home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar Special 2004 June
/
GSSH0604MP.iso
/
DAoC
/
Toa_coop_168_Gamestar.exe
/
phousing
/
zones
/
zone219
/
sounds.dat
< prev
Wrap
Text File
|
2004-01-19
|
24KB
|
571 lines
; ******************************************************************************
; Dark Age Of Camelot : zone audio control file : zone219 : B. Derrick
; ******************************************************************************
; HEADER FORMAT
; [SoundRegion##] : 0-63
; name : any character string
; color : default=0
; fade_on_mp3 : (1/0) do/don't fade for mp3 playback
; fade_time : (int) fade in/out time for all soundregion sounds
; random_sound_spacing : (int) minimum time between "random" sounds
; ignore_random_offset : (0/1) do/don't randomly offset start times; if absent, assume "0"
; zone_wide_sounds : (0/1) do/don't check soundregion shapes; if "1", no "shape" values needed
; sound_type : (1/2/3) ambient sfx/ambient music/sound effect; default: 1
; version : (1/2) above/underwater SoundRegion; if absent, assume "1"
;
; SOUND FORMAT
; Type, Sound, Period, Chance, Volume, Start Time, End Time, Weather, Environment Type
;
; SHAPE FORMAT
; Shape (0 = RECT, 1 = CIRCLE)
; (Rect [0]) Left, Top, Right, Bottom
; (Circ [1]) X, Y, Radius
; xShape : defines region of silence
;
; ==============================================================================
; TERRAIN : FOREST
; ==============================================================================
[SoundRegion00]
; UPDATED 01-13-2004
Name=ambientloop : forest
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
Sound00=2, 0411, 000, 100, 20, 0, 0, 0 ; ZONE-SPECIFIC AMBIENCE LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; UPDATED 01-12-2004
; MUTE FOR MARKET
xShape00=1, 35168, 29600, 1800 ; MARKET
; ==============================================================================
[SoundRegion01]
; updated 10-28-2003
Name=wind : forest
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY WIND PICKS UP AT DAWN
Sound00=1, 0415, 010, 050, 020, 0501, 0630, 0 ; WIND GUST 1
Sound01=1, 0416, 014, 052, 020, 0501, 0630, 0 ; WIND GUST 2
Sound02=1, 0417, 018, 054, 020, 0501, 0630, 0 ; WIND GUST 3
Sound03=1, 0418, 022, 056, 020, 0501, 0630, 0 ; WIND GUST 4
Sound04=1, 0419, 026, 058, 020, 0501, 0630, 0 ; WIND GUST 5
Sound05=1, 0428, 030, 060, 020, 0501, 0630, 0 ; BOTANY RUSTLE 1
Sound06=1, 0429, 034, 062, 020, 0501, 0630, 0 ; BOTANY RUSTLE 2
Sound07=1, 0430, 038, 064, 020, 0501, 0630, 0 ; BOTANY RUSTLE 3
; MEDIUM DAY WIND
Sound08=1, 0415, 011, 050, 010, 0631, 1930, 0 ; WIND GUST 1
Sound09=1, 0416, 015, 052, 010, 0631, 1930, 0 ; WIND GUST 2
Sound10=1, 0417, 019, 054, 010, 0631, 1930, 0 ; WIND GUST 3
Sound11=1, 0418, 023, 056, 010, 0631, 1930, 0 ; WIND GUST 4
Sound12=1, 0419, 027, 058, 010, 0631, 1930, 0 ; WIND GUST 5
Sound13=1, 0428, 031, 060, 010, 0631, 1930, 0 ; BOTANY RUSTLE 1
