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- // Object Count: 110
- //
- // !!!!MODIFY AT YOUR OWN RISK!!!!!
- //
- // "/*", "*/", "//", (Comments are not currently supported)
- struct dice::meme::ActionListAction
- {
- NodeList "Action list";
- };
- struct dice::meme::CallFunctionAction
- {
- dice::meme::Function "Function";
- };
- struct dice::meme::ModifyVariableAction
- {
- dice::meme::Data "Variable";
- Float "Modify value";
- Float "Limit value";
- };
- struct dice::meme::SetPathAction
- {
- dice::meme::Node "Path node";
- dice::meme::Node "Destination node";
- Float "In time";
- Float "Out time";
- Float "In wait time";
- Float "Out wait time";
- Boolean "Paint outnode over innode";
- };
- struct dice::meme::SetStringAction
- {
- dice::meme::Data "Variable";
- dice::meme::Data "Data";
- };
- struct dice::meme::SetVariableAction
- {
- dice::meme::Data "Variable";
- dice::meme::Data "Data";
- };
- struct dice::meme::SplitAction
- {
- dice::meme::Action "Action 1";
- dice::meme::Action "Action 2";
- };
- struct dice::meme::ToggleVariableAction
- {
- dice::meme::Data "Variable";
- };
- struct dice::meme::BfColorData
- {
- Float "Red";
- Float "Green";
- Float "Blue";
- Float "Alpha";
- };
- struct dice::meme::BfLocaleData
- {
- dice::meme::Data "Valid";
- };
- struct dice::meme::BfLocaleStringData
- {
- dice::meme::BfLocaleData "Locale";
- dice::meme::Data "Valid";
- dice::meme::Data "String Id";
- };
- struct dice::meme::BoolData
- {
- Boolean "Value";
- };
- struct dice::meme::DataListData
- {
- NodeList "Data list";
- };
- struct dice::meme::FloatData
- {
- Float "Value";
- };
- struct dice::meme::IndexDataData
- {
- dice::meme::Data "Data";
- dice::meme::Data "Index";
- };
- struct dice::meme::IntData
- {
- Int32 "Value";
- };
- struct dice::meme::BfListBoxData
- {
- dice::meme::Action "Create new action";
- dice::meme::Data "Create new string";
- dice::meme::Data "Profile name";
- };
- struct dice::meme::LogicalData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::AndData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::EqualData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::ExclusiveOrData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::LessData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::LessEqualData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::NotData
- {
- dice::meme::Data "Data";
- };
- struct dice::meme::NotEqualData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::OrData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::OperatorData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::AddData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::DivData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::MulData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::SubData
- {
- dice::meme::Data "Data 1";
- dice::meme::Data "Data 2";
- };
- struct dice::meme::StringData
- {
- String32 "String";
- };
- struct dice::meme::LocaleStringData
- {
- Int32 "Int";
- };
- struct dice::meme::WstringData
- {
- Wstring "Wstring";
- };
- struct dice::meme::ColorEffect
- {
- Float "Red";
- Float "Green";
- Float "Blue";
- Float "Alpha";
- };
- struct dice::meme::BfMultiplyColorEffect
- {
- dice::meme::Data "Red";
- dice::meme::Data "Green";
- dice::meme::Data "Blue";
- dice::meme::Data "Alpha";
- };
- struct dice::meme::BfMultiplyColorEffect2
- {
- dice::meme::Data "Alpha";
- };
- struct dice::meme::RotateEffect
- {
- dice::meme::Data "Start angle";
- dice::meme::Data "Angle multiplyer";
- };
- struct dice::meme::RotateAroundCoordinateEffect
- {
- dice::meme::Data "Start angle";
- dice::meme::Data "Angle multiplyer";
- dice::meme::Data "X";
- dice::meme::Data "Y";
- };
- struct dice::meme::VariableColorEffect
- {
- dice::meme::Data "Red";
- dice::meme::Data "Green";
