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sounds.dat
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2003-09-23
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; **************************************************************************************
; Dark Age Of Camelot : zone audio control file : "sounds.dat" - zone 002 : Brad Derrick
; **************************************************************************************
; =======================================================================================
; SOUNDS.DAT: TERRAIN TEMPLATE - GRASSLAND
; UPDATED: 11-27-2002
;
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; =======================================================================================
[SoundRegion00]
Name=global ambience
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
Sound00=2, 412, 0, 100, 18, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; =======================================================================================
[SoundRegion01]
Name=medium day wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "medium" chance values; complement the spread of period values
; v16: 90%, step down by 2s, v1: 60%
Sound00=1, 417, 011, 060, 06, 501, 1930, 0 ; WIND GUST 1, VOLUME 1
Sound01=1, 417, 061, 090, 02, 501, 1930, 0 ; WIND GUST 1, VOLUME 2
Sound02=1, 418, 013, 062, 06, 501, 1930, 0 ; WIND GUST 2, VOLUME 1
Sound03=1, 418, 059, 088, 02, 501, 1930, 0 ; WIND GUST 2, VOLUME 2
Sound04=1, 419, 015, 064, 06, 501, 1930, 0 ; WIND GUST 3, VOLUME 1
Sound05=1, 419, 053, 086, 02, 501, 1930, 0 ; WIND GUST 3, VOLUME 2
Sound06=1, 420, 017, 066, 06, 501, 1930, 0 ; WIND GUST 4, VOLUME 1
Sound07=1, 420, 047, 084, 02, 501, 1930, 0 ; WIND GUST 4, VOLUME 2
Sound08=1, 421, 019, 068, 06, 501, 1930, 0 ; WIND GUST 5, VOLUME 1
Sound09=1, 421, 043, 082, 02, 501, 1930, 0 ; WIND GUST 5, VOLUME 2
Sound10=1, 430, 023, 070, 06, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 1
Sound11=1, 430, 041, 080, 02, 501, 1930, 0 ; BOTANY RUSTLE 1, VOLUME 2
Sound12=1, 431, 025, 072, 06, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 1
Sound13=1, 431, 037, 078, 02, 501, 1930, 0 ; BOTANY RUSTLE 2, VOLUME 2
Sound14=1, 432, 029, 074, 06, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 1
Sound15=1, 432, 031, 076, 02, 501, 1930, 0 ; BOTANY RUSTLE 3, VOLUME 2
; =======================================================================================
[SoundRegion02]
Name=medium day wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; sound values distributed to increase variability
Sound00=1, 432, 011, 060, 06, 501, 1930, 0
Sound01=1, 432, 061, 090, 02, 501, 1930, 0
Sound02=1, 431, 013, 062, 06, 501, 1930, 0
Sound03=1, 431, 059, 088, 02, 501, 1930, 0
Sound04=1, 430, 015, 064, 06, 501, 1930, 0
Sound05=1, 430, 053, 086, 02, 501, 1930, 0
Sound06=1, 421, 017, 066, 06, 501, 1930, 0
Sound07=1, 421, 047, 084, 02, 501, 1930, 0
Sound08=1, 420, 019, 068, 06, 501, 1930, 0
Sound09=1, 420, 043, 082, 02, 501, 1930, 0
Sound10=1, 419, 023, 070, 06, 501, 1930, 0
Sound11=1, 419, 041, 080, 02, 501, 1930, 0
Sound12=1, 418, 025, 072, 06, 501, 1930, 0
