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Revista CD Expert 15
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CDE15_B.7z
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CDE15_B.mdf
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AgeofEmp
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MSAOEDX.EXE
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CABFILE
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IDR_CABFILE
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Sinites.per
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Text File
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1997-06-25
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5KB
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153 lines
//See the RULES.DOC file for the syntactical rules and the meaning of each of the
//variables. Aside from simple crash prevention during load, this file does not get
//checked for having valid numbers, etc. Mis-setting variables in this file can
//cause unbelievably stupid AI, high update times, etc.
//
//Default (Passive)
DEFAULT
0 34 //SNPercentCivilianExplorers
1 34 //SNPercentCivilianBuilders
2 34 //SNPercentCivilianGatherers
3 2 //SNCapCivilianExplorers
4 2 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
18 4 //SNTotalNumberExplorers (GETTING PHASED OUT)
35 0 //SNMinimumCivilianExplorers
23 10 //SNArtifactReturnDistance (UNUSED AT THIS POINT)
24 75 //SNPercentVictoryClamp (UNUSED AT THIS POINT)
29 85 //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
32 100 //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
34 50 //SNZeroPriorityDistance
40 0 //SNGroupFillMethod
75 2 //SNGroupCommanderSelectionMethod
76 15 //SNConsecutiveIdleUnitLimit
36 5 //SNNumberAttackGroups
16 3 //SNMinimumAttackGroupSize
26 7 //SNMaximumAttackGroupSize
37 0 //SNAttackGroupMakeup (UNUSED AT THIS POINT)
41 1 //SNAttackGroupGatherSpacing
30 50 //SNPercentHealthRetreat
31 50 //SNPercentDeathRetreat
91 50 //SNPercentUnitHealthRetreat
38 0 //SNNumberDefendGroups
25 1 //SNMinimumDefendGroupSize
28 3 //SNMaximumDefendGroupSize
39 0 //SNDefendGroupMakeup (UNUSED AT THIS POINT)
50 3 //SNGoldDefendPriority
51 0 //SNStoneDefendPriority
52 0 //SNForageDefendPriority
53 0 //SNChokePointDefendPriority (UNUSED AT THIS POINT)
54 1 //SNRuinsDefendPriority
55 2 //SNArtifactDefendPriority
56 0 //SNTownDefendPriority
57 3 //SNDefenseDistance
22 12 //SNSentryDistance
72 2 //SNSentryDistanceVariation
92 10 //SNDefendOverlapDistance
42 0 //SNNumberExploreGroups
43 1 //SNMinimumExploreGroupSize
44 3 //SNMaximumExploreGroupSize
45 0 //SNExploreGroupMakeup (UNUSED AT THIS POINT)
46 30 //SNAttackSeparationTime
47 1 //SNAttackCoordination
19 80 //SNPercentEnemySightedResponse
20 50 //SNEnemySightedResponseDistance
48 30 //SNAttackResponseSeparationTime
49 1 //SNRetreatAfterTargetDestroyed
71 1 //SNLockAttackAndAttackResponse
58 2 //SNNumberBoatAttackGroups
59 1 //SNMinimumBoatAttackGroupSize
60 5 //SNMaximumBoatAttackGroupSize
67 0 //SNNumberBoatDefendGroups
68 0 //SNMinimumBoatDefendGroupSize
69 0 //SNMaximumBoatDefendGroupSize
70 0 //SNDockDefendPriority
61 1 //SNNumberBoatExploreGroups
62 1 //SNMinimumBoatExploreGroupSize
63 1 //SNMaximumBoatExploreGroupSize
64 0 //SNDesiredNumberTradeEscorts
65 0 //SNDesiredNumberFishEscorts
66 0 //SNDesiredNumberTransportEscorts
73 10 //SNMinimumTownSize
74 20 //SNMaximumTownSize
86 50 //SNStoragePitMaxDistance
87 50 //SNGranaryMaxDistance
84 2 //SNNumberWallGates
85 4 //SNSizeWallGates
77 5 //SNTargetEvaluationDistance
78 1 //SNTargetEvaluationHitpoints
79 1 //SNTargetEvaluationDamageCapability
80 0 //SNTargetEvaluationKills
81 0 //SNTargetEvaluationAllyProximity
82 0 //SNTargetEvaluationROF
83 0 //SNTargetEvaluationRandomness
89 0 //SNTargetEvaluationAttackAttempts
90 0 //SNTargetEvaluationRange
122 100 //SNTargetEvaluationContinent
123 200 //SNTargetEvaluationSiegeWeapon
88 2 //SNTacticalUpdateFrequency
93 0 //SNScaleMinimumAttackGroupSize
94 0 //SNScaleMaximumAttackGroupSize
95 0 //SNScalePercentHealthRetreat
96 0 //SNScalePercentDeathRetreat
97 0 //SNScalePercentUnitHealthRetreat
98 1 //SNAttackGroupSizeRandomness
99 5 //SNScalingFrequency
100 50 //SNMaximumGAIAAttackResponse
101 1 //SNBuildFrequency
102 15 //SNAttackSeparationTimeRandomness
103 0 //SNAttackIntelligence
104 1800 //SNAttackDelay
105 0 //SNSaveScenarioInformation
106 -1 //SNSpecialAttackType1
107 -1 //SNSpecialAttackType2
108 -1 //SNSpecialAttackType3
109 0 //SNSpecialAttackInfluence1
110 0 //SNSpecialAttackInfluence2
111 0 //SNSpecialAttackInfluence3
112 300 //SNMinimumWaterBodySizeForDock
113 0 //SNSkipAges
114 20 //SNNumberBuildAttemptsBeforeSkip
115 5 //SNMaxSkipsPerAttempt
116 10 //SNTrainingRebuilds
117 0 //SNFoodGathererPercentage
118 0 //SNGoldGathererPercentage
119 0 //SNStoneGathererPercentage
120 0 //SNWoodGathererPercentage
121 0 //SNDefendImportantGroupLeaders
124 0 //SNTributeAmount
125 0 //SNTributeChatFrequency
126 0 //SNTributeChatRandomness
127 0 //SNTributeTimeout
128 1 //SNTributePlayer
129 0 //SNTributeSuccessOutcome
130 0 //SNTributeFailureOutcome
131 3 //SNGroupLeaderDefenseDistance
132 1 //SNTributePersistence
133 1 //SNTributeRevokeOnAttack
143 1 //SNTaskUngroupedSoldiers
//
//
END