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sounds.dat
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2002-05-16
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478 lines
; SOUNDS.DAT ZONE 003
; TERRAIN TYPE: GRASSLAND
; UPDATED: 05-016-2002
; ===================================================================
[SoundRegion00]
Name=00 - global ambience
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=TERRAIN-SPECIFIC AMBIENCE LOOP
Sound00=2, 412, 0, 100, 18, 0, 0, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion00 ****
; ===================================================================
[SoundRegion01]
Name=01 - day wind
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=WIND GUST 1, VOLUME 1
; Sound01=WIND GUST 1, VOLUME 2
; Sound02=WIND GUST 2, VOLUME 1
; Sound03=WIND GUST 2, VOLUME 2
; Sound04=WIND GUST 3, VOLUME 1
; Sound05=WIND GUST 3, VOLUME 2
; Sound06=WIND GUST 4, VOLUME 1
; Sound07=WIND GUST 4, VOLUME 2
; Sound08=WIND GUST 5, VOLUME 1
; Sound09=WIND GUST 5, VOLUME 2
; Sound10=BOTANY RUSTLE 1, VOLUME 1
; Sound11=BOTANY RUSTLE 1, VOLUME 2
; Sound12=BOTANY RUSTLE 2, VOLUME 1
; Sound13=BOTANY RUSTLE 2, VOLUME 2
; Sound14=BOTANY RUSTLE 3, VOLUME 1
; Sound15=BOTANY RUSTLE 3, VOLUME 2
Sound00=1, 417, 11, 20, 14, 501, 1930, 0
Sound01=1, 417, 82, 90, 07, 501, 1930, 0
Sound02=1, 418, 21, 30, 14, 501, 1930, 0
Sound03=1, 418, 72, 80, 07, 501, 1930, 0
Sound04=1, 419, 31, 40, 14, 501, 1930, 0
Sound05=1, 419, 62, 70, 07, 501, 1930, 0
Sound06=1, 420, 41, 50, 14, 501, 1930, 0
Sound07=1, 420, 52, 60, 07, 501, 1930, 0
Sound08=1, 421, 51, 60, 14, 501, 1930, 0
Sound09=1, 421, 42, 50, 07, 501, 1930, 0
Sound10=1, 430, 61, 70, 13, 501, 1930, 0
Sound11=1, 430, 32, 40, 06, 501, 1930, 0
Sound12=1, 431, 71, 80, 13, 501, 1930, 0
Sound13=1, 431, 22, 30, 06, 501, 1930, 0
Sound14=1, 432, 81, 90, 13, 501, 1930, 0
Sound15=1, 432, 12, 20, 06, 501, 1930, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion01 ****
; ===================================================================
[SoundRegion02]
Name=02 - day wind picks up
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=WIND GUST 1, VOLUME 1
; Sound01=WIND GUST 1, VOLUME 2
; Sound02=WIND GUST 2, VOLUME 1
; Sound03=WIND GUST 2, VOLUME 2
; Sound04=WIND GUST 3, VOLUME 1
; Sound05=WIND GUST 3, VOLUME 2
; Sound06=WIND GUST 4, VOLUME 1
; Sound07=WIND GUST 4, VOLUME 2
; Sound08=WIND GUST 5, VOLUME 1
; Sound09=WIND GUST 5, VOLUME 2
; Sound10=BOTANY RUSTLE 1, VOLUME 1
; Sound11=BOTANY RUSTLE 1, VOLUME 2
; Sound12=BOTANY RUSTLE 2, VOLUME 1
; Sound13=BOTANY RUSTLE 2, VOLUME 2
