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sounds.dat
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2002-11-02
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; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 251 : Brad Derrick
; **************************************************************************************
; ===================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - GRASSLAND
; UPDATED: 10-29-2002
;
; GRASSLAND ZONE:
; medium winds and rustling; more sparse at night
; - gets windier periodically
; - less windy at night
; - botany rustles more sparse at night
; rain, thunder, and rainy gusts
; heavy birds; more sparse at night, silent during rain, owl at night
; medium animals; more sparse at night, silent during rain
; medium insects; audible during rain
;
; HEADER FORMAT
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; zone_wide_sounds : (0/1) do/don't check soundregion shapes
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; ===================================================================
[SoundRegion00]
Name=00 - global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=2, 412, 0, 100, 18, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion01]
Name=01 - medium day wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "medium" chance values; complement the spread of period values
; v16: 90%, step down by 2s, v1: 60%
Sound00=1, 417, 011, 060, 06, 501, 1930, 0 ; WIND GUST 1, VOLUME 1
Sound01=1, 417, 061, 090, 02, 501, 1930, 0 ; WIND GUST 1, VOLUME 2
Sound02=1, 418, 013, 062, 06, 501, 1930, 0 ; WIND GUST 2, VOLUME 1
Sound03=1, 418, 059, 088, 02, 501, 1930, 0 ; WIND GUST 2, VOLUME 2
Sound04=1, 419, 015, 064, 06, 501, 1930, 0 ; WIND GUST 3, VOLUME 1
Sound05=1, 419, 053, 086, 02, 501, 1930, 0 ; WIND GUST 3, VOLUME 2
Sound06=1, 420, 017, 066, 06, 501, 1930, 0 ; WIND GUST 4, VOLUME 1
Sound07=1, 420, 047, 084, 02, 501, 1930, 0 ; WIND GUST 4, VOLUME 2
Sound08=1, 421, 019, 068, 06, 501, 1930, 0 ; WIND GUST 5, VOLUME 1
Sound09=1, 421, 043, 082, 02, 501, 1930, 0 ; WIND GUST 5, VOLUME 2
Sound10=1, 430, 023, 070, 06, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 1
Sound11=1, 430, 041, 080, 02, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 2
Sound12=1, 431, 025, 072, 06, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 1
Sound13=1, 431, 037, 078, 02, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 2
Sound14=1, 432, 029, 074, 06, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 1
Sound15=1, 432, 031, 076, 02, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 2
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion02]
Name=02 - medium day wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same sounds/periods/chances as day wind 1
; sound values distributed to increase variability
Sound00=1, 432, 011, 060, 06, 501, 1930, 0
Sound01=1, 432, 061, 090, 02, 501, 1930, 0
Sound02=1, 431, 013, 062, 06, 501, 1930, 0
Sound03=1, 431, 059, 088, 02, 501, 1930, 0
Sound04=1, 430, 015, 064, 06, 501, 1930, 0
Sound05=1, 430, 053, 086, 02, 501, 1930, 0
Sound06=1, 421, 017, 066, 06, 501, 1930, 0
Sound07=1, 421, 047, 084, 02, 501, 1930, 0
Sound08=1, 420, 019, 068, 06, 501, 1930, 0
Sound09=1, 420, 043, 082, 02, 501, 1930, 0
Sound10=1, 419, 023, 070, 06, 501, 1930, 0
Sound11=1, 419, 041, 080, 02, 501, 1930, 0
Sound12=1, 418, 025, 072, 06, 501, 1930, 0
Sound13=1, 418, 037, 078, 02, 501, 1930, 0
Sound14=1, 417, 029, 074, 06, 501, 1930, 0
Sound15=1, 417, 031, 076, 02, 501, 1930, 0
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion03]
Name=03 - medium day wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same sounds/periods/chances as day wind 1
; volumes greater than those of day wind 1 & 2
Sound00=1, 417, 011, 060, 16, 1001, 1200, 0
Sound01=1, 417, 061, 090, 10, 1001, 1200, 0
