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- {=It's 100 Degrees In The Shade!
- It is a good idea to leave the shadow generation
- processes until the last steps of your map creation.
- }
-
- {=Back Up Your Levels!
- Use the Copy Level To... function in the File menu
- to create a backup of your level archive. It is a
- good idea to do this often to prevent frustrations
- if you mess up your level.
- }
-
- {=Mamma Always Said "Save Often!"
- Due to the lengthy saving process, Battlecraft 1942
- does not have an Auto Save feature. So do yourself
- a favor and Save Often!
- }
-
- {=You're In Control!
- The control key (Ctrl) is a magic button throughout
- the editor. Try it at different times to see what
- happens!
- }
-
- {=DaVinci Took His Time!
- To save yourself headaches, wait until you have your
- terrain and material map built before you start
- painting the surface with the Surface Map Painter.
- }
-
- {=Keep In Step Soldier!
- The mapper buttons are placed in the order that you
- should use in the map creation process. Build your
- terrain, paint your materials, place your objects then
- paint the surface.
- }
-
- {=Brush Up On Your Painting Skills!
- You can create your own Surface Map Painter brushes by
- creating a new 8-bit greyscale bitmap in the editor of
- your choice, placing it in the Battlecraft "brushes"
- directory and then restarting Battlecraft!
- }
-
- {=Your The Object Of My Affection!
- You can press the 'Tab' key in any mapper other than
- the object mapper to see your static objects.
- }
-
- {=You Can Fly Like The Wind!
- You can hold down the 'Shift' key to ramp up the camera
- movement speed while traversing around the map!
- }
-
- {=Keep Your Feet On The Ground!
- You can create your own texture sets to use in the
- surface map generation process by placing a new folder
- in the BC42 "TextureSets" directory, placing the files
- from the "TextureSets\Default" in there then editing
- them!
- }
-
- {=There's A Point To All This!
- In the Terrain Mappers Point Manipulation Tool, you
- can hold the 'Shift' key to drag your selected points
- up or down!
- }
-
- {=Knock 'Em Into Outer Space!
- You can press the 'Space' key at any time in the
- Terrain Mapper or Object Mapper to de-select any points
- or objects that you have selected!
- }
-
- {=On The Road Of Success!
- You can create realistic looking road tracks in the
- Surface Map Painter by using the Road Tracks brush,
- the Darken tool and setting the power to around 45!
- }
-
- {=You're All Wet!
- You can raise or lower the water level by pressing the
- Page Up and Page Down keys. That is considering the
- level allows the usage of water!
- }
-
- //EOF