; Sound14=BOTANY RUSTLE 3, VOLUME 1
; Sound15=BOTANY RUSTLE 3, VOLUME 2
Sound00=1, 417, 06, 20, 16, 1001, 1200, 0
Sound01=1, 417, 42, 90, 08, 1001, 1200, 0
Sound02=1, 418, 11, 30, 16, 1001, 1200, 0
Sound03=1, 418, 37, 80, 08, 1001, 1200, 0
Sound04=1, 419, 16, 40, 16, 1001, 1200, 0
Sound05=1, 419, 32, 70, 08, 1001, 1200, 0
Sound06=1, 420, 21, 50, 16, 1001, 1200, 0
Sound07=1, 420, 27, 60, 08, 1001, 1200, 0
Sound08=1, 421, 26, 60, 16, 1001, 1200, 0
Sound09=1, 421, 22, 50, 08, 1001, 1200, 0
Sound10=1, 430, 31, 70, 15, 1001, 1200, 0
Sound11=1, 430, 17, 40, 07, 1001, 1200, 0
Sound12=1, 431, 36, 80, 15, 1001, 1200, 0
Sound13=1, 431, 12, 30, 07, 1001, 1200, 0
Sound14=1, 432, 41, 90, 15, 1001, 1200, 0
Sound15=1, 432, 07, 20, 07, 1001, 1200, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion02 ****
; ===================================================================
[SoundRegion03]
Name=03 - night wind
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=WIND GUST 1, VOLUME 1
; Sound01=WIND GUST 1, VOLUME 2
; Sound02=WIND GUST 2, VOLUME 1
; Sound03=WIND GUST 2, VOLUME 2
; Sound04=WIND GUST 3, VOLUME 1
; Sound05=WIND GUST 3, VOLUME 2
; Sound06=WIND GUST 4, VOLUME 1
; Sound07=WIND GUST 4, VOLUME 2
; Sound08=WIND GUST 5, VOLUME 1
; Sound09=WIND GUST 5, VOLUME 2
; Sound10=BOTANY RUSTLE 1, VOLUME 1
; Sound11=BOTANY RUSTLE 1, VOLUME 2
; Sound12=BOTANY RUSTLE 2, VOLUME 1
; Sound13=BOTANY RUSTLE 2, VOLUME 2
; Sound14=BOTANY RUSTLE 3, VOLUME 1
; Sound15=BOTANY RUSTLE 3, VOLUME 2
Sound00=1, 417, 11, 10, 12, 1931, 500, 0
Sound01=1, 417, 82, 45, 06, 1931, 500, 0
Sound02=1, 418, 21, 15, 12, 1931, 500, 0
Sound03=1, 418, 72, 40, 06, 1931, 500, 0
Sound04=1, 419, 31, 20, 12, 1931, 500, 0
Sound05=1, 419, 62, 35, 06, 1931, 500, 0
Sound06=1, 420, 41, 25, 12, 1931, 500, 0
Sound07=1, 420, 52, 30, 06, 1931, 500, 0
Sound08=1, 421, 51, 30, 12, 1931, 500, 0
Sound09=1, 421, 42, 25, 06, 1931, 500, 0
Sound10=1, 430, 61, 35, 11, 1931, 500, 0
Sound11=1, 430, 32, 20, 05, 1931, 500, 0
Sound12=1, 431, 71, 40, 11, 1931, 500, 0
Sound13=1, 431, 22, 15, 05, 1931, 500, 0
Sound14=1, 432, 81, 45, 11, 1931, 500, 0
Sound15=1, 432, 12, 10, 05, 1931, 500, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion03 ****
; ===================================================================
[SoundRegion04]
Name=04 - night wind picks up
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=WIND GUST 1, VOLUME 1
; Sound01=WIND GUST 1, VOLUME 2
; Sound02=WIND GUST 2, VOLUME 1
; Sound03=WIND GUST 2, VOLUME 2
; Sound04=WIND GUST 3, VOLUME 1
; Sound05=WIND GUST 3, VOLUME 2
; Sound06=WIND GUST 4, VOLUME 1
