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2004-01-19
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; **********************************************************************
; Dark Age Of Camelot : zone audio control file : zone081 : B. Derrick
; **********************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ======================================================================
; TERRAIN : DESERT
; ======================================================================
[SoundRegion00]
; UPDATED 01-13-2004
Name=ambientloop : barren / desert
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 1384, 000, 100, 20, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion01]
; updated 10-28-2003
Name=wind : barren / desert / lava
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY WIND PICKS UP AT DAWN
Sound00=1, 1417, 010, 050, 020, 0501, 0630, 0 ; WIND GUST 1
Sound01=1, 1418, 014, 052, 020, 0501, 0630, 0 ; WIND GUST 2
Sound02=1, 1419, 018, 054, 020, 0501, 0630, 0 ; WIND GUST 3
Sound03=1, 1420, 022, 056, 020, 0501, 0630, 0 ; WIND GUST 4
Sound04=1, 1421, 026, 058, 020, 0501, 0630, 0 ; WIND GUST 5
Sound05=1, 1422, 030, 060, 020, 0501, 0630, 0 ; WIND GUST 6
Sound06=1, 1423, 034, 062, 020, 0501, 0630, 0 ; WIND GUST 7
Sound07=1, 1424, 038, 064, 020, 0501, 0630, 0 ; WIND GUST 8
; MEDIUM DAY WIND
Sound08=1, 1417, 011, 050, 010, 0631, 1930, 0 ; WIND GUST 1
Sound09=1, 1418, 015, 052, 010, 0631, 1930, 0 ; WIND GUST 2
Sound10=1, 1419, 019, 054, 010, 0631, 1930, 0 ; WIND GUST 3
Sound11=1, 1420, 023, 056, 010, 0631, 1930, 0 ; WIND GUST 4
Sound12=1, 1421, 027, 058, 010, 0631, 1930, 0 ; WIND GUST 5
Sound13=1, 1422, 031, 060, 010, 0631, 1930, 0 ; WIND GUST 6
Sound14=1, 1423, 035, 062, 010, 0631, 1930, 0 ; WIND GUST 7
Sound15=1, 1424, 039, 064, 010, 0631, 1930, 0 ; WIND GUST 8
; MEDIUM NIGHT WIND PICKS UP AT DUSK (MORE SPARSE)
Sound16=1, 1417, 012, 040, 020, 1931, 2100, 0 ; WIND GUST 1
Sound17=1, 1418, 016, 042, 020, 1931, 2100, 0 ; WIND GUST 2
Sound18=1, 1419, 020, 044, 020, 1931, 2100, 0 ; WIND GUST 3
Sound19=1, 1420, 024, 046, 020, 1931, 2100, 0 ; WIND GUST 4
Sound20=1, 1421, 028, 048, 020, 1931, 2100, 0 ; WIND GUST 5
Sound21=1, 1422, 032, 050, 020, 1931, 2100, 0 ; WIND GUST 6
Sound22=1, 1423, 036, 052, 020, 1931, 2100, 0 ; WIND GUST 7
Sound23=1, 1424, 040, 054, 020, 1931, 2100, 0 ; WIND GUST 8
; MEDIUM NIGHT WIND (MORE SPARSE)
Sound24=1, 1417, 013, 040, 010, 2101, 0500, 0 ; WIND GUST 1
Sound25=1, 1418, 017, 042, 010, 2101, 0500, 0 ; WIND GUST 2
Sound26=1, 1419, 021, 044, 010, 2101, 0500, 0 ; WIND GUST 3
Sound27=1, 1420, 025, 046, 010, 2101, 0500, 0 ; WIND GUST 4
Sound28=1, 1421, 029, 048, 010, 2101, 0500, 0 ; WIND GUST 5
Sound29=1, 1422, 033, 050, 010, 2101, 0500, 0 ; WIND GUST 6
Sound30=1, 1423, 037, 052, 010, 2101, 0500, 0 ; WIND GUST 7
Sound31=1, 1424, 041, 054, 010, 2101, 0500, 0 ; WIND GUST 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion02]
; UPDATED 01-07-2004
Name=misc : fog
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; STORM RUMBLE LOOP
Sound00=2, 1563, 000, 100, 50, 0, 0, 2 ; RUMBLE LOOP
; HEAVY STORM WIND (BARREN / DESERT / LAVA WIND SOUNDS)
Sound01=1, 1417, 010, 070, 15, 0, 0, 2 ; WIND GUST 1
Sound02=1, 1418, 014, 072, 15, 0, 0, 2 ; WIND GUST 2
Sound03=1, 1419, 018, 074, 15, 0, 0, 2 ; WIND GUST 3
Sound04=1, 1420, 022, 076, 15, 0, 0, 2 ; WIND GUST 4
Sound05=1, 1421, 026, 078, 15, 0, 0, 2 ; WIND GUST 5
Sound06=1, 1422, 030, 080, 15, 0, 0, 2 ; WIND GUST 6
Sound07=1, 1423, 034, 082, 15, 0, 0, 2 ; WIND GUST 7
Sound08=1, 1424, 038, 084, 15, 0, 0, 2 ; WIND GUST 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion03]
; UPDATED 01-14-2004
Name=misc : snow
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; STORM RUMBLE LOOP
Sound00=2, 1563, 000, 100, 50, 0, 0, 3 ; RUMBLE LOOP
