home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 June
/
GSSH0604MP.iso
/
DAoC
/
Toa_coop_168_Gamestar.exe
/
zones
/
zone051
/
sounds.dat
< prev
next >
Wrap
Text File
|
2003-09-23
|
21KB
|
580 lines
; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 051 : Brad Derrick
; **************************************************************************************
; =======================================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - MARSH
; UPDATED: 11-27-2002
;
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; =======================================================================================
[SoundRegion00]
Name=global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
Sound00=2, 413, 0, 100, 18, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; =======================================================================================
[SoundRegion01]
Name=light day wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "light" chance values; complement the spread of period values
; v16: 80%, step down by 2s, v1: 50%
Sound00=1, 419, 011, 050, 06, 501, 1930, 0 ; WIND GUST 1, VOLUME 1
Sound01=1, 419, 061, 080, 02, 501, 1930, 0 ; WIND GUST 1, VOLUME 2
Sound02=1, 420, 013, 052, 06, 501, 1930, 0 ; WIND GUST 2, VOLUME 1
Sound03=1, 420, 059, 078, 02, 501, 1930, 0 ; WIND GUST 2, VOLUME 2
Sound04=1, 421, 015, 054, 06, 501, 1930, 0 ; WIND GUST 3, VOLUME 1
Sound05=1, 421, 053, 076, 02, 501, 1930, 0 ; WIND GUST 3, VOLUME 2
Sound06=1, 422, 017, 056, 06, 501, 1930, 0 ; WIND GUST 4, VOLUME 1
Sound07=1, 422, 047, 074, 02, 501, 1930, 0 ; WIND GUST 4, VOLUME 2
Sound08=1, 423, 019, 058, 06, 501, 1930, 0 ; WIND GUST 5, VOLUME 1
Sound09=1, 423, 043, 072, 02, 501, 1930, 0 ; WIND GUST 5, VOLUME 2
Sound10=1, 433, 023, 060, 06, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 1
Sound11=1, 433, 041, 070, 02, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 2
Sound12=1, 434, 025, 062, 06, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 1
Sound13=1, 434, 037, 068, 02, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 2
Sound14=1, 435, 029, 064, 06, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 1
Sound15=1, 435, 031, 066, 02, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 2
; =======================================================================================
[SoundRegion02]
Name=light day wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; sound values distributed to increase variability
Sound00=1, 435, 011, 050, 06, 501, 1930, 0
Sound01=1, 435, 061, 080, 02, 501, 1930, 0
Sound02=1, 434, 013, 052, 06, 501, 1930, 0
Sound03=1, 434, 059, 078, 02, 501, 1930, 0
Sound04=1, 433, 015, 054, 06, 501, 1930, 0
Sound05=1, 433, 053, 076, 02, 501, 1930, 0
Sound06=1, 423, 017, 056, 06, 501, 1930, 0
Sound07=1, 423, 047, 074, 02, 501, 1930, 0
Sound08=1, 422, 019, 058, 06, 501, 1930, 0
Sound09=1, 422, 043, 072, 02, 501, 1930, 0
Sound10=1, 421, 023, 060, 06, 501, 1930, 0
Sound11=1, 421, 041, 070, 02, 501, 1930, 0
Sound12=1, 420, 025, 062, 06, 501, 1930, 0
Sound13=1, 420, 037, 068, 02, 501, 1930, 0
Sound14=1, 419, 029, 064, 06, 501, 1930, 0
Sound15=1, 419, 031, 066, 02, 501, 1930, 0
; =======================================================================================
[SoundRegion03]
Name=light day wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; volumes greater than those of day wind 1 & 2
Sound00=1, 419, 011, 050, 16, 1001, 1200, 0
Sound01=1, 419, 061, 080, 10, 1001, 1200, 0
Sound02=1, 420, 013, 052, 16, 1001, 1200, 0
Sound03=1, 420, 059, 078, 10, 1001, 1200, 0
