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sounds.dat
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2003-09-23
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; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 113 : Brad Derrick
; **************************************************************************************
; =======================================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - SNOW
; UPDATED: 11-27-2002
;
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; =============================================================================
[SoundRegion00]
Name=global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
Sound00=2, 414, 0, 100, 22, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; =======================================================================================
[SoundRegion01]
Name=heavy day wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "heavy" chance values; complement the spread of period values
; v16: 100%, step down by 2s, v1: 70%
Sound00=1, 423, 011, 070, 06, 501, 1930, 0 ; WIND GUST 1, VOLUME 1
Sound01=1, 423, 061, 100, 02, 501, 1930, 0 ; WIND GUST 1, VOLUME 2
Sound02=1, 424, 013, 072, 06, 501, 1930, 0 ; WIND GUST 2, VOLUME 1
Sound03=1, 424, 059, 098, 02, 501, 1930, 0 ; WIND GUST 2, VOLUME 2
Sound04=1, 425, 015, 074, 06, 501, 1930, 0 ; WIND GUST 3, VOLUME 1
Sound05=1, 425, 053, 096, 02, 501, 1930, 0 ; WIND GUST 3, VOLUME 2
Sound06=1, 426, 017, 076, 06, 501, 1930, 0 ; WIND GUST 4, VOLUME 1
Sound07=1, 426, 047, 094, 02, 501, 1930, 0 ; WIND GUST 4, VOLUME 2
Sound08=1, 427, 019, 078, 06, 501, 1930, 0 ; WIND GUST 5, VOLUME 1
Sound09=1, 427, 043, 092, 02, 501, 1930, 0 ; WIND GUST 5, VOLUME 2
Sound10=1, 436, 023, 080, 06, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 1
Sound11=1, 436, 041, 090, 02, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 2
Sound12=1, 437, 025, 082, 06, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 1
Sound13=1, 437, 037, 088, 02, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 2
Sound14=1, 438, 029, 084, 06, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 1
Sound15=1, 438, 031, 086, 02, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 2
; =======================================================================================
[SoundRegion02]
Name=heavy day wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; sound values distributed to increase variability
Sound00=1, 438, 011, 070, 06, 501, 1930, 0
Sound01=1, 438, 061, 100, 02, 501, 1930, 0
Sound02=1, 437, 013, 072, 06, 501, 1930, 0
Sound03=1, 437, 059, 098, 02, 501, 1930, 0
Sound04=1, 436, 015, 074, 06, 501, 1930, 0
Sound05=1, 436, 053, 096, 02, 501, 1930, 0
Sound06=1, 427, 017, 076, 06, 501, 1930, 0
Sound07=1, 427, 047, 094, 02, 501, 1930, 0
Sound08=1, 426, 019, 078, 06, 501, 1930, 0
Sound09=1, 426, 043, 092, 02, 501, 1930, 0
Sound10=1, 425, 023, 080, 06, 501, 1930, 0
Sound11=1, 425, 041, 090, 02, 501, 1930, 0
Sound12=1, 424, 025, 082, 06, 501, 1930, 0
Sound13=1, 424, 037, 088, 02, 501, 1930, 0
Sound14=1, 423, 029, 084, 06, 501, 1930, 0
Sound15=1, 423, 031, 086, 02, 501, 1930, 0
; =======================================================================================
[SoundRegion03]
Name=heavy day wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; volumes greater than those of day wind 1 & 2
