Click on this scroll or press F1 to bring up the Kingdoms Report.
Click on it again or press ESC to close it.
~
66, 6, 128, 24
Villages Report
Click on this scroll or press F2 to bring up the Villages Report.
Click on it again or press ESC to close it.
~
133, 6, 190, 24
Economy Report
Click on this scroll or press F3 to bring up the Economy Report.
Click on it again or press ESC to close it.
~
194, 6, 253, 23
Trade Report
Click on this scroll or press F4 to bring up the Trade Report.
Click on it again or press ESC to close it.
~
12, 27, 72, 44
Military Report
Click on this scroll or press F5 to bring up the Military Report.
Click on it again or press ESC to close it.
~
73, 27, 134, 46
Technology Report
Click on this scroll or press F6 to bring up the Technology Report.
Click on it again or press ESC to close it.
~
136, 29, 196, 45
Espionage Report
Click on this scroll or press F7 to bring up the Espionage Report.
Click on it again or press ESC to close it.
~
198, 28, 259, 45
Ranking Report
Click on this scroll or press F8 to bring up the Ranking Report.
Click on it again or press ESC to close it.
~
266, 6, 407, 25
Food
This shows the store of food in your kingdom.
~
266, 26, 407, 47
Treasure
This shows the amount of treasure in your kingdom.
~
421, 6, 564, 25
Date
This shows current Date.
~
413, 25, 493, 47
Reputation
This shows your kingdom's reputation.
~
587, 8, 625, 45
Terrain Map
This map shows the world's natural features & the location of villages & units.
~
629, 8, 668, 45
Kingdom Power Map
This map shows the political boundaries of every kingdom and the location of villages and units.
~
673, 8, 710, 45
Villages and Units Map
This map mode shows the location of villages and units.
~
BRIBE
Bribe
This will take you to a menu where you can select a bribe to offer to the selected person.
~
BUILD
Build
This will enable you to choose a structure to build.
If you do not have enough money to build a structure,
this tile will be disabled.
~
CANCEL
Cancel
This will cancel your present action.
~
CAPTURE
Capture
This will capture the selected structure for your kingdom.
~
CHGPROD
Change Production
This will toggle production in this factory between iron,
copper and clay products.
~
COLLTAX
Collect Tax
This will collect tax from the selected village.
If you right-click on this you will be able to tax your
villagers automatically.
~
CONTINUE
Continue
~
DEFENSE0
At Ease
This orders your troops to remain in the fort even when attacked.
~
DEFENSE1
Alert
This orders your troops to sortie whenever the fort or linked
structures are attacked.
~
DEMOTE
Demote Unit
This will demote the selected General to a common soldier.
~
GODCAST
Cast Spell
This will cast the spell associated with this Greater Being.
It will be disabled if the Greater Being does not have enough
power remaining to cast another spell.
~
GRANT
Grant
This will grant money to the selected village.
If you right-click on this you will be able to grant money automatically.
~
HIRECARA
Hire Caravan
This will hire a caravan from this market so that you can conduct trade.
It will be disabled if you have too few peasants to support any more caravans.
10 peasants are needed to support each caravan.
~
HIREUNIT
Hire Person
This hires the selected mercenary. He will then join your service.
~
INVOKE
Invoke Greater Being
This will invoke a Greater Being who will then appear over your Seat of Power.
This tile will be disabled until you have enough praying points to make invocation possible.
~
MAKESHIP
Build a Ship
This takes you to a menu where you can select ships to build in this harbor.
~
MAKEWEAP
Make a Weapon
This takes you to a menu where you can select weapons to make in this war factory.
~
MOBILSPY
Mobilize Spy
This will send the selected spy out of the place where he has been infiltrated.
~
OUTSHIP
Disembark from Ship
The will disembark all of the units from this ship.
This tile will be disabled if your ship is not close enough to the shore.
~
PATROL
Sortie
This will sortie the troop from this fort.
~
RETCAMP
Withdraw
This will immediately withdraw your troop to its home fort.
~
PREVMENU
Previous Menu
This will return you to the previous menu.
~
PROMOTE
Promote
This will promote the selected common soldier to General.
~
RECRUIT
Recruit
This will recruit a peasant from the selected village.
For each click, one peasant will exit. This tile will be disabled if
there are no more peasants in the village.
~
RESEARCH
Conduct Research
This orders the start of a research project. This will be disabled
if all possible research has been completed.
~
REWARD
Honors
This will award an honor to the selected person.
For each honor, the person's loyalty will increase by 10 points.
This will be disabled for the King.
~
REWARDCB
Honors
This will award an honor to the selected General or soldier in this fort.
For each honor, the unit's loyalty will increase by 10 points.
This will be disabled for the King.
~
REWARDSP
Honors
This will award an honor to the selected General or prayer in this Seat of Power.
For each honor, the unit's loyalty will increase by 10 points.
This will be disabled for the King.
~
SAILOUT
Sail out of Harbor
This orders the selected ship to sail out of the harbor and await
your further commands.
~
SELBRIBE
Offer Bribe
This takes you to a menu where you can choose the amount of the bribe
to offer to the selected enemy person.
~
SETTLE
Settle
This orders the selected people to settle on vacant land or in
an established village. If this unit is a spy, this tile can also
be used to settle the spy in an enemy's village.