Sound04=1, 421, 015, 054, 16, 1001, 1200, 0
Sound05=1, 421, 053, 076, 10, 1001, 1200, 0
Sound06=1, 422, 017, 056, 16, 1001, 1200, 0
Sound07=1, 422, 047, 074, 10, 1001, 1200, 0
Sound08=1, 423, 019, 058, 16, 1001, 1200, 0
Sound09=1, 423, 043, 072, 10, 1001, 1200, 0
Sound10=1, 433, 023, 060, 16, 1001, 1200, 0
Sound11=1, 433, 041, 070, 10, 1001, 1200, 0
Sound12=1, 434, 025, 062, 16, 1001, 1200, 0
Sound13=1, 434, 037, 068, 10, 1001, 1200, 0
Sound14=1, 435, 029, 064, 16, 1001, 1200, 0
Sound15=1, 435, 031, 066, 10, 1001, 1200, 0
; =======================================================================================
[SoundRegion04]
Name=light night wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day wind 1
; "light" chance values; complement the spread of period values
; v16: 50%, step down by 2s, v1: 20%
Sound00=1, 419, 011, 020, 06, 1931, 500, 0
Sound01=1, 419, 061, 050, 02, 1931, 500, 0
Sound02=1, 420, 013, 022, 06, 1931, 500, 0
Sound03=1, 420, 059, 048, 02, 1931, 500, 0
Sound04=1, 421, 015, 024, 06, 1931, 500, 0
Sound05=1, 421, 053, 046, 02, 1931, 500, 0
Sound06=1, 422, 017, 026, 06, 1931, 500, 0
Sound07=1, 422, 047, 044, 02, 1931, 500, 0
Sound08=1, 423, 019, 028, 06, 1931, 500, 0
Sound09=1, 423, 043, 042, 02, 1931, 500, 0
Sound10=1, 433, 023, 030, 06, 1931, 500, 0
Sound11=1, 433, 041, 040, 02, 1931, 500, 0
Sound12=1, 434, 025, 032, 06, 1931, 500, 0
Sound13=1, 434, 037, 038, 02, 1931, 500, 0
Sound14=1, 435, 029, 034, 06, 1931, 500, 0
Sound15=1, 435, 031, 036, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion05]
Name=light night wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; sound values distributed to increase variability
Sound00=1, 435, 011, 020, 06, 1931, 500, 0
Sound01=1, 435, 061, 050, 02, 1931, 500, 0
Sound02=1, 434, 013, 022, 06, 1931, 500, 0
Sound03=1, 434, 059, 048, 02, 1931, 500, 0
Sound04=1, 433, 015, 024, 06, 1931, 500, 0
Sound05=1, 433, 053, 046, 02, 1931, 500, 0
Sound06=1, 423, 017, 026, 06, 1931, 500, 0
Sound07=1, 423, 047, 044, 02, 1931, 500, 0
Sound08=1, 422, 019, 028, 06, 1931, 500, 0
Sound09=1, 422, 043, 042, 02, 1931, 500, 0
Sound10=1, 421, 023, 030, 06, 1931, 500, 0
Sound11=1, 421, 041, 040, 02, 1931, 500, 0
Sound12=1, 420, 025, 032, 06, 1931, 500, 0
Sound13=1, 420, 037, 038, 02, 1931, 500, 0
Sound14=1, 419, 029, 034, 06, 1931, 500, 0
Sound15=1, 419, 031, 036, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion06]
Name=light night wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; volumes greater than those of night wind 1 & 2
Sound00=1, 419, 011, 020, 16, 2331, 100, 0
Sound01=1, 419, 061, 050, 10, 2331, 100, 0
Sound02=1, 420, 013, 022, 16, 2331, 100, 0
Sound03=1, 420, 059, 048, 10, 2331, 100, 0
Sound04=1, 421, 015, 024, 16, 2331, 100, 0
Sound05=1, 421, 053, 046, 10, 2331, 100, 0
Sound06=1, 422, 017, 026, 16, 2331, 100, 0
Sound07=1, 422, 047, 044, 10, 2331, 100, 0
Sound08=1, 423, 019, 028, 16, 2331, 100, 0
Sound09=1, 423, 043, 042, 10, 2331, 100, 0
Sound10=1, 433, 023, 030, 16, 2331, 100, 0
Sound11=1, 433, 041, 040, 10, 2331, 100, 0
Sound12=1, 434, 025, 032, 16, 2331, 100, 0
Sound13=1, 434, 037, 038, 10, 2331, 100, 0
Sound14=1, 435, 029, 034, 16, 2331, 100, 0
Sound15=1, 435, 031, 036, 10, 2331, 100, 0
; =======================================================================================
[SoundRegion07]
Name=rain
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=3
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; p12: 80%, step down by 4s, v1: 36%
Sound00=2, 441, 000, 100, 50, 0, 0, 2 ; RAIN LOOP 1, VOLUME 1
Sound01=2, 442, 000, 050, 25, 0, 0, 2 ; RAIN LOOP 2, VOLUME 2
