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sounds.dat
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2003-09-23
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; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 105 : Brad Derrick
; **************************************************************************************
; =======================================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - FOREST
; UPDATED: 11-27-2002
;
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; =======================================================================================
[SoundRegion00]
Name=global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
Sound00=2, 411, 0, 100, 18, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; =======================================================================================
[SoundRegion01]
Name=medium day wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "medium" chance values; complement the spread of period values
; v16: 90%, step down by 2s, v1: 60%
Sound00=1, 415, 011, 060, 06, 501, 1930, 0 ; WIND GUST 1, VOLUME 1
Sound01=1, 415, 061, 090, 02, 501, 1930, 0 ; WIND GUST 1, VOLUME 2
Sound02=1, 416, 013, 062, 06, 501, 1930, 0 ; WIND GUST 2, VOLUME 1
Sound03=1, 416, 059, 088, 02, 501, 1930, 0 ; WIND GUST 2, VOLUME 2
Sound04=1, 417, 015, 064, 06, 501, 1930, 0 ; WIND GUST 3, VOLUME 1
Sound05=1, 417, 053, 086, 02, 501, 1930, 0 ; WIND GUST 3, VOLUME 2
Sound06=1, 418, 017, 066, 06, 501, 1930, 0 ; WIND GUST 4, VOLUME 1
Sound07=1, 418, 047, 084, 02, 501, 1930, 0 ; WIND GUST 4, VOLUME 2
Sound08=1, 419, 019, 068, 06, 501, 1930, 0 ; WIND GUST 5, VOLUME 1
Sound09=1, 419, 043, 082, 02, 501, 1930, 0 ; WIND GUST 5, VOLUME 2
Sound10=1, 428, 023, 070, 06, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 1
Sound11=1, 428, 041, 080, 02, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 2
Sound12=1, 429, 025, 072, 06, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 1
Sound13=1, 429, 037, 078, 02, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 2
Sound14=1, 430, 029, 074, 06, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 1
Sound15=1, 430, 031, 076, 02, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 2
; =======================================================================================
[SoundRegion02]
Name=medium day wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; sound values distributed to increase variability
Sound00=1, 430, 011, 060, 06, 501, 1930, 0
Sound01=1, 430, 061, 090, 02, 501, 1930, 0
Sound02=1, 429, 013, 062, 06, 501, 1930, 0
Sound03=1, 429, 059, 088, 02, 501, 1930, 0
Sound04=1, 428, 015, 064, 06, 501, 1930, 0
Sound05=1, 428, 053, 086, 02, 501, 1930, 0
Sound06=1, 419, 017, 066, 06, 501, 1930, 0
Sound07=1, 419, 047, 084, 02, 501, 1930, 0
Sound08=1, 418, 019, 068, 06, 501, 1930, 0
Sound09=1, 418, 043, 082, 02, 501, 1930, 0
Sound10=1, 417, 023, 070, 06, 501, 1930, 0
Sound11=1, 417, 041, 080, 02, 501, 1930, 0
Sound12=1, 416, 025, 072, 06, 501, 1930, 0
Sound13=1, 416, 037, 078, 02, 501, 1930, 0
Sound14=1, 415, 029, 074, 06, 501, 1930, 0
Sound15=1, 415, 031, 076, 02, 501, 1930, 0
; =======================================================================================
[SoundRegion03]
Name=medium day wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; volumes greater than those of day wind 1 & 2
Sound00=1, 415, 011, 060, 16, 1001, 1200, 0
Sound01=1, 415, 061, 090, 10, 1001, 1200, 0
Sound02=1, 416, 013, 062, 16, 1001, 1200, 0
Sound03=1, 416, 059, 088, 10, 1001, 1200, 0