- dice::meme::Data "Blue";
- dice::meme::Data "Alpha";
- };
- struct dice::meme::Event
- {
- Byte "Input index";
- };
- struct dice::meme::AnyKeyEvent
- {
- Byte "Input index";
- Int32 "Event type";
- };
- struct dice::meme::TypeEvent
- {
- Byte "Input index";
- Int32 "Event type";
- };
- struct dice::meme::ButtonEvent
- {
- Byte "Input index";
- Int32 "Event type";
- Int32 "Button type";
- };
- struct dice::meme::ExtendedButtonEvent
- {
- Byte "Input index";
- Int32 "Event type";
- Int32 "Button type";
- Int32 "Repeat count";
- };
- struct dice::meme::ActionFunction
- {
- dice::meme::Action "Action";
- };
- struct dice::meme::ActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- };
- struct dice::meme::BfVariableTimeoutActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- dice::meme::Data "Timeout time";
- };
- struct dice::meme::BfVariableTimeoutActionNode2
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- dice::meme::Data "Current time";
- dice::meme::Data "Timeout time";
- };
- struct dice::meme::CullActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- Byte "Event type";
- Int32 "Event data";
- };
- struct dice::meme::CullEventActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- dice::meme::Event "Event";
- };
- struct dice::meme::CullVariableActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- dice::meme::Data "Variable";
- };
- struct dice::meme::CullVariableAndEventActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- dice::meme::Data "Variable";
- dice::meme::Event "Event";
- };
- struct dice::meme::IfElseEventActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- dice::meme::Data "Variable";
- dice::meme::Action "Else Action";
- dice::meme::Event "Event";
- };
- struct dice::meme::TimeoutActionNode
- {
- dice::meme::Node "Next node";
- dice::meme::Action "Action";
- Float "Timeout time";
- };
- struct dice::meme::BfBinkNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Bink filename";
- dice::meme::Data "Background picture";
- Float "Fade time";
- dice::meme::Data "Play";
- };
- struct dice::meme::BfButtonNode
- {
- dice::meme::Node "Next node";
- String8 "Picture";
- String8 "Mouse over picture";
- dice::meme::Action "Action";
- Float "Width";
- Float "Height";
- };
- struct dice::meme::BfNavigationButtonNode
- {
- dice::meme::Node "Next node";
- String8 "Picture";
- String8 "Mouse over picture";
- String8 "Clicked picture";
- dice::meme::Action "Action";
- Boolean "MouseOver button";
- Int32 "Index";
- dice::meme::Data "Current mouseover index";
- dice::meme::Data "Current clicked index";
- dice::meme::Data "MouseOver active";
- Float "Width";
- Float "Height";
- };
- struct dice::meme::BfSelectButtonNode
- {
- dice::meme::Node "Next node";
- String8 "Picture";
- String8 "Mouse over picture";
- String8 "Clicked picture";
- dice::meme::Action "Action";
- Int32 "Index";
- dice::meme::Data "Current clicked index";
- Float "Width";
- Float "Height";
- };
- struct dice::meme::BfCreditsNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Value";
- Float "End value";
- Float "Reset value";
- Float "Time";
- dice::meme::Data "Go";
- };
- struct dice::meme::BfCrosshairNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Radius";
- dice::meme::Data "Thickness";
- dice::meme::Data "outline thickness";
- dice::meme::Data "Deviation";
- dice::meme::Data "color";
- dice::meme::Data "outline";
- };
- struct dice::meme::BfEditNode
- {
- dice::meme::Node "Next node";
- FontString "Font";
- dice::meme::Data "String";
- Int32 "Max characters";
- dice::meme::Action "Select action";
- dice::meme::BfEditData "Editbox data";
- Boolean "Focus";
- };
- struct dice::meme::BfEditNodeInt
- {
- dice::meme::Node "Next node";
- FontString "Font";
- dice::meme::Data "Int";
- dice::meme::Data "String";
