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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@devolution.com
- */
-
- import SDL_types;
- import SDL_getenv;
- import SDL_error;
- import SDL_rwops;
- import SDL_timer;
- import SDL_audio;
- import SDL_cdrom;
- import SDL_joystick;
- import SDL_events;
- import SDL_video;
- import SDL_byteorder;
- import SDL_version;
-
- extern(C):
-
- /* As of version 0.5, SDL is loaded dynamically into the application */
-
- /* These are the flags which may be passed to SDL_Init() -- you should
- specify the subsystems which you will be using in your application.
- */
- const uint SDL_INIT_TIMER = 0x00000001;
- const uint SDL_INIT_AUDIO = 0x00000010;
- const uint SDL_INIT_VIDEO = 0x00000020;
- const uint SDL_INIT_CDROM = 0x00000100;
- const uint SDL_INIT_JOYSTICK = 0x00000200;
- const uint SDL_INIT_NOPARACHUTE = 0x00100000; /* Don't catch fatal signals */
- const uint SDL_INIT_EVENTTHREAD = 0x01000000; /* Not supported on all OS's */
- const uint SDL_INIT_EVERYTHING = 0x0000FFFF;
-
- /* This function loads the SDL dynamically linked library and initializes
- * the subsystems specified by 'flags' (and those satisfying dependencies)
- * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
- */
- int SDL_Init(Uint32 flags);
-
- /* This function initializes specific SDL subsystems */
- int SDL_InitSubSystem(Uint32 flags);
-
- /* This function cleans up specific SDL subsystems */
- void SDL_QuitSubSystem(Uint32 flags);
-
- /* This function returns mask of the specified subsystems which have
- been initialized.
- If 'flags' is 0, it returns a mask of all initialized subsystems.
- */
- Uint32 SDL_WasInit(Uint32 flags);
-
- /* This function cleans up all initialized subsystems and unloads the
- * dynamically linked library. You should call it upon all exit conditions.
- */
- void SDL_Quit();
-
- void SDL_SetModuleHandle(void *hInst);
- extern(Windows) void* GetModuleHandle(char*);
-
- static this()
- {
- /* Load SDL dynamic link library */
- if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0)
- throw new Error("Error loading SDL");
- SDL_SetModuleHandle(GetModuleHandle(null));
- }
-
- static ~this()
- {
- SDL_Quit();
- }