Sound00=1, 423, 011, 070, 16, 1001, 1200, 0
Sound01=1, 423, 061, 100, 10, 1001, 1200, 0
Sound02=1, 424, 013, 072, 16, 1001, 1200, 0
Sound03=1, 424, 059, 098, 10, 1001, 1200, 0
Sound04=1, 425, 015, 074, 16, 1001, 1200, 0
Sound05=1, 425, 053, 096, 10, 1001, 1200, 0
Sound06=1, 426, 017, 076, 16, 1001, 1200, 0
Sound07=1, 426, 047, 094, 10, 1001, 1200, 0
Sound08=1, 427, 019, 078, 16, 1001, 1200, 0
Sound09=1, 427, 043, 092, 10, 1001, 1200, 0
Sound10=1, 436, 023, 080, 16, 1001, 1200, 0
Sound11=1, 436, 041, 090, 10, 1001, 1200, 0
Sound12=1, 437, 025, 082, 16, 1001, 1200, 0
Sound13=1, 437, 037, 088, 10, 1001, 1200, 0
Sound14=1, 438, 029, 084, 16, 1001, 1200, 0
Sound15=1, 438, 031, 086, 10, 1001, 1200, 0
; =======================================================================================
[SoundRegion04]
Name=heavy night wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day wind 1
; "heavy" chance values; complement the spread of period values
; v16: 70%, step down by 2s, v1: 40%
Sound00=1, 423, 011, 040, 06, 1931, 500, 0
Sound01=1, 423, 061, 070, 02, 1931, 500, 0
Sound02=1, 424, 013, 042, 06, 1931, 500, 0
Sound03=1, 424, 059, 068, 02, 1931, 500, 0
Sound04=1, 425, 015, 044, 06, 1931, 500, 0
Sound05=1, 425, 053, 066, 02, 1931, 500, 0
Sound06=1, 426, 017, 046, 06, 1931, 500, 0
Sound07=1, 426, 047, 064, 02, 1931, 500, 0
Sound08=1, 427, 019, 048, 06, 1931, 500, 0
Sound09=1, 427, 043, 062, 02, 1931, 500, 0
Sound10=1, 436, 023, 050, 06, 1931, 500, 0
Sound11=1, 436, 041, 060, 02, 1931, 500, 0
Sound12=1, 437, 025, 052, 06, 1931, 500, 0
Sound13=1, 437, 037, 058, 02, 1931, 500, 0
Sound14=1, 438, 029, 054, 06, 1931, 500, 0
Sound15=1, 438, 031, 056, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion05]
Name=heavy night wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; sound values distributed to increase variability
Sound00=1, 438, 011, 040, 06, 1931, 500, 0
Sound01=1, 438, 061, 070, 02, 1931, 500, 0
Sound02=1, 437, 013, 042, 06, 1931, 500, 0
Sound03=1, 437, 059, 068, 02, 1931, 500, 0
Sound04=1, 436, 015, 044, 06, 1931, 500, 0
Sound05=1, 436, 053, 066, 02, 1931, 500, 0
Sound06=1, 427, 017, 046, 06, 1931, 500, 0
Sound07=1, 427, 047, 064, 02, 1931, 500, 0
Sound08=1, 426, 019, 048, 06, 1931, 500, 0
Sound09=1, 426, 043, 062, 02, 1931, 500, 0
Sound10=1, 425, 023, 050, 06, 1931, 500, 0
Sound11=1, 425, 041, 060, 02, 1931, 500, 0
Sound12=1, 424, 025, 052, 06, 1931, 500, 0
Sound13=1, 424, 037, 058, 02, 1931, 500, 0
Sound14=1, 423, 029, 054, 06, 1931, 500, 0
Sound15=1, 423, 031, 056, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion06]
Name=heavy night wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; volumes greater than those of night wind 1 & 2
Sound00=1, 423, 011, 040, 16, 2331, 100, 0
Sound01=1, 423, 061, 070, 10, 2331, 100, 0
Sound02=1, 424, 013, 042, 16, 2331, 100, 0
Sound03=1, 424, 059, 068, 10, 2331, 100, 0
Sound04=1, 425, 015, 044, 16, 2331, 100, 0
Sound05=1, 425, 053, 066, 10, 2331, 100, 0
Sound06=1, 426, 017, 046, 16, 2331, 100, 0
Sound07=1, 426, 047, 064, 10, 2331, 100, 0
Sound08=1, 427, 019, 048, 16, 2331, 100, 0
Sound09=1, 427, 043, 062, 10, 2331, 100, 0
Sound10=1, 436, 023, 050, 16, 2331, 100, 0
Sound11=1, 436, 041, 060, 10, 2331, 100, 0
Sound12=1, 437, 025, 052, 16, 2331, 100, 0
Sound13=1, 437, 037, 058, 10, 2331, 100, 0
