home *** CD-ROM | disk | FTP | other *** search
Text File | 1999-12-01 | 132.3 KB | 4,860 lines |
- # AM.txt
- # DARYL TUNG and Everyone Else
- # Copyright 1996, Cyclone Studios
-
-
- #Notes for changes:
- #
- # 8/4/99 OL Replaced all ASM_READY_SHIELD PP01_rdy_swd.ani with PT01_rdy_shld.ani
- # 8/5/99 OL Added new ASM_GESTURE_* types -- polite conversation to appease
- # 8/5/99 MW At the top of dwarf 1 and drake (drakes are conversation and other anims)
- # is a block of anims for which I could not find homes.
- # 8/9/99 MW new anims for drake, jab, side step, jump attack, gestures, sword texture
- # 8/12/99 MW In Prince Dain the dworf 1 the animations that the character does not have
- # a place marker is used M28H01kin_dk.ani (drink potion)
- # 8/20/99 Dwarf had some changes that require some programming and a new slot added for female
- # 8/25/99 OL Added ASM_THRUST, ASM_JUMP_ATTACK, ASM_READY_THROW_WEAPON, and ASM_IMPACT_MEDIUM
- # Added more ASM_GESTURE_* types -- wave through misc05
- # Removed ASM_SWING_LEFT, ASM_SWING_RIGHT, ASM_CHOP_REVERSE, and ASM_CHOP_LUNGING
- # Assigned anims for all new slots as best I could.
- # 10/5/99 SC Added PERSPECTIVE command for software. Command must be on it's own line like this
- #PERSPECTIVE
- # only without the # of course. Like the rest of this silly file, there can't
- # be leading spaces.
-
-
- # Only lines that begin with 'M','A' or 'S' are read.
- # Everything else is regarded as comment.
- #
- # M = Model, the following number is the ID
- # A = Animation, then ID, belongs to last parsed model.
- # S = Static Model, followed by ID. These can appear in any order.
- # T = Texture, followed by index in texture array
-
- # addisional notes.
- # S = Static Objects
- # I = Items
- # G = guns belongs to apPlayerAMMaster
- # F = Anims that belong to apPlayerMaster
- # N = (Network)PlayerModels that belong to apPlayerAMMaster
- # B = (Network)PlayerAnims that belong to apPlayerAMMaster
- # U = (Network)Texture, followed by index in texture array
- # L = Anims that don't have assciated ASM_* states
- #PERSPECTIVE = models use perspective render in software
- #SHADOWLESS = models never cast shadows.
-
- ######################################################################
-
- # Player model
- N 0 drake.mdl
- T drake # model texture
- L PA01_ru_f.ani # run forward
- L PB01_w_fw.ani # walk forward
- L PA02_tu_l.ani # turn left (standard pose)
- L PA03_tu_r.ani # turn right (standard pose)
- L PB02_sdstp_l.ani # sidestep left -- careful
- L PB03_sdstp_r.ani # sidestep right -- careful
- L PA16_id_br.ani # idle 1
- L PC01_st_v_jmp.ani # standing verticle jump
- L PC02_st_fw_jmp.ani # standing forward jump
- L PC03_ru_fw_jmp.ani # running forward jump
- L PC04_st_jmp_l.ani # standing jump left
- L PC05_st_jmp_r.ani # standing jump right
- L PE03_rl_fw.ani # roll -- fwd
- L PE04_rl_l.ani # roll -- left
- L PE05_rl_r.ani # roll -- right
- L PE06_bw_rl.ani # roll -- back
- L PD03_ln_sf.ani # land -- soft
- L PN04_1_cp_ln.ani # chop -- lunging
- L PA06_rt.ani # retreat
- L PC06_st_bw_jmp.ani # standing bw jump
- L PD01_fl_sh.ani # Short fall
- L PD02_fl_lg.ani # long fall
-
- # COMBO 2
- # L PN01_1_cp_lo.ani
- # L PN15_1_chn_atk_a.ani
- #L PN27_combo_c.ani
- L PN25_combo_a.ani
-
- # COMBO 1
- # L PN25_combo_a.ani
- L PN02_1_sw_lv.ani
-
- # COMBO 3
- # L PN03_1_sw_ov.ani # 1H Swing Overhead
- # L PN16_1_chn_atk_b.ani # 1H Chop Low
- #L PN29_combo_e.ani
- L PN15_1_chn_atk_a.ani
-
- L PJ03_pp.ani # Push wall (plate?)
- L PP01_rdy_swd.ani # Ready Weapon
- L PE07_blk.ani # Shield Block
- L PL01_rm_shldr.ani # ram shoulder
- L PA21_id_br.ani # idle combat
- L PB04_cm_stp_l.ani # combat side step
- L PB05_cm_stp_r.ani # combat side step
- L PA04_cm_l.ani # combat turn
- L PA05_cm_r.ani # combat turn
- L PN09_1_sw_l.ani # Swing Left
- L PN10_1_sw_r.ani # Swing right
- L PN11_1_cp_rv.ani # chop reverse
- L PF08_cl_a.ani # climb
- L PK01_cst_frz.ani # a cast freeze
- L PF09_cl_l.ani # climb left
- L PF10_cl_r.ani # climb right
- L PF12_cl_rj.ani # climbing rev jump
- L PF13_cl_trns.ani # climbing transition
- L PF13_cl_trns.ani # climbing transition b
- L PM04_cl.ani # hang to climb
- L PC07_hp_f.ani # Hop forward
- L PC08_hp_b.ani # Hop backward
- L PE02_dk_cvr.ani # Duck (crouch?)
- L PK02_cst_fb.ani # cast fire ball
- L PK04_cst_h.ani # cast Heroism
- L PK05_cst_lb.ani # cast lightning
- L PK15_spl_a.ani # conjure (spell windup)
- L PF03_mt_hng.ani # MOUNT FROM HANGING POSITION
- L PF01_mt_lo.ani # MOUNT Lo
- L PF02_mt_hi.ani # MOUNT Hi
- L PI15_im_f.ani # Impact Front
- L PI16_im_l.ani # Impact Left
- L PI17_im_r.ani # Impact Right
- L PI18_im_b.ani # Impact Back
- L PC09_hp_l.ani # Hop Left
- L PC10_hp_r.ani # Hop Right
- L PT01_rdy_shld.ani # ready shield
- L PB01_w_sideleft.ani # sidestep left -- running
- L PB01_w_sideright.ani # sidestep right -- running
- L PP02_thst_swd.ani # Thrust/Jab animation
- L PN05_1_jp_fr.ani # Jump forward attack
- L PI02_im_sv.ani # knockdown impact
- # L PI14_im_med.ani # medium impact
- L PL02_id_wbl.ani # medium impact
- L PO07_thw_ovrhnd.ani # overhand throw
- L PI03_hp.ani # death anim
- L PO09_thw_at.ani #atl atl throw
- L PO08_rdy_at.ani #atl atl ready
-
- # COMBO 4
- #L PN25_combo_a.ani # combo
- # L PN15_1_chn_atk_a.ani # combo
- # L PN17_1_pwr_atk.ani # combo
- L PN16_1_chn_atk_b.ani # combo
-
- # COMBO 5
- #L PN18_1_flp_atk.ani # combo
- #L PN17_1_pwr_atk.ani # combo
- # L PN16_1_chn_atk_b.ani # combo
- L PN17_1_pwr_atk.ani # combo
-
- # COMBO 6
- L PN21_1_vt.ani # combo
-
- # COMBO 7
- # L PN23_1_sp_a.ani # combo
- L PN17_1_pwr_atk.ani # combo
-
- # COMBO 8
- L PN16_1_chn_atk_b.ani # combo
-
- L PJ01_u_ky.ani # use crystal
- L PK12_u_ptn.ani # use potion
- L PJ04_t_ig.ani # take item off ground
-
- L pi20_die2.ani
- L pi21_die3.ani
- L pi22_die4.ani
- L pi23_die5.ani
- L pi24_die6.ani
- L pi25_die7.ani
- L pi26_die8.ani
- L pi27_die9.ani
- L pi30_impact2.ani
- L pi31_impact3.ani
- L pi32_impact4.ani
- L pi33_impact5.ani
- L pi34_impact6.ani
-
- ######################################################################
- # test 1 model
- N 1 M28_Dwarf01Dain.mdl #exported with new synergizer
- T Dwarf01Dain
- L M28A06kin_id_cm_df.ani
-
-
- # test 2 model
- N 2 MagicRing.mdl
- T MagicRing
- L anim1.ani
-
- # test 3 model
- N 3 model3.mdl
- T drake
- L anim3.ani
-
- # test 4 model
- N 4 ring.mdl
- T ringfire4
- T unholyfire
- T revelation
- L anim4.ani
-
- # test 5 model
- # also used for collision spheres.
