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GameStar Special 2004 June
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zones
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zone083
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sounds.dat
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2004-01-19
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353 lines
; **********************************************************************
; Dark Age Of Camelot : zone audio control file : zone083 : B. Derrick
; **********************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ======================================================================
; TERRAIN : TEMPLE
; ======================================================================
[SoundRegion00]
; updated 10-17-2003
Name=ambientloop : temple
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 1387, 000, 100, 50, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion01]
; updated 10-28-2003
Name=wind : mine / temple / tomb / volcano
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM UNDERGROUND WIND
Sound00=1, 0582, 010, 050, 020, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 1
Sound01=1, 0583, 014, 052, 020, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 1
Sound02=1, 0584, 018, 054, 020, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 1
Sound03=1, 0585, 022, 056, 020, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 1
Sound04=1, 0586, 026, 058, 020, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 1
Sound05=1, 0587, 030, 060, 020, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 1
; MEDIUM UNDERGROUND WIND - LOUDER
Sound06=1, 0587, 011, 040, 040, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 3
Sound07=1, 0586, 015, 042, 040, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 3
Sound08=1, 0585, 019, 044, 040, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 3
Sound09=1, 0584, 023, 046, 040, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 3
Sound10=1, 0583, 027, 048, 040, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 3
Sound11=1, 0582, 031, 050, 040, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 3
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion02]
; UPDATED 10-30-2003
Name=birds : mine / temple / tomb
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY BIRDS
Sound00=1, 0130, 030, 030, 10, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 1
Sound01=1, 0189, 034, 032, 10, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 1
Sound02=1, 0130, 038, 034, 20, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 2
Sound03=1, 0189, 042, 036, 20, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 2
Sound04=1, 0190, 046, 038, 04, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 1
Sound05=1, 0191, 050, 040, 04, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 1
Sound06=1, 0192, 054, 042, 04, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 1
Sound07=1, 0193, 058, 044, 04, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 1
Sound08=1, 0190, 062, 046, 08, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 2
Sound09=1, 0191, 066, 048, 08, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 2
Sound10=1, 0192, 070, 050, 08, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 2
Sound11=1, 0193, 074, 052, 08, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion03]
; updated 10-30-2003
Name=misc : earth medium
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY/NIGHT EARTHEN GROANS & RUMBLES
Sound00=1, 0588, 010, 050, 40, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 1
Sound01=1, 0589, 014, 052, 40, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 1
Sound02=1, 0590, 018, 054, 40, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 1
Sound03=1, 0588, 022, 056, 40, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 2
Sound04=1, 0589, 026, 058, 40, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 2