Sound04=1, 417, 015, 064, 16, 1001, 1200, 0
Sound05=1, 417, 053, 086, 10, 1001, 1200, 0
Sound06=1, 418, 017, 066, 16, 1001, 1200, 0
Sound07=1, 418, 047, 084, 10, 1001, 1200, 0
Sound08=1, 419, 019, 068, 16, 1001, 1200, 0
Sound09=1, 419, 043, 082, 10, 1001, 1200, 0
Sound10=1, 428, 023, 070, 16, 1001, 1200, 0
Sound11=1, 428, 041, 080, 10, 1001, 1200, 0
Sound12=1, 429, 025, 072, 16, 1001, 1200, 0
Sound13=1, 429, 037, 078, 10, 1001, 1200, 0
Sound14=1, 430, 029, 074, 16, 1001, 1200, 0
Sound15=1, 430, 031, 076, 10, 1001, 1200, 0
; =======================================================================================
[SoundRegion04]
Name=medium night wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day wind 1
; "medium" chance values; complement the spread of period values
; v16: 60%, step down by 2s, v1: 30%
Sound00=1, 415, 011, 030, 06, 1931, 500, 0
Sound01=1, 415, 061, 060, 02, 1931, 500, 0
Sound02=1, 416, 013, 032, 06, 1931, 500, 0
Sound03=1, 416, 059, 058, 02, 1931, 500, 0
Sound04=1, 417, 015, 034, 06, 1931, 500, 0
Sound05=1, 417, 053, 056, 02, 1931, 500, 0
Sound06=1, 418, 017, 036, 06, 1931, 500, 0
Sound07=1, 418, 047, 054, 02, 1931, 500, 0
Sound08=1, 419, 019, 038, 06, 1931, 500, 0
Sound09=1, 419, 043, 052, 02, 1931, 500, 0
Sound10=1, 428, 023, 040, 06, 1931, 500, 0
Sound11=1, 428, 041, 050, 02, 1931, 500, 0
Sound12=1, 429, 025, 042, 06, 1931, 500, 0
Sound13=1, 429, 037, 048, 02, 1931, 500, 0
Sound14=1, 430, 029, 044, 06, 1931, 500, 0
Sound15=1, 430, 031, 046, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion05]
Name=medium night wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; sound values distributed to increase variability
Sound00=1, 430, 011, 030, 06, 1931, 500, 0
Sound01=1, 430, 061, 060, 02, 1931, 500, 0
Sound02=1, 429, 013, 032, 06, 1931, 500, 0
Sound03=1, 429, 059, 058, 02, 1931, 500, 0
Sound04=1, 428, 015, 034, 06, 1931, 500, 0
Sound05=1, 428, 053, 056, 02, 1931, 500, 0
Sound06=1, 419, 017, 036, 06, 1931, 500, 0
Sound07=1, 419, 047, 054, 02, 1931, 500, 0
Sound08=1, 418, 019, 038, 06, 1931, 500, 0
Sound09=1, 418, 043, 052, 02, 1931, 500, 0
Sound10=1, 417, 023, 040, 06, 1931, 500, 0
Sound11=1, 417, 041, 050, 02, 1931, 500, 0
Sound12=1, 416, 025, 042, 06, 1931, 500, 0
Sound13=1, 416, 037, 048, 02, 1931, 500, 0
Sound14=1, 415, 029, 044, 06, 1931, 500, 0
Sound15=1, 415, 031, 046, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion06]
Name=medium night wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; volumes greater than those of night wind 1 & 2
Sound00=1, 415, 011, 030, 16, 2331, 100, 0
Sound01=1, 415, 061, 060, 10, 2331, 100, 0
Sound02=1, 416, 013, 032, 16, 2331, 100, 0
Sound03=1, 416, 059, 058, 10, 2331, 100, 0
Sound04=1, 417, 015, 034, 16, 2331, 100, 0
Sound05=1, 417, 053, 056, 10, 2331, 100, 0
Sound06=1, 418, 017, 036, 16, 2331, 100, 0
Sound07=1, 418, 047, 054, 10, 2331, 100, 0
Sound08=1, 419, 019, 038, 16, 2331, 100, 0
Sound09=1, 419, 043, 052, 10, 2331, 100, 0
Sound10=1, 428, 023, 040, 16, 2331, 100, 0
Sound11=1, 428, 041, 050, 10, 2331, 100, 0
Sound12=1, 429, 025, 042, 16, 2331, 100, 0
Sound13=1, 429, 037, 048, 10, 2331, 100, 0
Sound14=1, 430, 029, 044, 16, 2331, 100, 0
Sound15=1, 430, 031, 046, 10, 2331, 100, 0
; =======================================================================================
[SoundRegion07]
Name=rain
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=3
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; p12: 80%, step down by 4s, v1: 36%
Sound00=2, 439, 000, 100, 50, 0, 0, 2 ; RAIN LOOP 1, VOLUME 1