Sound13=1, 418, 037, 078, 02, 501, 1930, 0
Sound14=1, 417, 029, 074, 06, 501, 1930, 0
Sound15=1, 417, 031, 076, 02, 501, 1930, 0
; =======================================================================================
[SoundRegion03]
Name=medium day wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as day wind 1
; volumes greater than those of day wind 1 & 2
Sound00=1, 417, 011, 060, 16, 1001, 1200, 0
Sound01=1, 417, 061, 090, 10, 1001, 1200, 0
Sound02=1, 418, 013, 062, 16, 1001, 1200, 0
Sound03=1, 418, 059, 088, 10, 1001, 1200, 0
Sound04=1, 419, 015, 064, 16, 1001, 1200, 0
Sound05=1, 419, 053, 086, 10, 1001, 1200, 0
Sound06=1, 420, 017, 066, 16, 1001, 1200, 0
Sound07=1, 420, 047, 084, 10, 1001, 1200, 0
Sound08=1, 421, 019, 068, 16, 1001, 1200, 0
Sound09=1, 421, 043, 082, 10, 1001, 1200, 0
Sound10=1, 430, 023, 070, 16, 1001, 1200, 0
Sound11=1, 430, 041, 080, 10, 1001, 1200, 0
Sound12=1, 431, 025, 072, 16, 1001, 1200, 0
Sound13=1, 431, 037, 078, 10, 1001, 1200, 0
Sound14=1, 432, 029, 074, 16, 1001, 1200, 0
Sound15=1, 432, 031, 076, 10, 1001, 1200, 0
; =======================================================================================
[SoundRegion04]
Name=medium night wind 1
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/volumes as day wind 1
; "medium" chance values; complement the spread of period values
; v16: 60%, step down by 2s, v1: 30%
Sound00=1, 417, 011, 030, 06, 1931, 500, 0
Sound01=1, 417, 061, 060, 02, 1931, 500, 0
Sound02=1, 418, 013, 032, 06, 1931, 500, 0
Sound03=1, 418, 059, 058, 02, 1931, 500, 0
Sound04=1, 419, 015, 034, 06, 1931, 500, 0
Sound05=1, 419, 053, 056, 02, 1931, 500, 0
Sound06=1, 420, 017, 036, 06, 1931, 500, 0
Sound07=1, 420, 047, 054, 02, 1931, 500, 0
Sound08=1, 421, 019, 038, 06, 1931, 500, 0
Sound09=1, 421, 043, 052, 02, 1931, 500, 0
Sound10=1, 430, 023, 040, 06, 1931, 500, 0
Sound11=1, 430, 041, 050, 02, 1931, 500, 0
Sound12=1, 431, 025, 042, 06, 1931, 500, 0
Sound13=1, 431, 037, 048, 02, 1931, 500, 0
Sound14=1, 432, 029, 044, 06, 1931, 500, 0
Sound15=1, 432, 031, 046, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion05]
Name=medium night wind 2
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; sound values distributed to increase variability
Sound00=1, 432, 011, 030, 06, 1931, 500, 0
Sound01=1, 432, 061, 060, 02, 1931, 500, 0
Sound02=1, 431, 013, 032, 06, 1931, 500, 0
Sound03=1, 431, 059, 058, 02, 1931, 500, 0
Sound04=1, 430, 015, 034, 06, 1931, 500, 0
Sound05=1, 430, 053, 056, 02, 1931, 500, 0
Sound06=1, 421, 017, 036, 06, 1931, 500, 0
Sound07=1, 421, 047, 054, 02, 1931, 500, 0
Sound08=1, 420, 019, 038, 06, 1931, 500, 0
Sound09=1, 420, 043, 052, 02, 1931, 500, 0
Sound10=1, 419, 023, 040, 06, 1931, 500, 0
Sound11=1, 419, 041, 050, 02, 1931, 500, 0
Sound12=1, 418, 025, 042, 06, 1931, 500, 0
Sound13=1, 418, 037, 048, 02, 1931, 500, 0
Sound14=1, 417, 029, 044, 06, 1931, 500, 0
Sound15=1, 417, 031, 046, 02, 1931, 500, 0
; =======================================================================================
[SoundRegion06]
Name=medium night wind picks up
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same sounds/periods/chances as night wind 1
