home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 June
/
GSSH0604MP.iso
/
DAoC
/
Toa_coop_168_Gamestar.exe
/
zones
/
zone080
/
sounds.dat
< prev
Wrap
Text File
|
2004-01-19
|
17KB
|
428 lines
; ******************************************************************************
; Dark Age Of Camelot : zone audio control file : zone080 : B. Derrick
; ******************************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ==============================================================================
; TERRAIN : OCEAN (BELOW WATER; SAME SHAPES AS ABOVE WATER)
; ==============================================================================
[SoundRegion00]
; updated 11-07-2003
Name=ambientloop : underocean
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
version=2
Sound00=2, 1383, 000, 100, 90, 0, 0, 0, 2 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion01]
; updated 11-07-2003
Name=ambience : underocean
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
version=2
; MEDIUM DAY/NIGHT WAVES OVERHEAD
Sound00=1, 1397, 010, 050, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 1
Sound01=1, 1398, 014, 052, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 2
Sound02=1, 1399, 018, 054, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 3
Sound03=1, 1400, 022, 056, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 4
Sound04=1, 1401, 026, 058, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 5
Sound05=1, 1402, 030, 060, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 6
Sound06=1, 1403, 034, 062, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 7
Sound07=1, 1404, 038, 064, 70, 0, 0, 0, 2 ; WAVE OVERHEAD 8
; MEDIUM DAY/NIGHT BUBBLES
Sound08=1, 0975, 011, 050, 60, 0, 0, 0, 2 ; BUBBLES 1
Sound09=1, 0976, 015, 052, 60, 0, 0, 0, 2 ; BUBBLES 2
Sound10=1, 0977, 019, 054, 60, 0, 0, 0, 2 ; BUBBLES 3
Sound11=1, 0978, 023, 056, 60, 0, 0, 0, 2 ; BUBBLES 4
Sound12=1, 0979, 027, 058, 60, 0, 0, 0, 2 ; BUBBLES 5
Sound13=1, 0980, 031, 060, 60, 0, 0, 0, 2 ; BUBBLES 6
; MEDIUM DAY/NIGHT SEA LIFE
Sound14=1, 1405, 020, 050, 20, 0, 0, 0, 2 ; SEA LIFE 1
Sound15=1, 1406, 024, 052, 20, 0, 0, 0, 2 ; SEA LIFE 2
Sound16=1, 1407, 028, 054, 20, 0, 0, 0, 2 ; SEA LIFE 3
Sound17=1, 1408, 032, 056, 20, 0, 0, 0, 2 ; SEA LIFE 4
Sound18=1, 1409, 036, 058, 20, 0, 0, 0, 2 ; SEA LIFE 5
Sound19=1, 1410, 040, 060, 20, 0, 0, 0, 2 ; SEA LIFE 6
Sound20=1, 1411, 044, 062, 20, 0, 0, 0, 2 ; SEA LIFE 7
Sound21=1, 1412, 048, 064, 20, 0, 0, 0, 2 ; SEA LIFE 8
; MEDIUM DAY/NIGHT FISSURE BUBBLE HISSES
Sound22=1, 1413, 021, 050, 90, 0, 0, 0, 2 ; FISSURE BUBBLE HISS 1
Sound23=1, 1414, 025, 052, 90, 0, 0, 0, 2 ; FISSURE BUBBLE HISS 2
Sound24=1, 1415, 029, 054, 90, 0, 0, 0, 2 ; FISSURE BUBBLE HISS 3
Sound25=1, 1416, 033, 056, 90, 0, 0, 0, 2 ; FISSURE BUBBLE HISS 4
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
; TERRAIN : TEMPLE
; ==============================================================================
[SoundRegion02]
; updated 10-17-2003
Name=ambientloop : temple
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 1387, 000, 100, 50, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion03]
; updated 10-28-2003
Name=wind : mine / temple / tomb / volcano
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM UNDERGROUND WIND
Sound00=1, 0582, 010, 050, 020, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 1