Sound14=1, 0429, 035, 062, 010, 0631, 1930, 0 ; BOTANY RUSTLE 2
Sound15=1, 0430, 039, 064, 010, 0631, 1930, 0 ; BOTANY RUSTLE 3
; MEDIUM NIGHT WIND PICKS UP AT DUSK (MORE SPARSE)
Sound16=1, 0415, 012, 040, 020, 1931, 2100, 0 ; WIND GUST 1
Sound17=1, 0416, 016, 042, 020, 1931, 2100, 0 ; WIND GUST 2
Sound18=1, 0417, 020, 044, 020, 1931, 2100, 0 ; WIND GUST 3
Sound19=1, 0418, 024, 046, 020, 1931, 2100, 0 ; WIND GUST 4
Sound20=1, 0419, 028, 048, 020, 1931, 2100, 0 ; WIND GUST 5
Sound21=1, 0428, 032, 050, 020, 1931, 2100, 0 ; BOTANY RUSTLE 1
Sound22=1, 0429, 036, 052, 020, 1931, 2100, 0 ; BOTANY RUSTLE 2
Sound23=1, 0430, 040, 054, 020, 1931, 2100, 0 ; BOTANY RUSTLE 3
; MEDIUM NIGHT WIND (MORE SPARSE)
Sound24=1, 0415, 013, 040, 010, 2101, 0500, 0 ; WIND GUST 1
Sound25=1, 0416, 017, 042, 010, 2101, 0500, 0 ; WIND GUST 2
Sound26=1, 0417, 021, 044, 010, 2101, 0500, 0 ; WIND GUST 3
Sound27=1, 0418, 025, 046, 010, 2101, 0500, 0 ; WIND GUST 4
Sound28=1, 0419, 029, 048, 010, 2101, 0500, 0 ; WIND GUST 5
Sound29=1, 0428, 033, 050, 010, 2101, 0500, 0 ; BOTANY RUSTLE 1
Sound30=1, 0429, 037, 052, 010, 2101, 0500, 0 ; BOTANY RUSTLE 2
Sound31=1, 0430, 041, 054, 010, 2101, 0500, 0 ; BOTANY RUSTLE 3
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; UPDATED 01-12-2004
; MUTE FOR MARKET
xShape00=1, 35168, 29600, 1800 ; MARKET
; ==============================================================================
[SoundRegion02]
; UPDATED 12-16-2003
Name=rain : forest
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 0439, 000, 100, 50, 0, 0, 2 ; RAIN MAIN LOOP
Sound01=1, 0443, 010, 050, 15, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 1
Sound02=1, 0444, 014, 050, 15, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 1
Sound03=1, 0443, 018, 050, 30, 0, 0, 2 ; RAINY WIND GUST 1, VOLUME 2
Sound04=1, 0444, 022, 050, 30, 0, 0, 2 ; RAINY WIND GUST 2, VOLUME 2
Sound05=1, 0447, 026, 050, 45, 0, 0, 2 ; THUNDER 1, VOLUME 1
Sound06=1, 0448, 030, 050, 45, 0, 0, 2 ; THUNDER 2, VOLUME 1
Sound07=1, 0449, 034, 050, 45, 0, 0, 2 ; THUNDER 3, VOLUME 1
Sound08=1, 0450, 038, 050, 45, 0, 0, 2 ; THUNDER 4, VOLUME 1
Sound09=1, 0447, 042, 050, 90, 0, 0, 2 ; THUNDER 1, VOLUME 2
Sound10=1, 0448, 046, 050, 90, 0, 0, 2 ; THUNDER 2, VOLUME 2
Sound11=1, 0449, 050, 050, 90, 0, 0, 2 ; THUNDER 3, VOLUME 2
Sound12=1, 0450, 054, 050, 90, 0, 0, 2 ; THUNDER 4, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion03]
; UPDATED 01-14-2004
Name=misc : snow
Color=0
fade_on_mp3=0
fade_time=5
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; STORM RUMBLE LOOP
Sound00=2, 1563, 000, 100, 50, 0, 0, 3 ; RUMBLE LOOP
; HEAVY STORM WIND (BARREN / DESERT / LAVA WIND SOUNDS)
Sound01=1, 1417, 010, 070, 15, 0, 0, 3 ; WIND GUST 1
Sound02=1, 1418, 014, 072, 15, 0, 0, 3 ; WIND GUST 2
Sound03=1, 1419, 018, 074, 15, 0, 0, 3 ; WIND GUST 3
Sound04=1, 1420, 022, 076, 15, 0, 0, 3 ; WIND GUST 4