- N 5 model5.mdl
- T ice
- T eglobe
- L anim5.ani
-
- # plant 1 model
- N 6 plant1.mdl #drake
-
-
- # ice elemental
- N 7 ice.mdl
- T ice
- L icewalk.ani
-
- #Weapon1
- # long sword model
- N 8 longsword.mdl
- T longsword01
- T longsword01a
-
- # barrel01 model
- N 9 barrel01.mdl
- T Barrel
-
- # barrel02 model
- N 10 barrel02.mdl
- T Barrel
-
- # bottle01 model
- N 11 bottle01.mdl
- T Bottle01
-
- # branch01 model
- N 12 branch01.mdl
- T Branches2
-
- # plant01 model
- N 13 plant01.mdl
- T leaf
-
- # plant02 model
- N 14 plant02.mdl
- T Plant02
-
- # table01 model
- N 15 table01.mdl
- T Table01
-
- # table02 model
- N 16 table02.mdl
- T Table02
-
- # bench01 model
- N 17 bench01.mdl
- T Cit_WD_067
- PERSPECTIVE
-
- # leaf01 model
- N 18 leaf01.mdl
- T Leaf
- SHADOWLESS
-
- # leaf03 model
- N 19 leaf03.mdl
- T Leaf
- SHADOWLESS
-
- # pot01 model
- N 20 pot01.mdl
- T Pot01
-
- # rock01 model
- N 21 rock01.mdl
- T Dw_ER_055_X09
- SHADOWLESS
-
- # lamp01 model
- N 22 lamp01.mdl
- T Lamp01
-
- # fence01 model
- N 23 fence01.mdl
- T Cit_WD_067
-
- # fence02 model
- N 24 fence02.mdl
- T Cit_WD_067
-
- # fence03 model
- N 25 fence03.mdl
- T Cit_WD_067
-
- # fence04 model
- N 26 fence04.mdl
- T Cit_WD_067
-
- # bottle02 model
- N 27 bottle02.mdl
- T ice
- SHADOWLESS
-
- # Shield model
- N 28 metalshield02.mdl
- T shield128 #metal
- T reflshld # Reflecting
- T vampshld # Vampiric
- T iceshield # Ice Shield
-
-
-
-
- ######################################################################
-
-
- # Drake Entity (same as player model, but with a different mapping of states to anims)
- N 29 drake.mdl
- T drake
-
- #PO09_thw_at.ani #atl atl throw
- #PO08_rdy_at.ani #atl atl ready
-
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB01_w_sideleft.ani #PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB01_w_sideright.ani #PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC09_hp_l.ani
- B ASM_HOP_R PC10_hp_r.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 drake_asleep.ani #unconscious on floor
- B ASM_GESTURE_MISC_02 drake_get_up.ani #get up from floor
- B ASM_GESTURE_MISC_03 PK09_hrn.ani
- B ASM_GESTURE_MISC_04 PJ01_u_ky.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # DARK MAGE (Lich regular)
-
- # Dark Mage
- N 30 Dark_Magecollision.mdl
- T DarkMage256
- T ArchMage256 # Lich Archmage (miniboss)
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC09_hp_l.ani
- B ASM_HOP_R PC10_hp_r.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # LICH MASTER
- N 31 Dark_Mastercollision.mdl
- T DarkMaster256
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC09_hp_l.ani
- B ASM_HOP_R PC10_hp_r.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # Shambler
- N 32 SkeletonWarriorCollision.mdl
- T walking_dead #Skeleton Warrior
- T walking_dead_ghost #Skeleton Ghost
- T shadow #Shadow
- T ICEshambler #ice shambler
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani #PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani #M39B02wak_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani #M39B02wak_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani #M39B01wak_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F #ph01_sl_fw.ani
- B ASM_SLIDE_TRANSITION #ph10_sl_trns.ani
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L M39A02wak_cm_l.ani #PA04_cm_l.ani #M39A02wak_cm_l.ani
- B ASM_COMBAT_TURN_R M39A03wak_cm_r.ani #PA05_cm_r.ani #M39A03wak_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani #M39F02wak_ak_lo_lm.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani #M39F04wak_ak_lv_lm.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani #M39F06wak_ak_hi_lm.ani
- B ASM_ATTACK_LOW2 #M39F01wak_ak_lo_ms.ani
- B ASM_ATTACK_LEVEL2 #M39F03wak_ak_lv_ms.ani
- B ASM_ATTACK_HIGH2 #M39F05wak_ak_hi_ms.ani
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM #M39G02wak_thw_ovrh.ani
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani #M45D07wak_dm_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani #M45D09wak_dm_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani #M45D10wak_dm_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani #M45D08wak_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani #M39D01wak_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani #M39D02wak_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL #PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
- ######################################################################
-
- # NECROS
- N 33 NecrosAftercollision.mdl
- T necros_aft
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # MALE 01 - BIG STRONG
- N 34 Male01A.mdl
- T Male01AHighGuard #crusader high gaurd
- T Male01ACaptainUrsan #captain Ursan
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
-
- ######################################################################
-
- # MALE 02 - BIG STOCKY
- N 35 Male02.mdl
- T Male02IceTitan #ice titan
- T Male02citizenA #citizen A
- T Male02Ogre #ogre
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # MALE 03 - AVERAGE HEIGHT
- N 36 Male03collision.mdl
- T ice #crusader old guard
- T ice #citizen B
- T ice #Ogre Outlaw
- T ice #Black Night Lesser
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # MALE 04 - Skinny
- N 37 Male04A.mdl
- T Male04citizenA01
- T Male04citizenA02
- T Male04AOldGuard
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # FEMALE A - AVERAGE HEIGHT
- N 38 Skinnylady.mdl
- T Skinnylady # Skinny woman
- T Skinnylady02 # skinny lady 02
- T Skinnylady03 #Skinny Lady 03
-
- # basic anims
- B ASM_STANDING M33A15neh_id_df.ani
- B ASM_CROUCHING
- B ASM_WALKING M33B01neh_w_fw.ani
- B ASM_RUNNING M33_a01_run.ani
- B ASM_RETREAT M33_a06_retreat.ani
- B ASM_TURN_L M33A01neh_tu_l.ani
- B ASM_TURN_R M33A02neh_tu_r.ani
- B ASM_SIDE_STEP_L
- B ASM_SIDE_STEP_R
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT M33C02neh_ln_sf.ani
- B ASM_LAND_SOFT_QUICK M33C02neh_ln_sf.ani
- B ASM_FALL_SHORT M33C01neh_fl_sh.ani
- B ASM_FALL_LONG M33C01neh_fl_sh.ani
- # rolling and sliding
- B ASM_ROLL_F
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B
- B ASM_SLIDE_F M33D01neh_sl_fw.ani
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING M33A17neh_id_df.ani
- B ASM_COMBAT_TURN_L M33A03neh_cm_l.ani
- B ASM_COMBAT_TURN_R M33A04neh_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L M33B02neh_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R M33B03neh_cm_stp_r.ani
- B ASM_BLOCK M33A17neh_id_df.ani #placeholder
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL M33A17neh_id_df.ani #placeholder
- B ASM_SWING_OVERHEAD
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER
- B ASM_THRUST
- B ASM_JUMP_ATTACK
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT M33_i15_impact.ani
- B ASM_IMPACT_LEFT
- B ASM_IMPACT_RIGHT
- B ASM_IMPACT_BACK
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M33E01neh_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M33E02neh_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION F01_id_polit.ani
- B ASM_GESTURE_TELL_STORY F02_id_tell.ani
- B ASM_GESTURE_SERIOUS F03_id_ser.ani
- B ASM_GESTURE_ANGRY F07_id_angr.ani
- B ASM_GESTURE_BORING F10_id_bore.ani
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE F09_id_wave.ani
- B ASM_GESTURE_LAUGH F08_id_laugh.ani
- B ASM_GESTURE_JOKE F05_id_joke.ani
- B ASM_GESTURE_LISTEN F04_id_lstn.ani
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
- # FEMALE B (Big)
- N 39 FatFemale.mdl
- T Fatlady01 # Fat Lady in Red
- T Hermitlady #Hermit Lady
- T Fatlady02 # Fat Lady in Gold
- T Fatlady03 # Fat Lady in Green
-
- # basic anims
- B ASM_STANDING M33A15neh_id_df.ani
- B ASM_CROUCHING
- B ASM_WALKING M33B01neh_w_fw.ani
- B ASM_RUNNING M33_a01_run.ani
- B ASM_RETREAT M33_a06_retreat.ani
- B ASM_TURN_L M33A01neh_tu_l.ani
- B ASM_TURN_R M33A02neh_tu_r.ani
- B ASM_SIDE_STEP_L
- B ASM_SIDE_STEP_R
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT M33C02neh_ln_sf.ani
- B ASM_LAND_SOFT_QUICK M33C02neh_ln_sf.ani
- B ASM_FALL_SHORT M33C01neh_fl_sh.ani
- B ASM_FALL_LONG M33C01neh_fl_sh.ani
- # rolling and sliding
- B ASM_ROLL_F
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B