; volumes greater than those of night wind 1 & 2
Sound00=1, 417, 011, 030, 16, 2331, 100, 0
Sound01=1, 417, 061, 060, 10, 2331, 100, 0
Sound02=1, 418, 013, 032, 16, 2331, 100, 0
Sound03=1, 418, 059, 058, 10, 2331, 100, 0
Sound04=1, 419, 015, 034, 16, 2331, 100, 0
Sound05=1, 419, 053, 056, 10, 2331, 100, 0
Sound06=1, 420, 017, 036, 16, 2331, 100, 0
Sound07=1, 420, 047, 054, 10, 2331, 100, 0
Sound08=1, 421, 019, 038, 16, 2331, 100, 0
Sound09=1, 421, 043, 052, 10, 2331, 100, 0
Sound10=1, 430, 023, 040, 16, 2331, 100, 0
Sound11=1, 430, 041, 050, 10, 2331, 100, 0
Sound12=1, 431, 025, 042, 16, 2331, 100, 0
Sound13=1, 431, 037, 048, 10, 2331, 100, 0
Sound14=1, 432, 029, 044, 16, 2331, 100, 0
Sound15=1, 432, 031, 046, 10, 2331, 100, 0
; =======================================================================================
[SoundRegion07]
Name=rain
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=3
; period values selected to avoid sounds always being 'in step'
; 11, 13, 15, 17, 19, 23, 25, 29, 31, 37, 41, 43
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; chance values selected to complement the spread of period values
; p12: 80%, step down by 4s, v1: 36%
Sound00=2, 440, 000, 100, 50, 0, 0, 2 ; RAIN LOOP 1, VOLUME 1
Sound01=2, 441, 000, 050, 25, 0, 0, 2 ; RAIN LOOP 2, VOLUME 2
Sound02=1, 444, 011, 036, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound03=1, 444, 043, 080, 10, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 445, 013, 040, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound05=1, 445, 041, 076, 10, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound06=1, 448, 015, 044, 90, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound07=1, 448, 037, 072, 30, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound08=1, 449, 017, 048, 90, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound09=1, 449, 031, 068, 30, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound10=1, 450, 019, 052, 90, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound11=1, 450, 029, 064, 30, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 451, 023, 056, 90, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound13=1, 451, 025, 060, 30, 0, 0, 2 ; THUNDER 4, VOLUME 2
; =======================================================================================
[SoundRegion08]
Name=heavy day birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79
; period/chance values distributed to increase variability
; v1, v16, v2, v15, v3, v14, v4, v13, v5, v12, v6, v11, v7, v10, v8, v9
; "heavy" chance values; complement the spread of period values
; v16: 70%, step down by 1s, v1: 55%
Sound00=1, 461, 019, 055, 04, 501, 1930, 1 ; DAY BIRD 1, VOLUME 1
Sound01=1, 461, 079, 070, 02, 501, 1930, 1 ; DAY BIRD 1, VOLUME 2
Sound02=1, 462, 023, 056, 04, 501, 1930, 1 ; DAY BIRD 2, VOLUME 1
Sound03=1, 462, 073, 069, 02, 501, 1930, 1 ; DAY BIRD 2, VOLUME 2
Sound04=1, 463, 025, 057, 04, 501, 1930, 1 ; DAY BIRD 3, VOLUME 1
Sound05=1, 463, 071, 068, 02, 501, 1930, 1 ; DAY BIRD 3, VOLUME 2
Sound06=1, 464, 029, 058, 04, 501, 1930, 1 ; DAY BIRD 4, VOLUME 1