Sound05=1, 1421, 026, 078, 15, 0, 0, 3 ; WIND GUST 5
Sound06=1, 1422, 030, 080, 15, 0, 0, 3 ; WIND GUST 6
Sound07=1, 1423, 034, 082, 15, 0, 0, 3 ; WIND GUST 7
Sound08=1, 1424, 038, 084, 15, 0, 0, 3 ; WIND GUST 8
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion04]
; UPDATED 01-12-2004
Name=birds : forest
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY BIRDS
Sound00=1, 0453, 020, 050, 06, 0501, 1930, 1 ; BIRD 1, VOLUME 1
Sound01=1, 0454, 024, 052, 06, 0501, 1930, 1 ; BIRD 2, VOLUME 1
Sound02=1, 0455, 028, 054, 06, 0501, 1930, 1 ; BIRD 3, VOLUME 1
Sound03=1, 0456, 032, 056, 06, 0501, 1930, 1 ; BIRD 4, VOLUME 1
Sound04=1, 0457, 036, 058, 06, 0501, 1930, 1 ; BIRD 5, VOLUME 1
Sound05=1, 0458, 040, 060, 06, 0501, 1930, 1 ; BIRD 6, VOLUME 1
Sound06=1, 0459, 044, 062, 06, 0501, 1930, 1 ; BIRD 7, VOLUME 1
Sound07=1, 0460, 048, 064, 06, 0501, 1930, 1 ; BIRD 8, VOLUME 1
Sound08=1, 0453, 052, 066, 12, 0501, 1930, 1 ; BIRD 1, VOLUME 2
Sound09=1, 0454, 056, 068, 12, 0501, 1930, 1 ; BIRD 2, VOLUME 2
Sound10=1, 0455, 060, 070, 12, 0501, 1930, 1 ; BIRD 3, VOLUME 2
Sound11=1, 0456, 064, 072, 12, 0501, 1930, 1 ; BIRD 4, VOLUME 2
Sound12=1, 0457, 068, 074, 12, 0501, 1930, 1 ; BIRD 5, VOLUME 2
Sound13=1, 0458, 072, 076, 12, 0501, 1930, 1 ; BIRD 6, VOLUME 2
Sound14=1, 0459, 076, 078, 12, 0501, 1930, 1 ; BIRD 7, VOLUME 2
Sound15=1, 0460, 080, 080, 12, 0501, 1930, 1 ; BIRD 8, VOLUME 2
; MEDIUM NIGHT BIRDS (MORE SPARSE)
Sound16=1, 0453, 021, 040, 06, 1931, 0500, 1 ; BIRD 1, VOLUME 1
Sound17=1, 0454, 025, 042, 06, 1931, 0500, 1 ; BIRD 2, VOLUME 1
Sound18=1, 0455, 029, 044, 06, 1931, 0500, 1 ; BIRD 3, VOLUME 1
Sound19=1, 0456, 033, 046, 06, 1931, 0500, 1 ; BIRD 4, VOLUME 1
Sound20=1, 0475, 037, 048, 06, 1931, 0500, 1 ; BIRD 9 (OWL), VOLUME 1
Sound21=1, 0476, 041, 050, 06, 1931, 0500, 1 ; BIRD 10 (OWL), VOLUME 1
Sound22=1, 0477, 045, 052, 06, 1931, 0500, 1 ; BIRD 11 (OWL), VOLUME 1
Sound23=1, 0478, 049, 054, 06, 1931, 0500, 1 ; BIRD 12 (OWL), VOLUME 1
Sound24=1, 0453, 053, 056, 12, 1931, 0500, 1 ; BIRD 1, VOLUME 2
Sound25=1, 0454, 057, 058, 12, 1931, 0500, 1 ; BIRD 2, VOLUME 2
Sound26=1, 0455, 061, 060, 12, 1931, 0500, 1 ; BIRD 3, VOLUME 2
Sound27=1, 0456, 065, 062, 12, 1931, 0500, 1 ; BIRD 4, VOLUME 2
Sound28=1, 0475, 069, 064, 12, 1931, 0500, 1 ; BIRD 9 (OWL), VOLUME 2
Sound29=1, 0476, 073, 066, 12, 1931, 0500, 1 ; BIRD 10 (OWL), VOLUME 2
Sound30=1, 0477, 077, 068, 12, 1931, 0500, 1 ; BIRD 11 (OWL), VOLUME 2
Sound31=1, 0478, 081, 070, 12, 1931, 0500, 1 ; BIRD 12 (OWL), VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
[SoundRegion05]
; updated 10-29-2003
Name=animals : forest
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; HEAVY DAY ANIMALS
Sound00=1, 0479, 030, 070, 03, 0501, 1930, 1 ; ANIMAL 1, VOLUME 1
Sound01=1, 0480, 034, 072, 03, 0501, 1930, 1 ; ANIMAL 2, VOLUME 1
Sound02=1, 0481, 038, 074, 03, 0501, 1930, 1 ; ANIMAL 3, VOLUME 1