- B ASM_SLIDE_F M33D01neh_sl_fw.ani
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING M33A17neh_id_df.ani
- B ASM_COMBAT_TURN_L M33A03neh_cm_l.ani
- B ASM_COMBAT_TURN_R M33A04neh_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L M33B02neh_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R M33B03neh_cm_stp_r.ani
- B ASM_BLOCK M33A17neh_id_df.ani #placeholder
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL M33A17neh_id_df.ani #placeholder
- B ASM_SWING_OVERHEAD
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER
- B ASM_THRUST
- B ASM_JUMP_ATTACK
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT M33_i15_impact.ani
- B ASM_IMPACT_LEFT
- B ASM_IMPACT_RIGHT
- B ASM_IMPACT_BACK
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M33E01neh_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M33E02neh_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION F01_id_polit.ani
- B ASM_GESTURE_TELL_STORY F02_id_tell.ani
- B ASM_GESTURE_SERIOUS F03_id_ser.ani
- B ASM_GESTURE_ANGRY F07_id_angr.ani
- B ASM_GESTURE_BORING F10_id_bore.ani
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE F09_id_wave.ani
- B ASM_GESTURE_LAUGH F08_id_laugh.ani
- B ASM_GESTURE_JOKE F05_id_joke.ani
- B ASM_GESTURE_LISTEN F04_id_lstn.ani
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
-
- #M33A05neh_av_dr.ani #reverse direction
- #M33A16neh_id_sp.ani #idle special
- #M33A18neh_id_sp.ani #idle special combat
- #M33B04neh_cm_asm.ani #assume combat stance
- #M33F02neh_cst_frz_hair.ani #fantastic freeze with hair animation
-
-
- # Celestia
- N 40 Celestia.mdl
- T m33celestia # Celestia
-
- # basic anims
- B ASM_STANDING M33A15neh_id_df.ani
- B ASM_CROUCHING
- B ASM_WALKING M33B01neh_w_fw.ani
- B ASM_RUNNING M33_a01_run.ani
- B ASM_RETREAT M33_a06_retreat.ani
- B ASM_TURN_L M33A01neh_tu_l.ani
- B ASM_TURN_R M33A02neh_tu_r.ani
- B ASM_SIDE_STEP_L
- B ASM_SIDE_STEP_R
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT M33C02neh_ln_sf.ani
- B ASM_LAND_SOFT_QUICK M33C02neh_ln_sf.ani
- B ASM_FALL_SHORT M33C01neh_fl_sh.ani
- B ASM_FALL_LONG M33C01neh_fl_sh.ani
- # rolling and sliding
- B ASM_ROLL_F
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B
- B ASM_SLIDE_F M33D01neh_sl_fw.ani
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING M33A17neh_id_df.ani
- B ASM_COMBAT_TURN_L M33A03neh_cm_l.ani
- B ASM_COMBAT_TURN_R M33A04neh_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L M33B02neh_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R M33B03neh_cm_stp_r.ani
- B ASM_BLOCK M33A17neh_id_df.ani #placeholder
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL M33A17neh_id_df.ani #placeholder
- B ASM_SWING_OVERHEAD
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER
- B ASM_THRUST
- B ASM_JUMP_ATTACK
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT M33_i15_impact.ani
- B ASM_IMPACT_LEFT
- B ASM_IMPACT_RIGHT
- B ASM_IMPACT_BACK
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M33E01neh_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M33E02neh_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL M33F03neh_cst_fb.ani
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE M33F02neh_cst_frz.ani
- B ASM_SPELL_STONE_SKIN M33F03neh_cst_fb.ani
- B ASM_SPELL_LIGHTNING M33F04neh_cst_lb.ani
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE M33F05neh_cst_s.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION F01_id_polit.ani
- B ASM_GESTURE_TELL_STORY F02_id_tell.ani
- B ASM_GESTURE_SERIOUS F03_id_ser.ani
- B ASM_GESTURE_ANGRY F07_id_angr.ani
- B ASM_GESTURE_BORING F10_id_bore.ani
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE F09_id_wave.ani
- B ASM_GESTURE_LAUGH F08_id_laugh.ani
- B ASM_GESTURE_JOKE F05_id_joke.ani
- B ASM_GESTURE_LISTEN F04_id_lstn.ani
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
- ######################################################################
- ######################################################################
- ######################################################################
-
- #M37I03_dm_ni_a.ani #more damage for variety
- #M37I04_dm_ni_b.ani
-
- #M37M02_rn.ani #Transitions #run
- #M37M03_st.ani #stand
- #M37N04_sw_ov_b.ani overhead version 2
- #M37N05_sw_ov_c.ani overhead version 3
- #M37N07_sw_jmp_b.ani jump attack alternate
-
- #M37P01_rdy_at.ani Ready the atl atl
- #M37P02_thw_at.ani use the atl atl now placed in the throw slot
-
-
- # Dasher
- N 41 M37Tamris.mdl
- T DasherScout256 # Scout
- T DasherBrute256 # Brute
- T DasherTamris256 # Tamris
-
- # basic anims
- B ASM_STANDING M37A04_id_br.ani
- B ASM_CROUCHING
- B ASM_WALKING M37B01_w_fw.ani
- B ASM_RUNNING M37A01_rn_f.ani
- B ASM_RETREAT m37a06_retreat.ani
- B ASM_TURN_L M37A02_cm_l.ani
- B ASM_TURN_R M37A03_cm_r.ani
- B ASM_SIDE_STEP_L M37B02_sdstp_l.ani
- B ASM_SIDE_STEP_R M37B03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V M37C02_ru_fw_jmp.ani
- B ASM_STANDING_JUMP_F M37C01_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B M37C05_st_bk_jmp.ani
- B ASM_STANDING_JUMP_L M37C03_st_jmp_l.ani
- B ASM_STANDING_JUMP_R M37C04_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT
- B ASM_LAND_SOFT_QUICK M37D02_in_sf.ani
- B ASM_FALL_SHORT M37D01_fl_sh.ani
- B ASM_FALL_LONG
- # rolling and sliding
- B ASM_ROLL_F M37E02_rl_fw.ani
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B M37E01_rv_dr.ani
- B ASM_SLIDE_F M37H01_sl_fw.ani
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING M37A04_id_br.ani #placeholder
- B ASM_COMBAT_TURN_L M37A02_cm_l.ani
- B ASM_COMBAT_TURN_R M37A03_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L M37B02_sdstp_l.ani
- B ASM_COMBAT_SIDE_STEP_R M37B03_sdstp_r.ani
- B ASM_BLOCK m37e07_blk.ani
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL M37N02_sw_lv_b.ani
- B ASM_SWING_OVERHEAD M37N03_sw_ov_a.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER M37L01_rm_hd.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M37N06_sw_jmp_a.ani
- B ASM_THROW_ITEM M37P02_thw_at.ani
- # damage
- B ASM_IMPACT_FRONT M37I06_dm_f.ani
- B ASM_IMPACT_LEFT M37I08_dm_l.ani
- B ASM_IMPACT_RIGHT M37I09_dm_r.ani
- B ASM_IMPACT_BACK M37I07_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M37I01_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M37I02_hp_dm.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION m37O01_gesture.ani
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
- # Dwarf 1 Big/Phat
- N 42 M28_Dwarf01Dain.mdl #exported with new synergizer
- T Dwarf01Dain # merchant changed it to dwarf2
-
- ################################################################
- ################################################################
- # $ anims that need a home
-
- #B decillerate to stop M28J03kin_ts_st.ani
- #B ASM_relax_special M28A05kin_id_re_sp.ani
- #B ASM_combat_special M28A07kin_id_cm_sp.ani
- #B ASM_non-leathal_dismember a M28G03kin_dm_le_a.ani
- #B ASM_non-leathal_dismember b M28G04kin_dm_le_b.ani
- ##B ASM_RUN_accelerate M28J02kin_ts_ru.ani
- #B ASM_JUMP_attack M28K05kin_jp_ak.ani
- #B ASM_READY_blackpouder M28L01kin_bm.ani
-
-
- #################################################################
- #################################################################
- #Supply new animation or disable Place marker (drink potion)
- # Anim specific to character
- # Animation history. disabled files still available
-
- # basic anims
- B ASM_STANDING M28A04kin_id_re_df.ani
- B ASM_CROUCHING M28J01kin_ts_cm.ani
- B ASM_WALKING M28B01kin_wk_f.ani
- B ASM_RUNNING M28A01kin_ru_f.ani
- B ASM_RETREAT m28a06_retreat.ani
- B ASM_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_SIDE_STEP_R m28b05_sidestep_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON M28L01kin_bm.ani
- B ASM_READY_SHIELD
-
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F M28C01kin_st_jp_f.ani
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L M28B02kin_cm_dg_l.ani
- B ASM_HOP_R M28B03kin_cm_dg_r.ani
-
- # landing and falling
- B ASM_LAND_SOFT M28D02kin_la.ani
- B ASM_LAND_SOFT_QUICK
- B ASM_FALL_SHORT M28D02kin_la.ani #M28D01kin_fl.ani
- B ASM_FALL_LONG
-
- # rolling and sliding
