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sounds.dat
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2003-09-23
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536 lines
; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 205 : Brad Derrick
; **************************************************************************************
; =======================================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - MARSH
; UPDATED: 11-27-2002
;
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; =======================================================================================
[SoundRegion00]
Name=global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
Sound00=2, 413, 0, 100, 18, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; =======================================================================================
[SoundRegion01]
Name=light day wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "light" chance values; complement the spread of period values
; v16: 80%, step down by 2s, v1: 50%
Sound00=1, 419, 011, 050, 06, 501, 1930, 0 ; WIND GUST 1, VOLUME 1
Sound01=1, 419, 061, 080, 02, 501, 1930, 0 ; WIND GUST 1, VOLUME 2
Sound02=1, 420, 013, 052, 06, 501, 1930, 0 ; WIND GUST 2, VOLUME 1
Sound03=1, 420, 059, 078, 02, 501, 1930, 0 ; WIND GUST 2, VOLUME 2
Sound04=1, 421, 015, 054, 06, 501, 1930, 0 ; WIND GUST 3, VOLUME 1
Sound05=1, 421, 053, 076, 02, 501, 1930, 0 ; WIND GUST 3, VOLUME 2
Sound06=1, 422, 017, 056, 06, 501, 1930, 0 ; WIND GUST 4, VOLUME 1
Sound07=1, 422, 047, 074, 02, 501, 1930, 0 ; WIND GUST 4, VOLUME 2
Sound08=1, 423, 019, 058, 06, 501, 1930, 0 ; WIND GUST 5, VOLUME 1
Sound09=1, 423, 043, 072, 02, 501, 1930, 0 ; WIND GUST 5, VOLUME 2
Sound10=1, 433, 023, 060, 06, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 1
Sound11=1, 433, 041, 070, 02, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 2
Sound12=1, 434, 025, 062, 06, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 1
Sound13=1, 434, 037, 068, 02, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 2
Sound14=1, 435, 029, 064, 06, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 1
Sound15=1, 435, 031, 066, 02, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 2
; =======================================================================================
[SoundRegion02]
Name=light day wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; sound values distributed to increase variability
Sound00=1, 435, 011, 050, 06, 501, 1930, 0
Sound01=1, 435, 061, 080, 02, 501, 1930, 0
Sound02=1, 434, 013, 052, 06, 501, 1930, 0
Sound03=1, 434, 059, 078, 02, 501, 1930, 0
Sound04=1, 433, 015, 054, 06, 501, 1930, 0
Sound05=1, 433, 053, 076, 02, 501, 1930, 0
Sound06=1, 423, 017, 056, 06, 501, 1930, 0
Sound07=1, 423, 047, 074, 02, 501, 1930, 0
Sound08=1, 422, 019, 058, 06, 501, 1930, 0
Sound09=1, 422, 043, 072, 02, 501, 1930, 0
Sound10=1, 421, 023, 060, 06, 501, 1930, 0
Sound11=1, 421, 041, 070, 02, 501, 1930, 0
Sound12=1, 420, 025, 062, 06, 501, 1930, 0
Sound13=1, 420, 037, 068, 02, 501, 1930, 0
Sound14=1, 419, 029, 064, 06, 501, 1930, 0
Sound15=1, 419, 031, 066, 02, 501, 1930, 0
; =======================================================================================
[SoundRegion03]
Name=light day wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; volumes greater than those of day wind 1 & 2
Sound00=1, 419, 011, 050, 16, 1001, 1200, 0
Sound01=1, 419, 061, 080, 10, 1001, 1200, 0
Sound02=1, 420, 013, 052, 16, 1001, 1200, 0
Sound03=1, 420, 059, 078, 10, 1001, 1200, 0
Sound04=1, 421, 015, 054, 16, 1001, 1200, 0
Sound05=1, 421, 053, 076, 10, 1001, 1200, 0
Sound06=1, 422, 017, 056, 16, 1001, 1200, 0
Sound07=1, 422, 047, 074, 10, 1001, 1200, 0
Sound08=1, 423, 019, 058, 16, 1001, 1200, 0
Sound09=1, 423, 043, 072, 10, 1001, 1200, 0
Sound10=1, 433, 023, 060, 16, 1001, 1200, 0
Sound11=1, 433, 041, 070, 10, 1001, 1200, 0
Sound12=1, 434, 025, 062, 16, 1001, 1200, 0
Sound13=1, 434, 037, 068, 10, 1001, 1200, 0
Sound14=1, 435, 029, 064, 16, 1001, 1200, 0
Sound15=1, 435, 031, 066, 10, 1001, 1200, 0
; =======================================================================================
[SoundRegion04]