Sound01=2, 440, 000, 050, 25, 0, 0, 2 ; RAIN LOOP 2, VOLUME 2
Sound02=1, 443, 011, 036, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound03=1, 443, 043, 080, 10, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 444, 013, 040, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound05=1, 444, 041, 076, 10, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound06=1, 447, 015, 044, 90, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound07=1, 447, 037, 072, 30, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound08=1, 448, 017, 048, 90, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound09=1, 448, 031, 068, 30, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound10=1, 449, 019, 052, 90, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound11=1, 449, 029, 064, 30, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 450, 023, 056, 90, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound13=1, 450, 025, 060, 30, 0, 0, 2 ; THUNDER 4, VOLUME 2
; =======================================================================================
[SoundRegion08]
Name=medium day birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "medium" chance values; complement the spread of period values
; v16: 60%, step down by 1s, v1: 45%
Sound00=1, 453, 019, 045, 04, 501, 1930, 1 ; DAY BIRD 1, VOLUME 1
Sound01=1, 453, 079, 060, 02, 501, 1930, 1 ; DAY BIRD 1, VOLUME 2
Sound02=1, 454, 023, 046, 04, 501, 1930, 1 ; DAY BIRD 2, VOLUME 1
Sound03=1, 454, 073, 059, 02, 501, 1930, 1 ; DAY BIRD 2, VOLUME 2
Sound04=1, 455, 025, 047, 04, 501, 1930, 1 ; DAY BIRD 3, VOLUME 1
Sound05=1, 455, 071, 058, 02, 501, 1930, 1 ; DAY BIRD 3, VOLUME 2
Sound06=1, 456, 029, 048, 04, 501, 1930, 1 ; DAY BIRD 4, VOLUME 1
Sound07=1, 456, 067, 057, 02, 501, 1930, 1 ; DAY BIRD 4, VOLUME 2
Sound08=1, 457, 031, 049, 04, 501, 1930, 1 ; DAY BIRD 5, VOLUME 1
Sound09=1, 457, 061, 056, 02, 501, 1930, 1 ; DAY BIRD 5, VOLUME 2
Sound10=1, 458, 037, 050, 04, 501, 1930, 1 ; DAY BIRD 6, VOLUME 1
Sound11=1, 458, 059, 055, 02, 501, 1930, 1 ; DAY BIRD 6, VOLUME 2
Sound12=1, 459, 041, 051, 04, 501, 1930, 1 ; DAY BIRD 7, VOLUME 1
Sound13=1, 459, 053, 054, 02, 501, 1930, 1 ; DAY BIRD 7, VOLUME 2
Sound14=1, 460, 043, 052, 04, 501, 1930, 1 ; DAY BIRD 8, VOLUME 1
Sound15=1, 460, 047, 053, 02, 501, 1930, 1 ; DAY BIRD 8, VOLUME 2
; =======================================================================================
[SoundRegion09]
Name=medium night birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day birds
; "medium" chance values; complement the spread of period values
; v16: 45%, step down by 1s, v1: 30%
Sound00=1, 453, 019, 030, 04, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 1
Sound01=1, 453, 079, 045, 02, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 2
Sound02=1, 454, 023, 031, 04, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 1
Sound03=1, 454, 073, 044, 02, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 2
Sound04=1, 455, 025, 032, 04, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 1
Sound05=1, 455, 071, 043, 02, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 2
Sound06=1, 456, 029, 033, 04, 1931, 500, 1 ; NIGHT BIRD 4, VOLUME 1
Sound07=1, 456, 067, 042, 02, 1931, 500, 1 ; NIGHT BIRD 4, VOLUME 2
Sound08=1, 475, 031, 034, 04, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 1
Sound09=1, 475, 061, 041, 02, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 2
Sound10=1, 476, 037, 035, 04, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 1