Sound03=1, 0482, 042, 076, 03, 0501, 1930, 1 ; ANIMAL 4, VOLUME 1
Sound04=1, 0479, 046, 078, 06, 0501, 1930, 1 ; ANIMAL 1, VOLUME 2
Sound05=1, 0480, 050, 080, 06, 0501, 1930, 1 ; ANIMAL 2, VOLUME 2
Sound06=1, 0481, 046, 082, 06, 0501, 1930, 1 ; ANIMAL 3, VOLUME 2
Sound07=1, 0482, 050, 084, 06, 0501, 1930, 1 ; ANIMAL 4, VOLUME 2
; HEAVY NIGHT ANIMALS (MORE SPARSE)
Sound08=1, 0479, 031, 060, 03, 1931, 0500, 1 ; ANIMAL 1, VOLUME 1
Sound09=1, 0480, 035, 062, 03, 1931, 0500, 1 ; ANIMAL 2, VOLUME 1
Sound10=1, 0481, 039, 064, 03, 1931, 0500, 1 ; ANIMAL 3, VOLUME 1
Sound11=1, 0482, 043, 066, 03, 1931, 0500, 1 ; ANIMAL 4, VOLUME 1
Sound12=1, 0479, 047, 068, 06, 1931, 0500, 1 ; ANIMAL 1, VOLUME 2
Sound13=1, 0480, 051, 070, 06, 1931, 0500, 1 ; ANIMAL 2, VOLUME 2
Sound14=1, 0481, 047, 072, 06, 1931, 0500, 1 ; ANIMAL 3, VOLUME 2
Sound15=1, 0482, 051, 074, 06, 1931, 0500, 1 ; ANIMAL 4, VOLUME 2
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; UPDATED 01-12-2004
; MUTE FOR MARKET
xShape00=1, 35168, 29600, 1800 ; MARKET
; ==============================================================================
[SoundRegion06]
; UPDATED 01-14-2004
Name=insects : forest
Color=0
fade_on_mp3=0
fade_time=30 ; FOR SMOOTHER DAY/NIGHT TRANSITION
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; MEDIUM DAY INSECTS
Sound00=1, 0492, 030, 050, 04, 0501, 1930, 0 ; INSECT 1, VOLUME 1
Sound01=1, 0493, 034, 052, 04, 0501, 1930, 0 ; INSECT 2, VOLUME 1
Sound02=1, 0492, 038, 054, 08, 0501, 1930, 0 ; INSECT 1, VOLUME 2
Sound03=1, 0493, 042, 056, 08, 0501, 1930, 0 ; INSECT 2, VOLUME 2
; MEDIUM NIGHT INSECTS (MORE SPARSE)
Sound04=1, 0492, 031, 040, 04, 1931, 0500, 0 ; INSECT 1, VOLUME 1
Sound05=1, 0493, 035, 042, 04, 1931, 0500, 0 ; INSECT 2, VOLUME 1
Sound06=1, 0492, 039, 044, 08, 1931, 0500, 0 ; INSECT 1, VOLUME 2
Sound07=1, 0493, 043, 046, 08, 1931, 0500, 0 ; INSECT 2, VOLUME 2
Sound08=2, 0501, 000, 100, 24, 1931, 0500, 0 ; INSECT MAIN LOOP
Sound09=2, 0502, 000, 050, 12, 1931, 0500, 0 ; INSECT EXTRA LOOP
; updated 10-22-2003
Shape00=0, 0, 0, 65535, 65535
; ==============================================================================
; FEATURE : LAKE (ABOVE AND BELOW WATER; USE BELOW AS NEEDED)
; ==============================================================================
[SoundRegion07]
; UPDATED 09-29-2003
Name=feature : lake (OLD VERSION)
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 176, 0, 100, 100, 0, 0, 0 ; OLD LAKE LOOP
; UPDATED 12-01-2003
Shape00=1, 23552, 9472, 1856
Shape01=1, 23296, 11264, 1984
Shape02=1, 23040, 13312, 1984
Shape03=1, 22784, 15360, 2048
Shape04=1, 22528, 17000, 1984
Shape05=1, 22272, 18432, 1664
Shape06=1, 18944, 51200, 1600
Shape07=1, 17664, 52480, 1792
Shape08=1, 17408, 54272, 1792
Shape09=1, 17920, 56064, 1856
Shape10=1, 18688, 57344, 1920
Shape11=1, 31232, 56320, 2176
Shape12=1, 44800, 55808, 2112
; ==============================================================================