Sound07=1, 464, 067, 067, 02, 501, 1930, 1 ; DAY BIRD 4, VOLUME 2
Sound08=1, 465, 031, 059, 04, 501, 1930, 1 ; DAY BIRD 5, VOLUME 1
Sound09=1, 465, 061, 066, 02, 501, 1930, 1 ; DAY BIRD 5, VOLUME 2
Sound10=1, 466, 037, 060, 04, 501, 1930, 1 ; DAY BIRD 6, VOLUME 1
Sound11=1, 466, 059, 065, 02, 501, 1930, 1 ; DAY BIRD 6, VOLUME 2
Sound12=1, 467, 041, 061, 04, 501, 1930, 1 ; DAY BIRD 7, VOLUME 1
Sound13=1, 467, 053, 064, 02, 501, 1930, 1 ; DAY BIRD 7, VOLUME 2
Sound14=1, 468, 043, 062, 04, 501, 1930, 1 ; DAY BIRD 8, VOLUME 1
Sound15=1, 468, 047, 063, 02, 501, 1930, 1 ; DAY BIRD 8, VOLUME 2
; =======================================================================================
[SoundRegion09]
Name=heavy night birds
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day birds
; "heavy" chance values; complement the spread of period values
; v16: 55%, step down by 1s, v1: 40%
Sound00=1, 461, 019, 040, 04, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 1
Sound01=1, 461, 079, 055, 02, 1931, 500, 1 ; NIGHT BIRD 1, VOLUME 2
Sound02=1, 462, 023, 041, 04, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 1
Sound03=1, 462, 073, 054, 02, 1931, 500, 1 ; NIGHT BIRD 2, VOLUME 2
Sound04=1, 463, 025, 042, 04, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 1
Sound05=1, 463, 071, 053, 02, 1931, 500, 1 ; NIGHT BIRD 3, VOLUME 2
Sound06=1, 464, 029, 043, 04, 1931, 500, 1 ; NIGHT BIRD 4, VOLUME 1
Sound07=1, 464, 067, 052, 02, 1931, 500, 1 ; NIGHT BIRD 4, VOLUME 2
Sound08=1, 475, 031, 044, 04, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 1
Sound09=1, 475, 061, 051, 02, 1931, 500, 1 ; NIGHT BIRD 5 (OWL), VOLUME 2
Sound10=1, 476, 037, 045, 04, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 1
Sound11=1, 476, 059, 050, 02, 1931, 500, 1 ; NIGHT BIRD 6 (OWL), VOLUME 2
Sound12=1, 477, 041, 046, 04, 1931, 500, 1 ; NIGHT BIRD 7 (OWL), VOLUME 1
Sound13=1, 477, 053, 049, 02, 1931, 500, 1 ; NIGHT BIRD 7 (OWL), VOLUME 2
Sound14=1, 478, 043, 047, 04, 1931, 500, 1 ; NIGHT BIRD 8 (OWL), VOLUME 1
Sound15=1, 478, 047, 048, 02, 1931, 500, 1 ; NIGHT BIRD 8 (OWL), VOLUME 2
; =======================================================================================
[SoundRegion10]
Name=medium day animals / medium day insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; period values selected to avoid sounds always being 'in step'
; 19, 23, 25, 29, 31, 37, 41, 43, 47, 53, 59, 61
; period/chance values distributed to increase variability
; v1, v12, v2, v11, v3, v10, v4, v9, v5, v8, v6, v7
; "medium/medium" chance values; complement the spread of period values
; v12: 40%, step down by 1s, v1: 29%
Sound00=1, 483, 019, 029, 04, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 1
Sound01=1, 483, 061, 040, 02, 501, 1930, 1 ; DAY ANIMAL 1, VOLUME 2
Sound02=1, 484, 023, 030, 04, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 1
Sound03=1, 484, 059, 039, 02, 501, 1930, 1 ; DAY ANIMAL 2, VOLUME 2
Sound04=1, 485, 025, 031, 04, 501, 1930, 1 ; DAY ANIMAL 3, VOLUME 1
Sound05=1, 485, 053, 038, 02, 501, 1930, 1 ; DAY ANIMAL 3, VOLUME 2
Sound06=1, 494, 029, 032, 04, 501, 1930, 0 ; DAY INSECT 1, VOLUME 1