; Sound07=WIND GUST 4, VOLUME 2
; Sound08=WIND GUST 5, VOLUME 1
; Sound09=WIND GUST 5, VOLUME 2
; Sound10=BOTANY RUSTLE 1, VOLUME 1
; Sound11=BOTANY RUSTLE 1, VOLUME 2
; Sound12=BOTANY RUSTLE 2, VOLUME 1
; Sound13=BOTANY RUSTLE 2, VOLUME 2
; Sound14=BOTANY RUSTLE 3, VOLUME 1
; Sound15=BOTANY RUSTLE 3, VOLUME 2
Sound00=1, 417, 06, 10, 14, 2331, 100, 0
Sound01=1, 417, 42, 45, 07, 2331, 100, 0
Sound02=1, 418, 11, 15, 14, 2331, 100, 0
Sound03=1, 418, 37, 40, 07, 2331, 100, 0
Sound04=1, 419, 16, 20, 14, 2331, 100, 0
Sound05=1, 419, 32, 35, 07, 2331, 100, 0
Sound06=1, 420, 21, 25, 14, 2331, 100, 0
Sound07=1, 420, 27, 30, 07, 2331, 100, 0
Sound08=1, 421, 26, 30, 14, 2331, 100, 0
Sound09=1, 421, 22, 25, 07, 2331, 100, 0
Sound10=1, 430, 31, 35, 13, 2331, 100, 0
Sound11=1, 430, 17, 20, 06, 2331, 100, 0
Sound12=1, 431, 36, 40, 13, 2331, 100, 0
Sound13=1, 431, 12, 15, 06, 2331, 100, 0
Sound14=1, 432, 41, 45, 13, 2331, 100, 0
Sound15=1, 432, 07, 10, 06, 2331, 100, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion04 ****
; ===================================================================
[SoundRegion05]
Name=05 - rain
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=RAIN LOOP 1, VOLUME 1
; Sound01=RAIN LOOP 2, VOLUME 2
; Sound02=RAINY WIND GUST 1, VOLUME 1
; Sound03=RAINY WIND GUST 1, VOLUME 2
; Sound04=RAINY WIND GUST 2, VOLUME 1
; Sound05=RAINY WIND GUST 2, VOLUME 2
; Sound06=THUNDER 1, VOLUME 1
; Sound07=THUNDER 1, VOLUME 2
; Sound08=THUNDER 2, VOLUME 1
; Sound09=THUNDER 2, VOLUME 2
; Sound10=THUNDER 3, VOLUME 1
; Sound11=THUNDER 3, VOLUME 2
; Sound12=THUNDER 4, VOLUME 1
; Sound13=THUNDER 4, VOLUME 2
Sound00=2, 440, 0, 100, 50, 0, 0, 2
Sound01=2, 441, 0, 50, 25, 0, 0, 2
Sound02=1, 444, 11, 50, 40, 0, 0, 2
Sound03=1, 444, 22, 50, 20, 0, 0, 2
Sound04=1, 445, 21, 50, 40, 0, 0, 2
Sound05=1, 445, 12, 50, 20, 0, 0, 2
Sound06=1, 448, 21, 75, 80, 0, 0, 2
Sound07=1, 448, 37, 75, 40, 0, 0, 2
Sound08=1, 449, 26, 75, 80, 0, 0, 2
Sound09=1, 449, 32, 75, 40, 0, 0, 2
Sound10=1, 450, 31, 75, 80, 0, 0, 2
Sound11=1, 450, 27, 75, 40, 0, 0, 2
Sound12=1, 451, 36, 75, 80, 0, 0, 2
Sound13=1, 451, 22, 75, 40, 0, 0, 2
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion05 ****
; ===================================================================
[SoundRegion06]
Name=06 - day birds
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=DAY BIRD 1, VOLUME 1
; Sound01=DAY BIRD 1, VOLUME 2
; Sound02=DAY BIRD 2, VOLUME 1
; Sound03=DAY BIRD 2, VOLUME 2
; Sound04=DAY BIRD 3, VOLUME 1
; Sound05=DAY BIRD 3, VOLUME 2
; Sound06=DAY BIRD 4, VOLUME 1