Sound02=1, 445, 011, 036, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound03=1, 445, 043, 080, 10, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 446, 013, 040, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound05=1, 446, 041, 076, 10, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound06=1, 449, 015, 044, 90, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound07=1, 449, 037, 072, 30, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound08=1, 450, 017, 048, 90, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound09=1, 450, 031, 068, 30, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound10=1, 451, 019, 052, 90, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound11=1, 451, 029, 064, 30, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 452, 023, 056, 90, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound13=1, 452, 025, 060, 30, 0, 0, 2 ; THUNDER 4, VOLUME 2
; =============================================================================
[SoundRegion08]
Name=light day birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "light" chance values; complement the spread of period values
; v12: 50%, step down by 1s, v1: 39%
Sound00=1, 469, 019, 039, 04, 501, 1930, 1 ; DAY BIRD 1, VOLUME 1
Sound01=1, 469, 061, 050, 02, 501, 1930, 1 ; DAY BIRD 1, VOLUME 2
Sound02=1, 470, 023, 040, 04, 501, 1930, 1 ; DAY BIRD 2, VOLUME 1
Sound03=1, 470, 059, 049, 02, 501, 1930, 1 ; DAY BIRD 2, VOLUME 2
Sound04=1, 471, 025, 041, 04, 501, 1930, 1 ; DAY BIRD 3, VOLUME 1
Sound05=1, 471, 053, 048, 02, 501, 1930, 1 ; DAY BIRD 3, VOLUME 2
Sound06=1, 472, 029, 042, 04, 501, 1930, 1 ; DAY BIRD 4, VOLUME 1
Sound07=1, 472, 047, 047, 02, 501, 1930, 1 ; DAY BIRD 4, VOLUME 2
Sound08=1, 473, 031, 043, 04, 501, 1930, 1 ; DAY BIRD 5, VOLUME 1
Sound09=1, 473, 043, 046, 02, 501, 1930, 1 ; DAY BIRD 5, VOLUME 2
Sound10=1, 474, 037, 044, 04, 501, 1930, 1 ; DAY BIRD 6, VOLUME 1
Sound11=1, 474, 041, 045, 02, 501, 1930, 1 ; DAY BIRD 6, VOLUME 2
; =======================================================================================
[SoundRegion09]
Name=light night birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day birds
; "light" chance values; complement the spread of period values
; v16: 39%, step down by 1s, v1: 28%
Sound00=1, 469, 019, 028, 04, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 1
Sound01=1, 469, 061, 039, 02, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 2
Sound02=1, 470, 023, 029, 04, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 1
Sound03=1, 470, 059, 038, 02, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 2
Sound04=1, 471, 025, 030, 04, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 1
Sound05=1, 471, 053, 037, 02, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 2
Sound06=1, 475, 029, 031, 04, 1931, 500, 1 ; NIGHT BIRD 4 (OWL), VOLUME 1
Sound07=1, 475, 047, 036, 02, 1931, 500, 1 ; NIGHT BIRD 4 (OWL), VOLUME 2
Sound08=1, 476, 031, 032, 04, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 1
Sound09=1, 476, 043, 035, 02, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 2
Sound10=1, 477, 037, 033, 04, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 1
Sound11=1, 477, 041, 034, 02, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 2
; =======================================================================================
[SoundRegion10]
Name=light day animals / heavy day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "light/heavy" chance values; complement the spread of period values
; v12: 40%, step down by 1s, v1: 29%; -10 for light, +10 for heavy