Name=light night wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day wind 1
; "light" chance values; complement the spread of period values
; v16: 50%, step down by 2s, v1: 20%
Sound00=1, 419, 011, 020, 06, 1931, 500, 0
Sound01=1, 419, 061, 050, 02, 1931, 500, 0
Sound02=1, 420, 013, 022, 06, 1931, 500, 0
Sound03=1, 420, 059, 048, 02, 1931, 500, 0
Sound04=1, 421, 015, 024, 06, 1931, 500, 0
Sound05=1, 421, 053, 046, 02, 1931, 500, 0
Sound06=1, 422, 017, 026, 06, 1931, 500, 0
Sound07=1, 422, 047, 044, 02, 1931, 500, 0
Sound08=1, 423, 019, 028, 06, 1931, 500, 0
Sound09=1, 423, 043, 042, 02, 1931, 500, 0
Sound10=1, 433, 023, 030, 06, 1931, 500, 0
Sound11=1, 433, 041, 040, 02, 1931, 500, 0
Sound12=1, 434, 025, 032, 06, 1931, 500, 0
Sound13=1, 434, 037, 038, 02, 1931, 500, 0
Sound14=1, 435, 029, 034, 06, 1931, 500, 0
Sound15=1, 435, 031, 036, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion05]
Name=light night wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; sound values distributed to increase variability
Sound00=1, 435, 011, 020, 06, 1931, 500, 0
Sound01=1, 435, 061, 050, 02, 1931, 500, 0
Sound02=1, 434, 013, 022, 06, 1931, 500, 0
Sound03=1, 434, 059, 048, 02, 1931, 500, 0
Sound04=1, 433, 015, 024, 06, 1931, 500, 0
Sound05=1, 433, 053, 046, 02, 1931, 500, 0
Sound06=1, 423, 017, 026, 06, 1931, 500, 0
Sound07=1, 423, 047, 044, 02, 1931, 500, 0
Sound08=1, 422, 019, 028, 06, 1931, 500, 0
Sound09=1, 422, 043, 042, 02, 1931, 500, 0
Sound10=1, 421, 023, 030, 06, 1931, 500, 0
Sound11=1, 421, 041, 040, 02, 1931, 500, 0
Sound12=1, 420, 025, 032, 06, 1931, 500, 0
Sound13=1, 420, 037, 038, 02, 1931, 500, 0
Sound14=1, 419, 029, 034, 06, 1931, 500, 0
Sound15=1, 419, 031, 036, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion06]
Name=light night wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; volumes greater than those of night wind 1 & 2
Sound00=1, 419, 011, 020, 16, 2331, 100, 0
Sound01=1, 419, 061, 050, 10, 2331, 100, 0
Sound02=1, 420, 013, 022, 16, 2331, 100, 0
Sound03=1, 420, 059, 048, 10, 2331, 100, 0
Sound04=1, 421, 015, 024, 16, 2331, 100, 0
Sound05=1, 421, 053, 046, 10, 2331, 100, 0
Sound06=1, 422, 017, 026, 16, 2331, 100, 0
Sound07=1, 422, 047, 044, 10, 2331, 100, 0
Sound08=1, 423, 019, 028, 16, 2331, 100, 0
Sound09=1, 423, 043, 042, 10, 2331, 100, 0
Sound10=1, 433, 023, 030, 16, 2331, 100, 0
Sound11=1, 433, 041, 040, 10, 2331, 100, 0
Sound12=1, 434, 025, 032, 16, 2331, 100, 0
Sound13=1, 434, 037, 038, 10, 2331, 100, 0
Sound14=1, 435, 029, 034, 16, 2331, 100, 0
Sound15=1, 435, 031, 036, 10, 2331, 100, 0
; =======================================================================================
[SoundRegion07]
Name=rain
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=3
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; p12: 80%, step down by 4s, v1: 36%
Sound00=2, 441, 000, 100, 50, 0, 0, 2 ; RAIN LOOP 1, VOLUME 1
Sound01=2, 442, 000, 050, 25, 0, 0, 2 ; RAIN LOOP 2, VOLUME 2
Sound02=1, 445, 011, 036, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound03=1, 445, 043, 080, 10, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 446, 013, 040, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound05=1, 446, 041, 076, 10, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound06=1, 449, 015, 044, 90, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound07=1, 449, 037, 072, 30, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound08=1, 450, 017, 048, 90, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound09=1, 450, 031, 068, 30, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound10=1, 451, 019, 052, 90, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound11=1, 451, 029, 064, 30, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 452, 023, 056, 90, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound13=1, 452, 025, 060, 30, 0, 0, 2 ; THUNDER 4, VOLUME 2
; =============================================================================
[SoundRegion08]
Name=light day birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "light" chance values; complement the spread of period values
; v12: 50%, step down by 1s, v1: 39%
Sound00=1, 469, 019, 039, 04, 501, 1930, 1 ; DAY BIRD 1, VOLUME 1
Sound01=1, 469, 061, 050, 02, 501, 1930, 1 ; DAY BIRD 1, VOLUME 2