Sound05=1, 0590, 030, 060, 40, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 2
Sound06=1, 0591, 034, 062, 80, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 1
Sound07=1, 0592, 038, 064, 80, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 1
Sound08=1, 0593, 042, 066, 80, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 1
Sound09=1, 0591, 046, 068, 80, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 2
Sound10=1, 0592, 040, 070, 80, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 2
Sound11=1, 0593, 054, 072, 80, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 2
; MEDIUM DAY/NIGHT ROCK & PEBBLE SLIDES
Sound12=1, 0594, 011, 050, 12, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 1
Sound13=1, 0595, 015, 052, 12, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 1
Sound14=1, 0596, 019, 054, 12, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 1
Sound15=1, 0594, 023, 056, 12, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 2
Sound16=1, 0595, 027, 058, 12, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 2
Sound17=1, 0596, 031, 060, 12, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 2
Sound18=1, 0597, 035, 062, 24, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 1
Sound19=1, 0598, 039, 064, 24, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 1
Sound20=1, 0599, 043, 066, 24, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 1
Sound21=1, 0597, 047, 068, 24, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 2
Sound22=1, 0598, 051, 070, 24, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 2
Sound23=1, 0599, 055, 072, 24, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
; FEATURE : RIVER - STYX (NO BELOW WATER)
; ======================================================================
[SoundRegion04]
; updated 11-24-2003
Name=feature : river styx
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; RIVER STYX
Sound00=2, 1564, 000, 100, 40, 0, 0, 0 ; RIVER STYX LOOP
; updated 10-28-2003
; radii made bigger by hand 10-28-2003
Shape00=1, 23712, 25920, 950
Shape01=1, 23872, 24992, 950
Shape02=1, 23520, 24032, 950
Shape03=1, 23168, 23072, 950
Shape04=1, 22592, 22240, 950
Shape05=1, 22016, 21408, 950
Shape06=1, 21408, 20448, 950
Shape07=1, 21664, 19424, 950
Shape08=1, 22368, 18688, 950
Shape09=1, 23456, 18272, 950
Shape10=1, 24576, 18080, 950
Shape11=1, 25472, 18240, 950
Shape12=1, 26368, 18432, 950
Shape13=1, 27200, 18624, 950
Shape14=1, 27808, 18944, 950
Shape15=1, 28256, 19776, 950
Shape16=1, 28448, 20480, 950
Shape17=1, 28768, 21184, 950
Shape18=1, 29504, 21824, 950
Shape19=1, 30368, 22400, 950
Shape20=1, 31168, 23072, 950
Shape21=1, 32032, 23712, 950
Shape22=1, 32736, 24416, 950
Shape23=1, 33600, 24832, 950
Shape24=1, 34336, 25120, 950
Shape25=1, 35392, 25504, 950
Shape26=1, 36128, 26208, 950
Shape27=1, 36128, 27072, 950
Shape28=1, 36192, 27840, 950
Shape29=1, 36160, 28608, 950
Shape30=1, 36128, 29504, 950
Shape31=1, 36096, 30208, 950
Shape32=1, 35584, 30848, 950
Shape33=1, 34976, 31104, 950
; ======================================================================
; FEATURE : FOUNTAIN OF LIFE
; ======================================================================
[SoundRegion05]
; updated 10-23-2003
Name=feature : fountain-of-life
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FOUNTAIN OF LIFE
Sound00=2, 1532, 000, 100, 020, 0, 0, 0 ; FOUNTAIN OF LIFE LOOP
; updated 10-25-2003
Shape00=1, 23577, 20706, 0500
; ======================================================================
; FEATURE : FIRE - MEDIUM (TYPICAL RADIUS = 0400)
; ======================================================================
[SoundRegion06]
; UPDATED 01-14-2004
Name=feature : fire - medium
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FIRE-MEDIUM
Sound00=2, 1461, 000, 100, 20, 0, 0, 0 ; MEDIUM FIRE LOOP
; UPDATED 01-08-2004
Shape00=1, 16330, 20920, 0300 ; (~z=15009) TORCH
Shape01=1, 21926, 23493, 0300 ; (~z=16188) TORCH
Shape02=1, 29616, 22306, 0300 ; (~z=15723) TORCH
Shape03=1, 41036, 27719, 0300 ; (~z=17436) TORCH
