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-
- KNOCKIN
- ---------
-
- by Brainchild Design in 2000
-
-
- Contents of this Readme:
-
- 0. Introduction
-
- 1. Starting the game
- 1.1 Starting a server
- 1.2 The lobby
- 1.3 Connecting to a server
- 1.4 Starting a game
- 1.5 Quitting
-
- 2. Playing the game
- 2.1 Controls
- 2.1.1 Changing the controls
- 2.2 Teams
- 2.2.1 Changing team members
- 2.3 Points
- 2.3.1 Player points
- 2.3.2 Team points
-
- 3. New levels
- 3.1 Installing a new level
- 3.2 Making your own level
- 3.2.1 Graphics
- 3.2.2 Sound
-
- 4. Troubleshooting
- 4.1 Requirements
- 4.2 Questions & Answers
-
- 5. Brainchild Design
-
- 6. Credits
-
-
- ============================================================
- 0. Introduction
- ============================================================
-
- Multiplayer gaming has never been this easy! Connect to
- your friends on the internet and show them who's the boss.
- The rules are simple: score points by collecting coins and
- loose points by falling down the hazardous holes. Team up
- with your buddies and do some strategic teamplay. Chat
- between the rounds and check the tournament scores. The
- game is totally configurable and easily lets you add your
- own levels.
-
- Features:
- Internet play
- Realtime chat
- Total flexibility
- Teamplay
- Up to 8 players simultaneously, 4 on the same computer
-
-
- ============================================================
- 1. Starting the game
- ============================================================
-
- Knockin is a server/client game. That means that you must
- either start a server och connect to a server to be able
- to play the game. Even if you just want to play locally,
- you must still start a server.
-
-
- 1.1 Starting a server
-
- In the menu, select Game->Start Server. You will be
- presented with a dialog box, which contains these fields:
-
- Player Settings
- The Playing checkboxes enable/disable the players.
- The Name fields contains the names of the players.
-
- Max Players decides how many players will be allowed
- to participate in the game.
-
- The Local Play checkbox decides whether somebody will
- be allowed to connect to the server. If it's checked,
- nobody will be able to connect.
-
- Press Start Game when you are done.
-
-
- 1.2 Connecting to a server
-
- In the menu, select Game->Connect to Server. You will be
- presented with a dialog box, which contains these fields:
-
- Player Settings
- The Playing checkboxes enable/disable the players.
- The Name fields contains the names of the players.
-
- IP Adress is the adress of the server which you want to
- connect to. This can either be a IP number or a DNS name.
-
- Press Connect to Server when you are done.
-
-
- 1.3 The lobby
-
- The lobby is the meeting place between the game rounds.
- You can check the score of the game, both player points
- and team points, see the team line-up and of course talk
- to the other players.
-
- Most of the lobby is pretty self-explanatory. Worth
- mentioning is that Last points is what was scored in the
- last game, and Total points is the total amount of points
- that a player/team has gained.
-
- To say something to the other players, just type it in.
- You will see what you type in the line in the bottom. The
- text is sent to all the others when you press Enter/Return.
-
-
- 1.4 Starting a game
-
- Only the server can start a game. This is done by selecting
- Game->Start Game in the menu. Again, you will be presented
- with a dialog box, which contains these fields:
-
- Level cointains all the levels you have installed. Select
- the one you want to play.
-
- Acceleration is how fast you will be able to accelerate.
-
- Friction is the amount of friction in the game. Duh!
-
- Coin Amount is how often coins will appear.
-
- Points to win is the amount of points needed to win the
- game. When somebody reaches this the game ends.
-
- Points per coin is the amount of point awarded a player
- when he/she collects a coin.
-
- - Points per fall is the amount of points that a player
- looses when he/she falls down.
-
- Negative points decides whether a player will get
- negative points if he/she falls down too much. If
- unchecked, players will never get less than zero poins.
-
- Reset Game Settings will reset all settings to their
- default values.
-
- When you're satisfied with your settings, press Start Game.
-
-
- 1.5 Quitting
-
- To quit a game in progress, select Game->Quit Game in the
- menu. The game will be aborted, no points will be awarded
- and everybody will go back to the Lobby. Only the server
- can do this.
