home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 June
/
GSSH0604MP.iso
/
DAoC
/
Toa_coop_168_Gamestar.exe
/
zones
/
zone091
/
sounds.dat
< prev
Wrap
Text File
|
2004-01-19
|
4KB
|
86 lines
; **********************************************************************
; Dark Age Of Camelot : zone audio control file : zone091 : B. Derrick
; **********************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ======================================================================
; TERRAIN : COSMIC
; ======================================================================
[SoundRegion00]
; UPDATED 10-17-2003
Name=ambientloop : cosmic
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 1388, 000, 100, 018, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion01]
; updated 11-06-2003
Name=ambience : space
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY/NIGHT SWELLS
Sound00=1, 1437, 030, 050, 025, 0, 0, 0 ; SWELL 1
Sound01=1, 1438, 034, 050, 025, 0, 0, 0 ; SWELL 2
Sound02=1, 1439, 038, 050, 025, 0, 0, 0 ; SWELL 3
Sound03=1, 1440, 042, 050, 025, 0, 0, 0 ; SWELL 4
Sound04=1, 1441, 046, 050, 025, 0, 0, 0 ; SWELL 5
Sound05=1, 1442, 050, 050, 025, 0, 0, 0 ; SWELL 6
Sound06=1, 1443, 054, 050, 025, 0, 0, 0 ; SWELL 7
Sound07=1, 1444, 058, 050, 025, 0, 0, 0 ; SWELL 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
; FEATURE : PORTAL (TYPICAL RADIUS = 1000)
; ======================================================================
[SoundRegion02]
; updated 10-22-2003
Name=feature : portal
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; PORTAL
Sound00=2, 1527, 000, 100, 050, 0, 0, 0 ; POWERNODE.WAV LOOP AT HALF VOLUME
; updated 11-10-2003
Shape00=1, 23649, 26597, 1000 ; (~z=15763) PORTAL