jp/matumoto/emt.html
-
-
- - History
-
- 2004 5/15 ver. 0.2
- Add the pull in feature.
- Add the rank feature that increases
- corresponding to the total size of pieces.
- The range of stuck pieces destruction are limited to
- where the enemy bullet hits.
- Stuck pieces fly in around when the ship is destroyed.
- Adjust the barrage of enemies.
- Fix the problem that the ship destroyed at the stage end scene.
- 2004 4/11 ver. 0.11
- Fix the problem broken pieces stick in midair.
- Fix problems with messages.
- Add the continue feature.
- 2004 4/ 3 ver. 0.1
- First released version.
-
-
- -- License
-
- License
- -------
-
- Copyright 2004 Kenta Cho. All rights reserved.
-
- Redistribution and use in source and binary forms,
- with or without modification, are permitted provided that
- the following conditions are met:
-
- 1. Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-
- 2. Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-