Shape04=1, 41038, 29371, 0300 ; (~z=17385) TORCH
Shape05=1, 41879, 29366, 0300 ; (~z=17385) TORCH
Shape06=1, 41890, 27659, 0300 ; (~z=17436) TORCH
Shape07=1, 08033, 16694, 0300 ; (~z=15100) BRAZIER
Shape08=1, 08033, 15784, 0300 ; (~z=15100) BRAZIER
Shape09=1, 08033, 25910, 0300 ; (~z=15100) BRAZIER
Shape10=1, 08033, 25000, 0300 ; (~z=15100) BRAZIER
Shape11=1, 19910, 16680, 0300 ; (~z=15100) BRAZIER
Shape12=1, 19910, 15792, 0300 ; (~z=15098) BRAZIER
Shape13=1, 19910, 25893, 0300 ; (~z=15099) BRAZIER
Shape14=1, 19910, 24992, 0300 ; (~z=15098) BRAZIER
Shape15=1, 21440, 35751, 0300 ; (~z=13564) BRAZIER
Shape16=1, 21440, 36635, 0300 ; (~z=13561) BRAZIER
Shape17=1, 24507, 21853, 0300 ; (~z=15975;) BRAZIER
Shape18=1, 26570, 40260, 0300 ; (~z=12025) BRAZIER
Shape19=1, 27452, 40247, 0300 ; (~z=12025) BRAZIER
Shape20=1, 26595, 38296, 0300 ; (~z=13563) BRAZIER
Shape21=1, 27502, 38296, 0300 ; (~z=13564) BRAZIER
Shape22=1, 32605, 36646, 0300 ; (~z=13562) BRAZIER
Shape23=1, 32605, 35768, 0300 ; (~z=13562) BRAZIER
Shape24=1, 06418, 20832, 0300 ; (~z=13459) BRAZIER PAIR
Shape25=1, 13200, 17050, 0300 ; (~z=13456) BRAZIER PAIR
Shape26=1, 13200, 19981, 0300 ; (~z=14992) BRAZIER PAIR
Shape27=1, 13200, 21723, 0300 ; (~z=14992) BRAZIER PAIR
Shape28=1, 13200, 24584, 0300 ; (~z=13456) BRAZIER PAIR
Shape29=1, 23233, 46950, 0300 ; (~z=8847) BRAZIER PAIR
Shape30=1, 26179, 46950, 0300 ; (~z=10383) BRAZIER PAIR
Shape31=1, 23961, 41449, 0300 ; (~z=11921) BRAZIER PAIR
Shape32=1, 26984, 29103, 0300 ; (~z=13494) BRAZIER PAIR
Shape33=1, 27017, 47836, 0300 ; (~z=10383) BRAZIER PAIR
Shape34=1, 27024, 46065, 0300 ; (~z=10383) BRAZIER PAIR
Shape35=1, 27026, 50735, 0300 ; (~z=8847) BRAZIER PAIR
Shape36=1, 27029, 26336, 0300 ; (~z=14992) BRAZIER PAIR
Shape37=1, 27039, 43243, 0300 ; (~z=11919) BRAZIER PAIR
Shape38=1, 30090, 38645, 0300 ; (~z=13646) BRAZIER PAIR
Shape39=1, 30090, 17139, 0300 ; (~z=13646) BRAZIER PAIR
Shape40=1, 30090, 14795, 0300 ; (~z=13646) BRAZIER PAIR
Shape41=1, 30090, 14408, 0300 ; (~z=13646) BRAZIER PAIR
Shape42=1, 30090, 13949, 0300 ; (~z=13646) BRAZIER PAIR
Shape43=1, 30090, 13490, 0300 ; (~z=13646) BRAZIER PAIR
Shape44=1, 30090, 13099, 0300 ; (~z=13646) BRAZIER PAIR
Shape45=1, 30105, 19919, 0300 ; (~z=14979) BRAZIER PAIR
Shape46=1, 30828, 46942, 0300 ; (~z=8847) BRAZIER PAIR
Shape47=1, 36350, 28474, 0300 ; (~z=15508) BRAZIER PAIR
; ======================================================================
; SOUNDS.DAT: AMBIENT DUNGEON MUSIC
; PIECE: "DARK 01"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion49]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 615, 21, 75, 111, 0, 0, 0 ; DK01_01a (pad)
Sound01=1, 616, 20, 75, 111, 0, 0, 0 ; DK01_01b (pad)
Sound02=1, 617, 19, 75, 111, 0, 0, 0 ; DK01_01c (pad)
; ======================================================================
[SoundRegion50]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 618, 15, 75, 111, 0, 0, 0 ; DK01_02a (pad)
Sound01=1, 619, 14, 75, 111, 0, 0, 0 ; DK01_02b (pad)
; ======================================================================
[SoundRegion51]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 620, 11, 75, 111, 0, 0, 0 ; DK01_03a (low whoosh)
Sound01=1, 621, 10, 75, 111, 0, 0, 0 ; DK01_03a (low whoosh)
Sound02=1, 622, 09, 75, 111, 0, 0, 0 ; DK01_03a (low whoosh)
; ======================================================================
[SoundRegion52]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 623, 17, 75, 111, 0, 0, 0 ; DK01_04a (drums)
Sound01=1, 624, 16, 75, 111, 0, 0, 0 ; DK01_04b (drums)
Sound02=1, 625, 15, 75, 111, 0, 0, 0 ; DK01_04c (drums)
Sound03=1, 626, 14, 75, 111, 0, 0, 0 ; DK01_04d (drums)
; ======================================================================
[SoundRegion53]
Name=tomb music : "dark 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 627, 13, 75, 111, 0, 0, 0 ; DK01_05a (bells)
Sound01=1, 628, 12, 75, 111, 0, 0, 0 ; DK01_05b (bells)
Sound02=1, 629, 11, 75, 111, 0, 0, 0 ; DK01_05c (bells)