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zone223
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sounds.dat
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2003-09-23
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298 lines
; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 223 : Brad Derrick
; **************************************************************************************
; =======================================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - MINE
; UPDATED: 11-27-2002
;
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; =======================================================================================
[SoundRegion00]
Name=global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
Sound00=2, 580, 0, 100, 080, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; =======================================================================================
[SoundRegion01]
Name=underground winds 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; v12: 100%, step down by 4s, v1: 56%
; volume values scaled to balance high-pitched winds with low-pitched winds
Sound00=1, 582, 015, 056, 045, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 1
Sound01=1, 582, 053, 100, 015, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 2
Sound02=1, 583, 017, 060, 045, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 1
Sound03=1, 583, 047, 096, 015, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 2
Sound04=1, 584, 019, 064, 042, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 1
Sound05=1, 584, 043, 092, 014, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 2
Sound06=1, 585, 023, 068, 042, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 1
Sound07=1, 585, 041, 088, 014, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 2
Sound08=1, 586, 025, 072, 039, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 1
Sound09=1, 586, 037, 084, 013, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 2
Sound10=1, 587, 029, 076, 039, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 1
Sound11=1, 587, 031, 080, 013, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 2
; =======================================================================================
[SoundRegion02]
Name=underground winds 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as underground winds 1
; sound values distributed to increase variability
Sound00=1, 587, 015, 056, 036, 0, 0, 0
Sound01=1, 587, 053, 100, 012, 0, 0, 0
Sound02=1, 586, 017, 060, 036, 0, 0, 0
Sound03=1, 586, 047, 096, 012, 0, 0, 0
Sound04=1, 585, 019, 064, 033, 0, 0, 0
Sound05=1, 585, 043, 092, 011, 0, 0, 0
Sound06=1, 584, 023, 068, 033, 0, 0, 0
Sound07=1, 584, 041, 088, 011, 0, 0, 0
Sound08=1, 583, 025, 072, 030, 0, 0, 0
Sound09=1, 583, 037, 084, 010, 0, 0, 0
Sound10=1, 582, 029, 076, 030, 0, 0, 0
Sound11=1, 582, 031, 080, 010, 0, 0, 0
; =======================================================================================
[SoundRegion03]
Name=earthen groans & rumbles
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; v12: 100%, step down by 2s, v1: 78%
Sound00=1, 588, 019, 078, 120, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 1
Sound01=1, 588, 061, 100, 040, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 2
Sound02=1, 589, 023, 080, 120, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 1
Sound03=1, 589, 059, 098, 040, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 2
Sound04=1, 590, 025, 082, 120, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 1
Sound05=1, 590, 053, 096, 040, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 2
Sound06=1, 591, 029, 084, 120, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 1
Sound07=1, 591, 047, 094, 040, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 2
Sound08=1, 592, 031, 086, 120, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 1
Sound09=1, 592, 043, 092, 040, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 2
Sound10=1, 593, 037, 088, 120, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 1
Sound11=1, 593, 041, 090, 040, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 2
; =======================================================================================
[SoundRegion04]
Name=rock & pebble slides
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; v12: 80%, step down by 4s, v1: 36%
Sound00=1, 594, 011, 036, 024, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 1
Sound01=1, 594, 043, 080, 008, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 2
Sound02=1, 595, 013, 040, 024, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 1
Sound03=1, 595, 041, 076, 008, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 2
Sound04=1, 596, 015, 044, 024, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 1
Sound05=1, 596, 037, 072, 008, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 2
