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zone026
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sounds.dat
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2004-01-19
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; ******************************************************************************
; Dark Age Of Camelot : zone audio control file : zone026 : B. Derrick
; ******************************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ==============================================================================
; TERRAIN : CITY (USE REALM-SPECIFIC MUSIC)
; ==============================================================================
[SoundRegion00]
; UPDATED 01-13-2004
Name=ambientloop : city
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 0507, 000, 100, 14, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion01]
; UPDATED 01-13-2004
Name=ambientloop : city market
Color=0
fade_on_mp3=1
fade_time=6 ; INCREASED FOR NIGHTIME TRANSITION
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; DAY CITY MARKET AMBIENCE
Sound00=2, 0032, 000, 100, 50, 0501, 1930, 0 ; MARKET CROWD LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion02]
; UPDATED 01-12-2004
Name=wind : city
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY WIND PICKS UP AT DAWN
Sound00=1, 0415, 021, 021, 020, 0501, 0630, 0 ; WIND GUST 1
Sound01=1, 0416, 025, 024, 020, 0501, 0630, 0 ; WIND GUST 2
Sound02=1, 0417, 027, 027, 020, 0501, 0630, 0 ; WIND GUST 3
Sound03=1, 0418, 031, 030, 020, 0501, 0630, 0 ; WIND GUST 4
Sound04=1, 0419, 033, 033, 020, 0501, 0630, 0 ; WIND GUST 5
Sound05=1, 0420, 037, 036, 020, 0501, 0630, 0 ; WIND GUST 6
Sound06=1, 0421, 039, 039, 020, 0501, 0630, 0 ; WIND GUST 7
Sound07=1, 0422, 043, 042, 020, 0501, 0630, 0 ; WIND GUST 8
; LIGHT DAY WIND
Sound08=1, 0415, 021, 021, 010, 0631, 1930, 0 ; WIND GUST 1
Sound09=1, 0416, 025, 024, 010, 0631, 1930, 0 ; WIND GUST 2
Sound10=1, 0417, 027, 027, 010, 0631, 1930, 0 ; WIND GUST 3
Sound11=1, 0418, 031, 030, 010, 0631, 1930, 0 ; WIND GUST 4
Sound12=1, 0419, 033, 033, 010, 0631, 1930, 0 ; WIND GUST 5
Sound13=1, 0420, 037, 036, 010, 0631, 1930, 0 ; WIND GUST 6
Sound14=1, 0421, 039, 039, 010, 0631, 1930, 0 ; WIND GUST 7
Sound15=1, 0422, 043, 042, 010, 0631, 1930, 0 ; WIND GUST 8
; LIGHT NIGHT WIND PICKS UP AT DUSK (MORE SPARSE)
Sound16=1, 0415, 021, 011, 020, 1931, 2100, 0 ; WIND GUST 1
Sound17=1, 0416, 025, 014, 020, 1931, 2100, 0 ; WIND GUST 2
Sound18=1, 0417, 027, 017, 020, 1931, 2100, 0 ; WIND GUST 3
Sound19=1, 0418, 031, 020, 020, 1931, 2100, 0 ; WIND GUST 4
Sound20=1, 0419, 033, 023, 020, 1931, 2100, 0 ; WIND GUST 5
Sound21=1, 0420, 037, 026, 020, 1931, 2100, 0 ; WIND GUST 6