Sound14=1, 438, 029, 054, 16, 2331, 100, 0
Sound15=1, 438, 031, 056, 10, 2331, 100, 0
; =======================================================================================
[SoundRegion07]
Name=light day birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 47, 53, 59, 61, 67, 71, 73, 79
; period/chance values distributed to increase variability
; v1, v8, v2, v7, v3, v6, v4, v5
; "light" chance values; complement the spread of period values
; v8: 50%, step down by 2s, v1: 36%
Sound00=1, 475, 047, 036, 04, 501, 1930, 1 ; DAY BIRD 1 (OWL), VOLUME 1
Sound01=1, 475, 079, 050, 02, 501, 1930, 1 ; DAY BIRD 1 (OWL), VOLUME 2
Sound02=1, 476, 053, 038, 04, 501, 1930, 1 ; DAY BIRD 2 (OWL), VOLUME 1
Sound03=1, 476, 073, 048, 02, 501, 1930, 1 ; DAY BIRD 2 (OWL), VOLUME 2
Sound04=1, 477, 059, 040, 04, 501, 1930, 1 ; DAY BIRD 3 (OWL), VOLUME 1
Sound05=1, 477, 071, 046, 02, 501, 1930, 1 ; DAY BIRD 3 (OWL), VOLUME 2
Sound06=1, 478, 061, 042, 04, 501, 1930, 1 ; DAY BIRD 4 (OWL), VOLUME 1
Sound07=1, 478, 067, 044, 02, 501, 1930, 1 ; DAY BIRD 4 (OWL), VOLUME 2
; =======================================================================================
[SoundRegion08]
Name=light night birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day birds
; "light" chance values; complement the spread of period values
; v8: 36%, step down by 2s, v1: 22%
Sound00=1, 475, 047, 022, 04, 1931, 500, 1
Sound01=1, 475, 079, 036, 02, 1931, 500, 1
Sound02=1, 476, 053, 024, 04, 1931, 500, 1
Sound03=1, 476, 073, 034, 02, 1931, 500, 1
Sound04=1, 477, 059, 026, 04, 1931, 500, 1
Sound05=1, 477, 071, 032, 02, 1931, 500, 1
Sound06=1, 478, 061, 028, 04, 1931, 500, 1
Sound07=1, 478, 067, 030, 02, 1931, 500, 1
; =======================================================================================
[SoundRegion09]
Name=light day animals
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 47, 53, 59, 61, 67, 71, 73, 79
; period/chance values distributed to increase variability
; v1, v8, v2, v7, v3, v6, v4, v5
; "light" chance values; complement the spread of period values
; v8: 60%, step down by 2s, v1: 46%
Sound00=1, 488, 047, 046, 04, 501, 1930, 1 ; DAY ANIMAL 1 (WOLF), VOLUME 1
Sound01=1, 488, 079, 060, 02, 501, 1930, 1 ; DAY ANIMAL 1 (WOLF), VOLUME 2
Sound02=1, 489, 053, 048, 04, 501, 1930, 1 ; DAY ANIMAL 2 (WOLF), VOLUME 1
Sound03=1, 489, 073, 058, 02, 501, 1930, 1 ; DAY ANIMAL 2 (WOLF), VOLUME 2
Sound04=1, 490, 059, 050, 04, 501, 1930, 1 ; DAY ANIMAL 3 (WOLF), VOLUME 1
Sound05=1, 490, 071, 056, 02, 501, 1930, 1 ; DAY ANIMAL 3 (WOLF), VOLUME 2
Sound06=1, 491, 061, 052, 04, 501, 1930, 1 ; DAY ANIMAL 4 (WOLF), VOLUME 1
Sound07=1, 491, 067, 054, 02, 501, 1930, 1 ; DAY ANIMAL 4 (WOLF), VOLUME 2
; =============================================================================
[SoundRegion10]
Name=light night animals
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day animals
; chance values selected to complement the spread of period values
; "light" chance values; complement the spread of period values
Sound00=1, 488, 047, 032, 04, 1931, 500, 1
Sound01=1, 488, 079, 046, 02, 1931, 500, 1
Sound02=1, 489, 053, 034, 04, 1931, 500, 1
Sound03=1, 489, 073, 044, 02, 1931, 500, 1
Sound04=1, 490, 059, 036, 04, 1931, 500, 1
Sound05=1, 490, 071, 042, 02, 1931, 500, 1
Sound06=1, 491, 061, 038, 04, 1931, 500, 1
