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Text File  |  2004-07-04  |  8.2 KB  |  192 lines

  1. rem *** Create vehicle groups ***
  2.  
  3. aiSettings.createVehicleGroup heavyVehicles
  4. aiSettings.createVehicleGroup lightVehicles
  5. aiSettings.createVehicleGroup airVehicles
  6. aiSettings.createVehicleGroup seaVehicles
  7. aiSettings.createVehicleGroup AmphibiusVehicles
  8. aiSettings.createVehicleGroup common
  9. aiSettings.createVehicleGroup Troops
  10.  
  11. rem * add vehicles to the groups *
  12.  
  13. aiSettings.addVehicleToVehicleGroup 0 heavyVehicles
  14. aiSettings.addVehicleToVehicleGroup 1 airVehicles
  15. aiSettings.addVehicleToVehicleGroup 2 seaVehicles
  16. aiSettings.addVehicleToVehicleGroup 3 Troops
  17. aiSettings.addVehicleToVehicleGroup 4 common
  18. aiSettings.addVehicleToVehicleGroup 5 lightVehicles
  19. aiSettings.addVehicleToVehicleGroup 6 heavyVehicles
  20. aiSettings.addVehicleToVehicleGroup 7 seaVehicles
  21. aiSettings.addVehicleToVehicleGroup 8 lightVehicles
  22. aiSettings.addVehicleToVehicleGroup 9 seaVehicles
  23. aiSettings.addVehicleToVehicleGroup 10 common
  24. aiSettings.addVehicleToVehicleGroup 11 common
  25. aiSettings.addVehicleToVehicleGroup 12 seaVehicles
  26. aiSettings.addVehicleToVehicleGroup 13 common
  27. aiSettings.addVehicleToVehicleGroup 14 heavyVehicles
  28. aiSettings.addVehicleToVehicleGroup 15 airVehicles
  29. aiSettings.addVehicleToVehicleGroup 16 AmphibiusVehicles
  30. aiSettings.addVehicleToVehicleGroup 17 common
  31. aiSettings.addVehicleToVehicleGroup 18 common
  32.  
  33. rem *** Create categories ***
  34. aiStrategicArea.createNewCategory(land)
  35. aiStrategicArea.create US_Base 480/493 500/513 60 land
  36. aiStrategicArea.create Vietnamese_Base 427/367 447/387 60 land
  37. aiStrategicArea.create New_Control_Point1 590/384 610/404 60 land
  38. aiStrategicArea.create New_Control_Point2 614/458 634/478 60 land
  39. aiStrategicArea.create New_Control_Point3 605/615 625/635 60 land
  40. aiStrategicArea.create New_Control_Point4 487/657 507/677 60 land
  41.  
  42. aiStrategicArea.setActive US_Base
  43. AIStrategicArea.addNeighbour Vietnamese_Base
  44. AIStrategicArea.addNeighbour New_Control_Point1
  45. AIStrategicArea.addNeighbour New_Control_Point2
  46. AIStrategicArea.addNeighbour New_Control_Point3
  47. AIStrategicArea.addNeighbour New_Control_Point4
  48. AIStrategicArea.addAllowedVehicleGroup common
  49. AIStrategicArea.addAllowedVehicleGroup Troops
  50. AIStrategicArea.addAllowedVehicleGroup lightVehicles
  51. AIStrategicArea.addAllowedVehicleGroup heavyVehicles
  52. AIStrategicArea.addAllowedVehicleGroup airVehicles
  53. AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
  54. AIStrategicArea.addAllowedVehicleGroup seaVehicles
  55. AIStrategicArea.setOrderPosition Infantry 490/83
  56. AIStrategicArea.setOrderPosition Tank 490/83
  57. AIStrategicArea.setOrderPosition Car 490/83
  58. AIStrategicArea.setOrderPosition Amphibius 490/83
  59. aiStrategicArea.setSide 1
  60. aiStrategicArea.setTakeable 1 0
  61. aiStrategicArea.vehicleSearchRadius 150.0
  62. aiStrategicArea.playerSensitive 1
  63. aiStrategicArea.playerSensitivity 5.0f
  64.  
