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- // defines REAPOR
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_REAPOR_GSH
- #define INCLUDED_REAPOR_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
- #include "reaporfrag.gsh"
-
- hierarchy Hcy_reapor
- {
- file "units\LOWreapor.RIF"
- name "LOWreapor"
- hotspot "dumflash"
- }
-
- character Chr_reapor : Chr_DefaultBaddie
- {
- turning speed 0.8 // this is in revolutions per second
- walking speed 1.0 // this is in animation cycles per second
- weapon maxim laser
- strength 90 // initial strength points
- aim 2 // how many degrees off target he can be at most
- sight angle 25 // in degrees
- sight range 20 // in metres
- hearing range 17 // in metres
- aggression 1 // from 0 to 1
- gun yaw angle 30 // in degrees
-
- }
-
- role Rol_reapor : Rol_DefaultRobot
- {
- shape Hcy_reapor
-
- character Chr_reapor
-
- identifier "reapor"
-
- armour 5
-
- destructibility Frg_reapor
-
- ai bot
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_REAPOR_GSH
-