Sound11=1, 476, 059, 040, 02, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 2
Sound12=1, 477, 041, 036, 04, 1931, 500, 1 ; NIGHT BIRD 7 (OWL), VOLUME 1
Sound13=1, 477, 053, 039, 02, 1931, 500, 1 ; NIGHT BIRD 7 (OWL), VOLUME 2
Sound14=1, 478, 043, 037, 04, 1931, 500, 1 ; NIGHT BIRD 8 (OWL), VOLUME 1
Sound15=1, 478, 047, 038, 02, 1931, 500, 1 ; NIGHT BIRD 8 (OWL), VOLUME 2
; =======================================================================================
[SoundRegion10]
Name=heavy day animals / medium day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "heavy/medium" chance values; complement the spread of period values
; v12: 40%, step down by 1s, v1: 29%; +10 for heavy
Sound00=1, 479, 019, 039, 04, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 1
Sound01=1, 479, 061, 050, 02, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 2
Sound02=1, 480, 023, 040, 04, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 1
Sound03=1, 480, 059, 049, 02, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 2
Sound04=1, 481, 025, 041, 04, 501, 1930, 1 ; DAY ANIMAL 3, VOLUME 1
Sound05=1, 481, 053, 048, 02, 501, 1930, 1 ; DAY ANIMAL 3, VOLUME 2
Sound06=1, 482, 029, 042, 04, 501, 1930, 1 ; DAY ANIMAL 4, VOLUME 1
Sound07=1, 482, 047, 047, 02, 501, 1930, 1 ; DAY ANIMAL 4, VOLUME 2
Sound08=1, 492, 031, 033, 04, 501, 1930, 0 ; DAY INSECT 1, VOLUME 1
Sound09=1, 492, 043, 036, 02, 501, 1930, 0 ; DAY INSECT 1, VOLUME 2
Sound10=1, 493, 037, 034, 04, 501, 1930, 0 ; DAY INSECT 2, VOLUME 1
Sound11=1, 493, 041, 035, 02, 501, 1930, 0 ; DAY INSECT 2, VOLUME 2
; =======================================================================================
[SoundRegion11]
Name=heavy night animals / medium night insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day animals / insects
; "heavy/medium" chance values; complement the spread of period values
; v12: 29%, step down by 1s, v1: 18%; +10 for heavy
Sound00=1, 479, 019, 028, 04, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 1
Sound01=1, 479, 061, 039, 02, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 2
Sound02=1, 480, 023, 029, 04, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 1
Sound03=1, 480, 059, 038, 02, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 2
Sound04=1, 481, 025, 030, 04, 501, 1930, 1 ; NIGHT ANIMAL 3, VOLUME 1
Sound05=1, 481, 053, 037, 02, 501, 1930, 1 ; NIGHT ANIMAL 3, VOLUME 2
Sound06=1, 482, 029, 031, 04, 501, 1930, 1 ; NIGHT ANIMAL 4, VOLUME 1
Sound07=1, 482, 047, 036, 02, 501, 1930, 1 ; NIGHT ANIMAL 4, VOLUME 2
Sound08=1, 492, 031, 022, 04, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 1
Sound09=1, 492, 043, 025, 02, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 2
Sound10=1, 493, 037, 023, 04, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 1
Sound11=1, 493, 041, 024, 02, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 2
Sound12=2, 501, 000, 100, 40, 1931, 500, 0 ; NIGHT INSECT MAIN LOOP, VOLUME 1
Sound13=2, 502, 000, 050, 20, 1931, 500, 0 ; NIGHT INSECT EXTRA LOOP, VOLUME 1
; =============================================================================
; SOUNDS.DAT: ZONE 105 LAKES
; UPDATED: 11-27-2002
; =============================================================================
[SoundRegion30]
Name=lakes
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; LAKE
Shape00=1, 19968, 13568, 2752
Shape01=1, 22784, 14080, 2816
Shape02=1, 31744, 17920, 6272
Shape03=1, 26880, 14592, 3328
Shape04=1, 34048, 16384, 4800
Shape05=1, 33024, 25088, 5440