; HEAVY STORM WIND (BARREN / DESERT / LAVA WIND SOUNDS)
Sound01=1, 1417, 010, 070, 15, 0, 0, 3 ; WIND GUST 1
Sound02=1, 1418, 014, 072, 15, 0, 0, 3 ; WIND GUST 2
Sound03=1, 1419, 018, 074, 15, 0, 0, 3 ; WIND GUST 3
Sound04=1, 1420, 022, 076, 15, 0, 0, 3 ; WIND GUST 4
Sound05=1, 1421, 026, 078, 15, 0, 0, 3 ; WIND GUST 5
Sound06=1, 1422, 030, 080, 15, 0, 0, 3 ; WIND GUST 6
Sound07=1, 1423, 034, 082, 15, 0, 0, 3 ; WIND GUST 7
Sound08=1, 1424, 038, 084, 15, 0, 0, 3 ; WIND GUST 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion04]
; UPDATED 01-12-2004
Name=birds : desert
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY BIRDS
Sound00=1, 0454, 020, 030, 06, 0501, 1930, 1 ; BIRD 1, VOLUME 1
Sound01=1, 0455, 024, 032, 06, 0501, 1930, 1 ; BIRD 2, VOLUME 1
Sound02=1, 0462, 028, 034, 06, 0501, 1930, 1 ; BIRD 3, VOLUME 1
Sound03=1, 0469, 032, 036, 06, 0501, 1930, 1 ; BIRD 4, VOLUME 1
Sound04=1, 0454, 036, 038, 12, 0501, 1930, 1 ; BIRD 1, VOLUME 2
Sound05=1, 0455, 040, 040, 12, 0501, 1930, 1 ; BIRD 2, VOLUME 2
Sound06=1, 0462, 044, 042, 12, 0501, 1930, 1 ; BIRD 3, VOLUME 2
Sound07=1, 0469, 048, 044, 12, 0501, 1930, 1 ; BIRD 4, VOLUME 2
; LIGHT NIGHT BIRDS (MORE SPARSE)
Sound08=1, 0475, 021, 020, 06, 1931, 0500, 1 ; BIRD 5 (OWL), VOLUME 1
Sound09=1, 0476, 025, 022, 06, 1931, 0500, 1 ; BIRD 6 (OWL), VOLUME 1
Sound10=1, 0477, 029, 024, 06, 1931, 0500, 1 ; BIRD 7 (OWL), VOLUME 1
Sound11=1, 0478, 033, 026, 06, 1931, 0500, 1 ; BIRD 8 (OWL), VOLUME 1
Sound12=1, 0475, 037, 028, 12, 1931, 0500, 1 ; BIRD 5 (OWL), VOLUME 2
Sound13=1, 0476, 041, 030, 12, 1931, 0500, 1 ; BIRD 6 (OWL), VOLUME 2
Sound14=1, 0477, 045, 032, 12, 1931, 0500, 1 ; BIRD 7 (OWL), VOLUME 2
Sound15=1, 0478, 049, 034, 12, 1931, 0500, 1 ; BIRD 8 (OWL), VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion05]
; UPDATED 12-10-2003
Name=animals : desert / snow
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY ANIMALS
Sound00=1, 0488, 030, 030, 05, 0501, 1930, 1 ; ANIMAL 1 (WOLF), VOLUME 1
Sound01=1, 0489, 034, 032, 05, 0501, 1930, 1 ; ANIMAL 2 (WOLF), VOLUME 1
Sound02=1, 0490, 038, 034, 05, 0501, 1930, 1 ; ANIMAL 3 (WOLF), VOLUME 1
Sound03=1, 0491, 042, 036, 05, 0501, 1930, 1 ; ANIMAL 4 (WOLF), VOLUME 1
Sound04=1, 0488, 046, 038, 10, 0501, 1930, 1 ; ANIMAL 1 (WOLF), VOLUME 2
Sound05=1, 0489, 050, 040, 10, 0501, 1930, 1 ; ANIMAL 2 (WOLF), VOLUME 2
Sound06=1, 0490, 054, 042, 10, 0501, 1930, 1 ; ANIMAL 3 (WOLF), VOLUME 2
Sound07=1, 0491, 058, 044, 10, 0501, 1930, 1 ; ANIMAL 4 (WOLF), VOLUME 2
; LIGHT NIGHT ANIMALS (MORE SPARSE)
Sound08=1, 0488, 031, 020, 05, 1931, 0500, 1 ; ANIMAL 1 (WOLF), VOLUME 1
Sound09=1, 0489, 035, 022, 05, 1931, 0500, 1 ; ANIMAL 2 (WOLF), VOLUME 1
Sound10=1, 0490, 039, 024, 05, 1931, 0500, 1 ; ANIMAL 3 (WOLF), VOLUME 1
Sound11=1, 0491, 043, 026, 05, 1931, 0500, 1 ; ANIMAL 4 (WOLF), VOLUME 1
Sound12=1, 0488, 047, 028, 10, 1931, 0500, 1 ; ANIMAL 1 (WOLF), VOLUME 2
Sound13=1, 0489, 051, 030, 10, 1931, 0500, 1 ; ANIMAL 2 (WOLF), VOLUME 2
Sound14=1, 0490, 055, 032, 10, 1931, 0500, 1 ; ANIMAL 3 (WOLF), VOLUME 2
Sound15=1, 0491, 059, 034, 10, 1931, 0500, 1 ; ANIMAL 4 (WOLF), VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
[SoundRegion06]
; UPDATED 01-14-2004
Name=insects : desert
Color=0
fade_on_mp3=0
fade_time=30 ; FOR SMOOTHER DAY/NIGHT TRANSITION
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY INSECTS
Sound00=1, 1445, 030, 030, 04, 0501, 1930, 0 ; INSECT 1, VOLUME 1
Sound01=1, 1446, 034, 032, 04, 0501, 1930, 0 ; INSECT 2, VOLUME 1
Sound02=1, 1447, 038, 034, 04, 0501, 1930, 0 ; INSECT 3, VOLUME 1
Sound03=1, 1448, 042, 036, 04, 0501, 1930, 0 ; INSECT 4, VOLUME 1
Sound04=1, 1445, 046, 038, 08, 0501, 1930, 0 ; INSECT 1, VOLUME 2
Sound05=1, 1446, 050, 040, 08, 0501, 1930, 0 ; INSECT 2, VOLUME 2
Sound06=1, 1447, 054, 042, 08, 0501, 1930, 0 ; INSECT 3, VOLUME 2