Sound06=1, 597, 017, 048, 018, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 1
Sound07=1, 597, 031, 068, 006, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 2
Sound08=1, 598, 019, 052, 018, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 1
Sound09=1, 598, 029, 064, 006, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 2
Sound10=1, 599, 023, 056, 018, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 1
Sound11=1, 599, 025, 060, 006, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 2
; =======================================================================================
[SoundRegion05]
Name=steam hisses
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v4, v2, v3
; chance values selected to complement the spread of period values
; v4: 40%, step down by 8s, v1: 12%
Sound00=1, 013, 047, 016, 018, 0, 0, 0 ; STEAM HISS 1, VOLUME 1
Sound01=1, 013, 061, 040, 006, 0, 0, 0 ; STEAM HISS 1, VOLUME 2
Sound02=1, 014, 053, 024, 018, 0, 0, 0 ; STEAM HISS 2, VOLUME 1
Sound03=1, 014, 059, 032, 006, 0, 0, 0 ; STEAM HISS 2, VOLUME 2
; =======================================================================================
[SoundRegion06]
Name=water drips
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; chance values selected to complement the spread of period values
; v16: 80%, step down by 2s, v1: 50%
Sound00=1, 122, 019, 050, 018, 0, 0, 0 ; WATER DRIP 1, VOLUME 1
Sound01=1, 122, 079, 080, 006, 0, 0, 0 ; WATER DRIP 1, VOLUME 2
Sound02=1, 123, 023, 052, 018, 0, 0, 0 ; WATER DRIP 2, VOLUME 1
Sound03=1, 123, 073, 078, 006, 0, 0, 0 ; WATER DRIP 2, VOLUME 2
Sound04=1, 124, 025, 054, 018, 0, 0, 0 ; WATER DRIP 3, VOLUME 1
Sound05=1, 124, 071, 076, 006, 0, 0, 0 ; WATER DRIP 3, VOLUME 2
Sound06=1, 125, 029, 056, 018, 0, 0, 0 ; WATER DRIP 4, VOLUME 1
Sound07=1, 125, 067, 074, 006, 0, 0, 0 ; WATER DRIP 4, VOLUME 2
Sound08=1, 126, 031, 058, 018, 0, 0, 0 ; WATER DRIP 5, VOLUME 1
Sound09=1, 126, 061, 072, 006, 0, 0, 0 ; WATER DRIP 5, VOLUME 2
Sound10=1, 127, 037, 060, 018, 0, 0, 0 ; WATER DRIP 6, VOLUME 1
Sound11=1, 127, 059, 070, 006, 0, 0, 0 ; WATER DRIP 6, VOLUME 2
Sound12=1, 128, 041, 062, 018, 0, 0, 0 ; WATER DRIP 7, VOLUME 1
Sound13=1, 128, 053, 068, 006, 0, 0, 0 ; WATER DRIP 7, VOLUME 2
Sound14=1, 129, 043, 064, 018, 0, 0, 0 ; WATER DRIP 8, VOLUME 1
Sound15=1, 129, 047, 066, 006, 0, 0, 0 ; WATER DRIP 8, VOLUME 2
; =======================================================================================
[SoundRegion07]
Name=bat wingflaps & squeaks
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; v12: 60%, step down by 4s, v1: 16%
Sound00=1, 130, 025, 016, 024, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 1
Sound01=1, 130, 071, 060, 008, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 2
Sound02=1, 189, 029, 020, 024, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 1
Sound03=1, 189, 067, 056, 008, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 2
Sound04=1, 190, 031, 024, 012, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 1
Sound05=1, 190, 061, 052, 004, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 2
Sound06=1, 191, 037, 028, 012, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 1
Sound07=1, 191, 059, 048, 004, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 2
Sound08=1, 192, 041, 032, 012, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 1
Sound09=1, 192, 053, 044, 004, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 2
Sound10=1, 193, 043, 036, 012, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 1
Sound11=1, 193, 047, 040, 004, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 2
; =============================================================================
; SOUNDS.DAT: ZONE 223
; UPDATED: 10-30-2002
; =============================================================================
; no subzones at this time
; =============================================================================
; SOUNDS.DAT: AMBIENT DUNGEON MUSIC
; PIECE: "DARK 03"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion49]
Name=mine music : "dark 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 640, 11, 75, 111, 0, 0, 0 ; DK03_01a (voices)
Sound01=1, 641, 10, 75, 111, 0, 0, 0 ; DK03_01b (voices)
Sound02=1, 642, 09, 75, 111, 0, 0, 0 ; DK03_01c (voices)
; =============================================================================
[SoundRegion50]
Name=mine music : "dark 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 644, 15, 75, 111, 0, 0, 0 ; DK03_02a (low pad)
Sound01=1, 645, 14, 75, 111, 0, 0, 0 ; DK03_02b (low pad)
; =============================================================================
[SoundRegion51]
Name=mine music : "dark 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 646, 09, 75, 111, 0, 0, 0 ; DK03_03a (low pad)
Sound01=1, 647, 08, 75, 111, 0, 0, 0 ; DK03_03b (low pad)
Sound02=1, 648, 07, 75, 111, 0, 0, 0 ; DK03_03c (low pad)
Sound03=1, 649, 06, 75, 111, 0, 0, 0 ; DK03_03d (low pad)