- B ASM_ROLL_F M28E02kin_ro_f.ani
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B M28E01kin_rv.ani
- B ASM_SLIDE_F M28F01kin_sl_f.ani
- B ASM_SLIDE_TRANSITION
-
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
-
- # combat
- B ASM_COMBAT_STANDING M28A06kin_id_cm_df.ani
- B ASM_COMBAT_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_COMBAT_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_COMBAT_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_COMBAT_SIDE_STEP_R m28b05_sidestep_r.ani
- B ASM_BLOCK m28e07_block.ani
- B ASM_CHOP_LOW M28K01kin_akl.ani
- B ASM_SWING_LEVEL M28K02kin_akm.ani
- B ASM_SWING_OVERHEAD M28K03kin_akh.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2 M28I02kin_bk.ani
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER M28I01kin_rm.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M28K05kin_jp_ak.ani
- B ASM_THROW_ITEM M28L02kin_to_bm.ani
-
-
- # damage
- B ASM_IMPACT_FRONT M28G06kin_dm_f.ani
- B ASM_IMPACT_LEFT M28G09kin_dm_r.ani
- B ASM_IMPACT_RIGHT M28G08kin_dm_l.ani
- B ASM_IMPACT_BACK M28G07kin_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M28G01kin_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M28G02kin_de.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01 m28a04kin_id_re_df.ani
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION m28v01_gesture.ani
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
- # Dwarf 2 Average/strong
- N 43 M28_Dwarf04Strong.mdl #exported with the new synergizer tool
- T Dwarf04Legionnaire #legionnaire# merchant changed
-
-
- # basic anims
- B ASM_STANDING M28A04kin_id_re_df.ani
- B ASM_CROUCHING M28J01kin_ts_cm.ani
- B ASM_WALKING M28B01kin_wk_f.ani
- B ASM_RUNNING M28A01kin_ru_f.ani
- B ASM_RETREAT m28a06_retreat.ani
- B ASM_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_SIDE_STEP_R m28b05_sidestep_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON M28L01kin_bm.ani
- B ASM_READY_SHIELD
-
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F M28C01kin_st_jp_f.ani
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L M28B02kin_cm_dg_l.ani
- B ASM_HOP_R M28B03kin_cm_dg_r.ani
-
- # landing and falling
- B ASM_LAND_SOFT M28D02kin_la.ani
- B ASM_LAND_SOFT_QUICK
- B ASM_FALL_SHORT M28D02kin_la.ani # M28D01kin_fl.ani
- B ASM_FALL_LONG
-
- # rolling and sliding
- B ASM_ROLL_F M28E02kin_ro_f.ani
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B M28E01kin_rv.ani
- B ASM_SLIDE_F M28F01kin_sl_f.ani
- B ASM_SLIDE_TRANSITION
-
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
-
- # combat
- B ASM_COMBAT_STANDING M28A06kin_id_cm_df.ani
- B ASM_COMBAT_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_COMBAT_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_COMBAT_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_COMBAT_SIDE_STEP_R m28b05_sidestep_r.ani
- B ASM_BLOCK m28e07_block.ani
- B ASM_CHOP_LOW M28K01kin_akl.ani
- B ASM_SWING_LEVEL M28K02kin_akm.ani
- B ASM_SWING_OVERHEAD M28K03kin_akh.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2 M28I02kin_bk.ani
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER M28I01kin_rm.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M28K05kin_jp_ak.ani
- B ASM_THROW_ITEM M28L02kin_to_bm.ani
-
-
- # damage
- B ASM_IMPACT_FRONT M28G06kin_dm_f.ani
- B ASM_IMPACT_LEFT M28G09kin_dm_r.ani
- B ASM_IMPACT_RIGHT M28G08kin_dm_l.ani
- B ASM_IMPACT_BACK M28G07kin_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M28G01kin_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M28G02kin_de.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01 m28a04kin_id_re_df.ani
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION m28v01_gesture.ani
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
- # Dwarf 3 skinny
- N 44 M28_Dwarf02Skinny.mdl #exported with new synergizer
- T Dwarf02Zealot # Ironpick-zealot
- T Dwarf02Miner # SkinnyMiner
- T Dwarf03MCit02
-
- # basic anims
- B ASM_STANDING M28A04kin_id_re_df.ani
- B ASM_CROUCHING M28J01kin_ts_cm.ani
- B ASM_WALKING M28B01kin_wk_f.ani
- B ASM_RUNNING M28A01kin_ru_f.ani
- B ASM_RETREAT m28a06_retreat.ani
- B ASM_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_SIDE_STEP_R m28b05_sidestep_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON M28L01kin_bm.ani
- B ASM_READY_SHIELD
-
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F M28C01kin_st_jp_f.ani
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L M28B02kin_cm_dg_l.ani
- B ASM_HOP_R M28B03kin_cm_dg_r.ani
-
- # landing and falling
- B ASM_LAND_SOFT M28D02kin_la.ani
- B ASM_LAND_SOFT_QUICK
- B ASM_FALL_SHORT M28D02kin_la.ani #M28D01kin_fl.ani
- B ASM_FALL_LONG
-
- # rolling and sliding
- B ASM_ROLL_F M28E02kin_ro_f.ani
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B M28E01kin_rv.ani
- B ASM_SLIDE_F M28F01kin_sl_f.ani
- B ASM_SLIDE_TRANSITION
-
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
-
- # combat
- B ASM_COMBAT_STANDING M28A06kin_id_cm_df.ani
- B ASM_COMBAT_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_COMBAT_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_COMBAT_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_COMBAT_SIDE_STEP_R m28b05_sidestep_r.ani
- B ASM_BLOCK m28e07_block.ani
- B ASM_CHOP_LOW M28K01kin_akl.ani
- B ASM_SWING_LEVEL M28K02kin_akm.ani
- B ASM_SWING_OVERHEAD M28K03kin_akh.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2 M28I02kin_bk.ani
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER M28I01kin_rm.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M28K05kin_jp_ak.ani
- B ASM_THROW_ITEM M28L02kin_to_bm.ani
-
-
- # damage
- B ASM_IMPACT_FRONT M28G06kin_dm_f.ani
- B ASM_IMPACT_LEFT M28G09kin_dm_r.ani
- B ASM_IMPACT_RIGHT M28G08kin_dm_l.ani
- B ASM_IMPACT_BACK M28G07kin_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M28G01kin_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M28G02kin_de.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01 m28a04kin_id_re_df.ani
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION m28v01_gesture.ani
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
- ######################################################################
-
-
- # Dwarf 4 Male
- N 45 M28_Dwarf03Average.mdl #exported with new synergizer tool
- T Dwarf03Merchant #
- T Dwarf03MCit02 # citizen B
- T Dwarf03Ironpick #Ironpick Rebel
-
-
- # basic anims
- B ASM_STANDING M28A04kin_id_re_df.ani
- B ASM_CROUCHING M28J01kin_ts_cm.ani
- B ASM_WALKING M28B01kin_wk_f.ani
- B ASM_RUNNING M28A01kin_ru_f.ani
- B ASM_RETREAT m28a06_retreat.ani
- B ASM_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_SIDE_STEP_R m28b05_sidestep_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON M28L01kin_bm.ani
- B ASM_READY_SHIELD
-
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F M28C01kin_st_jp_f.ani
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L M28B02kin_cm_dg_l.ani
- B ASM_HOP_R M28B03kin_cm_dg_r.ani
-
- # landing and falling
- B ASM_LAND_SOFT M28D02kin_la.ani
- B ASM_LAND_SOFT_QUICK
- B ASM_FALL_SHORT M28D02kin_la.ani # M28D01kin_fl.ani
- B ASM_FALL_LONG
-
- # rolling and sliding
- B ASM_ROLL_F M28E02kin_ro_f.ani
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B M28E01kin_rv.ani
- B ASM_SLIDE_F M28F01kin_sl_f.ani
- B ASM_SLIDE_TRANSITION
-
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
-
- # combat
- B ASM_COMBAT_STANDING M28A06kin_id_cm_df.ani
- B ASM_COMBAT_TURN_L M28A02kin_cm_tu_l.ani
- B ASM_COMBAT_TURN_R M28A03kin_cm_tu_r.ani
- B ASM_COMBAT_SIDE_STEP_L m28b04_sidestep_l.ani
- B ASM_COMBAT_SIDE_STEP_R m28b05_sidestep_r.ani
- B ASM_BLOCK m28e07_block.ani
- B ASM_CHOP_LOW M28K01kin_akl.ani
- B ASM_SWING_LEVEL M28K02kin_akm.ani
- B ASM_SWING_OVERHEAD M28K03kin_akh.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2 M28I02kin_bk.ani
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER M28I01kin_rm.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M28K05kin_jp_ak.ani
- B ASM_THROW_ITEM M28L02kin_to_bm.ani
-
-
- # damage
- B ASM_IMPACT_FRONT M28G06kin_dm_f.ani
- B ASM_IMPACT_LEFT M28G09kin_dm_r.ani
- B ASM_IMPACT_RIGHT M28G08kin_dm_l.ani