Sound07=1, 1448, 058, 044, 08, 0501, 1930, 0 ; INSECT 4, VOLUME 2
; LIGHT NIGHT INSECTS (MORE SPARSE)
Sound08=1, 1445, 031, 020, 04, 1931, 0500, 0 ; INSECT 1, VOLUME 1
Sound09=1, 1446, 035, 022, 04, 1931, 0500, 0 ; INSECT 2, VOLUME 1
Sound10=1, 1447, 039, 024, 04, 1931, 0500, 0 ; INSECT 3, VOLUME 1
Sound11=1, 1448, 043, 026, 04, 1931, 0500, 0 ; INSECT 4, VOLUME 1
Sound12=1, 1445, 047, 028, 08, 1931, 0500, 0 ; INSECT 1, VOLUME 2
Sound13=1, 1446, 051, 030, 08, 1931, 0500, 0 ; INSECT 2, VOLUME 2
Sound14=1, 1447, 055, 032, 08, 1931, 0500, 0 ; INSECT 3, VOLUME 2
Sound15=1, 1448, 059, 034, 08, 1931, 0500, 0 ; INSECT 4, VOLUME 2
Sound16=2, 1449, 000, 100, 24, 1931, 0500, 0 ; INSECT LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
; TERRAIN : TRANSITION TO GRASSLAND (SOUNDREGIONS W/LOOPS ARE MODIFIED)
; ======================================================================
[SoundRegion07]
; UPDATED 01-13-2004
Name=ambientloop : grassland (transition zone fade time*)
Color=0
fade_on_mp3=0
fade_time=6
; *strikes balance between leaving & submerging w/in transition zone (mp3 playback not an issue)
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 0412, 000, 100, 20, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; UPDATED 11-19-2003
; TRANSITION TO ZONE 075 GRASSLAND
Shape00=0, 61536, 61536, 65536, 65536
; ======================================================================
[SoundRegion08]
; UPDATED 01-12-2004
Name=birds : grassland
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; HEAVY DAY BIRDS
Sound00=1, 0461, 020, 070, 06, 0501, 1930, 1 ; BIRD 1, VOLUME 1
Sound01=1, 0462, 024, 072, 06, 0501, 1930, 1 ; BIRD 2, VOLUME 1
Sound02=1, 0463, 028, 074, 06, 0501, 1930, 1 ; BIRD 3, VOLUME 1
Sound03=1, 0464, 032, 076, 06, 0501, 1930, 1 ; BIRD 4, VOLUME 1
Sound04=1, 0465, 036, 078, 06, 0501, 1930, 1 ; BIRD 5, VOLUME 1
Sound05=1, 0466, 040, 080, 06, 0501, 1930, 1 ; BIRD 6, VOLUME 1
Sound06=1, 0467, 044, 082, 06, 0501, 1930, 1 ; BIRD 7, VOLUME 1
Sound07=1, 0468, 048, 084, 06, 0501, 1930, 1 ; BIRD 8, VOLUME 1
Sound08=1, 0461, 052, 086, 12, 0501, 1930, 1 ; BIRD 1, VOLUME 2
Sound09=1, 0462, 056, 088, 12, 0501, 1930, 1 ; BIRD 2, VOLUME 2
Sound10=1, 0463, 060, 090, 12, 0501, 1930, 1 ; BIRD 3, VOLUME 2
Sound11=1, 0464, 064, 092, 12, 0501, 1930, 1 ; BIRD 4, VOLUME 2
Sound12=1, 0465, 068, 094, 12, 0501, 1930, 1 ; BIRD 5, VOLUME 2
Sound13=1, 0466, 072, 096, 12, 0501, 1930, 1 ; BIRD 6, VOLUME 2
Sound14=1, 0467, 076, 098, 12, 0501, 1930, 1 ; BIRD 7, VOLUME 2
Sound15=1, 0468, 080, 100, 12, 0501, 1930, 1 ; BIRD 8, VOLUME 2
; HEAVY NIGHT BIRDS (MORE SPARSE)
Sound16=1, 0461, 021, 060, 06, 1931, 0500, 1 ; BIRD 1, VOLUME 1
Sound17=1, 0462, 025, 062, 06, 1931, 0500, 1 ; BIRD 2, VOLUME 1
Sound18=1, 0463, 029, 064, 06, 1931, 0500, 1 ; BIRD 3, VOLUME 1
Sound19=1, 0464, 033, 066, 06, 1931, 0500, 1 ; BIRD 4, VOLUME 1
Sound20=1, 0475, 037, 068, 06, 1931, 0500, 1 ; BIRD 9 (OWL), VOLUME 1
Sound21=1, 0476, 041, 070, 06, 1931, 0500, 1 ; BIRD 10 (OWL), VOLUME 1
Sound22=1, 0477, 045, 072, 06, 1931, 0500, 1 ; BIRD 11 (OWL), VOLUME 1
Sound23=1, 0478, 049, 074, 06, 1931, 0500, 1 ; BIRD 12 (OWL), VOLUME 1
Sound24=1, 0461, 053, 076, 12, 1931, 0500, 1 ; BIRD 1, VOLUME 2
Sound25=1, 0462, 057, 078, 12, 1931, 0500, 1 ; BIRD 2, VOLUME 2
Sound26=1, 0463, 061, 080, 12, 1931, 0500, 1 ; BIRD 3, VOLUME 2
Sound27=1, 0464, 065, 082, 12, 1931, 0500, 1 ; BIRD 4, VOLUME 2
Sound28=1, 0475, 069, 084, 12, 1931, 0500, 1 ; BIRD 9 (OWL), VOLUME 2
Sound29=1, 0476, 073, 086, 12, 1931, 0500, 1 ; BIRD 10 (OWL), VOLUME 2
Sound30=1, 0477, 077, 088, 12, 1931, 0500, 1 ; BIRD 11 (OWL), VOLUME 2
Sound31=1, 0478, 081, 090, 12, 1931, 0500, 1 ; BIRD 12 (OWL), VOLUME 2
; UPDATED 11-19-2003
; TRANSITION TO ZONE 075 GRASSLAND
Shape00=0, 61536, 61536, 65536, 65536
; ======================================================================