Sound22=1, 0421, 039, 029, 020, 1931, 2100, 0 ; WIND GUST 7
Sound23=1, 0422, 043, 032, 020, 1931, 2100, 0 ; WIND GUST 8
; LIGHT NIGHT WIND (MORE SPARSE)
Sound24=1, 0415, 021, 011, 010, 2101, 0500, 0 ; WIND GUST 1
Sound25=1, 0416, 025, 014, 010, 2101, 0500, 0 ; WIND GUST 2
Sound26=1, 0417, 027, 017, 010, 2101, 0500, 0 ; WIND GUST 3
Sound27=1, 0418, 031, 020, 010, 2101, 0500, 0 ; WIND GUST 4
Sound28=1, 0419, 033, 023, 010, 2101, 0500, 0 ; WIND GUST 5
Sound29=1, 0420, 037, 026, 010, 2101, 0500, 0 ; WIND GUST 6
Sound30=1, 0421, 039, 029, 010, 2101, 0500, 0 ; WIND GUST 7
Sound31=1, 0422, 043, 032, 010, 2101, 0500, 0 ; WIND GUST 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion03]
; UPDATED 12-16-2003
Name=rain : city
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 0508, 000, 100, 50, 0, 0, 2 ; RAIN MAIN LOOP
Sound01=1, 0444, 010, 050, 15, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound02=1, 0445, 014, 050, 15, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound03=1, 0444, 018, 050, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 0445, 022, 050, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound05=1, 0448, 026, 050, 45, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound06=1, 0449, 030, 050, 45, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound07=1, 0450, 034, 050, 45, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound08=1, 0451, 038, 050, 45, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound09=1, 0448, 042, 050, 90, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound10=1, 0449, 046, 050, 90, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound11=1, 0450, 050, 050, 90, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 0451, 054, 050, 90, 0, 0, 2 ; THUNDER 4, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion04]
; UPDATED 01-14-2004
Name=misc : snow
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; STORM RUMBLE LOOP
Sound00=2, 1563, 000, 100, 50, 0, 0, 3 ; RUMBLE LOOP
; HEAVY STORM WIND (BARREN / DESERT / LAVA WIND SOUNDS)
Sound01=1, 1417, 010, 070, 15, 0, 0, 3 ; WIND GUST 1
Sound02=1, 1418, 014, 072, 15, 0, 0, 3 ; WIND GUST 2
Sound03=1, 1419, 018, 074, 15, 0, 0, 3 ; WIND GUST 3
Sound04=1, 1420, 022, 076, 15, 0, 0, 3 ; WIND GUST 4
Sound05=1, 1421, 026, 078, 15, 0, 0, 3 ; WIND GUST 5
Sound06=1, 1422, 030, 080, 15, 0, 0, 3 ; WIND GUST 6
Sound07=1, 1423, 034, 082, 15, 0, 0, 3 ; WIND GUST 7
Sound08=1, 1424, 038, 084, 15, 0, 0, 3 ; WIND GUST 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion05]
; UPDATED 01-12-2004
Name=birds : city
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY BIRDS
Sound00=1, 0461, 033, 020, 06, 0501, 1930, 1 ; BIRD 1, VOLUME 1
Sound01=1, 0462, 035, 021, 06, 0501, 1930, 1 ; BIRD 2, VOLUME 1