  65. aiStrategicArea.addObjectTypeFlag Base
  66. aiStrategicArea.addObjectTypeFlag ControlPoint
  67. aiStrategicArea.setActive Vietnamese_Base
  68. aiStrategicArea.addObjectTypeFlag Base
  69. aiStrategicArea.addObjectTypeFlag ControlPoint
  70. AIStrategicArea.addNeighbour New_Control_Point1
  71. AIStrategicArea.addNeighbour New_Control_Point2
  72. AIStrategicArea.addNeighbour New_Control_Point3
  73. AIStrategicArea.addNeighbour New_Control_Point4
  74. AIStrategicArea.addNeighbour US_Base
  75. AIStrategicArea.addAllowedVehicleGroup common
  76. AIStrategicArea.addAllowedVehicleGroup Troops
  77. AIStrategicArea.addAllowedVehicleGroup lightVehicles
  78. AIStrategicArea.addAllowedVehicleGroup heavyVehicles
  79. AIStrategicArea.addAllowedVehicleGroup airVehicles
  80. AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
  81. AIStrategicArea.addAllowedVehicleGroup seaVehicles
  82. AIStrategicArea.setOrderPosition Infantry 437/76
  83. AIStrategicArea.setOrderPosition Tank 437/76
  84. AIStrategicArea.setOrderPosition Car 437/76
  85. AIStrategicArea.setOrderPosition Amphibius 437/76
  86. aiStrategicArea.setSide 2
  87. aiStrategicArea.setTakeable 1 0
  88. aiStrategicArea.vehicleSearchRadius 150.0
  89. aiStrategicArea.playerSensitive 1
  90. aiStrategicArea.playerSensitivity 5.0f
  91.  
  92. aiStrategicArea.setActive New_Control_Point1
  93. aiStrategicArea.addObjectTypeFlag Route
  94. aiStrategicArea.addObjectTypeFlag ControlPoint
  95. AIStrategicArea.addNeighbour Vietnamese_Base
  96. AIStrategicArea.addNeighbour New_Control_Point2
  97. AIStrategicArea.addNeighbour New_Control_Point3
  98. AIStrategicArea.addNeighbour New_Control_Point4
  99. AIStrategicArea.addNeighbour US_Base
  100. AIStrategicArea.addAllowedVehicleGroup common
  101. AIStrategicArea.addAllowedVehicleGroup Troops
  102. AIStrategicArea.addAllowedVehicleGroup lightVehicles
  103. AIStrategicArea.addAllowedVehicleGroup heavyVehicles
  104. AIStrategicArea.addAllowedVehicleGroup airVehicles
  105. AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
  106. AIStrategicArea.addAllowedVehicleGroup seaVehicles
  107. AIStrategicArea.setOrderPosition Infantry 600/78
  108. AIStrategicArea.setOrderPosition Tank 600/78
  109. AIStrategicArea.setOrderPosition Car 600/78
  110. AIStrategicArea.setOrderPosition Amphibius 600/78
  111. aiStrategicArea.setSide 2
  112. aiStrategicArea.setTakeable 1 0
  113. aiStrategicArea.vehicleSearchRadius 150.0
  114. aiStrategicArea.playerSensitive 1
  115. aiStrategicArea.playerSensitivity 5.0f
  116.  