[SoundRegion08]
; updated 11-07-2003
Name=ambientloop : underocean
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
version=2
Sound00=2, 1383, 000, 100, 90, 0, 0, 0, 2 ; ZONE-SPECIFIC AMBIENCE LOOP
; UPDATED 12-01-2003
Shape00=1, 23552, 9472, 1856
Shape01=1, 23296, 11264, 1984
Shape02=1, 23040, 13312, 1984
Shape03=1, 22784, 15360, 2048
Shape04=1, 22528, 17000, 1984
Shape05=1, 22272, 18432, 1664
Shape06=1, 18944, 51200, 1600
Shape07=1, 17664, 52480, 1792
Shape08=1, 17408, 54272, 1792
Shape09=1, 17920, 56064, 1856
Shape10=1, 18688, 57344, 1920
Shape11=1, 31232, 56320, 2176
Shape12=1, 44800, 55808, 2112
; ==============================================================================
; FEATURE : RIVER (ABOVE AND BELOW WATER; USE BELOW AS NEEDED)
; ==============================================================================
[SoundRegion09]
; UPDATED 09-29-2003
Name=feature : river (OLD VERSION)
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
Sound00=2, 120, 0, 100, 100, 0, 0, 0 ; OLD RIVER LOOP
; UPDATED 12-01-2003
Shape00=1, 576, 54720, 2250
Shape01=1, 1024, 52992, 2250
Shape02=1, 1792, 51968, 2250
Shape03=1, 3328, 50432, 2250
Shape04=1, 4864, 50176, 2250
Shape05=1, 6400, 49408, 2250
Shape06=1, 7424, 47872, 2250
Shape07=1, 7936, 46080, 2250
Shape08=1, 8448, 44544, 2250
Shape09=1, 9216, 42496, 2250
Shape10=1, 9472, 40704, 2250
Shape11=1, 10240, 38656, 2250
Shape12=1, 12032, 37376, 2250
Shape13=1, 14080, 35840, 2250
Shape14=1, 16128, 35584, 2250
Shape15=1, 18176, 34816, 2250
Shape16=1, 20224, 34304, 2250
Shape17=1, 22272, 33792, 2250
Shape18=1, 24320, 33024, 2250
Shape19=1, 26112, 32256, 2250
Shape20=1, 28416, 31232, 2250
Shape21=1, 29696, 30464, 2250
Shape22=1, 31488, 28672, 2250
Shape23=1, 32512, 27392, 2250
Shape24=1, 33792, 25600, 2250
Shape25=1, 35328, 24320, 2250
Shape26=1, 36096, 22784, 2250
Shape27=1, 37376, 20736, 2250
Shape28=1, 38400, 19712, 2250
Shape29=1, 39936, 18176, 2250
Shape30=1, 41728, 17920, 2250
Shape31=1, 43520, 17664, 2250
Shape32=1, 45824, 17152, 2250
Shape33=1, 47360, 16896, 2250
Shape34=1, 49664, 16128, 2250
Shape35=1, 51200, 15872, 2250
Shape36=1, 53760, 15360, 2250
Shape37=1, 55552, 15104, 2250
Shape38=1, 57856, 14848, 2250
Shape39=1, 59648, 14848, 2250
Shape40=1, 61696, 14592, 2250
Shape41=1, 63488, 14592, 2250
Shape42=1, 65280, 14336, 2250
; ==============================================================================
[SoundRegion10]
; updated 11-07-2003
Name=ambientloop : underocean
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
version=2
Sound00=2, 1383, 000, 100, 90, 0, 0, 0, 2 ; ZONE-SPECIFIC AMBIENCE LOOP
; UPDATED 12-01-2003
Shape00=1, 576, 54720, 2250
Shape01=1, 1024, 52992, 2250
Shape02=1, 1792, 51968, 2250
Shape03=1, 3328, 50432, 2250
Shape04=1, 4864, 50176, 2250
Shape05=1, 6400, 49408, 2250
Shape06=1, 7424, 47872, 2250
Shape07=1, 7936, 46080, 2250