Sound02=1, 0463, 037, 023, 06, 0501, 1930, 1 ; BIRD 3, VOLUME 1
Sound03=1, 0464, 039, 024, 06, 0501, 1930, 1 ; BIRD 4, VOLUME 1
Sound04=1, 0465, 041, 026, 06, 0501, 1930, 1 ; BIRD 5, VOLUME 1
Sound05=1, 0466, 043, 027, 06, 0501, 1930, 1 ; BIRD 6, VOLUME 1
Sound06=1, 0467, 045, 029, 06, 0501, 1930, 1 ; BIRD 7, VOLUME 1
Sound07=1, 0468, 047, 030, 06, 0501, 1930, 1 ; BIRD 8, VOLUME 1
Sound08=1, 0461, 049, 032, 12, 0501, 1930, 1 ; BIRD 1, VOLUME 2
Sound09=1, 0462, 051, 033, 12, 0501, 1930, 1 ; BIRD 2, VOLUME 2
Sound10=1, 0463, 053, 035, 12, 0501, 1930, 1 ; BIRD 3, VOLUME 2
Sound11=1, 0464, 055, 036, 12, 0501, 1930, 1 ; BIRD 4, VOLUME 2
Sound12=1, 0465, 057, 038, 12, 0501, 1930, 1 ; BIRD 5, VOLUME 2
Sound13=1, 0466, 059, 039, 12, 0501, 1930, 1 ; BIRD 6, VOLUME 2
Sound14=1, 0467, 061, 041, 12, 0501, 1930, 1 ; BIRD 7, VOLUME 2
Sound15=1, 0468, 063, 042, 12, 0501, 1930, 1 ; BIRD 8, VOLUME 2
; LIGHT NIGHT BIRDS (MORE SPARSE)
Sound16=1, 0461, 033, 010, 06, 1931, 0500, 1 ; BIRD 1, VOLUME 1
Sound17=1, 0462, 035, 011, 06, 1931, 0500, 1 ; BIRD 2, VOLUME 1
Sound18=1, 0463, 037, 013, 06, 1931, 0500, 1 ; BIRD 3, VOLUME 1
Sound19=1, 0464, 039, 014, 06, 1931, 0500, 1 ; BIRD 4, VOLUME 1
Sound20=1, 0475, 041, 016, 06, 1931, 0500, 1 ; BIRD 9 (OWL), VOLUME 1
Sound21=1, 0476, 043, 017, 06, 1931, 0500, 1 ; BIRD 10 (OWL), VOLUME 1
Sound22=1, 0477, 045, 019, 06, 1931, 0500, 1 ; BIRD 11 (OWL), VOLUME 1
Sound23=1, 0478, 047, 020, 06, 1931, 0500, 1 ; BIRD 12 (OWL), VOLUME 1
Sound24=1, 0461, 049, 022, 12, 1931, 0500, 1 ; BIRD 1, VOLUME 2
Sound25=1, 0462, 051, 023, 12, 1931, 0500, 1 ; BIRD 2, VOLUME 2
Sound26=1, 0463, 053, 025, 12, 1931, 0500, 1 ; BIRD 3, VOLUME 2
Sound27=1, 0464, 055, 026, 12, 1931, 0500, 1 ; BIRD 4, VOLUME 2
Sound28=1, 0475, 057, 028, 12, 1931, 0500, 1 ; BIRD 9 (OWL), VOLUME 2
Sound29=1, 0476, 059, 029, 12, 1931, 0500, 1 ; BIRD 10 (OWL), VOLUME 2
Sound30=1, 0477, 061, 031, 12, 1931, 0500, 1 ; BIRD 11 (OWL), VOLUME 2
Sound31=1, 0478, 063, 032, 12, 1931, 0500, 1 ; BIRD 12 (OWL), VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion06]
; UPDATED 01-13-2004
Name=animals : city
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=2 ; REDUCED FOR CONSTANT AUDIO
zone_wide_sounds=0
sound_type=1
; LIGHT DAY NEARBY HORSES, DOGS
Sound00=1, 1177, 019, 021, 40, 0501, 1930, 1 ; HORSE VOCALIZATION 1
Sound01=1, 1178, 027, 028, 40, 0501, 1930, 1 ; HORSE VOCALIZATION 2
Sound02=1, 1179, 033, 035, 40, 0501, 1930, 1 ; HORSE VOCALIZATION 3
Sound03=1, 1180, 039, 042, 40, 0501, 1930, 1 ; HORSE VOCALIZATION 4
Sound04=1, 1171, 021, 021, 40, 0501, 1930, 1 ; DOG BARK 1
Sound05=1, 1172, 029, 028, 40, 0501, 1930, 1 ; DOG BARK 2
Sound06=1, 1173, 035, 035, 40, 0501, 1930, 1 ; DOG BARK 3