Sound01=1, 0583, 014, 052, 020, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 1
Sound02=1, 0584, 018, 054, 020, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 1
Sound03=1, 0585, 022, 056, 020, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 1
Sound04=1, 0586, 026, 058, 020, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 1
Sound05=1, 0587, 030, 060, 020, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 1
; MEDIUM UNDERGROUND WIND - LOUDER
Sound06=1, 0587, 011, 040, 040, 0, 0, 0 ; UNDERGROUND WIND 1, VOLUME 3
Sound07=1, 0586, 015, 042, 040, 0, 0, 0 ; UNDERGROUND WIND 2, VOLUME 3
Sound08=1, 0585, 019, 044, 040, 0, 0, 0 ; UNDERGROUND WIND 3, VOLUME 3
Sound09=1, 0584, 023, 046, 040, 0, 0, 0 ; UNDERGROUND WIND 4, VOLUME 3
Sound10=1, 0583, 027, 048, 040, 0, 0, 0 ; UNDERGROUND WIND 5, VOLUME 3
Sound11=1, 0582, 031, 050, 040, 0, 0, 0 ; UNDERGROUND WIND 6, VOLUME 3
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion04]
; UPDATED 10-30-2003
Name=birds : mine / temple / tomb
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY BIRDS
Sound00=1, 0130, 030, 030, 10, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 1
Sound01=1, 0189, 034, 032, 10, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 1
Sound02=1, 0130, 038, 034, 20, 0, 0, 0 ; BAT WINGFLAP 1, VOLUME 2
Sound03=1, 0189, 042, 036, 20, 0, 0, 0 ; BAT WINGFLAP 2, VOLUME 2
Sound04=1, 0190, 046, 038, 04, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 1
Sound05=1, 0191, 050, 040, 04, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 1
Sound06=1, 0192, 054, 042, 04, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 1
Sound07=1, 0193, 058, 044, 04, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 1
Sound08=1, 0190, 062, 046, 08, 0, 0, 0 ; BAT SQUEAK 1, VOLUME 2
Sound09=1, 0191, 066, 048, 08, 0, 0, 0 ; BAT SQUEAK 2, VOLUME 2
Sound10=1, 0192, 070, 050, 08, 0, 0, 0 ; BAT SQUEAK 3, VOLUME 2
Sound11=1, 0193, 074, 052, 08, 0, 0, 0 ; BAT SQUEAK 4, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion05]
; updated 10-30-2003
Name=misc : earth medium
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY/NIGHT EARTHEN GROANS & RUMBLES
Sound00=1, 0588, 010, 050, 40, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 1
Sound01=1, 0589, 014, 052, 40, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 1
Sound02=1, 0590, 018, 054, 40, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 1
Sound03=1, 0588, 022, 056, 40, 0, 0, 0 ; EARTHEN GROAN 1, VOLUME 2
Sound04=1, 0589, 026, 058, 40, 0, 0, 0 ; EARTHEN GROAN 2, VOLUME 2
Sound05=1, 0590, 030, 060, 40, 0, 0, 0 ; EARTHEN GROAN 3, VOLUME 2
Sound06=1, 0591, 034, 062, 80, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 1
Sound07=1, 0592, 038, 064, 80, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 1
Sound08=1, 0593, 042, 066, 80, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 1
Sound09=1, 0591, 046, 068, 80, 0, 0, 0 ; EARTHEN RUMBLE 1, VOLUME 2
Sound10=1, 0592, 040, 070, 80, 0, 0, 0 ; EARTHEN RUMBLE 2, VOLUME 2
Sound11=1, 0593, 054, 072, 80, 0, 0, 0 ; EARTHEN RUMBLE 3, VOLUME 2
; MEDIUM DAY/NIGHT ROCK & PEBBLE SLIDES
Sound12=1, 0594, 011, 050, 12, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 1
Sound13=1, 0595, 015, 052, 12, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 1
Sound14=1, 0596, 019, 054, 12, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 1