Sound02=1, 418, 013, 062, 16, 1001, 1200, 0
Sound03=1, 418, 059, 088, 10, 1001, 1200, 0
Sound04=1, 419, 015, 064, 16, 1001, 1200, 0
Sound05=1, 419, 053, 086, 10, 1001, 1200, 0
Sound06=1, 420, 017, 066, 16, 1001, 1200, 0
Sound07=1, 420, 047, 084, 10, 1001, 1200, 0
Sound08=1, 421, 019, 068, 16, 1001, 1200, 0
Sound09=1, 421, 043, 082, 10, 1001, 1200, 0
Sound10=1, 430, 023, 070, 16, 1001, 1200, 0
Sound11=1, 430, 041, 080, 10, 1001, 1200, 0
Sound12=1, 431, 025, 072, 16, 1001, 1200, 0
Sound13=1, 431, 037, 078, 10, 1001, 1200, 0
Sound14=1, 432, 029, 074, 16, 1001, 1200, 0
Sound15=1, 432, 031, 076, 10, 1001, 1200, 0
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion04]
Name=04 - medium night wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same sounds/periods/volumes as day wind 1
; "medium" chance values; complement the spread of period values
; v16: 60%, step down by 2s, v1: 30%
Sound00=1, 417, 011, 030, 06, 1931, 500, 0
Sound01=1, 417, 061, 060, 02, 1931, 500, 0
Sound02=1, 418, 013, 032, 06, 1931, 500, 0
Sound03=1, 418, 059, 058, 02, 1931, 500, 0
Sound04=1, 419, 015, 034, 06, 1931, 500, 0
Sound05=1, 419, 053, 056, 02, 1931, 500, 0
Sound06=1, 420, 017, 036, 06, 1931, 500, 0
Sound07=1, 420, 047, 054, 02, 1931, 500, 0
Sound08=1, 421, 019, 038, 06, 1931, 500, 0
Sound09=1, 421, 043, 052, 02, 1931, 500, 0
Sound10=1, 430, 023, 040, 06, 1931, 500, 0
Sound11=1, 430, 041, 050, 02, 1931, 500, 0
Sound12=1, 431, 025, 042, 06, 1931, 500, 0
Sound13=1, 431, 037, 048, 02, 1931, 500, 0
Sound14=1, 432, 029, 044, 06, 1931, 500, 0
Sound15=1, 432, 031, 046, 02, 1931, 500, 0
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion05]
Name=05 - medium night wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same sounds/periods/chances as night wind 1
; sound values distributed to increase variability
Sound00=1, 432, 011, 030, 06, 1931, 500, 0
Sound01=1, 432, 061, 060, 02, 1931, 500, 0
Sound02=1, 431, 013, 032, 06, 1931, 500, 0
Sound03=1, 431, 059, 058, 02, 1931, 500, 0
Sound04=1, 430, 015, 034, 06, 1931, 500, 0
Sound05=1, 430, 053, 056, 02, 1931, 500, 0
Sound06=1, 421, 017, 036, 06, 1931, 500, 0
Sound07=1, 421, 047, 054, 02, 1931, 500, 0
Sound08=1, 420, 019, 038, 06, 1931, 500, 0
Sound09=1, 420, 043, 052, 02, 1931, 500, 0
Sound10=1, 419, 023, 040, 06, 1931, 500, 0
Sound11=1, 419, 041, 050, 02, 1931, 500, 0
Sound12=1, 418, 025, 042, 06, 1931, 500, 0
Sound13=1, 418, 037, 048, 02, 1931, 500, 0
Sound14=1, 417, 029, 044, 06, 1931, 500, 0
Sound15=1, 417, 031, 046, 02, 1931, 500, 0
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion06]
Name=06 - medium night wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same sounds/periods/chances as night wind 1
; volumes greater than those of night wind 1 & 2
Sound00=1, 417, 011, 030, 16, 2331, 100, 0
Sound01=1, 417, 061, 060, 10, 2331, 100, 0
Sound02=1, 418, 013, 032, 16, 2331, 100, 0
Sound03=1, 418, 059, 058, 10, 2331, 100, 0
Sound04=1, 419, 015, 034, 16, 2331, 100, 0
Sound05=1, 419, 053, 056, 10, 2331, 100, 0
Sound06=1, 420, 017, 036, 16, 2331, 100, 0
Sound07=1, 420, 047, 054, 10, 2331, 100, 0
Sound08=1, 421, 019, 038, 16, 2331, 100, 0
Sound09=1, 421, 043, 052, 10, 2331, 100, 0
Sound10=1, 430, 023, 040, 16, 2331, 100, 0
Sound11=1, 430, 041, 050, 10, 2331, 100, 0
Sound12=1, 431, 025, 042, 16, 2331, 100, 0
Sound13=1, 431, 037, 048, 10, 2331, 100, 0
Sound14=1, 432, 029, 044, 16, 2331, 100, 0
Sound15=1, 432, 031, 046, 10, 2331, 100, 0
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion07]
Name=07 - rain
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; p12: 80%, step down by 4s, v1: 36%
Sound00=2, 440, 000, 100, 50, 0, 0, 2 ; RAIN LOOP 1, VOLUME 1
Sound01=2, 441, 000, 050, 25, 0, 0, 2 ; RAIN LOOP 2, VOLUME 2