Sound07=1, 1174, 043, 042, 40, 0501, 1930, 1 ; DOG BARK 4
; LIGHT DAY DISTANT HORSES, DOGS, WAGONS
Sound08=1, 0526, 011, 021, 22, 0501, 1930, 1 ; DISTANT HORSE HOOVES 1
Sound09=1, 0527, 015, 028, 22, 0501, 1930, 1 ; DISTANT HORSE HOOVES 2
Sound10=1, 0528, 017, 035, 22, 0501, 1930, 1 ; DISTANT HORSE HOOVES 3
Sound11=1, 0529, 021, 042, 22, 0501, 1930, 1 ; DISTANT HORSE HOOVES 4
Sound12=1, 0530, 013, 021, 14, 0501, 1930, 1 ; DISTANT HORSE WHINNY 1
Sound13=1, 0531, 017, 028, 14, 0501, 1930, 1 ; DISTANT HORSE WHINNY 2
Sound14=1, 0532, 021, 035, 14, 0501, 1930, 1 ; DISTANT HORSE WHINNY 3
Sound15=1, 0533, 025, 042, 14, 0501, 1930, 1 ; DISTANT HORSE WHINNY 4
Sound16=1, 0534, 015, 021, 18, 0501, 1930, 1 ; DISTANT DOG BARK 1
Sound17=1, 0535, 021, 028, 18, 0501, 1930, 1 ; DISTANT DOG BARK 2
Sound18=1, 0536, 025, 035, 18, 0501, 1930, 1 ; DISTANT DOG BARK 3
Sound19=1, 0537, 031, 042, 18, 0501, 1930, 1 ; DISTANT DOG BARK 4
Sound20=1, 0538, 017, 021, 20, 0501, 1930, 1 ; DISTANT WAGON WHEELS 1
Sound21=1, 0539, 023, 028, 20, 0501, 1930, 1 ; DISTANT WAGON WHEELS 2
Sound22=1, 0540, 029, 035, 20, 0501, 1930, 1 ; DISTANT WAGON WHEELS 3
Sound23=1, 0541, 035, 042, 20, 0501, 1930, 1 ; DISTANT WAGON WHEELS 4
; LIGHT NIGHT NEARBY HORSES, DOGS (MORE SPARSE)
Sound24=1, 1177, 019, 011, 40, 1931, 0500, 1 ; HORSE VOCALIZATION 1
Sound25=1, 1178, 027, 018, 40, 1931, 0500, 1 ; HORSE VOCALIZATION 2
Sound26=1, 1179, 033, 025, 40, 1931, 0500, 1 ; HORSE VOCALIZATION 3
Sound27=1, 1180, 039, 032, 40, 1931, 0500, 1 ; HORSE VOCALIZATION 4
Sound28=1, 1171, 021, 011, 40, 1931, 0500, 1 ; DOG BARK 1
Sound29=1, 1172, 029, 018, 40, 1931, 0500, 1 ; DOG BARK 2
Sound30=1, 1173, 035, 025, 40, 1931, 0500, 1 ; DOG BARK 3
Sound31=1, 1174, 043, 032, 40, 1931, 0500, 1 ; DOG BARK 4
; LIGHT NIGHT DISTANT HORSES, DOGS, WAGONS (MORE SPARSE)
Sound32=1, 0526, 011, 011, 22, 1931, 0500, 1 ; DISTANT HORSE HOOVES 1
Sound33=1, 0527, 015, 018, 22, 1931, 0500, 1 ; DISTANT HORSE HOOVES 2
Sound34=1, 0528, 017, 025, 22, 1931, 0500, 1 ; DISTANT HORSE HOOVES 3
Sound35=1, 0529, 021, 032, 22, 1931, 0500, 1 ; DISTANT HORSE HOOVES 4
Sound36=1, 0530, 013, 011, 14, 1931, 0500, 1 ; DISTANT HORSE WHINNY 1
Sound37=1, 0531, 017, 018, 14, 1931, 0500, 1 ; DISTANT HORSE WHINNY 2
Sound38=1, 0532, 021, 025, 14, 1931, 0500, 1 ; DISTANT HORSE WHINNY 3
Sound39=1, 0533, 025, 032, 14, 1931, 0500, 1 ; DISTANT HORSE WHINNY 4
Sound40=1, 0534, 015, 011, 18, 1931, 0500, 1 ; DISTANT DOG BARK 1
Sound41=1, 0535, 021, 018, 18, 1931, 0500, 1 ; DISTANT DOG BARK 2
Sound42=1, 0536, 025, 025, 18, 1931, 0500, 1 ; DISTANT DOG BARK 3
Sound43=1, 0537, 031, 032, 18, 1931, 0500, 1 ; DISTANT DOG BARK 4
Sound44=1, 0538, 017, 011, 20, 1931, 0500, 1 ; DISTANT WAGON WHEELS 1