Shape08=1, 8448, 44544, 2250
Shape09=1, 9216, 42496, 2250
Shape10=1, 9472, 40704, 2250
Shape11=1, 10240, 38656, 2250
Shape12=1, 12032, 37376, 2250
Shape13=1, 14080, 35840, 2250
Shape14=1, 16128, 35584, 2250
Shape15=1, 18176, 34816, 2250
Shape16=1, 20224, 34304, 2250
Shape17=1, 22272, 33792, 2250
Shape18=1, 24320, 33024, 2250
Shape19=1, 26112, 32256, 2250
Shape20=1, 28416, 31232, 2250
Shape21=1, 29696, 30464, 2250
Shape22=1, 31488, 28672, 2250
Shape23=1, 32512, 27392, 2250
Shape24=1, 33792, 25600, 2250
Shape25=1, 35328, 24320, 2250
Shape26=1, 36096, 22784, 2250
Shape27=1, 37376, 20736, 2250
Shape28=1, 38400, 19712, 2250
Shape29=1, 39936, 18176, 2250
Shape30=1, 41728, 17920, 2250
Shape31=1, 43520, 17664, 2250
Shape32=1, 45824, 17152, 2250
Shape33=1, 47360, 16896, 2250
Shape34=1, 49664, 16128, 2250
Shape35=1, 51200, 15872, 2250
Shape36=1, 53760, 15360, 2250
Shape37=1, 55552, 15104, 2250
Shape38=1, 57856, 14848, 2250
Shape39=1, 59648, 14848, 2250
Shape40=1, 61696, 14592, 2250
Shape41=1, 63488, 14592, 2250
Shape42=1, 65280, 14336, 2250
; ==============================================================================
; FEATURE : FIRE - HISS (TYPICAL RADIUS = 0200; EMBERS, SPITS)
; ==============================================================================
[SoundRegion11]
; UPDATED 01-14-2004
Name=feature : fire - hiss
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; HISSING FIRE COALS
Sound00=2, 0037, 000, 100, 20, 0, 0, 0 ; FIRE HISS LOOP
; UPDATED 01-12-2004
Shape00=1, 34651, 28838, 0200 ; FORGE COALS OUTSIDE OF MARKET
; ==============================================================================
; FEATURE : FOUNTAIN (TYPICAL RADIUS = 0600)
; ==============================================================================
[SoundRegion12]
; UPDATED 01-19-2004
Name=feature : fountain
Color=0
fade_on_mp3=0
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=3
; FOUNTAIN
Sound00=2, 0028, 000, 100, 12, 0, 0, 0 ; FOUNTAIN LOOP
; UPDATED 01-12-2004
Shape00=1, 35238, 29512, 0600 ; FOUNTAIN IN MARKET CENTER
; ==============================================================================
; FEATURE : MARKET (TYPICAL RADIUS = 1800; XSHAPE THE SURROUNDING AMBIENT LOOP, WIND, ANIMALS)
; ==============================================================================
[SoundRegion13]
; UPDATED 01-19-2004
Name=feature : market
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=2 ; REDUCED FOR CONSTANT AUDIO
zone_wide_sounds=0
sound_type=1
; MARKET AMBIENCE
Sound00=2, 0032, 000, 100, 80, 0, 0, 0 ; MARKET CROWD LOOP
; HEAVY DAY TRADE SOUNDS
Sound01=1, 1149, 011, 045, 40, 0501, 1930, 1 ; WOODEN HAMMERING 1
Sound02=1, 1150, 015, 060, 40, 0501, 1930, 1 ; WOODEN HAMMERING 2
Sound03=1, 1151, 017, 075, 40, 0501, 1930, 1 ; WOODEN CHISELING 1
Sound04=1, 1152, 021, 090, 40, 0501, 1930, 1 ; WOODEN CHISELING 2
Sound05=1, 1041, 013, 045, 40, 0501, 1930, 1 ; ANVIL 1
