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GameStar Special 2004 June
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GSSH0604MP.iso
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DAoC
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Toa_coop_168_Gamestar.exe
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data
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splash.dat
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Text File
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2003-05-06
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1KB
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28 lines
;------------------------------------------------------------------------------
; SPLASH.DAT
;------------------------------------------------------------------------------
[particle_settings]
data_path = effects
dot_texture = wtrbubl.tga
max_dots = 3000 ; 3000;
dot_radius = 1 ; 1;
velocity = 10 ; 10;
velocity_var = 0.5 ; 0.5;
gravity = -35 ; -30;
inner_radius = 30 ; 30;
outer_radius = 35 ; 35;
inner_kill_radius = 0 ; 0
outer_kill_radius = 0 ; 0
lifetime = 3 ; 3; seconds
lifetime_var = 0.5 ; 0.5; float, 0.0 - 1.0 percent variance, i.e. 0.5 = +/- 1/2 lifetime
birth_color = 255,255,255,0 ; NiColorA
mature_color = 255,255,255,255 ; NiColorA
death_color = 255,255,255,0 ; NiColorA
mature_factor = 0.25 ; 0.25; float, 0.0 - 1.0 percent of lifetime until mature
drift_chance = 0 ; 0 ; 0-100 (chance for each dot to drift)
drift_amount = 0 ; 0 ; game units per second
drift_period = 10 ; 10 ; seconds (amount of time to drift)
spawn_chance = 25 ; 25 ; 0 - 100
max_spawns_per_update = 10 ; 10
max_spawns_ever = 1700 ; 1700