Sound00=1, 486, 019, 019, 04, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 1
Sound01=1, 486, 061, 030, 02, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 2
Sound02=1, 487, 023, 020, 04, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 1
Sound03=1, 487, 059, 029, 02, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 2
Sound04=1, 497, 025, 041, 04, 501, 1930, 0 ; DAY INSECT 1, VOLUME 1
Sound05=1, 497, 053, 048, 02, 501, 1930, 0 ; DAY INSECT 1, VOLUME 2
Sound06=1, 498, 029, 042, 04, 501, 1930, 0 ; DAY INSECT 2, VOLUME 1
Sound07=1, 498, 047, 047, 02, 501, 1930, 0 ; DAY INSECT 2, VOLUME 2
Sound08=1, 499, 031, 043, 04, 501, 1930, 0 ; DAY INSECT 3, VOLUME 1
Sound09=1, 499, 043, 046, 02, 501, 1930, 0 ; DAY INSECT 3, VOLUME 2
Sound10=1, 500, 037, 044, 04, 501, 1930, 0 ; DAY INSECT 4, VOLUME 1
Sound11=1, 500, 041, 045, 02, 501, 1930, 0 ; DAY INSECT 4, VOLUME 2
; =======================================================================================
[SoundRegion11]
Name=light night animals / heavy day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day animals / insects
; "light/heavy" chance values; complement the spread of period values
; v12: 29%, step down by 1s, v1: 18%; +10 for heavy
Sound00=1, 486, 019, 018, 04, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 1
Sound01=1, 486, 061, 029, 02, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 2
Sound02=1, 487, 023, 019, 04, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 1
Sound03=1, 487, 059, 028, 02, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 2
Sound04=1, 497, 025, 030, 04, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 1
Sound05=1, 497, 053, 037, 02, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 2
Sound06=1, 498, 029, 031, 04, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 1
Sound07=1, 498, 047, 036, 02, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 2
Sound08=1, 499, 031, 032, 04, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 1
Sound09=1, 499, 043, 035, 02, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 2
Sound10=1, 500, 037, 033, 04, 501, 1930, 0 ; NIGHT INSECT 4, VOLUME 1
Sound11=1, 500, 041, 034, 02, 501, 1930, 0 ; NIGHT INSECT 4, VOLUME 2
Sound12=2, 505, 000, 100, 40, 1931, 500, 0 ; NIGHT INSECT MAIN LOOP, VOLUME 1
Sound13=2, 506, 000, 050, 20, 1931, 500, 0 ; NIGHT INSECT EXTRA LOOP, VOLUME 1
; =============================================================================
; SOUNDS.DAT: ZONE 051 LAKES
; UPDATED: 11-27-2002
; =============================================================================
[SoundRegion30]
Name=lakes
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; LAKE
Shape00=1, 53760, 25856, 2368
Shape01=1, 56064, 24064, 2368
Shape02=1, 53760, 34048, 2304
Shape03=1, 54784, 36096, 2624
Shape04=1, 56320, 43264, 2176
Shape05=1, 56320, 45568, 2432
Shape06=1, 56832, 47360, 2240
Shape07=1, 52992, 50176, 1792
Shape08=1, 53760, 51456, 2176
Shape09=1, 52224, 51968, 2432
Shape10=1, 44288, 43776, 2816
Shape11=1, 42496, 45312, 3712
Shape12=1, 38144, 45824, 2496
Shape13=1, 40448, 45824, 3264
Shape14=1, 9472, 49152, 2880
Shape15=1, 12032, 47616, 3456
Shape16=1, 13312, 43520, 2176
Shape17=1, 15616, 45312, 2304
Shape18=1, 13824, 55552, 2240
Shape19=1, 18176, 55808, 1664
Shape20=1, 16128, 56064, 1984
; ===================================================================
; SOUNDS.DAT: ZONE 051 OCEAN
; UPDATED: 11-27-2002
; =============================================================================
[SoundRegion31]
Name=ocean