- Int32 "Min value";
- Int32 "Max value";
- dice::meme::Action "Select action";
- dice::meme::BfEditData "Editbox data";
- Boolean "Focus";
- };
- struct dice::meme::BfListBoxNode
- {
- dice::meme::Node "Next node";
- };
- struct dice::meme::BfNewListBoxNode
- {
- dice::meme::Node "Next node";
- dice::meme::ListBoxData "Listbox data";
- FontString "Font";
- dice::meme::Action "Select action";
- dice::meme::Action "Focus action";
- SoundString "Step sound";
- SoundString "Select sound";
- SoundString "Failed select sound";
- Float "Row height";
- Boolean "IsSelectable";
- Boolean "Border or not";
- Float "Background color red";
- Float "Background color green";
- Float "Background color blue";
- Float "Background color alpha";
- Float "Scrollbar width";
- Float "Frame color red";
- Float "Frame color green";
- Float "Frame color blue";
- Float "Frame color alpha";
- Float "Select color red";
- Float "Select color green";
- Float "Select color blue";
- Float "Select color alpha";
- Boolean "Show tooltip";
- Float "Scrollbar offset from border";
- };
- struct dice::meme::BfLocaleNode
- {
- dice::meme::Node "Next node";
- dice::meme::BfLocaleData "Locale";
- };
- struct dice::meme::BfOccupiedVehicleNode
- {
- dice::meme::Node "Next node";
- Int32 "Gui Index";
- Boolean "Draw debug pic";
- dice::meme::BfOccupiedVehicleData "BfOccupiedVehicleData";
- };
- struct dice::meme::BfRectangle
- {
- dice::meme::Node "Next node";
- Float "Thickness";
- };
- struct dice::meme::BfTextNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "String";
- dice::meme::Style "Style";
- dice::meme::Data "Type";
- };
- struct dice::meme::BfVariablePictureNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "picture str";
- dice::meme::Data "redraw";
- };
- struct dice::meme::ClipNode
- {
- dice::meme::Node "Next node";
- };
- struct dice::meme::CullNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Data";
- Float "In time";
- Float "Out time";
- };
- struct dice::meme::CullVariableNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Variable";
- dice::meme::Data "Data";
- };
- struct dice::meme::DisableNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Disable data";
- };
- struct dice::meme::EditNode
- {
- dice::meme::Node "Next node";
- FontString "Font";
- dice::meme::Data "String";
- Int32 "Max characters";
- };
- struct dice::meme::EffectNode
- {
- dice::meme::Node "Next node";
- dice::meme::Effect "Effect";
- };
- struct dice::meme::BfAddSubEffectNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Value";
- dice::meme::Data "End value";
- dice::meme::Data "Start time";
- dice::meme::Data "Start percentage";
- dice::meme::Data "End time";
- dice::meme::Data "Delay";
- dice::meme::Data "Up";
- dice::meme::Data "Go";
- };
- struct dice::meme::BfAddSubNextEffectNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "Value";
- dice::meme::Data "End value";
- dice::meme::Data "Start time";
- dice::meme::Data "Start percentage";
- dice::meme::Data "End time";
- dice::meme::Data "Delay";
- dice::meme::Data "Up";
- dice::meme::Action "Next action";
- dice::meme::Data "Go";
- };
- struct dice::meme::BfScrollPictureNode
- {
- dice::meme::Node "Next node";
- String8 "Scroll picture";
- dice::meme::Data "Data";
- dice::meme::Data "Maximum value";
- Int32 "Y offset";
- Int32 "Size";
- dice::meme::Data "Var size";
- dice::meme::Data "Maintain value";
- Boolean "From bottom";
- };
- struct dice::meme::BfVariablePictureFillNode
- {
- dice::meme::Node "Next node";
- String8 "Picture";
- String8 "Fill picture";
- dice::meme::Data "Data";
- dice::meme::Data "Maximum value";
- Int32 "Size";
- Boolean "Horizontal align";
- Boolean "Fill order";
- };
- struct dice::meme::BfVariablePictureFillNode2
- {
- dice::meme::Node "Next Node";
- dice::meme::Data "Picture";