[SoundRegion09]
; updated 10-29-2003
Name=animals : grassland
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY ANIMALS
Sound00=1, 0483, 030, 050, 03, 0501, 1930, 1 ; ANIMAL 1, VOLUME 1
Sound01=1, 0484, 034, 052, 03, 0501, 1930, 1 ; ANIMAL 2, VOLUME 1
Sound02=1, 0485, 038, 054, 03, 0501, 1930, 1 ; ANIMAL 3, VOLUME 1
Sound03=1, 0483, 042, 056, 06, 0501, 1930, 1 ; ANIMAL 1, VOLUME 2
Sound04=1, 0484, 046, 058, 06, 0501, 1930, 1 ; ANIMAL 2, VOLUME 2
Sound05=1, 0485, 050, 060, 06, 0501, 1930, 1 ; ANIMAL 3, VOLUME 2
; MEDIUM NIGHT ANIMALS (MORE SPARSE)
Sound06=1, 0483, 031, 040, 03, 1931, 0500, 1 ; ANIMAL 1, VOLUME 1
Sound07=1, 0484, 035, 042, 03, 1931, 0500, 1 ; ANIMAL 2, VOLUME 1
Sound08=1, 0485, 039, 044, 03, 1931, 0500, 1 ; ANIMAL 3, VOLUME 1
Sound09=1, 0483, 043, 046, 06, 1931, 0500, 1 ; ANIMAL 1, VOLUME 2
Sound10=1, 0484, 047, 048, 06, 1931, 0500, 1 ; ANIMAL 2, VOLUME 2
Sound11=1, 0485, 051, 050, 06, 1931, 0500, 1 ; ANIMAL 3, VOLUME 2
; UPDATED 11-19-2003
; TRANSITION TO ZONE 075 GRASSLAND
Shape00=0, 61536, 61536, 65536, 65536
; ======================================================================
[SoundRegion10]
; UPDATED 01-14-2004
Name=insects : grassland (transition zone fade time, quieter loops)
Color=0
fade_on_mp3=0
fade_time=30 ; FOR SMOOTHER DAY/NIGHT TRANSITION
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY INSECTS
Sound00=1, 0494, 030, 050, 04, 0501, 1930, 0 ; INSECT 1, VOLUME 1
Sound01=1, 0495, 034, 052, 04, 0501, 1930, 0 ; INSECT 2, VOLUME 1
Sound02=1, 0496, 038, 054, 04, 0501, 1930, 0 ; INSECT 3, VOLUME 1
Sound03=1, 0494, 042, 056, 08, 0501, 1930, 0 ; INSECT 1, VOLUME 2
Sound04=1, 0495, 046, 058, 08, 0501, 1930, 0 ; INSECT 2, VOLUME 2
Sound05=1, 0496, 050, 060, 08, 0501, 1930, 0 ; INSECT 3, VOLUME 2
; MEDIUM NIGHT INSECTS (MORE SPARSE)
Sound06=1, 0494, 031, 040, 04, 1931, 0500, 0 ; INSECT 1, VOLUME 1
Sound07=1, 0495, 035, 042, 04, 1931, 0500, 0 ; INSECT 2, VOLUME 1
Sound08=1, 0496, 039, 044, 04, 1931, 0500, 0 ; INSECT 3, VOLUME 1
Sound09=1, 0494, 043, 046, 08, 1931, 0500, 0 ; INSECT 1, VOLUME 2
Sound10=1, 0495, 047, 048, 08, 1931, 0500, 0 ; INSECT 2, VOLUME 2
Sound11=1, 0496, 051, 050, 08, 1931, 0500, 0 ; INSECT 3, VOLUME 2
Sound12=2, 0503, 000, 100, 12, 1931, 0500, 0 ; INSECT MAIN LOOP
Sound13=2, 0504, 000, 050, 06, 1931, 0500, 0 ; INSECT EXTRA LOOP
; UPDATED 11-19-2003
; TRANSITION TO ZONE 075 GRASSLAND
Shape00=0, 61536, 61536, 65536, 65536
; ======================================================================
; TERRAIN : TRANSITION TO OCEAN (ABOVE WATER; SOUNDREGIONS W/LOOPS ARE MODIFIED)
; ======================================================================
[SoundRegion11]
; updated 11-20-2003
Name=ambientloop : ocean (transition zone fade time*)
Color=0
fade_on_mp3=0
fade_time=6
; *strikes balance between leaving & submerging w/in transition zone (mp3 playback not an issue)
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 1382, 000, 100, 20, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; UPDATED 11-19-2003
; RADII MADE BIGGER BY HAND 11-19-2003
; TRANSITION TO ZONE 075 OCEAN
; SUBSET OF ZONE 081 RIVER SHAPES
Shape01=1, 60160, 62720, 2312
Shape02=1, 59904, 64768, 2312
Shape03=1, 55296, 62208, 1672
Shape04=1, 55040, 63488, 1800
Shape05=1, 54272, 65024, 1800
Shape06=1, 48128, 61952, 3080
Shape07=1, 45568, 64000, 3464
Shape08=1, 42496, 64768, 3784
Shape09=1, 38400, 65536, 4296
Shape10=1, 34816, 65280, 2952
; ======================================================================
[SoundRegion12]
; UPDATED 11-20-2003
Name=birds : ocean
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY BIRDS
Sound00=1, 0455, 030, 030, 06, 0501, 1930, 1 ; BIRD 1, VOLUME 1
Sound01=1, 0462, 034, 032, 06, 0501, 1930, 1 ; BIRD 2, VOLUME 1
Sound02=1, 0469, 038, 034, 06, 0501, 1930, 1 ; BIRD 3, VOLUME 1
