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Revista CD Expert 33
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PCGamer33_OddworldAbesExoddus_CD2.iso
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Desafios
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UNREAL
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QRabbit
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README.TXT
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1998-06-05
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QuakeRabbits 1 by Zarniwoop
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// Heavy rabbits! So dense that 1 teaspoon of one of these rabbits
// would weigh several tons!
//
// The rabbits cause earthquakes when they hit the ground. Since
// these are a subclass of the original NaliRabbit, so they are more
// of a decoration than a real creature. The normal rabbit movement-
// graze and evade- has been modified. The rabbits now hop far less
// and instead make larger leaps more often. These jumps cause the
// ground shake as if there is an earthquake.
//
// The .wavs below are from the Titan, though not all are used.
// I found the earthquake code that the titan steps cause and
// modified it to fit into the rabbit leaps, then modified the way
// the rabbit acts a little. I don't like the way the code for this
// turned out, and I'm sure I could've used an easier approach, but
// I didn't want to spend much time on decorative rabbits. Whatever
// the case, this is hardly objected oriented programming at its
// finest :P But, hey! Who cares? They cause earthquakes!
//
// http://www.planetunreal.com/oddities for more Unreal mods
//
// http://www.plantunreal.com/chimeric for UnrealScript tutorials
// and still more mods.
Files:
qrabbits.unr -
A small map with these rabbits and a Skaarj.
hvyrabt.u -
This is the class file, which goes in the unreal/system directory.
Please give me a little credit if you decide to use this somewhere. Thanks.
--Zarniwoop
Zarniwoop@PlanetUnreal.com