Sound02=1, 444, 011, 036, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound03=1, 444, 043, 080, 10, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 445, 013, 040, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound05=1, 445, 041, 076, 10, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound06=1, 448, 015, 044, 90, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound07=1, 448, 037, 072, 30, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound08=1, 449, 017, 048, 90, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound09=1, 449, 031, 068, 30, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound10=1, 450, 019, 052, 90, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound11=1, 450, 029, 064, 30, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 451, 023, 056, 90, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound13=1, 451, 025, 060, 30, 0, 0, 2 ; THUNDER 4, VOLUME 2
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion08]
Name=08 - heavy day birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "heavy" chance values; complement the spread of period values
; v16: 70%, step down by 1s, v1: 55%
Sound00=1, 461, 019, 055, 04, 501, 1930, 1 ; DAY BIRD 1, VOLUME 1
Sound01=1, 461, 079, 070, 02, 501, 1930, 1 ; DAY BIRD 1, VOLUME 2
Sound02=1, 462, 023, 056, 04, 501, 1930, 1 ; DAY BIRD 2, VOLUME 1
Sound03=1, 462, 073, 069, 02, 501, 1930, 1 ; DAY BIRD 2, VOLUME 2
Sound04=1, 463, 025, 057, 04, 501, 1930, 1 ; DAY BIRD 3, VOLUME 1
Sound05=1, 463, 071, 068, 02, 501, 1930, 1 ; DAY BIRD 3, VOLUME 2
Sound06=1, 464, 029, 058, 04, 501, 1930, 1 ; DAY BIRD 4, VOLUME 1
Sound07=1, 464, 067, 067, 02, 501, 1930, 1 ; DAY BIRD 4, VOLUME 2
Sound08=1, 465, 031, 059, 04, 501, 1930, 1 ; DAY BIRD 5, VOLUME 1
Sound09=1, 465, 061, 066, 02, 501, 1930, 1 ; DAY BIRD 5, VOLUME 2
Sound10=1, 466, 037, 060, 04, 501, 1930, 1 ; DAY BIRD 6, VOLUME 1
Sound11=1, 466, 059, 065, 02, 501, 1930, 1 ; DAY BIRD 6, VOLUME 2
Sound12=1, 467, 041, 061, 04, 501, 1930, 1 ; DAY BIRD 7, VOLUME 1
Sound13=1, 467, 053, 064, 02, 501, 1930, 1 ; DAY BIRD 7, VOLUME 2
Sound14=1, 468, 043, 062, 04, 501, 1930, 1 ; DAY BIRD 8, VOLUME 1
Sound15=1, 468, 047, 063, 02, 501, 1930, 1 ; DAY BIRD 8, VOLUME 2
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion09]
Name=09 - heavy night birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same periods/volumes as day birds
; "heavy" chance values; complement the spread of period values
; v16: 55%, step down by 1s, v1: 40%
Sound00=1, 461, 019, 040, 04, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 1
Sound01=1, 461, 079, 055, 02, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 2
Sound02=1, 462, 023, 041, 04, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 1
Sound03=1, 462, 073, 054, 02, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 2
Sound04=1, 463, 025, 042, 04, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 1
Sound05=1, 463, 071, 053, 02, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 2
Sound06=1, 464, 029, 043, 04, 1931, 500, 1 ; NIGHT BIRD 4, VOLUME 1
Sound07=1, 464, 067, 052, 02, 1931, 500, 1 ; NIGHT BIRD 4, VOLUME 2
Sound08=1, 475, 031, 044, 04, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 1
Sound09=1, 475, 061, 051, 02, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 2
Sound10=1, 476, 037, 045, 04, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 1
Sound11=1, 476, 059, 050, 02, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 2
Sound12=1, 477, 041, 046, 04, 1931, 500, 1 ; NIGHT BIRD 7 (OWL), VOLUME 1
Sound13=1, 477, 053, 049, 02, 1931, 500, 1 ; NIGHT BIRD 7 (OWL), VOLUME 2
Sound14=1, 478, 043, 047, 04, 1931, 500, 1 ; NIGHT BIRD 8 (OWL), VOLUME 1
Sound15=1, 478, 047, 048, 02, 1931, 500, 1 ; NIGHT BIRD 8 (OWL), VOLUME 2
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion10]