Sound45=1, 0539, 023, 018, 20, 1931, 0500, 1 ; DISTANT WAGON WHEELS 2
Sound46=1, 0540, 029, 025, 20, 1931, 0500, 1 ; DISTANT WAGON WHEELS 3
Sound47=1, 0541, 035, 032, 20, 1931, 0500, 1 ; DISTANT WAGON WHEELS 4
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion07]
; UPDATED 01-14-2004
Name=insects : city
Color=0
fade_on_mp3=0
fade_time=30 ; FOR SMOOTHER DAY/NIGHT TRANSITION
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; LIGHT DAY INSECTS
Sound00=1, 0492, 033, 020, 04, 0501, 1930, 0 ; INSECT 1, VOLUME 1
Sound01=1, 0493, 035, 021, 04, 0501, 1930, 0 ; INSECT 2, VOLUME 1
Sound02=1, 0494, 037, 023, 04, 0501, 1930, 0 ; INSECT 3, VOLUME 1
Sound03=1, 0495, 039, 024, 04, 0501, 1930, 0 ; INSECT 4, VOLUME 1
Sound04=1, 0496, 041, 026, 04, 0501, 1930, 0 ; INSECT 5, VOLUME 1
Sound05=1, 0497, 043, 027, 04, 0501, 1930, 0 ; INSECT 6, VOLUME 1
Sound06=1, 0498, 045, 029, 04, 0501, 1930, 0 ; INSECT 7, VOLUME 1
Sound07=1, 0499, 047, 030, 04, 0501, 1930, 0 ; INSECT 8, VOLUME 1
Sound08=1, 0492, 049, 032, 08, 0501, 1930, 0 ; INSECT 1, VOLUME 2
Sound09=1, 0493, 051, 033, 08, 0501, 1930, 0 ; INSECT 2, VOLUME 2
Sound10=1, 0494, 053, 035, 08, 0501, 1930, 0 ; INSECT 3, VOLUME 2
Sound11=1, 0495, 055, 036, 08, 0501, 1930, 0 ; INSECT 4, VOLUME 2
Sound12=1, 0496, 057, 038, 08, 0501, 1930, 0 ; INSECT 5, VOLUME 2
Sound13=1, 0497, 059, 039, 08, 0501, 1930, 0 ; INSECT 6, VOLUME 2
Sound14=1, 0498, 061, 041, 08, 0501, 1930, 0 ; INSECT 7, VOLUME 2
Sound15=1, 0499, 063, 042, 08, 0501, 1930, 0 ; INSECT 8, VOLUME 2
; LIGHT NIGHT INSECTS (MORE SPARSE)
Sound16=1, 0492, 033, 010, 04, 1931, 0500, 0 ; INSECT 1, VOLUME 1
Sound17=1, 0493, 035, 011, 04, 1931, 0500, 0 ; INSECT 2, VOLUME 1
Sound18=1, 0494, 037, 013, 04, 1931, 0500, 0 ; INSECT 3, VOLUME 1
Sound19=1, 0495, 039, 014, 04, 1931, 0500, 0 ; INSECT 4, VOLUME 1
Sound20=1, 0496, 041, 016, 04, 1931, 0500, 0 ; INSECT 5, VOLUME 1
Sound21=1, 0497, 043, 017, 04, 1931, 0500, 0 ; INSECT 6, VOLUME 1
Sound22=1, 0498, 045, 019, 04, 1931, 0500, 0 ; INSECT 7, VOLUME 1
Sound23=1, 0499, 047, 020, 04, 1931, 0500, 0 ; INSECT 8, VOLUME 1
Sound24=1, 0492, 049, 022, 08, 1931, 0500, 0 ; INSECT 1, VOLUME 2
Sound25=1, 0493, 051, 023, 08, 1931, 0500, 0 ; INSECT 2, VOLUME 2
Sound26=1, 0494, 053, 025, 08, 1931, 0500, 0 ; INSECT 3, VOLUME 2
Sound27=1, 0495, 055, 026, 08, 1931, 0500, 0 ; INSECT 4, VOLUME 2
Sound28=1, 0496, 057, 028, 08, 1931, 0500, 0 ; INSECT 5, VOLUME 2
Sound29=1, 0497, 059, 029, 08, 1931, 0500, 0 ; INSECT 6, VOLUME 2
Sound30=1, 0498, 061, 031, 08, 1931, 0500, 0 ; INSECT 7, VOLUME 2
Sound31=1, 0499, 063, 032, 08, 1931, 0500, 0 ; INSECT 8, VOLUME 2
Sound32=2, 1449, 000, 100, 12, 1931, 0500, 0 ; INSECT LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion08]
