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GameStar Special 2004 June
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flotsam.dat
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Text File
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2003-05-06
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1KB
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27 lines
;------------------------------------------------------------------------------
; FLOTSAM.DAT
;------------------------------------------------------------------------------
[particle_settings]
data_path = zones/sky
dot_texture = snowflake.tga
max_dots = 3000 ; 1000;
dot_radius = 2 ; 2;
velocity = 3 ; 10;
velocity_var = 0.5 ; 0.5;
gravity = 0 ; 0;
inner_radius = 160 ; 160;
outer_radius = 1600 ; 1600;
inner_kill_radius = 160 ; 160;
outer_Kill_radius = 1600 ; 1600;
lifetime = 4 ; 2; seconds
lifetime_var = 0.5 ; 0.5; float, 0.0 - 1.0 percent variance, i.e. 0.5 = +/- 1/2 lifetime
birth_color = 255,255,255,0 ; NiColorA
mature_color = 255,255,255,40 ; NiColorA
death_color = 255,255,255,0 ; NiColorA
mature_factor = 0.25 ; 0.25; float, 0.0 - 1.0 percent of lifetime until mature
drift_chance = 100 ; 100 ; 0-100 (chance for each dot to drift)
drift_amount = 0.25 ; 0.25; game units per second
drift_period = 10 ; 10 ; seconds (amount of time to drift)
spawn_chance = 25 ; 50 ; 0 - 100