Sound07=1, 494, 047, 037, 02, 501, 1930, 0 ; DAY INSECT 1, VOLUME 2
Sound08=1, 495, 031, 033, 04, 501, 1930, 0 ; DAY INSECT 2, VOLUME 1
Sound09=1, 495, 043, 036, 02, 501, 1930, 0 ; DAY INSECT 2, VOLUME 2
Sound10=1, 496, 037, 034, 04, 501, 1930, 0 ; DAY INSECT 3, VOLUME 1
Sound11=1, 496, 041, 035, 02, 501, 1930, 0 ; DAY INSECT 3, VOLUME 2
; =======================================================================================
[SoundRegion11]
Name=medium night animals / medium night insects
Color=0
fade_on_mp3=1
fade_time=5
random_sound_spacing=5
zone_wide_sounds=1
sound_type=1
; same periods/volumes as day animals / insects
; "medium/medium" chance values; complement the spread of period values
; v12: 29%, step down by 1s, v1: 18%
Sound00=1, 483, 019, 018, 04, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 1
Sound01=1, 483, 061, 029, 02, 501, 1930, 1 ; NIGHT ANIMAL 1, VOLUME 2
Sound02=1, 484, 023, 019, 04, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 1
Sound03=1, 484, 059, 028, 02, 501, 1930, 1 ; NIGHT ANIMAL 2, VOLUME 2
Sound04=1, 485, 025, 020, 04, 501, 1930, 1 ; NIGHT ANIMAL 3, VOLUME 1
Sound05=1, 485, 053, 027, 02, 501, 1930, 1 ; NIGHT ANIMAL 3, VOLUME 2
Sound06=1, 494, 029, 021, 04, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 1
Sound07=1, 494, 047, 026, 02, 501, 1930, 0 ; NIGHT INSECT 1, VOLUME 2
Sound08=1, 495, 031, 022, 04, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 1
Sound09=1, 495, 043, 025, 02, 501, 1930, 0 ; NIGHT INSECT 2, VOLUME 2
Sound10=1, 496, 037, 023, 04, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 1
Sound11=1, 496, 041, 024, 02, 501, 1930, 0 ; NIGHT INSECT 3, VOLUME 2
Sound12=2, 503, 000, 100, 40, 1931, 500, 0 ; NIGHT INSECT MAIN LOOP, VOLUME 1
Sound13=2, 504, 000, 050, 20, 1931, 500, 0 ; NIGHT INSECT EXTRA LOOP, VOLUME 1
; =============================================================================
; SOUNDS.DAT: ZONE 002 RIVER
; UPDATED: 11-27-2002
; =============================================================================
[SoundRegion30]
Name=river
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 120, 0, 100, 100, 0, 0, 0 ; RIVER
Shape00=1, 14592, 25216, 4608
Shape01=1, 22912, 24960, 2816
Shape02=1, 26176, 24960, 3072
Shape03=1, 6784, 27200, 3392
Shape04=1, 3328, 24896, 2880
Shape05=1, 12224, 29120, 2496
Shape06=1, 9536, 29760, 2560
Shape07=1, 9856, 25472, 1728
Shape08=1, 18112, 21824, 3072
Shape09=1, 19776, 25920, 3072
Shape10=1, 21440, 22656, 1088
Shape11=1, 29888, 23744, 2944
Shape12=1, 29632, 25856, 2176
Shape13=0, 33664, 20480, 49856, 25984
Shape14=0, 33344, 25664, 43072, 28352
Shape15=1, 40000, 29696, 2560
Shape16=1, 37504, 28736, 1216
Shape17=0, 31744, 20224, 34688, 27968
Shape18=0, 34688, 19136, 44672, 20800
Shape19=1, 50816, 24448, 3072
Shape20=1, 54016, 25600, 3008
Shape21=1, 54016, 27520, 2560
Shape22=1, 56064, 28096, 1792
Shape23=1, 56512, 30272, 2240
Shape24=1, 58432, 32064, 1984
Shape25=1, 60416, 33408, 1792
Shape26=1, 63040, 33344, 2432
Shape27=1, 256, 22976, 3008
Shape28=1, 64960, 30976, 2432
Shape29=1, 65088, 27840, 1600
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL DAY MUSIC
