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- extern void object::Attack( )
- {
- object p;
- float dist, prox;
- point nav1, nav2, dest;
- boolean advance = true;
-
- errmode(0); // ne stoppe pas si erreur
- while ( ismovie() != 0 ) wait(1);
-
- while ( true )
- {
- p = radar(WingedShooter, 0, 360, 0, 50);
- if ( p == null )
- {
- nav1.x = position.x-5;
- nav1.y = position.y;
- nav2.x = position.x+5;
- nav2.y = position.y;
-
- while ( true )
- {
- goto(nav1);
- p = radar(WingedShooter, 0, 360, 0, 50);
- if ( p != null ) break;
-
- goto(nav2);
- p = radar(WingedShooter, 0, 360, 0, 50);
- if ( p != null ) break;
- }
- }
- else
- {
- dist = distance(p.position, position);
- if ( dist <= 40 && !advance )
- {
- fire(p.position);
- advance = true;
- }
- else
- {
- prox = dist-5;
- if ( prox > 40 ) prox = 40;
- if ( prox < 5 ) prox = 5;
- dest.x = (position.x-p.position.x)*prox/dist + p.position.x;
- dest.y = (position.y-p.position.y)*prox/dist + p.position.y;
- dest.z = (position.z-p.position.z)*prox/dist + p.position.z;
- goto(dest);
- advance = false;
- }
- }
- }
- }
-