Sound15=1, 0594, 023, 056, 12, 0, 0, 0 ; ROCK SLIDE 1, VOLUME 2
Sound16=1, 0595, 027, 058, 12, 0, 0, 0 ; ROCK SLIDE 2, VOLUME 2
Sound17=1, 0596, 031, 060, 12, 0, 0, 0 ; ROCK SLIDE 3, VOLUME 2
Sound18=1, 0597, 035, 062, 24, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 1
Sound19=1, 0598, 039, 064, 24, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 1
Sound20=1, 0599, 043, 066, 24, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 1
Sound21=1, 0597, 047, 068, 24, 0, 0, 0 ; PEBBLE SLIDE 1, VOLUME 2
Sound22=1, 0598, 051, 070, 24, 0, 0, 0 ; PEBBLE SLIDE 2, VOLUME 2
Sound23=1, 0599, 055, 072, 24, 0, 0, 0 ; PEBBLE SLIDE 3, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
; FEATURE : STILLWATER (ABOVE WATER)
; ==============================================================================
[SoundRegion06]
; UPDATED 01-14-2004
Name=feature : stillwater
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; STILLWATER
Sound00=2, 1543, 000, 100, 25, 0, 0, 0 ; STILLWATER LOOP
; UPDATED 11-12-2003
Shape00=1, 29696, 20224, 0800 ; (~z=15930) STILLWATER POOL 1/4
Shape01=1, 30464, 20224, 0800 ; (~z=15930) STILLWATER POOL 2/4
Shape02=1, 29952, 21504, 0800 ; (~z=15930) STILLWATER POOL 3/4
Shape03=1, 29952, 20736, 1000 ; (~z=15930) STILLWATER POOL 4/4
Shape04=1, 37632, 19712, 1000 ; (~z=15171) STILLWATER POOL 1/1
Shape05=1, 46848, 19968, 0800 ; (~z=15171) STILLWATER POOL 1/4
Shape06=1, 46592, 18688, 0800 ; (~z=15171) STILLWATER POOL 2/4
Shape07=1, 47360, 18688, 0800 ; (~z=15171) STILLWATER POOL 3/4
Shape08=1, 46848, 19200, 1000 ; (~z=15171) STILLWATER POOL 4/4
Shape09=1, 49970, 23096, 0800 ; (~z=15171) STILLWATER POOL 1/1
Shape10=1, 52263, 25318, 0800 ; (~z=15171) STILLWATER POOL 1/1
; ==============================================================================
; FEATURE : FIRE - MEDIUM (TYPICAL RADIUS = 0400; FLAMING TORCHES, LESS INTENSE BRAZIERS)
; ==============================================================================
[SoundRegion07]
; UPDATED 01-14-2004
Name=feature : fire - medium
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FIRE-MEDIUM
Sound00=2, 1461, 000, 100, 20, 0, 0, 0 ; MEDIUM FIRE LOOP
; UPDATED 01-08-2004
Shape00=1, 29102, 16185, 0300 ; (~z=16267) BRAZIER - SUBDUED
Shape01=1, 32301, 16169, 0300 ; (~z=16267) BRAZIER - SUBDUED
Shape02=1, 32367, 14619, 0300 ; (~z=16266) BRAZIER - SUBDUED
Shape03=1, 29140, 14614, 0300 ; (~z=16267) BRAZIER - SUBDUED
Shape04=1, 36852, 10996, 0300 ; (~z=16266) BRAZIER - SUBDUED
Shape05=1, 36863, 09456, 0300 ; (~z=16266) BRAZIER - SUBDUED
Shape06=1, 38380, 09435, 0300 ; (~z=16266) BRAZIER - SUBDUED
Shape07=1, 38396, 10974, 0300 ; (~z=16266) BRAZIER - SUBDUED
Shape08=1, 47663, 12196, 0300 ; (~z=15520) BRAZIER - SUBDUED
Shape09=1, 45968, 12188, 0300 ; (~z=15504) BRAZIER - SUBDUED
Shape10=1, 52996, 13005, 0300 ; (~z=16939) BRAZIER - SUBDUED
Shape11=1, 52988, 09185, 0300 ; (~z=17033) BRAZIER - SUBDUED
Shape12=1, 55190, 13086, 0300 ; (~z=17034) BRAZIER - SUBDUED
Shape13=1, 56919, 13090, 0300 ; (~z=17033) BRAZIER - SUBDUED
Shape14=1, 55190, 11561, 0300 ; (~z=17034) BRAZIER - SUBDUED
Shape15=1, 56922, 11551, 0300 ; (~z=17035) BRAZIER - SUBDUED
Shape16=1, 56069, 10721, 0300 ; (~z=17036) BRAZIER - SUBDUED
Shape17=1, 60672, 13178, 0300 ; (~z=18250) BRAZIER - SUBDUED
; ==============================================================================
