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- // defines SCYTHOR
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_SCYTHOR_GSH
- #define INCLUDED_SCYTHOR_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
- #include "lasers.gsh"
- #include "scythorfrag.gsh"
- #include "grenade_launcher.gsh"
-
- hierarchy Hcy_scythor
- {
- file "units\scythor.RIF"
- name "scythor"
- hotspot "dumflash"
- }
-
- hierarchy Hcy_scythor_Shadow
- {
- file "units\Scythor_shadow.RIF"
- name "Scythor_shadow"
- }
-
- character Chr_scythor : Chr_DefaultBaddie
- {
- turning speed 0.5 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon laser
- strength 60 // initial strength points
- aim 2 // how many degrees off target he can be at most
- sight angle 20 // in degrees
- sight range 12 // in metres
- hearing range 11 // in metres
- aggression 0.25 // from 0 to 1
- gun yaw angle 100 // in degrees
- shadow hierarchy Hcy_scythor_Shadow
- }
-
- character Chr_scythor_large : Chr_DefaultBaddie
- {
- turning speed 0.8 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon grenade launcher
- strength 100 // initial strength points
- aim 2 // how many degrees off target he can be at most
- sight angle 20 // in degrees
- sight range 12 // in metres
- hearing range 11 // in metres
- aggression 0.25 // from 0 to 1
- gun yaw angle 100 // in degrees
- size 1.5
- shadow hierarchy Hcy_scythor_Shadow
- }
-
- character Chr_scythor_badass : Chr_DefaultBaddie
- {
- turning speed 0.8 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon grenade launcher
- strength 60 // initial strength points
- aim 2 // how many degrees off target he can be at most
- sight angle 20 // in degrees
- sight range 12 // in metres
- hearing range 11 // in metres
- aggression 0.25 // from 0 to 1
- gun yaw angle 100 // in degrees
- shadow hierarchy Hcy_scythor_Shadow
- }
-
- role Rol_scythor : Rol_DefaultRobot
- {
- shape Hcy_scythor
-
- character Chr_scythor
-
- identifier "scythor"
-
- destructibility Frg_scythor
-
- armour 0
-
- ai bot
- }
-
- role Rol_scythor_large : Rol_DefaultRobot
- {
- shape Hcy_scythor
-
- character Chr_scythor_large
-
- identifier "scythor_large"
-
- destructibility Frg_scythor
-
- armour 9
-
- ai bot
- }
-
- role Rol_scythor_badass : Rol_DefaultRobot
- {
- shape Hcy_scythor
-
- character Chr_scythor_badass
-
- identifier "scythor_badass"
-
- destructibility Frg_scythor
-
- armour 0
-
- ai bot
- }
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_SCYTHOR_GSH
-