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- null object, must not be removed;//name---------------------------------------
- 0;//identifier
- begin_animation_frames;
- invisible.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.000000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- puu0;//name---------------------------------------
- 1;//identifier
- begin_animation_frames;
- puu5.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.750000;//size*128
- 0.500000;//vary size
- 1;//transparent
- 2;//layer
- 1;//does it sway with the wind
- 1;//gets transparent when player near
- 1;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- fungus;//name---------------------------------------
- 7;//identifier
- begin_animation_frames;
- fungus.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.750000;//size*128
- 0.250000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- charger;//name---------------------------------------
- 13;//identifier
- begin_animation_frames;
- charger.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.650000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- replicator;//name---------------------------------------
- 19;//identifier
- begin_animation_frames;
- replica.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.550000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- electric plant;//name---------------------------------------
- 22;//identifier
- begin_animation_frames;
- puu3.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.350000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 1;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- healing plant;//name---------------------------------------
- 27;//identifier
- begin_animation_frames;
- puu4.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.450000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 1;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- metal wall;//name---------------------------------------
- 28;//identifier
- begin_animation_frames;
- metal_wall.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.00000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- 1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 2.000000;//collision detection parameter0
- 1.100000;//collision detection parameter1
- 1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 1;//Stops bullets. Use sparingly as this can slow the game down a lot.
- metal wall 2;//name---------------------------------------
- 29;//identifier
- begin_animation_frames;
- metal_wall_2.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.00000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- 1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 2.000000;//collision detection parameter0
- 1.100000;//collision detection parameter1
- 1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 1;//Stops bullets. Use sparingly as this can slow the game down a lot.
- metal pillar;//name---------------------------------------
- 30;//identifier
- begin_animation_frames;
- metal_pillar.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.500000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- 0;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.900000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 1;//Stops bullets. Use sparingly as this can slow the game down a lot.
- Door open;//name---------------------------------------
- 31;//identifier
- begin_animation_frames;
- door_open.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.115000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- 1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 4.000000;//collision detection parameter0
- 0.900000;//collision detection parameter1
- 1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 1;//Stops bullets. Use sparingly as this can slow the game down a lot.
- Door closed;//name---------------------------------------
- 32;//identifier
- begin_animation_frames;
- door_closed.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.115000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- 1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 5.000000;//collision detection parameter0
- 0.900000;//collision detection parameter1
- 1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 1;//Stops bullets. Use sparingly as this can slow the game down a lot.
- Invisible barrier;//name---------------------------------------
- 33;//identifier
- begin_animation_frames;
- invisible.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.00000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- 1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 2.000000;//collision detection parameter0
- 1.100000;//collision detection parameter1
- 1;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- teleport to basic training;//name---------------------------------------
- 34;//identifier
- begin_animation_frames;
- teleport_0.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.000000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.900000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- teleport to basic training;//name---------------------------------------
- 35;//identifier
- begin_animation_frames;
- teleport_1.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 1.000000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 1;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.900000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- fire;//name---------------------------------------
- 73;//identifier
- begin_animation_frames;
- invisible.png;//texture name
- 0.000000;//time to display frame
- end_animation_frames;
- 0.500000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- teardrop;//name---------------------------------------
- 93;//identifier
- begin_animation_frames;
- qteardrop.png;//texture name
- 200.000000;//time to display frame
- qteardrop2.png;//texture name
- 200.000000;//time to display frame
- qteardrop3.png;//texture name
- 200.000000;//time to display frame
- qteardrop4.png;//texture name
- 200.000000;//time to display frame
- qteardrop3.png;//texture name
- 200.000000;//time to display frame
- qteardrop2.png;//texture name
- 200.000000;//time to display frame
- end_animation_frames;
- 3.500000;//size*128
- 0.000000;//vary size
- 1;//transparent
- 0;//layer
- 0;//does it sway with the wind
- 0;//gets transparent when player near
- 0;//provides shade for player
- -1;//collision detection type, -1=none, 0=circle radius parameter0, 1=polygon parameter0 from polygons.dat size parameter1
- 0.000000;//collision detection parameter0
- 0.000000;//collision detection parameter1
- 0;//Block vision. If 1, enemies and player cannot see other creatures through it. Use sparingly, this slows the AI down.
- 0;//Stops bullets. Use sparingly as this can slow the game down a lot.
- end_of_file;
-