Sound03=1, 1012, 042, 036, 06, 0501, 1930, 1 ; BIRD 4, VOLUME 1
Sound04=1, 1013, 046, 038, 06, 0501, 1930, 1 ; BIRD 5, VOLUME 1
Sound05=1, 1014, 050, 040, 06, 0501, 1930, 1 ; BIRD 6, VOLUME 1
Sound06=1, 1015, 054, 042, 06, 0501, 1930, 1 ; BIRD 7, VOLUME 1
Sound07=1, 1016, 058, 044, 06, 0501, 1930, 1 ; BIRD 8, VOLUME 1
Sound08=1, 0455, 062, 046, 12, 0501, 1930, 1 ; BIRD 1, VOLUME 2
Sound09=1, 0462, 066, 048, 12, 0501, 1930, 1 ; BIRD 2, VOLUME 2
Sound10=1, 0469, 070, 050, 12, 0501, 1930, 1 ; BIRD 3, VOLUME 2
Sound11=1, 1012, 074, 052, 12, 0501, 1930, 1 ; BIRD 4, VOLUME 2
Sound12=1, 1013, 078, 054, 12, 0501, 1930, 1 ; BIRD 5, VOLUME 2
Sound13=1, 1014, 082, 056, 12, 0501, 1930, 1 ; BIRD 6, VOLUME 2
Sound14=1, 1015, 086, 058, 12, 0501, 1930, 1 ; BIRD 7, VOLUME 2
Sound15=1, 1016, 090, 060, 12, 0501, 1930, 1 ; BIRD 8, VOLUME 2
; LIGHT NIGHT BIRDS (MORE SPARSE)
Sound16=1, 0455, 031, 020, 06, 1931, 0500, 1 ; BIRD 1, VOLUME 1
Sound17=1, 0462, 035, 022, 06, 1931, 0500, 1 ; BIRD 2, VOLUME 1
Sound18=1, 0469, 039, 024, 06, 1931, 0500, 1 ; BIRD 3, VOLUME 1
Sound19=1, 1012, 043, 026, 06, 1931, 0500, 1 ; BIRD 4, VOLUME 1
Sound20=1, 1013, 047, 028, 06, 1931, 0500, 1 ; BIRD 5, VOLUME 1
Sound21=1, 1014, 051, 030, 06, 1931, 0500, 1 ; BIRD 6, VOLUME 1
Sound22=1, 1015, 055, 032, 06, 1931, 0500, 1 ; BIRD 7, VOLUME 1
Sound23=1, 1016, 059, 034, 06, 1931, 0500, 1 ; BIRD 8, VOLUME 1
Sound24=1, 0455, 063, 036, 12, 1931, 0500, 1 ; BIRD 1, VOLUME 2
Sound25=1, 0462, 067, 038, 12, 1931, 0500, 1 ; BIRD 2, VOLUME 2
Sound26=1, 0469, 071, 040, 12, 1931, 0500, 1 ; BIRD 3, VOLUME 2
Sound27=1, 1012, 075, 042, 12, 1931, 0500, 1 ; BIRD 4, VOLUME 2
Sound28=1, 1013, 079, 044, 12, 1931, 0500, 1 ; BIRD 5, VOLUME 2
Sound29=1, 1014, 083, 046, 12, 1931, 0500, 1 ; BIRD 6, VOLUME 2
Sound30=1, 1015, 087, 048, 12, 1931, 0500, 1 ; BIRD 7, VOLUME 2
Sound31=1, 1016, 091, 050, 12, 1931, 0500, 1 ; BIRD 8, VOLUME 2
; UPDATED 11-19-2003
; RADII MADE BIGGER BY HAND 11-19-2003
; TRANSITION TO ZONE 075 OCEAN
; SUBSET OF ZONE 081 RIVER SHAPES
Shape01=1, 60160, 62720, 2312
Shape02=1, 59904, 64768, 2312
Shape03=1, 55296, 62208, 1672
Shape04=1, 55040, 63488, 1800
Shape05=1, 54272, 65024, 1800
Shape06=1, 48128, 61952, 3080
Shape07=1, 45568, 64000, 3464
Shape08=1, 42496, 64768, 3784
Shape09=1, 38400, 65536, 4296
Shape10=1, 34816, 65280, 2952
; ======================================================================
[SoundRegion13]
; updated 10-20-2003
Name=misc : lapping waves
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; HEAVY DAY/NIGHT LAPPING WAVES
Sound00=1, 1389, 010, 070, 12, 0, 0, 0 ; LAPPING WAVE 1, VOLUME 1
Sound01=1, 1390, 014, 070, 12, 0, 0, 0 ; LAPPING WAVE 2, VOLUME 1
Sound02=1, 1391, 018, 070, 12, 0, 0, 0 ; LAPPING WAVE 3, VOLUME 1
Sound03=1, 1392, 022, 070, 12, 0, 0, 0 ; LAPPING WAVE 4, VOLUME 1
Sound04=1, 1393, 026, 070, 12, 0, 0, 0 ; LAPPING WAVE 5, VOLUME 1
Sound05=1, 1394, 030, 070, 12, 0, 0, 0 ; LAPPING WAVE 6, VOLUME 1
Sound06=1, 1395, 034, 070, 12, 0, 0, 0 ; LAPPING WAVE 7, VOLUME 1
Sound07=1, 1396, 038, 070, 12, 0, 0, 0 ; LAPPING WAVE 8, VOLUME 1
Sound08=1, 1389, 042, 070, 24, 0, 0, 0 ; LAPPING WAVE 1, VOLUME 2
Sound09=1, 1390, 046, 070, 24, 0, 0, 0 ; LAPPING WAVE 2, VOLUME 2
Sound10=1, 1391, 050, 070, 24, 0, 0, 0 ; LAPPING WAVE 3, VOLUME 2
Sound11=1, 1392, 054, 070, 24, 0, 0, 0 ; LAPPING WAVE 4, VOLUME 2
Sound12=1, 1393, 058, 070, 24, 0, 0, 0 ; LAPPING WAVE 5, VOLUME 2
Sound13=1, 1394, 062, 070, 24, 0, 0, 0 ; LAPPING WAVE 6, VOLUME 2
Sound14=1, 1395, 066, 070, 24, 0, 0, 0 ; LAPPING WAVE 7, VOLUME 2
Sound15=1, 1396, 070, 070, 24, 0, 0, 0 ; LAPPING WAVE 8, VOLUME 2
; UPDATED 11-19-2003
; RADII MADE BIGGER BY HAND 11-19-2003
; TRANSITION TO ZONE 075 OCEAN
; SUBSET OF ZONE 081 RIVER SHAPES
Shape01=1, 60160, 62720, 2312
Shape02=1, 59904, 64768, 2312
Shape03=1, 55296, 62208, 1672