- B ASM_IMPACT_BACK M28G07kin_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M28G01kin_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M28G02kin_de.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01 m28a04kin_id_re_df.ani
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION m28v01_gesture.ani
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
- ######################################################################
- #second version of front impact #M18B02ice_dm_f_b.ani
-
-
-
- # ELEMENTAL
- N 46 IceElemental.mdl
- T ice #ice
- T StoneElemental #rock
- T FireElemental #lava
-
- # basic anims
- B ASM_STANDING M18A04ice_id.ani
- B ASM_CROUCHING
- B ASM_WALKING M18A01ice_w_fw.ani
- B ASM_RUNNING ice_run.ani
- B ASM_RETREAT ice_retreat.ani
- B ASM_TURN_L M18A05ice_tn_l.ani
- B ASM_TURN_R M18A06ice_tn_r.ani
- B ASM_SIDE_STEP_L M18A02ice_sdspt_l.ani
- B ASM_SIDE_STEP_R M18A03ice_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V ice_jumpf.ani
- B ASM_STANDING_JUMP_F ice_jumpf.ani
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F ice_hop_f.ani
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT
- B ASM_LAND_SOFT_QUICK
- B ASM_FALL_SHORT
- B ASM_FALL_LONG
- # rolling and sliding
- B ASM_ROLL_F
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING ice_comb_idle.ani
- B ASM_COMBAT_TURN_L M18A05ice_tn_l.ani
- B ASM_COMBAT_TURN_R M18A06ice_tn_r.ani
- B ASM_COMBAT_SIDE_STEP_L M18A02ice_sdspt_l.ani
- B ASM_COMBAT_SIDE_STEP_R M18A03ice_sdstp_r.ani
- B ASM_BLOCK ice_block.ani
- B ASM_CHOP_LOW M18C02ice_a_m.ani
- B ASM_SWING_LEVEL M18C01ice_a_h.ani
- B ASM_SWING_OVERHEAD M18C01ice_a_h.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER ice_ram_shoulder.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M18A07ice_jmp_f.ani
- B ASM_THROW_ITEM icewalk.ani
- # damage
- B ASM_IMPACT_FRONT M18B01ice_dm_f.ani
- B ASM_IMPACT_LEFT M18B03ice_dm_l.ani
- B ASM_IMPACT_RIGHT M18B04ice_dm_r.ani
- B ASM_IMPACT_BACK M18B05ice_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M18B06ice_hp_dm.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01 M18A04ice_id.ani
- B ASM_STANDING_ALT_02 ice_comb_idleB.ani
- B ASM_STANDING_ALT_03 ice_comb_idle.ani
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
- # Male Citizen 04B skinny variation
- N 47 Male04B.mdl
- T Male04BCitB #citizen b
- T Male04BGhost #ghost
- T Male04BGhostFather #ghost father
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB01_w_sideleft.ani #PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB01_w_sideright.ani #PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC09_hp_l.ani
- B ASM_HOP_R PC10_hp_r.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
-
- ######################################################################
-
- # NecrosBefore
- N 48 Necrosbefore.mdl
- T necrosbef
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
-
- # Female Dwarf
- N 49 FDwarf.mdl
- T FDwarf01 # version 1
- T FDwarf02 # version 2
- T FDwarf03 # version 3
-
- # basic anims
- B ASM_STANDING M57neh_id_df.ani
- B ASM_CROUCHING
- B ASM_WALKING M57neh_w_fw.ani
- B ASM_RUNNING M57neh_w_fw.ani #placeholder
- B ASM_RETREAT M57neh_id_df.ani #placeholder
- B ASM_TURN_L M57A01neh_tu_l.ani
- B ASM_TURN_R M57A02neh_tu_r.ani
- B ASM_SIDE_STEP_L M57B02neh_cm_stp_l.ani
- B ASM_SIDE_STEP_R M57B02neh_cm_stp_l.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT
- B ASM_LAND_SOFT_QUICK
- B ASM_FALL_SHORT
- B ASM_FALL_LONG
- # rolling and sliding
- B ASM_ROLL_F
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING
- B ASM_COMBAT_TURN_L
- B ASM_COMBAT_TURN_R
- B ASM_COMBAT_SIDE_STEP_L
- B ASM_COMBAT_SIDE_STEP_R
- B ASM_BLOCK
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL
- B ASM_SWING_OVERHEAD
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER
- B ASM_THRUST
- B ASM_JUMP_ATTACK
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT M57C02neh_ln_sf.ani #placeholder
- B ASM_IMPACT_LEFT
- B ASM_IMPACT_RIGHT
- B ASM_IMPACT_BACK
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M57C02neh_ln_sf.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M57E02neh_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION M57A16neh_id_sp.ani
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
-
-
-
- # Small Wooden Crate
- N 50 smallcrate.mdl
- T smallcrate
- SHADOWLESS
-
- # Large Wooden Crate
- N 51 crate1.mdl
- T crate
- SHADOWLESS
-
- # Tree 1
- N 52 tree01.mdl
- T Dw_OG_050_X08
- PERSPECTIVE
-
- # Tree 2
- N 53 tree02.mdl
- T Dw_WD_007_X03
- PERSPECTIVE
-
- # Tree 3
- N 54 tree03.mdl
- T Dw_WD_007_X03
- PERSPECTIVE
-
- # Bush 1
- N 55 bush01.mdl
- T bush12
-
- # Bush 2
- N 56 pot01.mdl
- T ochre
-
- # Bush 3
- N 57 pot01.mdl
- T ochre
-
- # Wood Debris 1
- N 58 debriswood01.mdl
- T Cit_WD_067
- SHADOWLESS
-
- # Wood Debris 2
- N 59 debriswood02.mdl
- T Cit_WD_067
- SHADOWLESS
-
- # Wood Debris 3
- N 60 debriswood03.mdl
- T Cit_WD_067
- SHADOWLESS
-
- # Metal Debris 1
- N 61 mtldbs.mdl
- T mtldbs
- SHADOWLESS
-
- # potion bottle
- N 62 potion.mdl
- T potion-blue
- T potion-dkgr
- T potion-g
- T potion-grey
- SHADOWLESS
-
- # spell book
- N 63 book1.mdl
- T lightbk64 #Torch Light Spell
- T firebk64 #Fireball Spell
- T heroismbk64 #Heroism Spell
- T souldbk64 #Souldrinker Spell
- SHADOWLESS
-
- # Gold
- N 64 goldcoins.mdl
- T goldcoin
- SHADOWLESS
-
- # Horn of Shattering
- N 65 Horn.mdl
- T HornOfShattering
-
- # Dasher necklace
- N 66 DasherNecklace.mdl
- T DasherNecklace
-
- # Talisman of true sight
- N 67 AmuletOfTrueSight.mdl
- T TalismanOfTrueSight
-
- # Scepter of Regency
- N 68 ScepterOfRegency.mdl
- T Scepter
-
- # Mana Crystals
- N 69 ManaCrystal04.mdl
- T ManaCrystal4
- SHADOWLESS
-
- # Chest
- N 70 SeaChest.mdl
- T SeaChest
- L SeaChestAnim2.ani
- PERSPECTIVE
-
- # Weapon2
- # Axe, Standard
- N 71 StandardAxe.mdl
- T StandardAxe # standard
- T BoomerAxe64 # boomeraxe
-
- # Weapon3
- # Axe, Battle
- N 72 battleaxe.mdl
- T battleaxe
-
- # Weapon4
- # Mace, Standard
- N 73 StandardMace.mdl
- T StandardMace64
-
- # Weapon5
- # Mace, Heavy
- N 74 HeavyMace.mdl
- T HeavyMace64
-
- # Weapon6
- # Morningstar
- N 75 MorningStar.mdl
- T MorningStar64
-
- # Weapon7
- # War Hammer
- N 76 hammer.mdl
- T Warhammer64 #standard hammer
- T hammershatter #hammer of shattering
-
- # Weapon8
- # Sword, Broad
- N 77 broadsword03.mdl
- T broad
- T broad # Blade of the Burning Heart
- T ShadowBlade # Shadow Blade
- T broad # Blade of the Silent Chill
-
- # Weapon9
- # Dasher melee weapon
- N 78 Xucotal.mdl
- T xucomap
-
- # Weapon10
- # Dasher handbow
- N 79 handbow001.mdl
- T handbow
-
- # Scale Armor
- N 80 DrakeArmor_i.mdl
- T Drake02Armor2 #scale
-
- # Banded Armor
- N 81 DrakeArmor2_i.mdl
- T Drake02Armor3 #banded armor
-
- # Plate Mail, Light
- N 82 DrakeArmor3_i.mdl
- T Drake02Armor4 #plate, light
-
- # Plate Mail, Heavy
- N 83 DrakeArmor4_i.mdl
- T Drake05Armor5
-
- # Ice Key
- N 84 icekey.mdl
- T icekey
-
- # EXTRA SLOT
- N 85 pot01.mdl
- T ochre # standard
-
- # Shield, Wooden
- N 86 woodshield.mdl
- T woodshld1
-
- # Yep, more world objects. We probably should have organized this list better from the beginning.
-
- # Shelf01
- N 87 shelf01.mdl
- T Cor_WD_131
-
- # Shelf02
- N 88 shelf02.mdl
- T Cor_WD_131
-
- # Shelf03
- N 89 shelf01.mdl
- T Cor_WD_131
-
- # Shelf04
- N 90 shelf01.mdl
- T Cor_WD_131
-
- # Bookshelf01
- N 91 bookshelf01.mdl
- T Bookshelf01
-
- # Bookshelf02
- N 92 bookshelf01.mdl
- T Cor_WD_131
-
- # Bed01
- N 93 bed01.mdl
- T Bed01
- PERSPECTIVE
-
- # Bed02
- N 94 bed2.mdl
- T bed2
- PERSPECTIVE
-
- # Bed03
- N 95 bed01.mdl
- T Cor_CL_079
- PERSPECTIVE
-
- #Treasure_chest
- N 96 Chest01.mdl
- T Chest
- L ChestOpen.ani
- PERSPECTIVE
-
- ##################################
- ####WEAPONS
-
- # Weapon11
- #atl atl arrow
- N 97 arrow01.mdl
- T Cor_CL_079
-
- # Weapon12
- #ironclub
- N 98 ironclub.mdl
- T IronClub64
-
- # Weapon13
- #halberd
- N 99 halberd.mdl
- T halberd64
- T flamestinger
-
- #################################
-
- ###
- #A few more world models
-
- #Cone01
- N 100 cone01.mdl
- T ice
- SHADOWLESS
-
- #RdWdBranches
- N 101 RdWdBranches.mdl
- T RdWdBranches
- SHADOWLESS
- PERSPECTIVE
-
- #RdWdTrunk