-
- To quit Knockin, select Game->Quit. If you're running a
- server, all the clients will get disconnected.
-
-
- ============================================================
- 2. Playing the game
- ============================================================
-
- The rules of the game are very simple. If you collect a
- coin you will get points, if you fall down you loose
- points. So all you have to do is to collect as many coins
- as you can and avoid to fall down. But watch out for the
- other players. They WILL try to make things difficult for
- you!
-
-
- 2.1 Controls
-
- Each player has four inputs: Left, Right, Up and Down.
- These can be fully customized to what you feel is best.
- The default settings are:
-
- Player 1: Player 2:
- Left: Left Arrow Left: A
- Right: Right Arrow Right: D
- Up: Up Arrow Up: W
- Down: Down Arrow Down: S
-
- Player 3: Player 4:
- Left: J Left: Joystick Left
- Right: L Right: Joystick Right
- Up: I Up: Joystick Up
- Down: K Down: Joystick Down
-
- 2.1.1 Changing the controls
-
- To change the cotrols from the default settings, select
- Options->Change Controls in the menu. You will be
- presented with a dialog box. On your left you will see the
- names of the players. To change a control, simply press
- the button which corresponds to the right player and
- control, and then press the new control that you wish to
- set.
-
- For example, say you want to change the Up control for
- player 2 to Y. This is what you would do:
- Press the button which is on the Player 2 line and the
- Up column.
- Press Y.
-
-
- 2.2 Teams
-
- Each player can, if he/she desires, be part of a team.
- Teamplay will lead to a much more strategic gameplay.
-
- 2.2.1 Changing team members
-
- You change what team each player is part of by selecting
- Options->Names/Teams in the menu. You will be presented
- with a dialog box where you can change the names of the
- players, whether they're part of a team and in that case,
- the name of the team. The various fields are:
-
- The Name fields holds the names of the players.
-
- The Solo/Team checkbox decides whether the player is
- on his own or in a team. If it's checked, the player
- will be on the team with the name typed in the Team
- field.
-
- The Team field holds the name of the team that the
- player will be on.
-
-
- 2.3 Points
-
- There are two different types of points: Game points and
- Tournament points. Game points is used only in the game
- rounds, and is what you get when you collect a coin or
- loose when you fall down. When one of the players reach
- the Point limit, the game round ends, and each player is
- awarded Tournament points, depending on how well he/she
- performed. Each team will also receive Tournament points,
- depending on how well all the members of the team
- performed.
-
- 2.3.1 Player points
-
- After a finished game round, each player will receive a
- certain amount of Tournament points, depending on which
- place he finished in. The points awarded are:
-
- 1st place: 10 Points
- 2nd place: 8 Points
- 3rd place: 6 Points
- 4th place: 5 Points
- 5th place: 4 Points
- 6th place: 3 Points
- 7th place: 2 Points
- 8th place: 1 Points
-
- 2.3.2 Team points
-
- The points awarded to each team is a bit more complex.
- Firstly, the team ranking is calculated by counting
- each team-members Player points. Then each team will
- receive Team points according to the same list as for
- Player points.
-
-
- ============================================================
- 3. New levels
- ============================================================
-
- All the levels have their own file directory placed under
- the 'Levels' map in the 'Knockin' directory. The name of
- the level will be the same as the name of the directory.
-
- C:\
- |
- +-[Knockin]
- |
- +-[Gfx] <-- The default level data (don't
- +-[Sound] <-- change in these)
- |
- +-[Levels] <-- Place your level under this map.
- |
- +-["Levelname"]
- |
- +-[Gfx]
- | imagefile.bmp
- +-[Sound]
- soundfile.wav
-
-
- 3.1 Installing a new level
-
- If you find a level on the internet it's probably packed in
- a zip file (learn more at www.winzip.com). After you've
- downloaded the zip just unpack the file with subdirectories
- and place it under the 'Levels' map. That's all you need to
- do, the game should now present you the new level in the
- dropdown menu when you start a new game. If you want to play
- the new level with other computers over internet they must
- also have the exact same level.