; PIECE: "LIGHT 04"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion49]
Name=day clear music : "light 04" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 672, 14, 75, 099, 0531, 1900, 1 ; LT04_01a (strings)
Sound01=1, 673, 13, 75, 099, 0531, 1900, 1 ; LT04_01b (strings)
Sound02=1, 674, 12, 75, 099, 0531, 1900, 1 ; LT04_01c (strings)
; =============================================================================
[SoundRegion50]
Name=day clear music : "light 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 682, 11, 75, 099, 0501, 1930, 1 ; LT04_04a (strings)
Sound01=1, 683, 10, 75, 099, 0501, 1930, 1 ; LT04_04b (strings)
Sound02=1, 684, 09, 75, 099, 0501, 1930, 1 ; LT04_04c (strings)
; =============================================================================
[SoundRegion51]
Name=day clear music : "light 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 678, 09, 75, 099, 0501, 1930, 1 ; LT04_03a (strings)
Sound01=1, 679, 08, 75, 099, 0501, 1930, 1 ; LT04_03b (strings)
Sound02=1, 680, 07, 75, 099, 0501, 1930, 1 ; LT04_03c (strings)
Sound03=1, 681, 06, 75, 099, 0501, 1930, 1 ; LT04_03d (strings)
; =============================================================================
[SoundRegion52]
Name=day clear music : "light 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 675, 17, 75, 099, 0501, 1930, 1 ; LT04_02a (guitar)
Sound01=1, 676, 16, 75, 099, 0501, 1930, 1 ; LT04_02b (guitar)
Sound02=1, 677, 15, 75, 099, 0501, 1930, 1 ; LT04_02c (guitar)
; =============================================================================
; SOUNDS.DAT: AMBIENT NORMAL NIGHT MUSIC
; PIECE: "MYSTICAL 04"
; UPDATED: 09-23-2003
; =============================================================================
[SoundRegion54]
Name=night clear music : "mystical 04" : cantus firmus
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 764, 24, 75, 099, 2001, 0430, 1 ; MY04_04a (low pad)
; ===================================================================
[SoundRegion55]
Name=night clear music : "mystical 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 756, 17, 75, 099, 1931, 0500, 1 ; MY04_02a (guitar pad)
Sound01=1, 757, 16, 75, 099, 1931, 0500, 1 ; MY04_02b (guitar pad)
Sound02=1, 758, 15, 75, 099, 1931, 0500, 1 ; MY04_02c (guitar pad)
Sound03=1, 759, 14, 75, 099, 1931, 0500, 1 ; MY04_02d (guitar pad)
; ===================================================================
[SoundRegion56]
Name=night clear music : "mystical 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 753, 21, 75, 099, 1931, 0500, 1 ; MY04_01a (guitar pad)
Sound01=1, 754, 20, 75, 099, 1931, 0500, 1 ; MY04_01b (guitar pad)
Sound02=1, 755, 19, 75, 099, 1931, 0500, 1 ; MY04_01c (guitar pad)
; =============================================================================
[SoundRegion57]
Name=night clear music : "mystical 04"
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=1
sound_type=2
Sound00=1, 760, 19, 75, 099, 1931, 0500, 1 ; MY04_03a (strings)
Sound01=1, 761, 18, 75, 099, 1931, 0500, 1 ; MY04_03b (strings)
Sound02=1, 762, 17, 75, 099, 1931, 0500, 1 ; MY04_03c (strings)
Sound03=1, 763, 16, 75, 099, 1931, 0500, 1 ; MY04_03d (strings)