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Revista CD Expert 15
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CDE15_B.7z
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AgeofEmp
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MSAOEDX.EXE
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CABFILE
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IDR_CABFILE
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Rules.rps
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1997-02-13
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163 lines
// RULES.RPS
//
// This file contains the rock, paper, scissors rules for Tribe units.
// The first number in each line is the ReferenceUnit#. The numbers
// on each line are paired in the form: ReferenceUnit# CombatantUnit# CombatRating
// The CombatRating is the desirability (on a 0 to 100) scale for having
// the ReferenceUnit# fight with the CombatantUnit#
//
// Combinations that are left out are assumed to be desirability 50.
//
// For example:
// 0 3 25
// Suggests that Archers (Type 0) have a 25 desirability against buildings (Type 3)
//
//The unit numbers are as follows:
// TribeAIGroupArcher 0
// TribeAIGroupBuilding 3
// TribeAIGroupCivilian 4
// TribeAIGroupElephantRider 24
// TribeAIGroupFishingBoat 21
// TribeAIGroupFootSoldier 6
// TribeAIGroupHeavyFootSoldier 25
// TribeAIGroupElephantArcher 26
// TribeAIGroupMountedSoldier 12
// TribeAIGroupHeavyMountedSoldier 23
// TribeAIGroupPhalanx 28
// TribeAIGroupPriest 18
// TribeAIGroupSiegeWeapon 13
// TribeAIGroupTradeBoat 2
// TribeAIGroupTransportBoat 20
// TribeAIGroupWall 27
// TribeAIGroupWarBoat 22
//Archers
0 3 25
0 4 75
0 24 25
0 6 25
0 25 25
0 26 25
0 12 25
0 23 25
0 28 10
0 18 100
0 13 10
0 27 25
//War Elephants
24 0 75
24 3 75
24 4 75
24 6 80
24 25 80
24 26 75
24 12 60
24 23 40
24 28 30
24 18 10
24 13 10
24 27 100
//Light Infantry
6 0 60
6 3 60
6 4 90
6 24 25
6 25 25
6 26 25
6 12 25
6 23 25
6 28 30
6 18 100
6 13 100
6 27 75
//Heavy Infantry
25 0 90
25 3 90
25 4 90
25 24 75
25 6 75
25 26 70
25 12 80
25 23 70
25 28 60
25 18 75
25 13 50
25 27 50
//Elephant Archer
26 0 75
26 3 25
26 4 75
26 24 25
26 6 40
26 25 25
26 12 60
26 23 25
26 28 10
26 18 80
26 13 10
26 27 25
//Mounted Soldier
12 0 75
12 3 60
12 4 75
12 24 25
12 6 60
12 25 40
12 26 45
12 23 25
12 28 30
12 18 80
12 13 90
12 27 60
//Heavy Mounted Soldier
23 0 90
23 3 70
23 4 95
23 24 45
23 6 80
23 25 60
23 26 35
23 12 60
23 28 50
23 18 90
23 13 90
23 27 70
//Phalanx
28 0 50
28 3 100
28 4 20
28 24 70
28 6 60
28 25 40
28 26 55
28 12 40
28 23 25
28 18 10
28 13 10
28 27 90
//Priest
18 0 40
18 3 5
18 4 100
18 24 25
18 6 50
18 25 25
18 26 10
18 12 25
18 23 25
18 28 10
18 13 100
18 27 0
//Siege Weapons
13 0 60
13 3 60
13 4 30
13 24 55
13 6 40
13 25 25
13 26 75
13 12 25
13 23 25
13 28 70
13 18 100
13 27 100