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; LAKE
Shape00=0, 33536, 5120, 0, 0
Shape01=0, 33152, 4736, 65536, 0
Shape02=0, 59392, 4096, 65536, 65536
Shape03=0, 59520, 61696, 0, 65536
Shape04=0, 5248, 14976, 0, 62336
Shape05=1, 6144, 768, 5824
Shape06=1, 16128, 1024, 5952
Shape07=0, 33152, 6592, 19648, 4224
Shape08=0, 32832, 6080, 59584, 4416
Shape09=1, 56576, 1280, 6784
Shape10=1, 65536, 9984, 7872
Shape11=1, 71200, 38912, 14080
Shape12=0, 58432, 45824, 59648, 61888
Shape13=1, 55040, 63232, 8704
Shape14=0, 38976, 61760, 28352, 52608
Shape15=1, 30976, 58880, 6080
Shape16=0, 25792, 61888, 4672, 57728
Shape17=0, 4608, 57984, 6336, 31104
Shape18=1, 5120, 52224, 3392
Shape19=1, 8192, 57088, 3904
Shape20=1, 512, 19968, 7296
Shape21=1, 0, 14592, 5440
Shape22=0, 56832, 55296, 58624, 48896
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL DAY MUSIC
; PIECE: "ACOUSTIC 01"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion49]
Name=day clear music : "acoustic 01" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 600, 13, 75, 099, 0531, 1900, 1 ; AC1A_01a (low pad)
; ===================================================================
[SoundRegion50]
Name=day clear music : "acoustic 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 605, 15, 75, 099, 0501, 1930, 1 ; AC1A_03a (strings)
Sound01=1, 606, 14, 75, 099, 0501, 1930, 1 ; AC1A_03b (strings)
; =============================================================================
[SoundRegion51]
Name=day clear music : "acoustic 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 607, 10, 75, 099, 0501, 1930, 1 ; AC1A_04a (strings)
Sound01=1, 608, 09, 75, 099, 0501, 1930, 1 ; AC1A_04b (strings)
Sound02=1, 609, 08, 75, 099, 0501, 1930, 1 ; AC1A_04c (strings)
Sound03=1, 610, 07, 75, 099, 0501, 1930, 1 ; AC1A_04d (strings)
; =============================================================================
[SoundRegion52]
Name=day clear music : "acoustic 01"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 601, 18, 75, 099, 0501, 1930, 1 ; AC1A_02a (guitar)
Sound01=1, 602, 17, 75, 099, 0501, 1930, 1 ; AC1A_02b (guitar)
Sound02=1, 603, 16, 75, 099, 0501, 1930, 1 ; AC1A_02c (guitar)
Sound03=1, 604, 15, 75, 099, 0501, 1930, 1 ; AC1A_02d (guitar)
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL NIGHT MUSIC
; PIECE: "LIGHT 05"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion54]
Name=night clear music : "light 05" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 689, 12, 75, 099, 2001, 0430, 1 ; LT05_03a (low pad)
Sound01=1, 690, 11, 75, 099, 2001, 0430, 1 ; LT05_03b (low pad)
Sound02=1, 691, 10, 75, 099, 2001, 0430, 1 ; LT05_03c (low pad)
; =============================================================================
[SoundRegion55]
Name=night clear music : "light 05"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 685, 11, 75, 099, 1931, 0500, 1 ; LT05_01a (pad)
Sound01=1, 686, 10, 75, 099, 1931, 0500, 1 ; LT05_01b (pad)
; ===================================================================
[SoundRegion56]
Name=night clear music : "light 05"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 687, 15, 75, 099, 1931, 0500, 1 ; LT05_02a (strings)
Sound01=1, 688, 14, 75, 099, 1931, 0500, 1 ; LT05_02b (strings)
; =============================================================================
[SoundRegion57]
Name=night clear music : "light 05"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 692, 17, 75, 099, 1931, 0500, 1 ; LT05_04a (horn pad)
Sound01=1, 693, 16, 75, 099, 1931, 0500, 1 ; LT05_04b (horn pad)
Sound02=1, 694, 15, 75, 099, 1931, 0500, 1 ; LT05_04c (horn pad)