Name=10 - medium day animals / medium day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "medium/medium" chance values; complement the spread of period values
; v12: 40%, step down by 1s, v1: 29%
Sound00=1, 483, 019, 029, 04, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 1
Sound01=1, 483, 061, 040, 02, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 2
Sound02=1, 484, 023, 030, 04, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 1
Sound03=1, 484, 059, 039, 02, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 2
Sound04=1, 485, 025, 031, 04, 501, 1930, 1 ; DAY ANIMAL 3, VOLUME 1
Sound05=1, 485, 053, 038, 02, 501, 1930, 1 ; DAY ANIMAL 3, VOLUME 2
Sound06=1, 494, 029, 032, 04, 501, 1930, 0 ; DAY INSECT 1, VOLUME 1
Sound07=1, 494, 047, 037, 02, 501, 1930, 0 ; DAY INSECT 1, VOLUME 2
Sound08=1, 495, 031, 033, 04, 501, 1930, 0 ; DAY INSECT 2, VOLUME 1
Sound09=1, 495, 043, 036, 02, 501, 1930, 0 ; DAY INSECT 2, VOLUME 2
Sound10=1, 496, 037, 034, 04, 501, 1930, 0 ; DAY INSECT 3, VOLUME 1
Sound11=1, 496, 041, 035, 02, 501, 1930, 0 ; DAY INSECT 3, VOLUME 2
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion11]
Name=11 - medium night animals / medium night insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
; same periods/volumes as day animals / insects
; "medium/medium" chance values; complement the spread of period values
; v12: 29%, step down by 1s, v1: 18%
Sound00=1, 483, 019, 018, 04, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 1
Sound01=1, 483, 061, 029, 02, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 2
Sound02=1, 484, 023, 019, 04, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 1
Sound03=1, 484, 059, 028, 02, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 2
Sound04=1, 485, 025, 020, 04, 501, 1930, 1 ; NIGHT ANIMAL 3, VOLUME 1
Sound05=1, 485, 053, 027, 02, 501, 1930, 1 ; NIGHT ANIMAL 3, VOLUME 2
Sound06=1, 494, 029, 021, 04, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 1
Sound07=1, 494, 047, 026, 02, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 2
Sound08=1, 495, 031, 022, 04, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 1
Sound09=1, 495, 043, 025, 02, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 2
Sound10=1, 496, 037, 023, 04, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 1
Sound11=1, 496, 041, 024, 02, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 2
Sound12=2, 503, 000, 100, 40, 1931, 500, 0 ; NIGHT INSECT MAIN LOOP, VOLUME 1
Sound13=2, 504, 000, 050, 20, 1931, 500, 0 ; NIGHT INSECT EXTRA LOOP, VOLUME 1
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
; SOUNDS.DAT: ZONE 251 RIVERS
; UPDATED: 10-22-2002
; ===================================================================
[SoundRegion20]
Name=rivers
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=2, 120, 0, 100, 100, 0, 0, 0 ; RIVER
Shape00=1, 0, 30208, 1664
Shape01=1, 1280, 31232, 1536
Shape02=1, 2816, 29952, 1408
Shape03=1, 3328, 28160, 1536
Shape04=1, 4352, 27136, 1664
Shape05=1, 5888, 26880, 2048
Shape06=1, 7680, 27392, 2112
Shape07=1, 8960, 28416, 2048
Shape08=1, 10496, 28928, 1856
Shape09=1, 13056, 28928, 1984
Shape10=1, 15616, 28672, 2240
Shape11=1, 19200, 28416, 2496
Shape12=1, 21248, 26624, 1856
Shape13=1, 23296, 25856, 1856
Shape14=1, 25600, 25856, 1728
Shape15=1, 27648, 26112, 1728
Shape16=1, 29696, 27392, 1856
Shape17=1, 30976, 29184, 2048
Shape18=1, 18944, 30464, 2624
Shape19=1, 20480, 32256, 1728
Shape20=1, 21760, 33792, 1536
Shape21=1, 23552, 34304, 1664
Shape22=1, 25344, 35072, 1536
Shape23=1, 27136, 34816, 1600
Shape24=1, 29440, 34048, 1792
Shape25=1, 31232, 32256, 2496
Shape26=1, 33536, 30976, 2432
Shape27=1, 36352, 31232, 2240
Shape28=1, 38912, 32000, 2048
Shape29=1, 41216, 33280, 2432
Shape30=1, 42752, 34816, 2240
Shape31=1, 44544, 36608, 2432
Shape32=1, 46592, 37376, 2368