; Sound07=DAY BIRD 4, VOLUME 2
; Sound08=DAY BIRD 5, VOLUME 1
; Sound09=DAY BIRD 5, VOLUME 2
; Sound10=DAY BIRD 6, VOLUME 1
; Sound11=DAY BIRD 6, VOLUME 2
; Sound12=DAY BIRD 7, VOLUME 1
; Sound13=DAY BIRD 7, VOLUME 2
; Sound14=DAY BIRD 8, VOLUME 1
; Sound15=DAY BIRD 8, VOLUME 2
Sound00=1, 461, 11, 10, 18, 501, 1930, 1
Sound01=1, 461, 82, 80, 09, 501, 1930, 1
Sound02=1, 462, 21, 20, 18, 501, 1930, 1
Sound03=1, 462, 72, 70, 09, 501, 1930, 1
Sound04=1, 463, 31, 30, 18, 501, 1930, 1
Sound05=1, 463, 62, 60, 09, 501, 1930, 1
Sound06=1, 464, 41, 40, 18, 501, 1930, 1
Sound07=1, 464, 52, 50, 09, 501, 1930, 1
Sound08=1, 465, 51, 50, 18, 501, 1930, 1
Sound09=1, 465, 42, 40, 09, 501, 1930, 1
Sound10=1, 466, 61, 60, 18, 501, 1930, 1
Sound11=1, 466, 32, 30, 09, 501, 1930, 1
Sound12=1, 467, 71, 70, 18, 501, 1930, 1
Sound13=1, 467, 22, 20, 09, 501, 1930, 1
Sound14=1, 468, 81, 80, 18, 501, 1930, 1
Sound15=1, 468, 12, 10, 09, 501, 1930, 1
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion06 ****
; ===================================================================
[SoundRegion07]
Name=07 - night birds
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=NIGHT BIRD 1, VOLUME 1
; Sound01=NIGHT BIRD 1, VOLUME 2
; Sound02=NIGHT BIRD 2, VOLUME 1
; Sound03=NIGHT BIRD 2, VOLUME 2
; Sound04=NIGHT BIRD 3, VOLUME 1
; Sound05=NIGHT BIRD 3, VOLUME 2
; Sound06=NIGHT BIRD 4, VOLUME 1
; Sound07=NIGHT BIRD 4, VOLUME 2
; Sound08=NIGHT BIRD 5 (OWL), VOLUME 1
; Sound09=NIGHT BIRD 5 (OWL), VOLUME 2
; Sound10=NIGHT BIRD 6 (OWL), VOLUME 1
; Sound11=NIGHT BIRD 6 (OWL), VOLUME 2
; Sound12=NIGHT BIRD 7 (OWL), VOLUME 1
; Sound13=NIGHT BIRD 7 (OWL), VOLUME 2
; Sound14=NIGHT BIRD 8 (OWL), VOLUME 1
; Sound15=NIGHT BIRD 8 (OWL), VOLUME 2
Sound00=1, 461, 11, 05, 14, 1931, 500, 1
Sound01=1, 461, 82, 40, 07, 1931, 500, 1
Sound02=1, 462, 21, 10, 14, 1931, 500, 1
Sound03=1, 462, 72, 35, 07, 1931, 500, 1
Sound04=1, 463, 31, 15, 14, 1931, 500, 1
Sound05=1, 463, 62, 30, 07, 1931, 500, 1
Sound06=1, 464, 41, 20, 14, 1931, 500, 1
Sound07=1, 464, 52, 25, 07, 1931, 500, 1
Sound08=1, 475, 51, 25, 14, 1931, 500, 1
Sound09=1, 475, 42, 20, 07, 1931, 500, 1
Sound10=1, 476, 61, 30, 14, 1931, 500, 1
Sound11=1, 476, 32, 15, 07, 1931, 500, 1
Sound12=1, 477, 71, 35, 14, 1931, 500, 1
Sound13=1, 477, 22, 10, 07, 1931, 500, 1
Sound14=1, 478, 81, 40, 14, 1931, 500, 1
Sound15=1, 478, 12, 05, 07, 1931, 500, 1
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion07 ****
; ===================================================================
[SoundRegion08]
Name=08 - day animals / insects