- dice::meme::Data "Fill picture";
- dice::meme::Data "Data";
- dice::meme::Data "Maximum value";
- dice::meme::Data "Size";
- Boolean "Horizontal align";
- Boolean "Fill order";
- };
- struct dice::meme::FocusEffectNode
- {
- dice::meme::Node "Next node";
- dice::meme::Effect "Effect";
- };
- struct dice::meme::ShowEffectNode
- {
- dice::meme::Node "Next node";
- dice::meme::Effect "Effect";
- };
- struct dice::meme::NameNode
- {
- dice::meme::Node "Next node";
- };
- struct dice::meme::PathNode
- {
- dice::meme::Node "Next node";
- };
- struct dice::meme::PictureNode
- {
- dice::meme::Node "Next node";
- String8 "Picture";
- };
- struct dice::meme::SliderNode
- {
- dice::meme::Node "Next node";
- dice::meme::Node "Cursor node";
- dice::meme::Data "Data";
- Float "Minimum value";
- Float "Maximum value";
- Float "Number visible";
- };
- struct dice::meme::BfFixedSliderNode
- {
- dice::meme::Node "Next node";
- dice::meme::Node "Cursor node";
- dice::meme::Data "Data";
- Float "Minimum value";
- Float "Maximum value";
- Float "Number visible";
- Float "Interval";
- };
- struct dice::meme::BfSliderNode
- {
- dice::meme::Node "Next node";
- dice::meme::Node "Cursor node";
- dice::meme::Data "Data";
- Float "Minimum value";
- Float "Maximum value";
- Float "Number visible";
- };
- struct dice::meme::SplitNode
- {
- dice::meme::Node "Next node";
- dice::meme::Node "Split node";
- };
- struct dice::meme::TextNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "String";
- dice::meme::Style "Style";
- };
- struct dice::meme::TransformNode
- {
- dice::meme::Node "Next node";
- Float "X";
- Float "Y";
- Float "Width";
- Float "Height";
- dice::meme::Node "Transformed node";
- };
- struct dice::meme::BfTransformNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "X";
- dice::meme::Data "Y";
- Float "Width";
- Float "Height";
- dice::meme::Node "Transformed node";
- };
- struct dice::meme::BfTransformNodeSize
- {
- dice::meme::Node "Next node";
- Float "X";
- Float "Y";
- dice::meme::Data "Width";
- dice::meme::Data "Height";
- dice::meme::Node "Transformed node";
- };
- struct dice::meme::TranslateNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "X";
- dice::meme::Data "Y";
- };
- struct dice::meme::VariablePictureNode
- {
- dice::meme::Node "Next node";
- dice::meme::Data "First part";
- dice::meme::Data "Middle part";
- dice::meme::Data "Last part";
- };
- struct dice::meme::Style
- {
- FontString "Font handle";
- };
- struct dice::meme::BfCenterStyle
- {
- FontString "Font handle";
- };
- struct dice::meme::BfLeftOutlineStyle
- {
- FontString "Font handle";
- };
- struct dice::meme::BfOutlineStyle
- {
- FontString "Font handle";
- };
- struct dice::meme::BfStyle
- {
- FontString "Font handle";
- };
- struct dice::meme::BfStyle2
- {
- FontString "Font handle";
- };
- struct dice::meme::CenterAlignedStyle
- {
- FontString "Font handle";
- };
- struct dice::meme::RightAlignedStyle
- {
- FontString "Font handle";
- };
- struct dice::meme::BfOccupiedVehicleData
- {
- };
- struct dice::meme::BfEditData
- {
- };
- struct dice::meme::Function
- {
- };
- struct dice::meme::BfTriangleButtonsNode
- {
- dice::meme::Node "Next node";
- String8 "Picture A";
- String8 "Picture B";
- dice::meme::Action "Action";
- Float "Width";
- Float "Height";
- dice::meme::Data "Clicked Index?";
- };
- struct dice::meme::SizeStyle
- {
- FontString "Font handle";
- Float "Size";
- };
- struct dice::meme::BfControlPointGauge
- {
- dice::meme::Node "Next node";
- String8 "Picture";
- dice::meme::Data "unkData_A";
- dice::meme::Data "unkData_B";
- dice::meme::Data "unkData_C";
- };
- struct dice::meme::AlphaFadeEffect
- {
- };
- struct dice::meme::VariableEffectNode
- {
- dice::meme::Node "Button";
- dice::meme::Node "Fade Effect";
- dice::meme::Data "Variable";
- };
-