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- Player dies due to lack of health;//name
- 0;//identifier
- 1;//run without calling (set to 0 if you use the script for example as a wield script)
- 0;//call position, 0=player location, 1=mouse location
- 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
- 300;//run every n milliseconds
- none;//message
- 0;//message type, 0=quick message, 1=journal
- none;//sound, none for nothing
- 0;//delay script for n seconds after conditions met
- 1;//disabled after first use, 0=no, 1=yes
- begin_conditions;
- 5;//condition
- 0.000000;//condition parameter0
- 0.100000;//condition parameter1
- end_conditions;
- begin_effects;
- 25;//effect number
- 1.000000;//parameter1
- 1.000000;//parameter2
- 0.000000;//parameter3
- 0.000000;//parameter4
- end_effects;
- Ending: Kill The Alien;//name
- 1;//identifier
- 1;//run without calling (set to 0 if you use the script for example as a wield script)
- 0;//call position, 0=player location, 1=mouse location
- 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
- 300;//run every n milliseconds
- none;//message
- 0;//message type, 0=quick message, 1=journal
- none;//sound, none for nothing
- 2;//delay script for n seconds after conditions met
- 1;//disabled after first use, 0=no, 1=yes
- begin_conditions;
- 4;//condition
- 4.000000;//condition parameter0
- 2.000000;//condition parameter1
- end_conditions;
- begin_effects;
- 25;//effect number
- 2.000000;//parameter1
- 1.000000;//parameter2
- 0.000000;//parameter3
- 0.000000;//parameter4
- end_effects;
- Flashlight Energy Drain;//name
- 2;//identifier
- 0;//run without calling (set to 0 if you use the script for example as a wield script)
- 0;//call position, 0=player location, 1=mouse location
- 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
- 300;//run every n milliseconds
- none;//message
- 0;//message type, 0=quick message, 1=journal
- none;//sound, none for nothing
- 0;//delay script for n seconds after conditions met
- 0;//disabled after first use, 0=no, 1=yes
- begin_conditions;
- end_conditions;
- begin_effects;
- 23;//effect number
- -0.200000;//parameter1
- -1.000000;//parameter2
- 1.000000;//parameter3
- 300.000000;//parameter4
- end_effects;
- Fire warms player;//name
- 3;//identifier
- 1;//run without calling (set to 0 if you use the script for example as a wield script)
- 0;//call position, 0=player location, 1=mouse location
- 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
- 500;//run every n milliseconds
- The fire warms you.;//message
- 0;//message type, 0=quick message, 1=journal
- none;//sound, none for nothing
- 0;//delay script for n seconds after conditions met
- 0;//disabled after first use, 0=no, 1=yes
- begin_conditions;
- 2;//condition
- 2.000000;//condition parameter0
- 1.000000;//condition parameter1
- end_conditions;
- begin_effects;
- 23;//effect number
- 10.000000;//parameter1
- -1.000000;//parameter2
- 2.000000;//parameter3
- 500.000000;//parameter4
- end_effects;
- Psionic Motion Token Energy Drain;//name
- 45;//identifier
- 0;//run without calling (set to 0 if you use the script for example as a wield script)
- 0;//call position, 0=player location, 1=mouse location
- 0;//calling creature 0=player, 1=creature nearest to the mouse, 2=player controlled creature
- 300;//run every n milliseconds
- none;//message
- 0;//message type, 0=quick message, 1=journal
- none;//sound, none for nothing
- 0;//delay script for n seconds after conditions met
- 0;//disabled after first use, 0=no, 1=yes
- begin_conditions;
- end_conditions;
- begin_effects;
- 23;//effect number
- -1.000000;//parameter1
- -1.000000;//parameter2
- 1.000000;//parameter3
- 300.000000;//parameter4
- end_effects;
- end_of_file;
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