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Text File  |  1997-06-25  |  4KB  |  99 lines

  1. //See the RULES.DOC file for the syntactical rules and the meaning of each of the
  2. //variables.  Aside from simple crash prevention during load, this file does not get
  3. //checked for having valid numbers, etc.  Mis-setting variables in this file can
  4. //cause unbelievably stupid AI, high update times, etc.
  5. //
  6. //Default (Passive)
  7. DEFAULT
  8. 1     100    //SNPercentCivilianBuilders
  9.  
  10. 23    10    //SNArtifactReturnDistance (UNUSED AT THIS POINT)
  11. 24    75    //SNPercentVictoryClamp (UNUSED AT THIS POINT)
  12. 29    85    //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
  13. 32    85    //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
  14. 34    50    //SNZeroPriorityDistance
  15.  
  16. 40    0     //SNGroupFillMethod
  17. 75    2     //SNGroupCommanderSelectionMethod
  18. 76    15    //SNConsecutiveIdleUnitLimit
  19.  
  20. 36    0     //SNNumberAttackGroups
  21. 16    3     //SNMinimumAttackGroupSize
  22. 26    7     //SNMaximumAttackGroupSize
  23. 37    0     //SNAttackGroupMakeup (UNUSED AT THIS POINT)
  24. 41    3     //SNAttackGroupGatherSpacing
  25. 30    90    //SNPercentHealthRetreat
  26. 31    75    //SNPercentDeathRetreat
  27. 91    90    //SNPercentUnitHealthRetreat
  28.  
  29. 38    0     //SNNumberDefendGroups
  30. 25    3     //SNMinimumDefendGroupSize
  31. 28    4     //SNMaximumDefendGroupSize
  32. 39    0     //SNDefendGroupMakeup (UNUSED AT THIS POINT)
  33. 50    0     //SNGoldDefendPriority
  34. 51    0     //SNStoneDefendPriority
  35. 52    0     //SNForageDefendPriority
  36. 53    0     //SNChokePointDefendPriority (UNUSED AT THIS POINT)
  37. 54    0     //SNRuinsDefendPriority
  38. 55    0     //SNArtifactDefendPriority
  39. 56    0     //SNTownDefendPriority
  40. 57    0     //SNDefenseDistance
  41. 22    12    //SNSentryDistance
  42. 72    2     //SNSentryDistanceVariation
  43. 92    10    //SNDefendOverlapDistance
  44.  
  45. 42    0     //SNNumberExploreGroups
  46. 43    2     //SNMinimumExploreGroupSize
  47. 44    3     //SNMaximumExploreGroupSize
  48. 45    0     //SNExploreGroupMakeup (UNUSED AT THIS POINT)
  49.  
  50. 46    30    //SNAttackSeparationTime
  51. 47    2     //SNAttackCoordination
  52. 19    100   //SNPercentEnemySightedResponse
  53. 20    60    //SNEnemySightedResponseDistance
  54. 48    5     //SNAttackResponseSeparationTime
  55. 49    0     //SNRetreatAfterTargetDestroyed
  56. 71    1     //SNLockAttackAndAttackResponse 
  57.  
  58. 58    2     //SNNumberBoatAttackGroups
  59. 59    1     //SNMinimumBoatAttackGroupSize
  60. 60    5     //SNMaximumBoatAttackGroupSize
  61.  
  62. 67    0     //SNNumberBoatDefendGroups
  63. 68    0     //SNMinimumBoatDefendGroupSize
  64. 69    0     //SNMaximumBoatDefendGroupSize
  65. 70    0     //SNDockDefendPriority
  66.  
  67. 61    1     //SNNumberBoatExploreGroups
  68. 62    1     //SNMinimumBoatExploreGroupSize
  69. 63    1     //SNMaximumBoatExploreGroupSize
  70.  
  71. 64    0     //SNDesiredNumberTradeEscorts
  72. 65    0     //SNDesiredNumberFishEscorts
  73. 66    0     //SNDesiredNumberTransportEscorts
  74.  
  75. 73    15    //SNMinimumTownSize
  76. 74    20    //SNMaximumTownSize
  77. 86    50    //SNStoragePitMaxDistance
  78. 87    50    //SNGranaryMaxDistance
  79. 84    1     //SNNumberWallGates
  80. 85    4     //SNSizeWallGates
  81.  
  82. 77    5     //SNTargetEvaluationDistance
  83. 78    1     //SNTargetEvaluationHitpoints
  84. 79    1     //SNTargetEvaluationDamageCapability
  85. 80    0     //SNTargetEvaluationKills
  86. 81    0     //SNTargetEvaluationAllyProximity
  87. 82    0     //SNTargetEvaluationROF
  88. 83    0     //SNTargetEvaluationRandomness
  89. 89    0     //SNTargetEvaluationAttackAttempts
  90. 90    0     //SNTargetEvaluationRange
  91.  
  92. 88    2     //SNTacticalUpdateFrequency
  93. 143   0        //SNTaskUngroupedSoldiers
  94. 175   276   //SNSpecificBuildItemToBuild
  95. 176   30    //SNSpecificBuildItemTime
  96. //
  97. //
  98. END
  99.