; UPDATED 01-13-2004
Name=misc : city trade
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=2 ; REDUCED FOR CONSTANT AUDIO
zone_wide_sounds=0
sound_type=1
; LIGHT MIDDAY NEARBY TRADE SOUNDS
Sound00=1, 1149, 021, 021, 40, 0901, 1630, 1 ; WOODEN HAMMERING 1
Sound01=1, 1150, 029, 028, 40, 0901, 1630, 1 ; WOODEN HAMMERING 2
Sound02=1, 1151, 035, 035, 40, 0901, 1630, 1 ; WOODEN CHISELING 1
Sound03=1, 1152, 043, 042, 40, 0901, 1630, 1 ; WOODEN CHISELING 2
Sound04=1, 1041, 023, 021, 40, 0901, 1630, 1 ; ANVIL 1
Sound05=1, 1042, 045, 028, 40, 0901, 1630, 1 ; ANVIL 2
Sound06=1, 1043, 025, 035, 40, 0901, 1630, 1 ; STONE CHISELING 1
Sound07=1, 1044, 049, 042, 40, 0901, 1630, 1 ; STONE CHISELING 2
Sound08=1, 1045, 027, 021, 40, 0901, 1630, 1 ; AXE CHOP 1
Sound09=1, 1046, 037, 028, 40, 0901, 1630, 1 ; AXE CHOP 2
Sound10=1, 1047, 045, 035, 40, 0901, 1630, 1 ; AXE CHOP 3
Sound11=1, 1048, 055, 042, 40, 0901, 1630, 1 ; AXE CHOP 4
; MEDIUM MIDDAY DISTANT TRADE SOUNDS
Sound12=1, 0558, 011, 033, 20, 0901, 1630, 1 ; DISTANT WOODEN HAMMERING 1
Sound13=1, 0559, 015, 044, 20, 0901, 1630, 1 ; DISTANT WOODEN HAMMERING 2
Sound14=1, 0560, 017, 055, 20, 0901, 1630, 1 ; DISTANT WOOD CHISELING 1
Sound15=1, 0561, 021, 066, 20, 0901, 1630, 1 ; DISTANT WOOD CHISELING 2
Sound16=1, 0562, 013, 033, 20, 0901, 1630, 1 ; DISTANT ANVIL 1
Sound17=1, 0563, 017, 044, 20, 0901, 1630, 1 ; DISTANT ANVIL 2
Sound18=1, 0564, 021, 055, 20, 0901, 1630, 1 ; DISTANT ANVIL 3
Sound19=1, 0565, 025, 066, 20, 0901, 1630, 1 ; DISTANT ANVIL 4
Sound20=1, 0566, 015, 033, 20, 0901, 1630, 1 ; DISTANT SAWING 1
Sound21=1, 0567, 029, 066, 20, 0901, 1630, 1 ; DISTANT SAWING 2
Sound22=1, 0568, 017, 033, 20, 0901, 1630, 1 ; DISTANT STONE CHISELING 1
Sound23=1, 0569, 031, 066, 20, 0901, 1630, 1 ; DISTANT STONE CHISELING 2
Sound24=1, 0570, 019, 033, 20, 0901, 1630, 1 ; DISTANT AXE CHOP 1
Sound25=1, 0571, 027, 044, 20, 0901, 1630, 1 ; DISTANT AXE CHOP 2
Sound26=1, 0572, 033, 055, 20, 0901, 1630, 1 ; DISTANT AXE CHOP 3
Sound27=1, 0573, 039, 066, 20, 0901, 1630, 1 ; DISTANT AXE CHOP 4
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion09]
; UPDATED 01-13-2004
Name=ambience : city doors
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=2 ; REDUCED FOR CONSTANT AUDIO
zone_wide_sounds=0
sound_type=1
; LIGHT DAY NEARBY DOORS
Sound00=1, 1175, 033, 021, 40, 0501, 1930, 0 ; DOOR OPEN
Sound01=1, 1176, 063, 042, 40, 0501, 1930, 0 ; DOOR CLOSE
; LIGHT DAY DISTANT DOORS
Sound02=1, 0510, 033, 020, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 1
Sound03=1, 0511, 035, 021, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 1
Sound04=1, 0512, 037, 023, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 2