  117. aiStrategicArea.setActive New_Control_Point2
  118. aiStrategicArea.addObjectTypeFlag Route
  119. aiStrategicArea.addObjectTypeFlag ControlPoint
  120. AIStrategicArea.addNeighbour Vietnamese_Base
  121. AIStrategicArea.addNeighbour New_Control_Point1
  122. AIStrategicArea.addNeighbour New_Control_Point3
  123. AIStrategicArea.addNeighbour New_Control_Point4
  124. AIStrategicArea.addNeighbour US_Base
  125. AIStrategicArea.addAllowedVehicleGroup common
  126. AIStrategicArea.addAllowedVehicleGroup Troops
  127. AIStrategicArea.addAllowedVehicleGroup lightVehicles
  128. AIStrategicArea.addAllowedVehicleGroup heavyVehicles
  129. AIStrategicArea.addAllowedVehicleGroup airVehicles
  130. AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
  131. AIStrategicArea.addAllowedVehicleGroup seaVehicles
  132. AIStrategicArea.setOrderPosition Infantry 624/78
  133. AIStrategicArea.setOrderPosition Tank 624/78
  134. AIStrategicArea.setOrderPosition Car 624/78
  135. AIStrategicArea.setOrderPosition Amphibius 624/78
  136. aiStrategicArea.setSide 2
  137. aiStrategicArea.setTakeable 1 0
  138. aiStrategicArea.vehicleSearchRadius 150.0
  139. aiStrategicArea.playerSensitive 1
  140. aiStrategicArea.playerSensitivity 5.0f
  141.  
  142. aiStrategicArea.setActive New_Control_Point3
  143. aiStrategicArea.addObjectTypeFlag Route
  144. aiStrategicArea.addObjectTypeFlag ControlPoint
  145. AIStrategicArea.addNeighbour Vietnamese_Base
  146. AIStrategicArea.addNeighbour New_Control_Point1
  147. AIStrategicArea.addNeighbour New_Control_Point2
  148. AIStrategicArea.addNeighbour New_Control_Point4
  149. AIStrategicArea.addNeighbour US_Base
  150. AIStrategicArea.addAllowedVehicleGroup common
  151. AIStrategicArea.addAllowedVehicleGroup Troops
  152. AIStrategicArea.addAllowedVehicleGroup lightVehicles
  153. AIStrategicArea.addAllowedVehicleGroup heavyVehicles
  154. AIStrategicArea.addAllowedVehicleGroup airVehicles
  155. AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
  156. AIStrategicArea.addAllowedVehicleGroup seaVehicles
  157. AIStrategicArea.setOrderPosition Infantry 615/77
  158. AIStrategicArea.setOrderPosition Tank 615/77
  159. AIStrategicArea.setOrderPosition Car 615/77
  160. AIStrategicArea.setOrderPosition Amphibius 615/77
  161. aiStrategicArea.setSide 2
  162. aiStrategicArea.setTakeable 1 0
  163. aiStrategicArea.vehicleSearchRadius 150.0
  164. aiStrategicArea.playerSensitive 1
  165. aiStrategicArea.playerSensitivity 5.0f
  166.  
  167. aiStrategicArea.setActive New_Control_Point4
  168. aiStrategicArea.addObjectTypeFlag Route
  169. aiStrategicArea.addObjectTypeFlag ControlPoint
  170. AIStrategicArea.addNeighbour Vietnamese_Base
  171. AIStrategicArea.addNeighbour New_Control_Point1
  172. AIStrategicArea.addNeighbour New_Control_Point2
  173. AIStrategicArea.addNeighbour New_Control_Point3
  174. AIStrategicArea.addNeighbour US_Base
  175. AIStrategicArea.addAllowedVehicleGroup common
  176. AIStrategicArea.addAllowedVehicleGroup Troops
  177. AIStrategicArea.addAllowedVehicleGroup lightVehicles
  178. AIStrategicArea.addAllowedVehicleGroup heavyVehicles
  179. AIStrategicArea.addAllowedVehicleGroup airVehicles
  180. AIStrategicArea.addAllowedVehicleGroup AmphibiusVehicles
  181. AIStrategicArea.addAllowedVehicleGroup seaVehicles
  182. AIStrategicArea.setOrderPosition Infantry 497/76
  183. AIStrategicArea.setOrderPosition Tank 497/76
  184. AIStrategicArea.setOrderPosition Car 497/76
  185. AIStrategicArea.setOrderPosition Amphibius 497/76
  186. aiStrategicArea.setSide 2
  187. aiStrategicArea.setTakeable 1 0
  188. aiStrategicArea.vehicleSearchRadius 150.0
  189. aiStrategicArea.playerSensitive 1
  190. aiStrategicArea.playerSensitivity 5.0f
  191.  
  192.