Sound02=1, 470, 023, 040, 04, 501, 1930, 1 ; DAY BIRD 2, VOLUME 1
Sound03=1, 470, 059, 049, 02, 501, 1930, 1 ; DAY BIRD 2, VOLUME 2
Sound04=1, 471, 025, 041, 04, 501, 1930, 1 ; DAY BIRD 3, VOLUME 1
Sound05=1, 471, 053, 048, 02, 501, 1930, 1 ; DAY BIRD 3, VOLUME 2
Sound06=1, 472, 029, 042, 04, 501, 1930, 1 ; DAY BIRD 4, VOLUME 1
Sound07=1, 472, 047, 047, 02, 501, 1930, 1 ; DAY BIRD 4, VOLUME 2
Sound08=1, 473, 031, 043, 04, 501, 1930, 1 ; DAY BIRD 5, VOLUME 1
Sound09=1, 473, 043, 046, 02, 501, 1930, 1 ; DAY BIRD 5, VOLUME 2
Sound10=1, 474, 037, 044, 04, 501, 1930, 1 ; DAY BIRD 6, VOLUME 1
Sound11=1, 474, 041, 045, 02, 501, 1930, 1 ; DAY BIRD 6, VOLUME 2
; =======================================================================================
[SoundRegion09]
Name=light night birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day birds
; "light" chance values; complement the spread of period values
; v16: 39%, step down by 1s, v1: 28%
Sound00=1, 469, 019, 028, 04, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 1
Sound01=1, 469, 061, 039, 02, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 2
Sound02=1, 470, 023, 029, 04, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 1
Sound03=1, 470, 059, 038, 02, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 2
Sound04=1, 471, 025, 030, 04, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 1
Sound05=1, 471, 053, 037, 02, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 2
Sound06=1, 475, 029, 031, 04, 1931, 500, 1 ; NIGHT BIRD 4 (OWL), VOLUME 1
Sound07=1, 475, 047, 036, 02, 1931, 500, 1 ; NIGHT BIRD 4 (OWL), VOLUME 2
Sound08=1, 476, 031, 032, 04, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 1
Sound09=1, 476, 043, 035, 02, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 2
Sound10=1, 477, 037, 033, 04, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 1
Sound11=1, 477, 041, 034, 02, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 2
; =======================================================================================
[SoundRegion10]
Name=light day animals / heavy day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "light/heavy" chance values; complement the spread of period values
; v12: 40%, step down by 1s, v1: 29%; -10 for light, +10 for heavy
Sound00=1, 486, 019, 019, 04, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 1
Sound01=1, 486, 061, 030, 02, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 2
Sound02=1, 487, 023, 020, 04, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 1
Sound03=1, 487, 059, 029, 02, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 2
Sound04=1, 497, 025, 041, 04, 501, 1930, 0 ; DAY INSECT 1, VOLUME 1
Sound05=1, 497, 053, 048, 02, 501, 1930, 0 ; DAY INSECT 1, VOLUME 2
Sound06=1, 498, 029, 042, 04, 501, 1930, 0 ; DAY INSECT 2, VOLUME 1
Sound07=1, 498, 047, 047, 02, 501, 1930, 0 ; DAY INSECT 2, VOLUME 2
Sound08=1, 499, 031, 043, 04, 501, 1930, 0 ; DAY INSECT 3, VOLUME 1
Sound09=1, 499, 043, 046, 02, 501, 1930, 0 ; DAY INSECT 3, VOLUME 2
Sound10=1, 500, 037, 044, 04, 501, 1930, 0 ; DAY INSECT 4, VOLUME 1
Sound11=1, 500, 041, 045, 02, 501, 1930, 0 ; DAY INSECT 4, VOLUME 2
; =======================================================================================
[SoundRegion11]
Name=light night animals / heavy day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day animals / insects
; "light/heavy" chance values; complement the spread of period values
; v12: 29%, step down by 1s, v1: 18%; +10 for heavy
Sound00=1, 486, 019, 018, 04, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 1
Sound01=1, 486, 061, 029, 02, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 2
Sound02=1, 487, 023, 019, 04, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 1
Sound03=1, 487, 059, 028, 02, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 2
Sound04=1, 497, 025, 030, 04, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 1
Sound05=1, 497, 053, 037, 02, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 2
Sound06=1, 498, 029, 031, 04, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 1
Sound07=1, 498, 047, 036, 02, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 2