Shape04=1, 55040, 63488, 1800
Shape05=1, 54272, 65024, 1800
Shape06=1, 48128, 61952, 3080
Shape07=1, 45568, 64000, 3464
Shape08=1, 42496, 64768, 3784
Shape09=1, 38400, 65536, 4296
Shape10=1, 34816, 65280, 2952
; ======================================================================
; FEATURE : LAKE (ABOVE AND BELOW WATER)
; ======================================================================
[SoundRegion14]
; UPDATED 09-29-2003
Name=feature : lake (OLD VERSION)
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; OLD LAKE LOOP
; updated 10-28-2003
; radii made bigger by hand 10-28-2003
Shape00=1, 58624, 29440, 2900
; ======================================================================
[SoundRegion15]
; updated 11-07-2003
Name=ambientloop : underocean
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
version=2
Sound00=2, 1383, 000, 100, 90, 0, 0, 0, 2 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-28-2003
; radii made bigger by hand 10-28-2003
Shape00=1, 58624, 29440, 2900
; ======================================================================
; FEATURE : RIVER (ABOVE AND BELOW WATER)
; ======================================================================
[SoundRegion16]
; UPDATED 09-29-2003
Name=feature : river (OLD VERSION)
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 120, 0, 100, 100, 0, 0, 0 ; OLD RIVER LOOP
; UPDATED 12-10-2003
Shape00=1, 768, 34560, 2750
Shape01=1, 3328, 35328, 2750
Shape02=1, 5632, 35328, 2750
Shape03=1, 8192, 35584, 2750
Shape04=1, 10496, 35584, 2750
Shape05=1, 13312, 34816, 2750
Shape06=1, 15360, 34304, 2750
Shape07=1, 18176, 33792, 2750
Shape08=1, 20736, 33792, 2750
Shape09=1, 22784, 34048, 2750
Shape10=1, 25344, 33792, 2750
Shape11=1, 27392, 33792, 2750
Shape12=1, 30208, 34304, 2750
Shape13=1, 32512, 34304, 2750
Shape14=1, 35072, 34560, 2750
Shape15=1, 37888, 34560, 2750
Shape16=1, 39680, 34560, 2750
Shape17=1, 41984, 34816, 2750
Shape18=1, 44544, 34816, 3000
Shape19=1, 47360, 35072, 3250
Shape20=1, 50688, 35584, 3500
Shape21=1, 53760, 36864, 4000
Shape22=1, 55552, 40448, 3750
Shape23=1, 56064, 43520, 3500
Shape24=1, 56576, 46848, 3250
Shape25=1, 56832, 49920, 3000
Shape26=1, 56320, 53760, 3620
Shape27=1, 57856, 57856, 3328
Shape28=1, 60160, 60672, 2048
Shape29=1, 60160, 62720, 2312
Shape30=1, 59904, 64768, 2312
Shape31=1, 55808, 60672, 1672
Shape32=1, 55296, 62208, 1672
Shape33=1, 55040, 63488, 1800
Shape34=1, 54272, 65024, 1800
Shape35=1, 53504, 56576, 2568
Shape36=1, 51968, 58112, 2824
Shape37=1, 50176, 60416, 2888
Shape38=1, 48128, 61952, 3080
Shape39=1, 45568, 64000, 3464
Shape40=1, 42496, 64768, 3784
Shape41=1, 38400, 65536, 4296
Shape42=1, 34816, 65280, 2952
; ======================================================================
[SoundRegion17]
; updated 11-07-2003
Name=ambientloop : underocean
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
version=2
Sound00=2, 1383, 000, 100, 90, 0, 0, 0, 2 ; ZONE-SPECIFIC AMBIENCE LOOP
; UPDATED 12-10-2003
Shape00=1, 768, 34560, 2750
Shape01=1, 3328, 35328, 2750
Shape02=1, 5632, 35328, 2750
Shape03=1, 8192, 35584, 2750
Shape04=1, 10496, 35584, 2750
Shape05=1, 13312, 34816, 2750
Shape06=1, 15360, 34304, 2750
Shape07=1, 18176, 33792, 2750
Shape08=1, 20736, 33792, 2750
Shape09=1, 22784, 34048, 2750
Shape10=1, 25344, 33792, 2750
Shape11=1, 27392, 33792, 2750
Shape12=1, 30208, 34304, 2750
Shape13=1, 32512, 34304, 2750
Shape14=1, 35072, 34560, 2750
Shape15=1, 37888, 34560, 2750
Shape16=1, 39680, 34560, 2750
Shape17=1, 41984, 34816, 2750
Shape18=1, 44544, 34816, 3000
Shape19=1, 47360, 35072, 3250
Shape20=1, 50688, 35584, 3500
Shape21=1, 53760, 36864, 4000
Shape22=1, 55552, 40448, 3750
Shape23=1, 56064, 43520, 3500
Shape24=1, 56576, 46848, 3250
Shape25=1, 56832, 49920, 3000
Shape26=1, 56320, 53760, 3620
Shape27=1, 57856, 57856, 3328