Sound07=1, 491, 067, 040, 02, 1931, 500, 1
; =============================================================================
; SOUNDS.DAT: ZONE 113 LAKES
; UPDATED: 11-27-2002
; =============================================================================
[SoundRegion30]
Name=lakes
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; LAKE
Shape00=1, 32256, 43520, 3328
Shape01=1, 33280, 45568, 3712
Shape02=1, 36096, 47872, 3264
Shape03=1, 38144, 49920, 2816
Shape04=1, 39424, 52480, 1664
Shape05=1, 48128, 43520, 4672
Shape06=1, 45568, 42240, 3648
Shape07=1, 45824, 45312, 3328
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL DAY MUSIC
; PIECE: "LIGHT 04"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion49]
Name=day clear music : "light 04" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 672, 14, 75, 099, 0531, 1900, 1 ; LT04_01a (strings)
Sound01=1, 673, 13, 75, 099, 0531, 1900, 1 ; LT04_01b (strings)
Sound02=1, 674, 12, 75, 099, 0531, 1900, 1 ; LT04_01c (strings)
; =============================================================================
[SoundRegion50]
Name=day clear music : "light 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 682, 11, 75, 099, 0501, 1930, 1 ; LT04_04a (strings)
Sound01=1, 683, 10, 75, 099, 0501, 1930, 1 ; LT04_04b (strings)
Sound02=1, 684, 09, 75, 099, 0501, 1930, 1 ; LT04_04c (strings)
; =============================================================================
[SoundRegion51]
Name=day clear music : "light 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 678, 09, 75, 099, 0501, 1930, 1 ; LT04_03a (strings)
Sound01=1, 679, 08, 75, 099, 0501, 1930, 1 ; LT04_03b (strings)
Sound02=1, 680, 07, 75, 099, 0501, 1930, 1 ; LT04_03c (strings)
Sound03=1, 681, 06, 75, 099, 0501, 1930, 1 ; LT04_03d (strings)
; =============================================================================
[SoundRegion52]
Name=day clear music : "light 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 675, 17, 75, 099, 0501, 1930, 1 ; LT04_02a (guitar)
Sound01=1, 676, 16, 75, 099, 0501, 1930, 1 ; LT04_02b (guitar)
Sound02=1, 677, 15, 75, 099, 0501, 1930, 1 ; LT04_02c (guitar)
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL NIGHT MUSIC
; PIECE: "LIGHT 06"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion54]
Name=night clear music : "light 06" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 701, 14, 75, 099, 2001, 0430, 1 ; LT06_03a (pad)
Sound01=1, 702, 13, 75, 099, 2001, 0430, 1 ; LT06_03b (pad)
Sound02=1, 703, 12, 75, 099, 2001, 0430, 1 ; LT06_03c (pad)
Sound03=1, 704, 11, 75, 099, 2001, 0430, 1 ; LT06_03d (pad)
; =============================================================================
[SoundRegion55]
Name=night clear music : "light 06"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 695, 19, 75, 099, 1931, 0500, 1 ; LT06_01a (horn)
Sound01=1, 696, 18, 75, 099, 1931, 0500, 1 ; LT06_01b (horn)
Sound02=1, 697, 17, 75, 099, 1931, 0500, 1 ; LT06_01c (horn)
; =============================================================================
[SoundRegion56]
Name=night clear music : "light 06"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 698, 11, 75, 099, 1931, 0500, 1 ; LT06_02a (strings)
Sound01=1, 699, 10, 75, 099, 1931, 0500, 1 ; LT06_02b (strings)
Sound02=1, 700, 09, 75, 099, 1931, 0500, 1 ; LT06_02c (strings)