Sound08=1, 499, 031, 032, 04, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 1
Sound09=1, 499, 043, 035, 02, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 2
Sound10=1, 500, 037, 033, 04, 501, 1930, 0 ; NIGHT INSECT 4, VOLUME 1
Sound11=1, 500, 041, 034, 02, 501, 1930, 0 ; NIGHT INSECT 4, VOLUME 2
Sound12=2, 505, 000, 100, 40, 1931, 500, 0 ; NIGHT INSECT MAIN LOOP, VOLUME 1
Sound13=2, 506, 000, 050, 20, 1931, 500, 0 ; NIGHT INSECT EXTRA LOOP, VOLUME 1
; =============================================================================
; SOUNDS.DAT: ZONE 205 LAKES
; UPDATED: 11-27-2002
; =============================================================================
[SoundRegion30]
Name=lakes
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; LAKE
Shape00=1, 18432, 23808, 7000
Shape01=1, 17920, 15360, 3776
Shape02=1, 18432, 19456, 6400
Shape03=1, 16128, 39424, 3584
Shape04=1, 16384, 47104, 4800
Shape05=1, 16384, 43008, 4672
Shape06=1, 28928, 46080, 6144
Shape07=1, 26112, 40448, 4480
Shape08=1, 23552, 37376, 3328
Shape09=1, 26880, 49664, 4928
Shape10=1, 25088, 52992, 3328
Shape11=1, 32000, 32512, 4864
Shape12=1, 35840, 32256, 4224
Shape13=1, 29440, 30720, 3648
Shape14=1, 31488, 19968, 5120
Shape15=1, 34560, 20992, 5376
Shape16=1, 50944, 17408, 4288
Shape17=1, 50432, 21248, 4480
Shape18=1, 49664, 25600, 4608
Shape19=1, 48896, 29696, 4544
Shape20=1, 48128, 34048, 4352
Shape21=1, 47360, 38144, 4160
Shape22=1, 44288, 47104, 7600
Shape23=1, 41728, 41728, 2624
Shape24=1, 47104, 43264, 4224
Shape25=1, 44800, 51968, 6336
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL DAY MUSIC
; PIECE: "LIGHT 03"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion49]
Name=day clear music : "light 03" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 668, 12, 75, 099, 0531, 1900, 1 ; LT03_04a (string pad)
Sound01=1, 669, 11, 75, 099, 0531, 1900, 1 ; LT03_04b (string pad)
Sound02=1, 670, 10, 75, 099, 0531, 1900, 1 ; LT03_04c (string pad)
Sound03=1, 671, 09, 75, 099, 0531, 1900, 1 ; LT03_04d (string pad)
; =============================================================================
[SoundRegion50]
Name=day clear music : "light 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 660, 09, 75, 099, 0501, 1930, 1 ; LT03_01a (strings)
Sound01=1, 661, 08, 75, 099, 0501, 1930, 1 ; LT03_01b (strings)
; =============================================================================
[SoundRegion51]
Name=day clear music : "light 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 664, 08, 75, 099, 0501, 1930, 1 ; LT03_03a (guitar)
Sound01=1, 665, 07, 75, 099, 0501, 1930, 1 ; LT03_03b (guitar)
Sound02=1, 666, 06, 75, 099, 0501, 1930, 1 ; LT03_03c (guitar)
Sound03=1, 667, 05, 75, 099, 0501, 1930, 1 ; LT03_03d (guitar)
; =============================================================================
[SoundRegion52]
Name=day clear music : "light 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 662, 17, 75, 099, 0501, 1930, 1 ; LT03_02a (guitar)
Sound01=1, 663, 16, 75, 099, 0501, 1930, 1 ; LT03_02b (guitar)
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL NIGHT MUSIC
; PIECE: "LIGHT 06"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion54]
Name=night clear music : "light 06" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 701, 14, 75, 099, 2001, 0430, 1 ; LT06_03a (pad)
Sound01=1, 702, 13, 75, 099, 2001, 0430, 1 ; LT06_03b (pad)
Sound02=1, 703, 12, 75, 099, 2001, 0430, 1 ; LT06_03c (pad)
Sound03=1, 704, 11, 75, 099, 2001, 0430, 1 ; LT06_03d (pad)
; =============================================================================
[SoundRegion55]
Name=night clear music : "light 06"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 695, 19, 75, 099, 1931, 0500, 1 ; LT06_01a (horn)
Sound01=1, 696, 18, 75, 099, 1931, 0500, 1 ; LT06_01b (horn)
Sound02=1, 697, 17, 75, 099, 1931, 0500, 1 ; LT06_01c (horn)
; =============================================================================
[SoundRegion56]
Name=night clear music : "light 06"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 698, 11, 75, 099, 1931, 0500, 1 ; LT06_02a (strings)
Sound01=1, 699, 10, 75, 099, 1931, 0500, 1 ; LT06_02b (strings)
Sound02=1, 700, 09, 75, 099, 1931, 0500, 1 ; LT06_02c (strings)