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- triangle;//name---------------------------------------
- 0;//identifier
- start_points;
- -0.5;//x
- -0.5;//y
- 0.0;//x
- 0.37;//y
- 0.5;//x
- -0.5;//y
- -0.5;//x
- -0.5;//y
- end_points;
- rectangle;//name---------------------------------------
- 1;//identifier
- start_points;
- -0.5;//x
- -0.5;//y
- 0.5;//x
- -0.5;//y
- 0.5;//x
- 0.5;//y
- -0.5;//x
- 0.5;//y
- -0.5;//x
- -0.5;//y
- end_points;
- wall;//name---------------------------------------
- 2;//identifier
- start_points;
- -0.19;//x
- -0.5;//y
- 0.19;//x
- -0.5;//y
- 0.19;//x
- 0.5;//y
- -0.19;//x
- 0.5;//y
- -0.19;//x
- -0.5;//y
- end_points;
- door open;//name---------------------------------------
- 4;//identifier
- start_points;
- -0.6;//x
- 0.5;//y
- -0.15;//x
- 0.5;//y
- -0.15;//x
- -0.5;//y
- -0.6;//x
- -0.5;//y
- -0.6;//x
- 0.5;//y
- end_points;
- door closed;//name---------------------------------------
- 5;//identifier
- start_points;
- -0.5;//x
- 0.6;//y
- 0.5;//x
- 0.6;//y
- 0.5;//x
- 0.15;//y
- -0.5;//x
- 0.15;//y
- -0.5;//x
- 0.6;//y
- end_points;
- end_of_file;
-
- This file is used for defining collision detection polygons.
- The polygons are defined as a series of points, where the last point
- of each line defines the starting point for next. The more points you
- define, the slower the collision detection. Points are relative to the
- center of the object. Avoid concave polygons.
-