Shape06=1, 38400, 31488, 4992
Shape07=1, 34304, 29696, 3520
Shape08=1, 43264, 28672, 3136
Shape09=1, 46848, 30208, 3008
Shape10=1, 49920, 33280, 4032
Shape11=1, 42816, 39616, 4608
Shape12=1, 40192, 36352, 3392
Shape13=1, 46976, 36736, 3072
Shape14=1, 44800, 43776, 3776
Shape15=1, 47360, 46336, 3072
Shape16=1, 51072, 47296, 3008
Shape17=1, 13568, 34816, 7040
Shape18=1, 7168, 36608, 5632
Shape19=1, 20224, 38912, 4288
Shape20=1, 12288, 43072, 2112
Shape21=1, 19072, 44032, 1600
Shape22=1, 15168, 51520, 7232
Shape23=1, 9216, 47872, 2688
Shape24=1, 6912, 46080, 1216
Shape25=1, 19456, 51712, 4672
Shape26=1, 13056, 59904, 2816
Shape27=1, 15360, 61440, 1600
Shape28=1, 19200, 58112, 3008
Shape29=1, 22016, 58624, 3008
Shape30=1, 24320, 59136, 2048
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL DAY MUSIC
; PIECE: "LIGHT 03"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion49]
Name=day clear music : "light 03" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 668, 12, 75, 099, 0531, 1900, 1 ; LT03_04a (string pad)
Sound01=1, 669, 11, 75, 099, 0531, 1900, 1 ; LT03_04b (string pad)
Sound02=1, 670, 10, 75, 099, 0531, 1900, 1 ; LT03_04c (string pad)
Sound03=1, 671, 09, 75, 099, 0531, 1900, 1 ; LT03_04d (string pad)
; =============================================================================
[SoundRegion50]
Name=day clear music : "light 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 660, 09, 75, 099, 0501, 1930, 1 ; LT03_01a (strings)
Sound01=1, 661, 08, 75, 099, 0501, 1930, 1 ; LT03_01b (strings)
; =============================================================================
[SoundRegion51]
Name=day clear music : "light 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 664, 08, 75, 099, 0501, 1930, 1 ; LT03_03a (guitar)
Sound01=1, 665, 07, 75, 099, 0501, 1930, 1 ; LT03_03b (guitar)
Sound02=1, 666, 06, 75, 099, 0501, 1930, 1 ; LT03_03c (guitar)
Sound03=1, 667, 05, 75, 099, 0501, 1930, 1 ; LT03_03d (guitar)
; =============================================================================
[SoundRegion52]
Name=day clear music : "light 03"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 662, 17, 75, 099, 0501, 1930, 1 ; LT03_02a (guitar)
Sound01=1, 663, 16, 75, 099, 0501, 1930, 1 ; LT03_02b (guitar)
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL NIGHT MUSIC
; PIECE: "MYSTICAL 06"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion54]
Name=night clear music : "mystical 06" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 773, 14, 75, 099, 2001, 0430, 1 ; MY06_03a (low pad)
Sound01=1, 774, 13, 75, 099, 2001, 0430, 1 ; MY06_03b (low pad)
Sound02=1, 775, 12, 75, 099, 2001, 0430, 1 ; MY06_03c (low pad)
; =============================================================================
[SoundRegion55]
Name=night clear music : "mystical 06"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 769, 17, 75, 099, 1931, 0500, 1 ; MY06_02a (strings)
Sound01=1, 770, 16, 75, 099, 1931, 0500, 1 ; MY06_02b (strings)
Sound02=1, 771, 15, 75, 099, 1931, 0500, 1 ; MY06_02c (strings)
Sound03=1, 772, 14, 75, 099, 1931, 0500, 1 ; MY06_02d (strings)
; =============================================================================
[SoundRegion56]
Name=night clear music : "mystical 06"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 765, 13, 75, 099, 1931, 0500, 1 ; MY06_01a (guitar)
Sound01=1, 766, 12, 75, 099, 1931, 0500, 1 ; MY06_01b (guitar)
Sound02=1, 767, 11, 75, 099, 1931, 0500, 1 ; MY06_01c (guitar)
Sound03=1, 768, 10, 75, 099, 1931, 0500, 1 ; MY06_01d (guitar)