; FEATURE : GORGON AREA
; ==============================================================================
[SoundRegion08]
; updated 11-20-2003
Name=misc : gorgon area
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDUSA IDLE
Sound00=1, 1309, 029, 050, 08, 0, 0, 0 ; MEDUSA IDLE, VOLUME 1
Sound01=1, 1309, 049, 050, 16, 0, 0, 0 ; MEDUSA IDLE, VOLUME 2
; updated 11-20-2003
Shape00=0, 0, 0, 65535, 65535
; ======================================================================
; SOUNDS.DAT: AMBIENT DUNGEON MUSIC
; PIECE: "DARK 02"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion49]
Name=tomb music : "dark 02"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 630, 23, 75, 111, 0, 0, 0 ; DK02_01a (screech)
Sound01=1, 631, 22, 75, 111, 0, 0, 0 ; DK02_01b (screech)
; ======================================================================
[SoundRegion50]
Name=tomb music : "dark 02"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 632, 19, 75, 111, 0, 0, 0 ; DK02_02a (cymbal)
Sound01=1, 633, 18, 75, 111, 0, 0, 0 ; DK02_02b (cymbal)
; ======================================================================
[SoundRegion51]
Name=tomb music : "dark 02"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 634, 11, 75, 111, 0, 0, 0 ; DK02_03a (pad)
Sound01=1, 635, 10, 75, 111, 0, 0, 0 ; DK02_03b (pad)
; ======================================================================
[SoundRegion52]
Name=tomb music : "dark 02"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 636, 21, 75, 111, 0, 0, 0 ; DK02_04a (pad)
Sound01=1, 637, 20, 75, 111, 0, 0, 0 ; DK02_04b (pad)
; ======================================================================
[SoundRegion53]
Name=tomb music : "dark 02"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 638, 14, 75, 111, 0, 0, 0 ; DK02_05a (low pad)
Sound01=1, 639, 13, 75, 111, 0, 0, 0 ; DK02_05b (low pad)
; ======================================================================
; SOUNDS.DAT: TRIALS OF ATLANTIS - AMBIENT UNDERWATER MUSIC
; PIECE: "AT04-24"
; UPDATED: 09-23-2003
; ======================================================================
[SoundRegion59]
Name=ATXX_12 (synth pad)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1077, 10, 40, 099, 0, 0, 0, 2
Sound01=1, 1078, 13, 45, 099, 0, 0, 0, 2
Sound02=1, 1079, 16, 50, 099, 0, 0, 0, 2
Sound03=1, 1080, 19, 55, 099, 0, 0, 0, 2
; ======================================================================
[SoundRegion60]
Name=ATXX_13 (synth strings)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1081, 16, 45, 099, 0, 0, 0, 2
Sound01=1, 1082, 21, 50, 099, 0, 0, 0, 2
Sound02=1, 1083, 26, 55, 099, 0, 0, 0, 2
Sound03=1, 1084, 31, 60, 099, 0, 0, 0, 2
; ======================================================================
[SoundRegion61]
Name=ATXX_11 (bass)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1073, 22, 50, 099, 0, 0, 0, 2
Sound01=1, 1074, 29, 55, 099, 0, 0, 0, 2
Sound02=1, 1075, 36, 60, 099, 0, 0, 0, 2
Sound03=1, 1076, 43, 65, 099, 0, 0, 0, 2
; ======================================================================
[SoundRegion62]
Name=ATXX_09 (electric guitar arpeggios)
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
version=2
Sound00=1, 1065, 28, 55, 099, 0, 0, 0, 2
Sound01=1, 1066, 37, 60, 099, 0, 0, 0, 2
Sound02=1, 1067, 46, 65, 099, 0, 0, 0, 2
Sound03=1, 1068, 55, 70, 099, 0, 0, 0, 2