- N 102 RdWdTrunk.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- #Tree02 Top
- N 103 tree02_top.mdl
- T Dw_OG_049_X08
- SHADOWLESS
- PERSPECTIVE
-
- #Tree02 Bottom
- N 104 tree02_bottom.mdl
- T Dw_WD_003_X02
- SHADOWLESS
- PERSPECTIVE
-
- ###
-
- #Major & Minor Quest Items follow
-
- #Rune
- N 105 Rune.mdl
- T rune
-
- # Message for Dain or Scout's Message or WarPlans
- N 106 Scroll.mdl
- T ScrollMessDain
- T ScrollMessScout
- T ScrollMessWar
-
- # Gift Box
- N 107 GiftBox.mdl
- T Giftbox.tga
-
- # Dasher Ancestral Cane
- N 108 AncestralCane.mdl
- T AncestralCane
-
- # Dasher Vr'Tak totem
- N 109 Totem.mdl
- T Totem
-
- # Dwarven Stone Key
- N 110 StoneKey.mdl
- T stone1
-
-
- ###
-
-
- # Plant Debris 1
- N 111 debrisplant01.mdl
- T leaf
- SHADOWLESS
-
- # Plant Debris 2
- N 112 debrisplant02.mdl
- T leaf
- SHADOWLESS
-
- # Stone Debris 1
- N 113 debrisstone01.mdl
- T Dw_ER_055_X09
- SHADOWLESS
-
- # Stone Debris 2
- N 114 debrisstone02.mdl
- T Dw_ER_055_X09
- SHADOWLESS
-
- # Vine01
- N 115 vine01.mdl
- T green
-
- ####################################################
- # More Weapons
- # Weapon14
- # Blunt club
- N 116 BluntClub.mdl
- T Club64
-
- # Weapon15
- #SoulSucker Sword
- N 117 SoulSucker.mdl
- T SoulSucker
-
- # Magic Ring
- N 118 MagicRing.mdl
- T MagicRing
-
- #######################################################################
- # Deceiver
- N 119 Deceiver.mdl
- T Deceiver256
-
- # basic anims
- B ASM_STANDING M37A04_id_br.ani
- B ASM_CROUCHING
- B ASM_WALKING M37B01_w_fw.ani
- B ASM_RUNNING M37A01_rn_f.ani
- B ASM_RETREAT m37a06_retreat.ani #M37A04_id_br.ani #placeholder
- B ASM_TURN_L M37A02_cm_l.ani
- B ASM_TURN_R M37A03_cm_r.ani
- B ASM_SIDE_STEP_L M37B02_sdstp_l.ani
- B ASM_SIDE_STEP_R M37B03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V M37C02_ru_fw_jmp.ani
- B ASM_STANDING_JUMP_F M37C01_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B M37C05_st_bk_jmp.ani
- B ASM_STANDING_JUMP_L M37C03_st_jmp_l.ani
- B ASM_STANDING_JUMP_R M37C04_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT
- B ASM_LAND_SOFT_QUICK M37D02_in_sf.ani
- B ASM_FALL_SHORT M37D01_fl_sh.ani
- B ASM_FALL_LONG
- # rolling and sliding
- B ASM_ROLL_F M37E02_rl_fw.ani
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B M37E01_rv_dr.ani
- B ASM_SLIDE_F M37H01_sl_fw.ani
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING M37A04_id_br.ani #placeholder
- B ASM_COMBAT_TURN_L M37A02_cm_l.ani
- B ASM_COMBAT_TURN_R M37A03_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L M37B02_sdstp_l.ani
- B ASM_COMBAT_SIDE_STEP_R M37B03_sdstp_r.ani
- B ASM_BLOCK M37A04_id_br.ani #placeholder
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL M37N02_sw_lv_b.ani
- B ASM_SWING_OVERHEAD M37N03_sw_ov_a.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER M37L01_rm_hd.ani
- B ASM_THRUST
- B ASM_JUMP_ATTACK M37N06_sw_jmp_a.ani
- B ASM_THROW_ITEM M37P02_thw_at.ani
- # damage
- B ASM_IMPACT_FRONT M37I06_dm_f.ani
- B ASM_IMPACT_LEFT M37I08_dm_l.ani
- B ASM_IMPACT_RIGHT M37I09_dm_r.ani
- B ASM_IMPACT_BACK M37I07_dm_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M37I01_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M37I02_hp_dm.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION M37A05_id_sp.ani #placeholder
- B ASM_GESTURE_TELL_STORY
- B ASM_GESTURE_SERIOUS
- B ASM_GESTURE_ANGRY
- B ASM_GESTURE_BORING
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE
- B ASM_GESTURE_LAUGH
- B ASM_GESTURE_JOKE
- B ASM_GESTURE_LISTEN
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ######################################################################
-
-
- # Male01B - Big Strong Variation
- N 120 Male01B.mdl
- T Male01BBlackKnight # Black Knight Greater
- T Male01BCitizenA #CitizenA
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB01_w_sideleft.ani #PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB01_w_sideright.ani #PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC09_hp_l.ani
- B ASM_HOP_R PC10_hp_r.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
-
- ######################################################################
- # Drake Armor models
-
- # Drake Armor 2 scale armor
- N 121 Drake02armor.mdl
- T Drake02Armor2 #scale
- T Drake02Armor3 #banded armor
- T Drake02Armor4 #plate, light
- T Drake02Armor5 #dragonscale
-
- # Drake Armor 3 banded armor (Not Used)
- N 122 Drake02armor.mdl
- T Drake02Armor2
-
- # Drake Armor 4 plate armor (Not Used)
- N 123 Drake02armor.mdl
- T Drake02Armor2
-
- # Drake Armor 5 Heavy plate (Used)
- N 124 DrakeArmor05fixed.mdl
- T Drake05Armor5
-
-
- #########################################################################
-
- # Aerrin, the future of Ardon
- N 125 Aerin.mdl #exported with new synergizer tool
- T Aerin
-
-
- # basic anims
- B ASM_STANDING M33A15neh_id_df.ani
- B ASM_CROUCHING
- B ASM_WALKING M33B01neh_w_fw.ani
- B ASM_RUNNING M33_a01_run.ani
- B ASM_RETREAT M33_a06_retreat.ani
- B ASM_TURN_L M33A01neh_tu_l.ani
- B ASM_TURN_R M33A02neh_tu_r.ani
- B ASM_SIDE_STEP_L
- B ASM_SIDE_STEP_R
- # special anims
- B ASM_PUSH_PLATE
- B ASM_READY_WEAPON
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD
- # jumping and hopping
- B ASM_STANDING_JUMP_V
- B ASM_STANDING_JUMP_F
- B ASM_STANDING_JUMP_B
- B ASM_STANDING_JUMP_L
- B ASM_STANDING_JUMP_R
- B ASM_RUNNING_JUMP_F
- B ASM_HOP_F
- B ASM_HOP_B
- B ASM_HOP_L
- B ASM_HOP_R
- # landing and falling
- B ASM_LAND_SOFT M33C02neh_ln_sf.ani
- B ASM_LAND_SOFT_QUICK M33C02neh_ln_sf.ani
- B ASM_FALL_SHORT M33C01neh_fl_sh.ani
- B ASM_FALL_LONG M33C01neh_fl_sh.ani
- # rolling and sliding
- B ASM_ROLL_F
- B ASM_ROLL_L
- B ASM_ROLL_R
- B ASM_ROLL_B
- B ASM_SLIDE_F M33D01neh_sl_fw.ani
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP
- B ASM_CLIMB_DOWN
- B ASM_CLIMB_LEFT
- B ASM_CLIMB_RIGHT
- B ASM_CLIMB_REVERSE_JUMP
- B ASM_CLIMB_TRANSITION
- B ASM_CLIMB_TRANSITION_B
- B ASM_HANG_TO_CLIMB
- B ASM_HANG
- B ASM_CLIMB_TO_HANG
- B ASM_HANG_MOUNT
- B ASM_LOW_MOUNT
- B ASM_HIGH_MOUNT
- # combat
- B ASM_COMBAT_STANDING M33A17neh_id_df.ani
- B ASM_COMBAT_TURN_L M33A03neh_cm_l.ani
- B ASM_COMBAT_TURN_R M33A04neh_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L M33B02neh_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R M33B03neh_cm_stp_r.ani
- B ASM_BLOCK M33A17neh_id_df.ani #placeholder
- B ASM_CHOP_LOW
- B ASM_SWING_LEVEL M33A17neh_id_df.ani #placeholder
- B ASM_SWING_OVERHEAD
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER
- B ASM_THRUST
- B ASM_JUMP_ATTACK
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT M33_i15_impact.ani
- B ASM_IMPACT_LEFT
- B ASM_IMPACT_RIGHT
- B ASM_IMPACT_BACK
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE M33E01neh_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK
- B ASM_IMPACT_FRONT_ALT_01
- B ASM_IMPACT_LEFT_ALT_01
- B ASM_IMPACT_LOW_FRONT
- B ASM_HIT_POINTS_DEPLETED M33E02neh_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01
- B ASM_HIT_POINTS_DEPLETED_ALT_02
- B ASM_HIT_POINTS_DEPLETED_ALT_03
- B ASM_HIT_POINTS_DEPLETED_ALT_04
- B ASM_HIT_POINTS_DEPLETED_ALT_05
- B ASM_HIT_POINTS_DEPLETED_ALT_06
- B ASM_HIT_POINTS_DEPLETED_ALT_07
- B ASM_HIT_POINTS_DEPLETED_ALT_08
- # spells
- B ASM_SPELL_TORCH_LIGHT
- B ASM_SPELL_FIRE_BALL
- B ASM_SPELL_SLOW
- B ASM_SPELL_FANTASTIC_FREEZE
- B ASM_SPELL_STONE_SKIN
- B ASM_SPELL_LIGHTNING
- B ASM_SPELL_HEROISM
- B ASM_SPELL_SPECTRAL_ALLY
- B ASM_SPELL_HOLY_WRATH
- B ASM_SPELL_SOUL_DRINKER
- B ASM_SPELL_CONJURE
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION F01_id_polit.ani
- B ASM_GESTURE_TELL_STORY F02_id_tell.ani
- B ASM_GESTURE_SERIOUS F03_id_ser.ani
- B ASM_GESTURE_ANGRY F07_id_angr.ani
- B ASM_GESTURE_BORING F10_id_bore.ani
- B ASM_GESTURE_APPEASE
- B ASM_GESTURE_WAVE F09_id_wave.ani
- B ASM_GESTURE_LAUGH F08_id_laugh.ani
- B ASM_GESTURE_JOKE F05_id_joke.ani
- B ASM_GESTURE_LISTEN F04_id_lstn.ani
- B ASM_GESTURE_MISC_01
- B ASM_GESTURE_MISC_02
- B ASM_GESTURE_MISC_03
- B ASM_GESTURE_MISC_04
- B ASM_GESTURE_MISC_05
-
-
- ################################################
- # sgc - Note: the phantom deceiver (before
- # solidification) is more like an animated object
- # like a chest than a full blown entity.