~
SPYMENU
Spy Menu
Go to the spy menu.
~
SPYCAPT
Capture Enemy Structure
This orders the selected spy to capture the enemy structure in
which he is located.
~
SPYCHACT
Spy's Task
This orders your spy to change his task.
~
SPYNOTI0
Notification currently disabled. Click to enable.
When this is disabled, it will keep your spy's change of color a secret. You will retain the ability to control your spy's movement.
~
SPYNOTI1
Notification currently enabled. Click to disable.
When this is enabled, it will announce your spy's change of color to the kingdom that he is joining. You will lose your ability to control your spy's movement.
~
SUCCEED
Succeed to the Crown
This will elevate the selected person to the Crown.
~
TRAIN
Train
This will train a villager in a selected skill. This tile will be
disabled if there are no more peasants in the village or
if you do not have a General in a fort linked to the village.
~
VSECRET
View Secrets
This will take you to a menu where you can select the type of
this kingdom's secrets to view. The secrets that you can view will
depend on the skill level of your spy.
~
NOSPY
Drop spy identity
This will cause the spy to give up his spying identity.
~
AUTOPICK
Automatic
With this set your caravans and ships will automatically pick up the surplus goods from this market or harbor.
~
NOPICK
Nothing
With this set your caravans and ships will not pick up anything from this market or harbor.
~
RESIGN
Disband a unit
This will disband the selected unit. If the selected unit is a foreign spy, this will execute him.
~
CSETSTOP
Set a caravan's trade stop
After you press this button, click your cursor on the location where you want your caravan to stop.
~
CGOSTOP
View a caravan's trade stop
This will center your screen over this caravan stop.
~
CDELSTOP
Delete a caravan's trade stop
Clicking here will delete this caravan trade stop.
~
SSETSTOP
Set a ship's trade stop
After you press this button, click your cursor on the harbor where you want your trading ship to stop.
~
SGOSTOP
View a ship's trade stop
This will center your screen over this ship's trading stop.
~
SDELSTOP
Delete a ship's trade stop
Clicking here will delete this ship's trade stop.
~
DESTFIRM
Demolish a structure
Clicking here will demolish this structure.
~
SELLFIRM
Sell a structure
Clicking here will sell this structure.
~
REPAIR
Structure repair icon
This icon shows that there is a construction worker stationed in this structure.
Click or Right-Click on this to mobilize the construction worker.
~
REPLYDIP
Reply to diplomatic message
Click on this colored box to reply this diplomatic message.
~
NEWSLOG
News Log
Click on this to bring up the news log.
~
CLRNEWS
Clear news messages
Click on this to clear all news messages on the screen. You may also press X on your keyboard.
~
GAMEMENU
Game Menu
Click on this button to bring up the Game Menu.
~
MK_STOCK
Stock
This shows the current stock of this type of goods in the market.
~
MK_SALES
Sales
This shows the total sales of this type of goods in the market in the past 365 days.
~
MK_DEMAN
Demand
This shows the monthly demand for goods from villages linked to this market.
~
MK_INCOM
Yearly Income
This shows the total income of this market in the past 365 days.
~
FC_PROD
Monthly Production
This shows the quantity of the product manufactured by this factory in the
past 30 days.
~
FC_RAW
Raw Material Stock
This shows the current stock of the raw material used for manufacturing
in this factory. The maximum capacity for storing the stock in a factory
is 500.
~
FC_PROD
Product Stock
This shows the current stock of the finished goods in this factory.
The maximum capacity for storing the stock in a factory is 500.
~
CANCELWP
Cancel weapon production
Click on this to cancel the production of the weapon currently being produced.
~
CANCELSHP
Cancel building this Ship
Click on this to cancel the production of the ship currently being built.
~
CANCELTRA
Cancel Training
Click on this to cancel the training of the unit.
~
CANCELBLD
Cancel building this structure.
Clicking here will cancel the building of this structure.
~
MN_PROD
Monthly Production
This shows the quantity of the product manufactured by this factory in the
past 30 days.
~
MN_STOCK
Mined Stock
This shows the amount of material that has already been mined and is being stored at the mine.
~
MN_UNTAP
Untapped Reserve
This shows the amount of natural resources still remaining underground.
~
IMPORT
Yearly Import
This shows the monetary amount of your yearly imports from the selected kingdom.
~
EXPORT
Yearly Export
This shows the monetary amount of your yearly exports to the selected kingdom.
~
PEACE
Continuous Peace
This shows the amount of time that you have been at peace with the selected kingdom.
~
ALLOWATK
Allow Attack
If this is set to "Yes", you will be able to target and attack the units and structures of the selected kingdom.
If it is set to "No", you will not.
~
AGGRESS0
Passive Mode Enabled. Click for Aggressive Mode
When toggled to this mode your units will not fight unless attacked.
If ordered to change location, they will not stop to fight off an attack.
~
AGGRESS1
Aggressive Mode Enabled. Click for Passive Mode
When toggled to this mode your units will automatically attack an enemy in their area, but will not follow it out of the area.
If ordered to change location, they will stop to fight off an attack and then continue.
~
ASSASSIN
Assassinate
When you Click on this tile, your spy will attempt to assassinate the selected King or General.
If you have more than one spy in the fort you must first choose which spy will attempt the deed.