Shape33=1, 48640, 37376, 2432
Shape34=1, 50688, 35840, 2368
Shape35=1, 52480, 34304, 2368
Shape36=1, 54528, 32768, 2368
Shape37=1, 56064, 31488, 1920
Shape38=1, 57856, 30976, 1920
Shape39=1, 59904, 31232, 1664
Shape40=1, 61440, 32256, 1600
Shape41=1, 62464, 33536, 1536
Shape42=1, 63744, 34304, 1664
Shape43=1, 65536, 34304, 1792
Shape44=1, 28160, 24576, 2304
Shape45=1, 30464, 22784, 2176
Shape46=1, 32256, 20992, 2432
Shape47=1, 33024, 18944, 2240
Shape48=1, 33024, 16384, 2176
Shape49=1, 33024, 14080, 2112
Shape50=1, 34560, 11776, 2176
Shape51=1, 36608, 10496, 2112
Shape52=1, 38912, 9472, 2048
Shape53=1, 40704, 8192, 1984
Shape54=1, 41984, 6912, 1984
Shape55=1, 43008, 4352, 2112
Shape56=1, 44288, 2560, 2304
Shape57=1, 47104, 2560, 2432
Shape58=1, 49152, 3840, 2880
; ===================================================================
; SOUNDS.DAT: AMBIENT NORMAL DAY MUSIC
; PIECE: "ACOUSTIC 01"
; UPDATED: 10-18-2002
; ===================================================================
[SoundRegion56]
Name=day clear music : "acoustic 01" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 600, 14, 75, 80, 0531, 1900, 1 ; AC1A_01a (low pad)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion57]
Name=day clear music : "acoustic 01"
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 605, 16, 75, 80, 0501, 1930, 1 ; AC1A_03a (strings)
Sound01=1, 606, 15, 75, 80, 0501, 1930, 1 ; AC1A_03b (strings)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion58]
Name=day clear music : "acoustic 01"
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 607, 11, 75, 80, 0501, 1930, 1 ; AC1A_04a (strings)
Sound01=1, 608, 10, 75, 80, 0501, 1930, 1 ; AC1A_04b (strings)
Sound02=1, 609, 09, 75, 80, 0501, 1930, 1 ; AC1A_04c (strings)
Sound03=1, 610, 08, 75, 80, 0501, 1930, 1 ; AC1A_04d (strings)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion59]
Name=day clear music : "acoustic 01"
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 601, 19, 75, 80, 0501, 1930, 1 ; AC1A_02a (guitar)
Sound01=1, 602, 18, 75, 80, 0501, 1930, 1 ; AC1A_02b (guitar)
Sound02=1, 603, 17, 75, 80, 0501, 1930, 1 ; AC1A_02c (guitar)
Sound03=1, 604, 16, 75, 80, 0501, 1930, 1 ; AC1A_02d (guitar)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
; SOUNDS.DAT: AMBIENT NORMAL NIGHT MUSIC
; PIECE: "MYSTICAL 04"
; UPDATED: 10-18-2002
; ===================================================================
[SoundRegion60]
Name=night clear music : "mystical 04" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 764, 25, 75, 80, 2001, 0430, 1 ; MY04_04a (low pad)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion61]
Name=night clear music : "mystical 04"
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 756, 18, 75, 80, 1931, 0500, 1 ; MY04_02a (guitar pad)
Sound01=1, 757, 17, 75, 80, 1931, 0500, 1 ; MY04_02b (guitar pad)
Sound02=1, 758, 16, 75, 80, 1931, 0500, 1 ; MY04_02c (guitar pad)
Sound03=1, 759, 15, 75, 80, 1931, 0500, 1 ; MY04_02d (guitar pad)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion62]
Name=night clear music : "mystical 04"
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 753, 22, 75, 80, 1931, 0500, 1 ; MY04_01a (guitar pad)
Sound01=1, 754, 21, 75, 80, 1931, 0500, 1 ; MY04_01b (guitar pad)
Sound02=1, 755, 20, 75, 80, 1931, 0500, 1 ; MY04_01c (guitar pad)
Shape00=0, 0, 0, 65536, 65536
; ===================================================================
[SoundRegion63]
Name=night clear music : "mystical 04"
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
Sound00=1, 760, 20, 75, 80, 1931, 0500, 1 ; MY04_03a (strings)
Sound01=1, 761, 19, 75, 80, 1931, 0500, 1 ; MY04_03b (strings)
Sound02=1, 762, 18, 75, 80, 1931, 0500, 1 ; MY04_03c (strings)
Sound03=1, 763, 17, 75, 80, 1931, 0500, 1 ; MY04_03d (strings)
Shape00=0, 0, 0, 65536, 65536