Sound05=1, 0513, 039, 024, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 2
Sound06=1, 0514, 041, 026, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 3
Sound07=1, 0515, 043, 027, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 3
Sound08=1, 0516, 045, 029, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 4
Sound09=1, 0517, 047, 030, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 4
Sound10=1, 0518, 049, 032, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 5
Sound11=1, 0519, 051, 033, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 5
Sound12=1, 0520, 053, 035, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 6
Sound13=1, 0521, 055, 036, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 6
Sound14=1, 0522, 057, 038, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 7
Sound15=1, 0523, 059, 039, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 7
Sound16=1, 0524, 061, 041, 18, 0501, 1930, 0 ; DISTANT DOOR OPEN 8
Sound17=1, 0525, 063, 042, 18, 0501, 1930, 0 ; DISTANT DOOR CLOSE 8
; LIGHT NIGHT NEARBY DOORS (MORE SPARSE)
Sound18=1, 1175, 033, 011, 40, 1931, 0500, 0 ; DOOR OPEN
Sound19=1, 1176, 063, 032, 40, 1931, 0500, 0 ; DOOR CLOSE
; LIGHT NIGHT DISTANT DOORS (MORE SPARSE)
Sound20=1, 0510, 033, 010, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 1
Sound21=1, 0511, 035, 011, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 1
Sound22=1, 0512, 037, 013, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 2
Sound23=1, 0513, 039, 014, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 2
Sound24=1, 0514, 041, 016, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 3
Sound25=1, 0515, 043, 017, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 3
Sound26=1, 0516, 045, 019, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 4
Sound27=1, 0517, 047, 020, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 4
Sound28=1, 0518, 049, 022, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 5
Sound29=1, 0519, 051, 023, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 5
Sound30=1, 0520, 053, 025, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 6
Sound31=1, 0521, 055, 026, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 6
Sound32=1, 0522, 057, 028, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 7
Sound33=1, 0523, 059, 029, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 7
Sound34=1, 0524, 061, 031, 18, 1931, 0500, 0 ; DISTANT DOOR OPEN 8
Sound35=1, 0525, 063, 032, 18, 1931, 0500, 0 ; DISTANT DOOR CLOSE 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion10]
; UPDATED 01-19-2004
Name=ambience : city voices
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=2 ; REDUCED FOR CONSTANT AUDIO
zone_wide_sounds=0