Shape28=1, 60160, 60672, 2048
Shape29=1, 60160, 62720, 2312
Shape30=1, 59904, 64768, 2312
Shape31=1, 55808, 60672, 1672
Shape32=1, 55296, 62208, 1672
Shape33=1, 55040, 63488, 1800
Shape34=1, 54272, 65024, 1800
Shape35=1, 53504, 56576, 2568
Shape36=1, 51968, 58112, 2824
Shape37=1, 50176, 60416, 2888
Shape38=1, 48128, 61952, 3080
Shape39=1, 45568, 64000, 3464
Shape40=1, 42496, 64768, 3784
Shape41=1, 38400, 65536, 4296
Shape42=1, 34816, 65280, 2952
; ======================================================================
; FEATURE : PORTAL
; ======================================================================
[SoundRegion18]
; updated 10-22-2003
Name=feature : portal
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; PORTAL
Sound00=2, 1527, 000, 100, 050, 0, 0, 0 ; POWERNODE.WAV LOOP AT HALF VOLUME
; updated 10-22-2003
Shape00=1, 18159, 41477, 1000
Shape01=1, 20480, 29440, 1000
Shape02=1, 51328, 11136, 1000
; ======================================================================
; FEATURE : FIRE - LARGE
; ======================================================================
[SoundRegion19]
; UPDATED 01-14-2004
Name=feature : fire - large
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FIRE-LARGE
Sound00=2, 1462, 000, 100, 20, 0, 0, 0 ; LARGE FIRE LOOP
; updated 10-22-2003
Shape00=1, 54272, 10496, 0400 ; BRAZIER NEAR PORTAL
Shape01=1, 55040, 10880, 0400 ; BRAZIER NEAR PORTAL
Shape02=1, 55808, 11264, 0400 ; BRAZIER NEAR PORTAL
Shape03=1, 56576, 11648, 0400 ; BRAZIER NEAR PORTAL
Shape04=1, 57344, 12032, 0400 ; BRAZIER NEAR PORTAL
Shape05=1, 58112, 12416, 0400 ; BRAZIER NEAR PORTAL
Shape06=1, 58880, 12800, 0400 ; BRAZIER NEAR PORTAL
Shape07=1, 58112, 14208, 0400 ; BRAZIER NEAR PORTAL
Shape08=1, 57344, 13824, 0400 ; BRAZIER NEAR PORTAL
Shape09=1, 56576, 13440, 0400 ; BRAZIER NEAR PORTAL
Shape10=1, 55808, 13056, 0400 ; BRAZIER NEAR PORTAL
Shape11=1, 55040, 12672, 0400 ; BRAZIER NEAR PORTAL
Shape12=1, 54272, 12288, 0400 ; BRAZIER NEAR PORTAL
Shape13=1, 53504, 11904, 0400 ; BRAZIER NEAR PORTAL
; ======================================================================
; FEATURE : FIRE - MEDIUM
; ======================================================================
[SoundRegion20]
; UPDATED 01-14-2004
Name=feature : fire - medium
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FIRE-MEDIUM
Sound00=2, 1461, 000, 100, 20, 0, 0, 0 ; MEDIUM FIRE LOOP
; UPDATED 01-08-2004
Shape00=1, 14464, 20096, 0300 ; 2 BRAZIERS/4 TORCHES INSINDE SETIAN HUT
Shape01=1, 14754, 20704, 0300 ; BRAZIER OUTSIDE SETIAN HUT
Shape02=1, 15078, 20399, 0300 ; BRAZIER OUTSIDE SETIAN HUT
Shape03=1, 09390, 51735, 0300 ; BRAZIER NEAR MAU TENTS
Shape04=1, 09348, 52464, 0300 ; BRAZIER NEAR MAU TENTS
Shape05=1, 08597, 52486, 0300 ; BRAZIER NEAR MAU TENTS
Shape06=1, 08567, 51713, 0300 ; BRAZIER NEAR MAU TENTS
Shape07=1, 08962, 52098, 0300 ; BRAZIER NEAR MAU TENTS
; ======================================================================
; SOUNDS.DAT: TRIALS OF ATLANTIS - AMBIENT DAY MUSIC
; PIECE: "TOAD2"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion49]
Name=synth strings (toad_05, toad_06)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1137, 021, 30, 099, 0501, 1930, 1
Sound01=1, 1138, 028, 40, 099, 0501, 1930, 1
Sound02=1, 1139, 035, 50, 099, 0501, 1930, 1
Sound03=1, 1140, 042, 60, 099, 0501, 1930, 1
Sound04=1, 1141, 045, 30, 069, 0501, 1930, 1
Sound05=1, 1142, 060, 40, 069, 0501, 1930, 1
Sound06=1, 1143, 075, 50, 069, 0501, 1930, 1
Sound07=1, 1144, 090, 60, 069, 0501, 1930, 1
; ======================================================================
[SoundRegion50]
Name=mellotron & synth pad (toad_09, toad_10)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1153, 048, 30, 069, 0501, 1930, 1
Sound01=1, 1154, 064, 40, 069, 0501, 1930, 1
Sound02=1, 1155, 080, 50, 069, 0501, 1930, 1