-
- (Go to www.brainchilddesign.com to find out where to get
- new levels.)
-
-
- 3.2 Making your own level
-
- 3.2.1 Graphics
-
- To make your own level all you need is a paint program that
- can save pictures in bmp format. Before you begin to paint
- spend some time studying the graphics from the default
- level. These are the files that the level is made up of:
-
- Coin.bmp - The token you collect for points
- Level.bmp - The background playingfield
- Lobby.bmp - The chat/score board (why change?)
- Mask.bmp - Map on where the holes are
- Players.bmp - A column of eight players
- PlayerIcons.bmp - The icons to the left of the playernames
- Scores.bmp - The scorewindow background
- TeamIcons.bmp - The icons to the left of the teamnames
- Teams.bmp - The tag shown on the players in teamplay
-
- You don't need all these files to make a new level. If a
- file doesn't exist in the level's directory it's replaced
- by the corresponding default one.
-
- Things you need to know:
-
- Transparency
- The color that represents transparent is fuchsia, that's
- maximum red and blue and no green.
-
- Players
- The players are always considered as round disks with
- the same diameter as the width of the players.bmp. The
- game will cut the column into a new player at the
- same distance down the column as the picture is wide.
- There should be eight players.
-
- The mask
- Holes are represented by absolute black. Any other
- color are considered playable area. The picture must
- be the same size as the levelpicture.
-
- Icons
- The iconfiles are split up in the same way as the
- players and in the same order. Make it clear which icon
- that represent which player or it could be very
- confusing.
-
- 3.2.2 Sound
-
- The soundfiles are as follows:
-
- CoinSpawn.wav - The sound that's played when a coin appears
- Death.wav - Okay it's quite obvious what they all do...
- GetCoin.wav
- Knock.wav
- PlayerSpawn.wav
-
-
- ============================================================
- 4. Troubleshooting
- ============================================================
-
- Knockin is our first multiplayer game with internet support.
- Due to our lack of resources, Knockin is probably not
- perfect. We have tried to iron out all the bugs, but there
- is bound to be more.
-
- One major issue is that Knockin is very sensitive to high
- ping-times. This means that you probably can't play the game
- over a modem connection. Sorry.
-
-
- 4.1 Requirements
-
- To play Knockin you will need:
-
- A decent computer
- A new version of Direct X
- A really fast internet connection (for net play)
-
- We're not sure about what you actually need, since we
- haven't tried Knockin on that many computers. But if you
- have something like a Pentium II 233 or better, you will
- have no problems running Knockin.
-
- If you intend to play Knockin over the net, we suggest that
- you find someone pretty close to you to play with. This will
- reduce the ping-times to a minimum. Hopefully you will be
- able to play without getting too annoyed...
-
-
- 4.2 Questions & Answers
-
- Question:
- I get the error "You need at least 16-bit colours to run
- this. Please change your settings." What is wrong?
-
- Answer:
- You are running Windows with only 256 colours. Please
- change your display depth to at least 16-bit, and restart
- Knockin.
-
- Question:
- When I play Knockin over the net, everything gets jerky,
- and I have difficulties steering. How can I fix this?
-
- Answer:
- Are you using a modem? In that case you probably can't
- fix it. If you're using a LAN connection, try playing
- with a friend that is closer to you. Best is if you share
- the same LAN.
-
-
- ============================================================
- 5. Brainchild Design
- ============================================================
-
- Brainchild Design is a small group of people trying to make
- good freeware games. We all do this in our sparetime, so
- we can't really compete with the big guys. But we believe
- that a game doesn't have to be that complex to be fun.
- "Simple but yet addictive!" is what our games are all about.
-
- Please visit our homepage:
- http://www.brainchilddesign.com
-
- There you might find a newer version of Knockin, and
- possibly even the source code. You can also download all
- our other freeware games.
-
-
- ============================================================
- 6. Credits
- ============================================================
-
- Code
- Mattias Brynervall
-
- Graphics
- Andreas Brynervall
- Martin Magnusson
-
- Music/Sfx
- Anders JG Nilsson
-