-
- # Phantasmal Deceiver
- N 126 Deceiver.mdl
- T Deceiver256Alpha
- L Desiver_hov2.ani
- #L Deceiver_MoveB.ani
-
- #B ASM_TURN_L Desiver_turnL.ani
- #B ASM_TURN_R Desiver_turnR.ani
- #B ASM_COMBAT_TURN_L Desiver_turnL.ani
- #B ASM_COMBAT_TURN_R Desiver_turnR.ani
- #B ASM_IMPACT_FRONT Desiver_impctF.ani
- #B ASM_IMPACT_LEFT Desiver_impctL.ani
- #B ASM_IMPACT_RIGHT Desiver_impctR.ani
- #B ASM_IMPACT_BACK Desiver_impctB.ani
- #B ASM_HIT_POINTS_DEPLETED Desiver_die.ani
- #B ASM_SPELL_FIRE_BALL Desiver_fireball1.ani
-
- ################################################
-
- #More secondary quest items
- # Bolga Hammer
- N 127 bolgahammer.mdl
- T bolga
-
- # Ceremonial Sword
- N 128 ceremswd.mdl
- T ceremswd
-
- # Cursed Sword
- N 129 cursedsword.mdl
- T cursedswd
-
- # Cursed Axe
- N 130 cursedwaxe.mdl
- T cursedwaxe
-
- # Dwarf Family Sword
- N 131 dfamshield.mdl
- T dwfamshield
-
- # Hammer of Durin
- N 132 durinhammer.mdl
- T durin
-
- # Dwarf Axe
- N 133 dwaxe.mdl
- T dwaxe2
-
- # Family Tree Sword
- N 134 famtreeswd.mdl
- T famtreeswd
-
- # Weapon 16
- N 135 pickaxe.mdl
- T pick
-
- # Gold Coin
- N 136 goldcoins.mdl
- T goldcoin
- SHADOWLESS
-
- # SpellBook second instance
- N 137 book1.mdl
- T slowbk64 #Slow Spell
- T spectralbk64 #Spectral Spell
- T stonebk64 #Stoneskin Spell
- T sparkbk64 #Lightning Spell
- SHADOWLESS
-
- # Spellbook third instance
- N 138 book1.mdl
- T frzbk64 #Snap Freeze Spell
- T holywbk64 #Holy Wrath Spell
- T book64 #Generic Book
- T dwtome64 #Dwarven Tome Quest Item
- SHADOWLESS
-
- # Spellbook fourth instance
- N 139 book1.mdl
- T earthbk64 #Earth Magics Book Blue
- T earthbk64-k #Earth Magics Book Black
- T goodevilbk64 #Good Evil Book Red
- T goodevilbk64-k #Good Evil Book Black
- SHADOWLESS
-
- # Spellbook fifth instance
- N 140 book1.mdl
- T spiritbk64 #Spirit Book
- T spiritbk64-k #Spirit Book
- T revelbook64 #Spell of Reveling, makes deceivers whole
- SHADOWLESS
-
- #Potion Bottle second batch
- N 141 potion.mdl
- T potion-ltbl
- T potion-purp
- T potion-red
- T potion-wht
- SHADOWLESS
-
- # Cocoon Larva
- N 142 CocoonLarva.mdl
- T Larva
- SHADOWLESS
-
- # Drawers
- N 143 Drawers01.mdl
- T Drawers01
-
- # Pine Branches Version 1
- N 144 PineTrBrnchV1.mdl
- T PineTrBrnch
- SHADOWLESS
- PERSPECTIVE
-
- # Pine Branches Version 2
- N 145 PineTrBrnchV2.mdl
- T PineTrBrnch
- SHADOWLESS
- PERSPECTIVE
-
- # Pine Branches Version 3
- N 146 PineTrBrnchV03.mdl
- T PineTrBrnch
- SHADOWLESS
- PERSPECTIVE
-
- # Pine Tree Trunk Version 1
- N 147 PineTrTrunkV1.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- # Pine Tree Trunk Version 2
- N 148 PineTrTrunkV3.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- # Redwood Tree Branches Extra
- N 149 RdWdBranchExtra01.mdl
- T RdWdBranches
- SHADOWLESS
- PERSPECTIVE
-
- # Redwood Tree Branches version 1
- N 150 RdWdTreeBrnchsV01.mdl
- T RdWdBranches
- SHADOWLESS
- PERSPECTIVE
-
- # Redwood Tree Trunk version 1
- N 151 RdWdTreeTrunkV1.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- # Tree Bottom version 1
- N 152 TreeBottom01.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- # Tree Branches version 1
- N 153 TreeBranches01.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- # Tree Branches another version 1
- N 154 TreeBrnchsV1.mdl
- T Bark2
- SHADOWLESS
- PERSPECTIVE
-
- # Tree Leaves version 1
- N 155 TreeLeaves01.mdl
- T Branches2
- SHADOWLESS
- PERSPECTIVE
-
- # Cone 02
- N 156 Cone02.mdl
- T ice
- SHADOWLESS
-
- # Cone 03
- N 157 Cone03.mdl
- T ice
- SHADOWLESS
-
- ##############################################
- # Art from Kudo's group
-
- # Bucket
- N 158 bucket.mdl
- T bucket
- SHADOWLESS
-
- # Campfire Rock 1
- N 159 cmprck1.mdl
- T cmprock1
- SHADOWLESS
-
- # Campfire Rock 2
- N 160 cmprck2.mdl
- T cmprock2
- SHADOWLESS
-
- # Campfire Rock 3
- N 161 cmprck3.mdl
- T cmprock3
- SHADOWLESS
-
- # Cauldron
- N 162 Cauldron.mdl
- T cauldron
- SHADOWLESS
-
- # Crossed Swords 1
- N 163 crsswds1.mdl
- T crsdsword1
- SHADOWLESS
-
- # Crossed Swords 2
- N 164 crsswds2.mdl
- T crsdsword1
- SHADOWLESS
-
- # Firepit
- N 165 firepit.mdl
- T firepit
- SHADOWLESS
-
- # Hitching Post
- N 166 htchpst.mdl
- T bucket
-
- # Keystone 1
- N 167 keystn1.mdl
- T keystn
- SHADOWLESS
-
- # Keystone 2
- N 168 keystn2.mdl
- T keystn
- SHADOWLESS
-
- # Mushroom 1
- N 169 mushrm1.mdl
- T mushrm1
- SHADOWLESS
-
- # Mushroom 2
- N 170 mushrm2.mdl
- T mushrm2
- SHADOWLESS
-
- # Nutbowl
- N 171 nutbowl.mdl
- T nutbowl
- SHADOWLESS
-
- # Ore Cart
- N 172 orecart.mdl
- T orecart
-
- # Plain Chair
- N 173 plnchr.mdl
- T bucket
-
- # Rock outcropping, small
- N 174 lrocks.mdl
- T lrock1
-
- # Skull on Posts
- N 175 skulpst1.mdl
- T skull2
-
- # Stone Debris 3
- N 176 stndbs.mdl
- T keystn
- SHADOWLESS
-
- # Stone working tools
- N 177 stntuls.mdl
- T toolrack
-
- # Stool
- N 178 stool1.mdl
- T stool
-
- # Stretched Skins
- N 179 skins.mdl
- T skins
-
- # Suit of Armor 1
- N 180 karmor1.mdl
- T karmor02
-
- # Suit of Armor 2
- N 181 knight2.mdl
- T Knight
-
- # Timber 1
- N 182 timber1.mdl
- T timber1
- SHADOWLESS
-
- # Timber 2
- N 183 timber2.mdl
- T timber2
- SHADOWLESS
-
- # Toolrack 1
- N 184 tulrak1.mdl
- T toolrack
- SHADOWLESS
-
- # Toolrack 2
- N 185 tulrak2.mdl
- T toolrack
- SHADOWLESS
-
- # Wagon
- N 186 wagon.mdl
- T wagon
- PERSPECTIVE
-
- # Wheelbarrow
- N 187 whlbrw.mdl
- T whlbrw
- PERSPECTIVE
-
- # Wood Debris 04
- N 188 wddbs1.mdl
- T bucket
- SHADOWLESS
-
- # Wood Debris 05
- N 189 wddbs2.mdl
- T bucket
- SHADOWLESS
-
- # Work Table
- N 190 wrktbl.mdl
- T bucket
-
- #########################
- #New Stuff as of 10.10.99
-
- # Fruit Model
- N 191 Fruit01.mdl
- T Fruit
- SHADOWLESS
-
- # Rope, 10 foot length
- N 192 Rope10.mdl
- T Dw_OG_165
- SHADOWLESS
-
- # Rope, 20 foot length
- N 193 Rope20.mdl
- T Dw_OG_165
- SHADOWLESS
-
- # Rope, 40 foot length
- N 194 Rope40.mdl
- T Dw_OG_165
- SHADOWLESS
-
- # Rope, 60 foot length
- N 195 Rope60.mdl
- T Dw_OG_165
- SHADOWLESS
-
- # Rope, hanging
- N 196 Ropehang.mdl
- T Dw_OG_165
- SHADOWLESS
-
- # Wooden Basket
- N 197 WoodBasket.mdl
- T WoodenBasket
- SHADOWLESS
-
- #Mana Crystal 2
- N 198 ManaCrystal02.mdl
- T MannaCrystal2
- SHADOWLESS
-
- # Mana Crystal 3
- N 199 ManaCrystal03.mdl
- T ManaCrystal3
- SHADOWLESS
-
- # Barrel 03
- N 200 barrel03.mdl
- T Barrel03
-
- # Alter Candle
- N 201 altarcandle.mdl
- T altcandle
- SHADOWLESS
-
- # Brazier 1
- N 202 brazier1.mdl
- T brazier
- SHADOWLESS
-
- # Brazier 2
- N 203 clawbraz.mdl
- T clawbraz
- SHADOWLESS
-
- # Broken Table 1
- N 204 brktble1.mdl
- T brktble
- PERSPECTIVE
-
- # Broken Table 2
- N 205 brktble2.mdl
- T brktble
- PERSPECTIVE
-
- # Chandelier
- N 206 chandelier.mdl
- T chand
-
- # Cord of Wood
- N 207 wdstack.mdl
- T wood2
- SHADOWLESS
-
- # Grindstone
- N 208 grndstn.mdl
- T grndstn
-
- # Hay bale
- N 209 haybale.mdl
- T HAYBALE
-
- # Lamp 02
- N 210 lamp02.mdl
- T lamp02
-
- # Leaf 05
- N 211 leaf5.mdl
- T leaf5
-
- # Sunflower
- N 212 sunflower.mdl
- T sunflower
- SHADOWLESS
-
- # Timber 1
- N 213 timber1.mdl
- T timber1
- SHADOWLESS
-
- # Timber 2
- N 214 timber2.mdl
- T timber2
- SHADOWLESS
-
- # Wall Lantern
- N 215 wallLantern.mdl
- T wallLantern
-
- # Falling Rocks 1
- N 216 fallrocks01.mdl
- T Wfallrock
- SHADOWLESS
-
- # Falling Rocks 2
- N 217 fallrocks02.mdl
- T Wfallrock
- SHADOWLESS
-
- # Falling Rocks 3
- N 218 fallrocks03.mdl
- T Wfallrock
- SHADOWLESS
-
- # Falling Ice 1
- N 219 fallice01.mdl
- T fallice
- SHADOWLESS
-
- # Falling Ice 1
- N 220 fallice02.mdl
- T fallice
- SHADOWLESS
-
- # Falling Ice 1
- N 221 fallice03.mdl
- T fallice
- SHADOWLESS
-
- # Wood Debris 6, large
- N 222 wd1lrg.mdl
- T bucket
- SHADOWLESS
-
- # Wood Debris 7, small
- N 223 wd1sml.mdl
- T bucket
- SHADOWLESS
-
- # Wood Debris 8, large
- N 224 wd2lrg.mdl
- T bucket
- SHADOWLESS
-
- # Wood Debris 9, small
- N 225 wd2sml.mdl
- T bucket
- SHADOWLESS
-
- # Wood Piece 1
- N 226 wdpcs1.mdl
- T wood
- SHADOWLESS
-
- # Wood Piece 2
- N 227 wdpcs2.mdl
- T bucket
- SHADOWLESS
-
- # Metal Debris 2, large
- N 228 mtllrg.mdl
- T sword1
- SHADOWLESS
-
- # Metal Debris 3, small
- N 229 mtlsml.mdl