sound_type=1
; LIGHT DAY DISTANT VOICES
Sound00=1, 0542, 045, 021, 16, 0501, 1930, 1 ; DISTANT VOICE 1
Sound01=1, 0543, 048, 028, 16, 0501, 1930, 1 ; DISTANT VOICE 2
Sound02=1, 0544, 051, 035, 16, 0501, 1930, 1 ; DISTANT VOICE 3
Sound03=1, 0545, 054, 042, 16, 0501, 1930, 1 ; DISTANT VOICE 4
Sound04=1, 0546, 057, 021, 16, 0501, 1930, 1 ; DISTANT VOICE 5
Sound05=1, 0547, 060, 028, 16, 0501, 1930, 1 ; DISTANT VOICE 6
Sound06=1, 0548, 063, 035, 16, 0501, 1930, 1 ; DISTANT VOICE 7
Sound07=1, 0549, 066, 042, 16, 0501, 1930, 1 ; DISTANT VOICE 8
Sound08=1, 0550, 069, 021, 16, 0501, 1930, 1 ; DISTANT VOICE 9
Sound09=1, 0551, 072, 028, 16, 0501, 1930, 1 ; DISTANT VOICE 10
Sound10=1, 0552, 075, 035, 16, 0501, 1930, 1 ; DISTANT VOICE 11
Sound11=1, 0553, 078, 042, 16, 0501, 1930, 1 ; DISTANT VOICE 12
Sound12=1, 0554, 081, 021, 16, 0501, 1930, 1 ; DISTANT VOICE 13
Sound13=1, 0555, 084, 028, 16, 0501, 1930, 1 ; DISTANT VOICE 14
Sound14=1, 0556, 087, 035, 16, 0501, 1930, 1 ; DISTANT VOICE 15
Sound15=1, 0557, 090, 042, 16, 0501, 1930, 1 ; DISTANT VOICE 16
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion11]
; UPDATED 01-13-2004
Name=ambience : city music (albion)
Color=0
fade_on_mp3=1
fade_time=1 ; QUICKER THAN SFX FADE TIME
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; DAY ALBION MUSIC & CROWD
Sound00=1, 0574, 300, 050, 20, 1631, 1930, 1 ; DISTANT MUSIC 1
Sound01=1, 0575, 420, 050, 20, 1631, 1930, 1 ; DISTANT MUSIC 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
; FEATURE : FIRE - HISS (TYPICAL RADIUS = 0200; EMBERS, SPITS)
; ==============================================================================
[SoundRegion12]
; UPDATED 01-14-2004
Name=feature : fire - hiss
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; HISSING FIRE COALS
Sound00=2, 0037, 000, 100, 20, 0, 0, 0 ; FIRE HISS LOOP
; UPDATED 01-14-2004
Shape00=1, 25347, 16569, 0200 ; (~z=08500) FORGE COALS
Shape01=1, 29691, 21882, 0200 ; (~z=08100) FORGE COALS
; ==============================================================================
; FEATURE : FOUNTAIN (TYPICAL RADIUS = 0600)
; ==============================================================================
[SoundRegion13]
; UPDATED 01-19-2004
Name=feature : fountain
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FOUNTAIN
Sound00=2, 0028, 000, 100, 12, 0, 0, 0 ; FOUNTAIN LOOP
; UPDATED 01-14-2004
Shape00=1, 26631, 20816, 0600 ; (~z=08300) 4-SPOUT STANDALONE FOUNTAIN
Shape01=1, 28419, 22756, 0600 ; (~z=08100) 4-SPOUT STANDALONE FOUNTAIN
Shape02=1, 30719, 15865, 0600 ; (~z=08300) 4-SPOUT STANDALONE FOUNTAIN
Shape03=1, 31503, 17502, 0600 ; (~z=08300) 3-SPOUT WALL FOUNTAIN
Shape04=1, 24986, 22867, 0600 ; (~z=08100) 3-SPOUT WALL FOUNTAIN