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Text File  |  2003-05-06  |  1KB  |  28 lines

  1. ;------------------------------------------------------------------------------
  2. ; SPLASH.DAT  
  3. ;------------------------------------------------------------------------------
  4.  
  5. [particle_settings]
  6. data_path             = effects
  7. dot_texture           = wtrbubl.tga
  8. max_dots              = 3000            ; 3000;
  9. dot_radius            = 1               ; 1;
  10. velocity              = 10              ; 10;
  11. velocity_var          = 0.5             ; 0.5;
  12. gravity               = -35             ; -30;
  13. inner_radius          = 30              ; 30;
  14. outer_radius          = 35              ; 35;
  15. inner_kill_radius     = 0               ; 0
  16. outer_kill_radius     = 0               ; 0
  17. lifetime              = 3               ; 3;  seconds
  18. lifetime_var          = 0.5             ; 0.5;  float, 0.0 - 1.0 percent variance, i.e. 0.5 = +/- 1/2 lifetime
  19. birth_color           = 255,255,255,0   ; NiColorA
  20. mature_color          = 255,255,255,255 ; NiColorA
  21. death_color           = 255,255,255,0   ; NiColorA
  22. mature_factor         = 0.25            ; 0.25; float, 0.0 - 1.0 percent of lifetime until mature
  23. drift_chance          = 0               ; 0 ; 0-100 (chance for each dot to drift)
  24. drift_amount          = 0               ; 0 ; game units per second
  25. drift_period          = 10              ; 10 ; seconds (amount of time to drift)
  26. spawn_chance          = 25              ; 25 ; 0 - 100
  27. max_spawns_per_update = 10              ; 10
  28. max_spawns_ever       = 1700            ; 1700