- T sword1
- SHADOWLESS
-
- # Metal Pieces
- N 230 mtlpcs.mdl
- T mtldbs
- SHADOWLESS
-
- # Stone Debris 4, Large
- N 231 stnlrg.mdl
- T keystn
- SHADOWLESS
-
- # Stone Debris 5, small
- N 232 stnsml.mdl
- T keystn
- SHADOWLESS
-
- # Stone Pieces
- N 233 stnpcs.mdl
- T keystn
- SHADOWLESS
-
- # Drake Armor 2 scale armor for the PlayerActor (the Scripted Sequence version of Drake)
- N 234 Drake02armor.mdl
- T Drake02Armor2 #scale
- T Drake02Armor3 #banded armor
- T Drake02Armor4 #plate, light
- T Drake02Armor5 #dragon scale armor
-
- # Drake Armor 3 banded armor for the PlayerActor (the Scripted Sequence version of Drake)
- N 235 Drake02armor.mdl
- T Drake02Armor2
-
- # Drake Armor 4 plate armor for the PlayerActor (the Scripted Sequence version of Drake)
- N 236 Drake02armor.mdl
- T Drake02Armor2
-
- # Drake Armor 5 Heavy plate for the PlayerActor (the Scripted Sequence version of Drake)
- N 237 DrakeArmor05fixed.mdl
- T Drake05Armor5
-
- # Dead Corpse of Old Guard 1
- N 238 corpse02og.mdl
- T Male04AOldGuard
-
- # Dead Corpse of Old Guard 2
- N 239 corpse04og.mdl
- T Male04AOldGuard
-
- # Dead Corpse of High Guard 1
- N 240 hgcorpse.mdl
- T Male01AHighGuard
-
- # Dead Corpse of High Guard 2
- N 241 hgcorpse02.mdl
- T Male01AHighGuard
-
- # Fancy Chair
- N 242 FCHAIR2.mdl
- T FancyChair
-
- # Large Blunt Club for Ogres and Titans
- N 243 BluntClub01lrg.mdl
- T Club64
-
- # Large Iron Club for Ogres and Titans
- N 244 ironclub_big.mdl
- T IronClub64
- T RodOfNecros
-
- # Volume Light
- N 245 VolumeLight.mdl
- T NA_ER_400
- SHADOWLESS
- PERSPECTIVE
-
- ###########################
- # Captain Ursan
- # MALE 01 - BIG STRONG
- N 246 Male01C.mdl
- T Male01ACaptainUrsan #captain Ursan
-
- # basic anims
- B ASM_STANDING PA16_id_br.ani
- B ASM_CROUCHING PE02_dk_cvr.ani
- B ASM_WALKING PB01_w_fw.ani
- B ASM_RUNNING PA01_ru_f.ani
- B ASM_RETREAT PA06_rt.ani
- B ASM_TURN_L PA02_tu_l.ani
- B ASM_TURN_R PA03_tu_r.ani
- B ASM_SIDE_STEP_L PB02_sdstp_l.ani
- B ASM_SIDE_STEP_R PB03_sdstp_r.ani
- # special anims
- B ASM_PUSH_PLATE PJ03_pp.ani
- B ASM_READY_WEAPON PP01_rdy_swd.ani
- B ASM_READY_THROW_WEAPON
- B ASM_READY_SHIELD PT01_rdy_shld.ani
- # jumping and hopping
- B ASM_STANDING_JUMP_V PC01_st_v_jmp.ani
- B ASM_STANDING_JUMP_F PC02_st_fw_jmp.ani
- B ASM_STANDING_JUMP_B PC06_st_bw_jmp.ani
- B ASM_STANDING_JUMP_L PC04_st_jmp_l.ani
- B ASM_STANDING_JUMP_R PC05_st_jmp_r.ani
- B ASM_RUNNING_JUMP_F PC03_ru_fw_jmp.ani
- B ASM_HOP_F PC07_hp_f.ani
- B ASM_HOP_B PC08_hp_b.ani
- B ASM_HOP_L PC07_hp_f.ani
- B ASM_HOP_R PC07_hp_f.ani
- # landing and falling
- B ASM_LAND_SOFT PD03_ln_sf.ani
- B ASM_LAND_SOFT_QUICK PD03_ln_sf.ani
- B ASM_FALL_SHORT PD01_fl_sh.ani
- B ASM_FALL_LONG PD02_fl_lg.ani
- # rolling and sliding
- B ASM_ROLL_F PE03_rl_fw.ani
- B ASM_ROLL_L PE04_rl_l.ani
- B ASM_ROLL_R PE05_rl_r.ani
- B ASM_ROLL_B PE06_bw_rl.ani
- B ASM_SLIDE_F
- B ASM_SLIDE_TRANSITION
- # climbing and hanging
- B ASM_CLIMB_UP PF08_cl_a.ani
- B ASM_CLIMB_DOWN PF08_cl_a.ani
- B ASM_CLIMB_LEFT PF09_cl_l.ani
- B ASM_CLIMB_RIGHT PF10_cl_r.ani
- B ASM_CLIMB_REVERSE_JUMP PF12_cl_rj.ani
- B ASM_CLIMB_TRANSITION PF13_cl_trns.ani
- B ASM_CLIMB_TRANSITION_B PF13_cl_trns.ani
- B ASM_HANG_TO_CLIMB PM04_cl.ani
- B ASM_HANG PM04_cl.ani
- B ASM_CLIMB_TO_HANG PM04_cl.ani
- B ASM_HANG_MOUNT PF03_mt_hng.ani
- B ASM_LOW_MOUNT PF01_mt_lo.ani
- B ASM_HIGH_MOUNT PF02_mt_hi.ani
- # combat
- B ASM_COMBAT_STANDING PA21_id_br.ani
- B ASM_COMBAT_TURN_L PA04_cm_l.ani
- B ASM_COMBAT_TURN_R PA05_cm_r.ani
- B ASM_COMBAT_SIDE_STEP_L PB04_cm_stp_l.ani
- B ASM_COMBAT_SIDE_STEP_R PB05_cm_stp_r.ani
- B ASM_BLOCK PE07_blk.ani
- B ASM_CHOP_LOW PN01_1_cp_lo.ani
- B ASM_SWING_LEVEL PN02_1_sw_lv.ani
- B ASM_SWING_OVERHEAD PN03_1_sw_ov.ani
- B ASM_ATTACK_LOW2
- B ASM_ATTACK_LEVEL2
- B ASM_ATTACK_HIGH2
- B ASM_RAM_SHOULDER PL01_rm_shldr.ani
- B ASM_THRUST PP02_thst_swd.ani
- B ASM_JUMP_ATTACK PN05_1_jp_fr.ani
- B ASM_THROW_ITEM
- # damage
- B ASM_IMPACT_FRONT PI15_im_f.ani
- B ASM_IMPACT_LEFT PI16_im_l.ani
- B ASM_IMPACT_RIGHT PI17_im_r.ani
- B ASM_IMPACT_BACK PI18_im_b.ani
- B ASM_IMPACT_MEDIUM
- B ASM_IMPACT_SEVERE PI02_im_sv.ani
- B ASM_IMPACT_RIGHT_FRONT pi30_impact2.ani
- B ASM_IMPACT_FRONT_TWO_STEPS_BACK pi31_impact3.ani
- B ASM_IMPACT_FRONT_ALT_01 pi32_impact4.ani
- B ASM_IMPACT_LEFT_ALT_01 pi33_impact5.ani
- B ASM_IMPACT_LOW_FRONT pi34_impact6.ani
- B ASM_HIT_POINTS_DEPLETED PI03_hp.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_01 pi20_die2.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_02 pi21_die3.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_03 pi22_die4.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_04 pi23_die5.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_05 pi24_die6.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_06 pi25_die7.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_07 pi26_die8.ani
- B ASM_HIT_POINTS_DEPLETED_ALT_08 pi27_die9.ani
- # spells
- B ASM_SPELL_TORCH_LIGHT PK01_cst_frz.ani
- B ASM_SPELL_FIRE_BALL PK02_cst_fb.ani
- B ASM_SPELL_SLOW PK02_cst_fb.ani
- B ASM_SPELL_FANTASTIC_FREEZE PK01_cst_frz.ani
- B ASM_SPELL_STONE_SKIN PK02_cst_fb.ani
- B ASM_SPELL_LIGHTNING PK05_cst_lb.ani
- B ASM_SPELL_HEROISM PK04_cst_h.ani
- B ASM_SPELL_SPECTRAL_ALLY PK04_cst_h.ani
- B ASM_SPELL_HOLY_WRATH PK04_cst_h.ani
- B ASM_SPELL_SOUL_DRINKER PK04_cst_h.ani
- B ASM_SPELL_CONJURE PK15_spl_a.ani
- # idles
- B ASM_STANDING_ALT_01
- B ASM_STANDING_ALT_02
- B ASM_STANDING_ALT_03
- B ASM_STANDING_ALT_04
- B ASM_STANDING_ALT_05
- # gestures
- B ASM_GESTURE_POLITE_CONVERSATION PV01_id_polit.ani
- B ASM_GESTURE_TELL_STORY PV02_id_tell.ani
- B ASM_GESTURE_SERIOUS PV03_id_ser.ani
- B ASM_GESTURE_ANGRY PV07_id_angr.ani
- B ASM_GESTURE_BORING PV10_id_bore.ani
- B ASM_GESTURE_APPEASE PV11_id_appease.ani
- B ASM_GESTURE_WAVE PV09_id_wave.ani
- B ASM_GESTURE_LAUGH PV08_id_laugh.ani
- B ASM_GESTURE_JOKE PV05_id_joke.ani
- B ASM_GESTURE_LISTEN PV04_id_listn.ani
- B ASM_GESTURE_MISC_01 M21A06.ani
- B ASM_GESTURE_MISC_02 M02A05.ani
- B ASM_GESTURE_MISC_03 M21A04.ani
- B ASM_GESTURE_MISC_04 M06A05.ani
- B ASM_GESTURE_MISC_05 M05A05.ani
-
- ######################
- #One more armor type for Drake
- # Dragon Scale Armor icon
- N 247 dragonarmor_icon.mdl
- T Drake02Armor5 #dragon scale armor
-
-
- #Flag in slight breeze
- N 248 flag01.mdl
- T flag_3do
- T flaga
- T flagblkprp2
- T flagblue
- L flag01_1.ani
-
- #Flag in medium breeze
- N 249 flag01.mdl
- T flaggreen
- T flagedgold2
- T flagswd
- T flagearthy
- L flag01_2.ani
-
- #Flag in heavy breeze
- N 250 flag01.mdl
- T flagred
- T flagcmm
- T flagedgld
- T flagpurpbg
- L flag01_3.ani
-
- # Volume Light 2
- N 251 VolumeLight2.mdl
- T NA_ER_400
- SHADOWLESS
- PERSPECTIVE
-
- #High Guard Statue 1
- N 252 HG_statue01_b.mdl
- T higuardstatue_m
-
- #High Guard Statue 2
- N 253 HG_Statue02_b.mdl
- T higuardstatue_m
-
- #Armor 4 Statue
- N 254 statue_armor4_b.mdl
- T drake4statue_m
-
- #Armor 5 Statue
- N 255 statue_armor5_b.mdl
- T drake5statue_m
-
- #Dain Statue 1
- N 256 statue_dain_b.mdl
- T dainstatue_m
-
- #Dain Statue 2
- N 257 statue_dain02_b.mdl
- T dainstatue_m
-
- #Dark Mage statue
- N 258 statue_darkmage_b.mdl
- T darkmage_m
-
- #Dark Master
- N 259 statue_darkmast_b.mdl
- T darkmast_m
-
- #Dwarf 1 statue
- N 260 statue_dwarf01_b.mdl
- T dwarfstatue_m
-
- #Dwarf 2 statue
- N 261 Statue_dwarf02_b.mdl
- T dwarfstatue_m
-
- #Dwarf 3 statue
- N 262 statue_dwarf03_b.mdl
- T dwarfstatue_m
-
- #Dwarf 4 statue
- N 263 statue_dwarf04_b.mdl
- T dwarfstatue_m
-
- #Elemental statue
- N 264 statue_elem_b.mdl
- T ice_m
-
- #Necros statue
- N 265 Statue_Necros_b.mdl
- T dwarfstatue_m
-
- #Ogre Statue
- N 266 statue_ogre_b.mdl
- T ogre_m
-
- #Titan statue 1
- N 267 TitanStatue01_b.mdl
- T titanstatue
-
- #Titan statue 2
- N 268 TitanStatue02_b.mdl
- T titanstatue
-
- #Titan statue 3
- N 269 TitanStatue03_b.mdl
- T titanstatue
-
- #Titan statue 4
- N 270 TitanStatue04_b.mdl
- T titanstatue
-
- #Titan statue 5
- N 271 TitanStatue05_b.mdl
- T titanstatue
-
- #Titan statue 6
- N 272 TitanStatue06_b.mdl
- T titanstatue
-
- #Target Dummy
- N 273 TargetDummy.mdl
- T TargetDummy
-
-