Sound06=1, 1042, 017, 090, 40, 0501, 1930, 1 ; ANVIL 2
Sound07=1, 1043, 021, 045, 40, 0501, 1930, 1 ; STONE CHISELING 1
Sound08=1, 1044, 025, 090, 40, 0501, 1930, 1 ; STONE CHISELING 2
Sound09=1, 1045, 015, 045, 40, 0501, 1930, 1 ; AXE CHOP 1
Sound10=1, 1046, 021, 060, 40, 0501, 1930, 1 ; AXE CHOP 2
Sound11=1, 1047, 025, 075, 40, 0501, 1930, 1 ; AXE CHOP 3
Sound12=1, 1048, 029, 090, 40, 0501, 1930, 1 ; AXE CHOP 4
; HEAVY DAY DOORS
Sound13=1, 1175, 021, 045, 40, 0501, 1930, 1 ; DOOR OPEN
Sound14=1, 1176, 041, 090, 40, 0501, 1930, 1 ; DOOR CLOSE
; HEAVY HORSES
Sound15=1, 1177, 017, 045, 40, 0, 0, 0 ; HORSE VOCALIZATION 1
Sound16=1, 1178, 023, 060, 40, 0, 0, 0 ; HORSE VOCALIZATION 2
Sound17=1, 1179, 029, 075, 40, 0, 0, 0 ; HORSE VOCALIZATION 3
Sound18=1, 1180, 033, 090, 40, 0, 0, 0 ; HORSE VOCALIZATION 4
; HEAVY DOGS
Sound19=1, 1171, 019, 045, 40, 0, 0, 0 ; DOG BARK 1
Sound20=1, 1172, 025, 060, 40, 0, 0, 0 ; DOG BARK 2
Sound21=1, 1173, 031, 075, 40, 0, 0, 0 ; DOG BARK 3
Sound22=1, 1174, 037, 090, 40, 0, 0, 0 ; DOG BARK 4
; MEDIUM DAY DISTANT VOICES
Sound23=1, 0542, 029, 033, 20, 0501, 1930, 1 ; DISTANT VOICE 1
Sound24=1, 0543, 031, 044, 20, 0501, 1930, 1 ; DISTANT VOICE 2
Sound25=1, 0544, 033, 055, 20, 0501, 1930, 1 ; DISTANT VOICE 3
Sound26=1, 0545, 035, 066, 20, 0501, 1930, 1 ; DISTANT VOICE 4
Sound27=1, 0546, 037, 033, 20, 0501, 1930, 1 ; DISTANT VOICE 5
Sound28=1, 0547, 039, 044, 20, 0501, 1930, 1 ; DISTANT VOICE 6
Sound29=1, 0548, 041, 055, 20, 0501, 1930, 1 ; DISTANT VOICE 7
Sound30=1, 0549, 043, 066, 20, 0501, 1930, 1 ; DISTANT VOICE 8
Sound31=1, 0550, 045, 033, 20, 0501, 1930, 1 ; DISTANT VOICE 9
Sound32=1, 0551, 047, 044, 20, 0501, 1930, 1 ; DISTANT VOICE 10
Sound33=1, 0552, 049, 055, 20, 0501, 1930, 1 ; DISTANT VOICE 11
Sound34=1, 0553, 051, 066, 20, 0501, 1930, 1 ; DISTANT VOICE 12
Sound35=1, 0554, 053, 033, 20, 0501, 1930, 1 ; DISTANT VOICE 13
Sound36=1, 0555, 055, 044, 20, 0501, 1930, 1 ; DISTANT VOICE 14
Sound37=1, 0556, 057, 055, 20, 0501, 1930, 1 ; DISTANT VOICE 15
Sound38=1, 0557, 059, 066, 20, 0501, 1930, 1 ; DISTANT VOICE 16
; UPDATED 01-12-2004
Shape00=1, 35168, 29600, 1800 ; MARKET
; ==============================================================================
; FEATURE : STABLE (TYPCIAL RADIUS = 1000)
; ==============================================================================
[SoundRegion14]
; UPDATED 12-17-2003
Name=feature : stable
Color=0
fade_on_mp3=1
fade_time=3
random_sound_spacing=5
zone_wide_sounds=0
sound_type=1
; HEAVY HORSES
Sound00=1, 1177, 010, 045, 40, 0, 0, 0 ; HORSE VOCALIZATION 1
Sound01=1, 1178, 014, 060, 40, 0, 0, 0 ; HORSE VOCALIZATION 2
Sound02=1, 1179, 018, 075, 40, 0, 0, 0 ; HORSE VOCALIZATION 3
Sound03=1, 1180, 022, 090, 40, 0, 0, 0 ; HORSE VOCALIZATION 4
; UPDATED 01-12-2004
Shape00=1, 31678, 03709, 1000 ; HORSE STABLE
Shape01=1, 61502, 19814, 1000 ; HORSE STABLE
Shape02=1, 10620, 53830, 1000 ; HORSE STABLE