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zone088
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sounds.dat
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2004-01-19
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9KB
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215 lines
; **********************************************************************
; Dark Age Of Camelot : zone audio control file : zone088 : B. Derrick
; **********************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ======================================================================
; TERRAIN : TEMPLE
; ======================================================================
[SoundRegion00]
; updated 10-17-2003
Name=ambientloop : temple
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 1387, 000, 100, 50, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion01]
; updated 10-28-2003
Name=wind : mine / temple / tomb / volcano
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM UNDERGROUND WIND
Sound00=1, 0582, 010, 050, 020, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 1
Sound01=1, 0583, 014, 052, 020, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 1
Sound02=1, 0584, 018, 054, 020, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 1
Sound03=1, 0585, 022, 056, 020, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 1
Sound04=1, 0586, 026, 058, 020, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 1
Sound05=1, 0587, 030, 060, 020, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 1
; MEDIUM UNDERGROUND WIND - LOUDER
Sound06=1, 0587, 011, 040, 040, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 3
Sound07=1, 0586, 015, 042, 040, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 3
Sound08=1, 0585, 019, 044, 040, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 3
Sound09=1, 0584, 023, 046, 040, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 3
Sound10=1, 0583, 027, 048, 040, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 3
Sound11=1, 0582, 031, 050, 040, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 3
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion02]
; UPDATED 10-30-2003
Name=birds : mine / temple / tomb
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY BIRDS
Sound00=1, 0130, 030, 030, 10, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 1
Sound01=1, 0189, 034, 032, 10, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 1
Sound02=1, 0130, 038, 034, 20, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 2
Sound03=1, 0189, 042, 036, 20, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 2
Sound04=1, 0190, 046, 038, 04, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 1
Sound05=1, 0191, 050, 040, 04, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 1
Sound06=1, 0192, 054, 042, 04, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 1
Sound07=1, 0193, 058, 044, 04, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 1
Sound08=1, 0190, 062, 046, 08, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 2
Sound09=1, 0191, 066, 048, 08, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 2
Sound10=1, 0192, 070, 050, 08, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 2
Sound11=1, 0193, 074, 052, 08, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion03]
; updated 10-30-2003
Name=misc : earth medium
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY/NIGHT EARTHEN GROANS & RUMBLES
Sound00=1, 0588, 010, 050, 40, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 1
Sound01=1, 0589, 014, 052, 40, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 1
Sound02=1, 0590, 018, 054, 40, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 1
Sound03=1, 0588, 022, 056, 40, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 2
Sound04=1, 0589, 026, 058, 40, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 2
Sound05=1, 0590, 030, 060, 40, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 2
Sound06=1, 0591, 034, 062, 80, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 1
Sound07=1, 0592, 038, 064, 80, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 1
Sound08=1, 0593, 042, 066, 80, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 1
Sound09=1, 0591, 046, 068, 80, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 2
Sound10=1, 0592, 040, 070, 80, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 2
Sound11=1, 0593, 054, 072, 80, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 2
; MEDIUM DAY/NIGHT ROCK & PEBBLE SLIDES
Sound12=1, 0594, 011, 050, 12, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 1
Sound13=1, 0595, 015, 052, 12, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 1
Sound14=1, 0596, 019, 054, 12, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 1
Sound15=1, 0594, 023, 056, 12, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 2
Sound16=1, 0595, 027, 058, 12, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 2
Sound17=1, 0596, 031, 060, 12, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 2
Sound18=1, 0597, 035, 062, 24, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 1
Sound19=1, 0598, 039, 064, 24, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 1
Sound20=1, 0599, 043, 066, 24, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 1
Sound21=1, 0597, 047, 068, 24, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 2
Sound22=1, 0598, 051, 070, 24, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 2
Sound23=1, 0599, 055, 072, 24, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
; SOUNDS.DAT: AMBIENT DUNGEON MUSIC
; PIECE: "DARK 01"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion49]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 615, 21, 75, 111, 0, 0, 0 ; DK01_01a (pad)
Sound01=1, 616, 20, 75, 111, 0, 0, 0 ; DK01_01b (pad)
Sound02=1, 617, 19, 75, 111, 0, 0, 0 ; DK01_01c (pad)
; ======================================================================
[SoundRegion50]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 618, 15, 75, 111, 0, 0, 0 ; DK01_02a (pad)
Sound01=1, 619, 14, 75, 111, 0, 0, 0 ; DK01_02b (pad)
; ======================================================================
[SoundRegion51]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 620, 11, 75, 111, 0, 0, 0 ; DK01_03a (low whoosh)
Sound01=1, 621, 10, 75, 111, 0, 0, 0 ; DK01_03a (low whoosh)
Sound02=1, 622, 09, 75, 111, 0, 0, 0 ; DK01_03a (low whoosh)
; ======================================================================
[SoundRegion52]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 623, 17, 75, 111, 0, 0, 0 ; DK01_04a (drums)
Sound01=1, 624, 16, 75, 111, 0, 0, 0 ; DK01_04b (drums)
Sound02=1, 625, 15, 75, 111, 0, 0, 0 ; DK01_04c (drums)
Sound03=1, 626, 14, 75, 111, 0, 0, 0 ; DK01_04d (drums)
; ======================================================================
[SoundRegion53]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 627, 13, 75, 111, 0, 0, 0 ; DK01_05a (bells)
Sound01=1, 628, 12, 75, 111, 0, 0, 0 ; DK01_05b (bells)
Sound02=1, 629, 11, 75, 111, 0, 0, 0 ; DK01_05c (bells)