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=DAY ANIMAL 1, VOLUME 1
; Sound01=DAY ANIMAL 1, VOLUME 2
; Sound02=DAY ANIMAL 2, VOLUME 1
; Sound03=DAY ANIMAL 2, VOLUME 2
; Sound04=DAY ANIMAL 3, VOLUME 1
; Sound05=DAY ANIMAL 3, VOLUME 2
; Sound06=DAY INSECT 1, VOLUME 1
; Sound07=DAY INSECT 1, VOLUME 2
; Sound08=DAY INSECT 2, VOLUME 1
; Sound09=DAY INSECT 2, VOLUME 2
; Sound10=DAY INSECT 3, VOLUME 1
; Sound11=DAY INSECT 3, VOLUME 2
Sound00=1, 483, 51, 40, 18, 501, 1930, 1
Sound01=1, 483, 82, 70, 09, 501, 1930, 1
Sound02=1, 484, 61, 50, 18, 501, 1930, 1
Sound03=1, 484, 92, 60, 09, 501, 1930, 1
Sound04=1, 485, 91, 60, 18, 501, 1930, 1
Sound05=1, 485, 62, 50, 09, 501, 1930, 1
Sound06=1, 494, 71, 70, 12, 501, 1930, 1
Sound07=1, 494, 42, 40, 06, 501, 1930, 1
Sound08=1, 495, 61, 40, 12, 501, 1930, 0
Sound09=1, 495, 72, 50, 06, 501, 1930, 0
Sound10=1, 496, 71, 50, 12, 501, 1930, 0
Sound11=1, 496, 62, 40, 06, 501, 1930, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion08 ****
; ===================================================================
[SoundRegion09]
Name=09 - night animals / insects
Color=0
; Sounds
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather
; Sound00=NIGHT ANIMAL 1, VOLUME 1
; Sound01=NIGHT ANIMAL 1, VOLUME 2
; Sound02=NIGHT ANIMAL 2, VOLUME 1
; Sound03=NIGHT ANIMAL 2, VOLUME 2
; Sound04=NIGHT ANIMAL 3, VOLUME 1
; Sound05=NIGHT ANIMAL 3, VOLUME 2
; Sound06=NIGHT INSECT 1, VOLUME 1
; Sound07=NIGHT INSECT 1, VOLUME 2
; Sound08=NIGHT INSECT 2, VOLUME 1
; Sound09=NIGHT INSECT 2, VOLUME 2
; Sound10=NIGHT INSECT 3, VOLUME 1
; Sound11=NIGHT INSECT 3, VOLUME 2
; Sound12=NIGHT INSECT MAIN LOOP, VOLUME 1
; Sound13=NIGHT INSECT EXTRA LOOP, VOLUME 1
Sound00=1, 483, 51, 20, 14, 1931, 500, 1
Sound01=1, 483, 82, 35, 07, 1931, 500, 1
Sound02=1, 484, 61, 25, 14, 1931, 500, 1
Sound03=1, 484, 92, 30, 07, 1931, 500, 1
Sound04=1, 485, 91, 30, 14, 1931, 500, 1
Sound05=1, 485, 62, 25, 07, 1931, 500, 1
Sound06=1, 494, 71, 35, 10, 1931, 500, 1
Sound07=1, 494, 42, 20, 05, 1931, 500, 1
Sound08=1, 495, 61, 20, 10, 1931, 500, 0
Sound09=1, 495, 72, 25, 05, 1931, 500, 0
Sound10=1, 496, 71, 25, 10, 1931, 500, 0
Sound11=1, 496, 62, 20, 05, 1931, 500, 0
Sound12=2, 503, 0, 100, 40, 1931, 500, 0
Sound13=2, 504, 0, 50, 20, 1931, 500, 0
; Shapes
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
Shape00=0, 0, 0, 65536, 65536
; **** End SoundRegion09 ****
; ===================================================================
[SoundRegion10]
Name=10 - other
Color=0
; **** End SoundRegion10 ****
; ===================================================================