Sound03=1, 1156, 096, 60, 069, 0501, 1930, 1
Sound04=1, 1157, 024, 30, 099, 0501, 1930, 1
Sound05=1, 1158, 032, 40, 099, 0501, 1930, 1
Sound06=1, 1159, 040, 50, 099, 0501, 1930, 1
Sound07=1, 1160, 048, 60, 099, 0501, 1930, 1
; ======================================================================
[SoundRegion51]
Name=acoustic guitar - short (toad_04)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1133, 039, 30, 099, 0501, 1930, 1
Sound01=1, 1134, 052, 40, 099, 0501, 1930, 1
Sound02=1, 1135, 065, 50, 099, 0501, 1930, 1
Sound03=1, 1136, 078, 60, 099, 0501, 1930, 1
; ======================================================================
[SoundRegion52]
Name=acoustic guitar - long (toad_02)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1125, 042, 30, 089, 0501, 1930, 1
Sound01=1, 1126, 056, 40, 089, 0501, 1930, 1
Sound02=1, 1127, 070, 50, 089, 0501, 1930, 1
Sound03=1, 1128, 084, 60, 089, 0501, 1930, 1
; ======================================================================
; SOUNDS.DAT: TRIALS OF ATLANTIS - AMBIENT NIGHT MUSIC
; PIECE: "AT07"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion54]
Name=ATXX_07 (synth pad)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1057, 10, 40, 099, 1931, 0500, 1
Sound01=1, 1058, 13, 45, 099, 1931, 0500, 1
Sound02=1, 1059, 16, 50, 099, 1931, 0500, 1
Sound03=1, 1060, 19, 55, 099, 1931, 0500, 1
; ======================================================================
[SoundRegion55]
Name=ATXX_13 (synth strings)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1081, 16, 45, 099, 1931, 0500, 1
Sound01=1, 1082, 21, 50, 099, 1931, 0500, 1
Sound02=1, 1083, 26, 55, 099, 1931, 0500, 1
Sound03=1, 1084, 31, 60, 099, 1931, 0500, 1
; ======================================================================
[SoundRegion56]
Name=ATXX_11 (bass)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1073, 22, 50, 099, 1931, 0500, 1
Sound01=1, 1074, 29, 55, 099, 1931, 0500, 1
Sound02=1, 1075, 36, 60, 099, 1931, 0500, 1
Sound03=1, 1076, 43, 65, 099, 1931, 0500, 1
; ======================================================================
[SoundRegion57]
Name=ATXX_15 (tremolo electric guitar)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 1089, 28, 55, 109, 1931, 0500, 1
Sound01=1, 1090, 37, 60, 109, 1931, 0500, 1
Sound02=1, 1091, 46, 65, 109, 1931, 0500, 1
Sound03=1, 1092, 55, 70, 109, 1931, 0500, 1
; ======================================================================
; SOUNDS.DAT: TRIALS OF ATLANTIS - AMBIENT UNDERWATER MUSIC
; PIECE: "AT05-24"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion59]
Name=ATXX_12 (synth pad)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1077, 10, 40, 099, 0, 0, 0, 2
Sound01=1, 1078, 13, 45, 099, 0, 0, 0, 2
Sound02=1, 1079, 16, 50, 099, 0, 0, 0, 2
Sound03=1, 1080, 19, 55, 099, 0, 0, 0, 2
; ======================================================================
[SoundRegion60]
Name=ATXX_07 (synth pad)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1057, 16, 45, 099, 0, 0, 0, 2
Sound01=1, 1058, 21, 50, 099, 0, 0, 0, 2
Sound02=1, 1059, 26, 55, 099, 0, 0, 0, 2
Sound03=1, 1060, 31, 60, 099, 0, 0, 0, 2
; ======================================================================
[SoundRegion61]
Name=ATXX_10 (synth pad)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1069, 22, 50, 099, 0, 0, 0, 2
Sound01=1, 1070, 29, 55, 099, 0, 0, 0, 2
Sound02=1, 1071, 36, 60, 099, 0, 0, 0, 2
Sound03=1, 1072, 43, 65, 099, 0, 0, 0, 2
; ======================================================================
[SoundRegion62]
Name=ATXX_14 (electric guitar feedback)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1085, 28, 55, 099, 0, 0, 0, 2
Sound01=1, 1086, 37, 60, 099, 0, 0, 0, 2
Sound02=1, 1087, 46, 65, 099, 0, 0, 0, 2
Sound03=1, 1088, 55, 70, 099, 0, 0, 0, 2